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Kromos
January 3rd, 2012, 07:57 AM
I thought of this during M-FM I, when I sent it to Luna, but I've made some changes since then. It's nothing too crazy, just normal rules and a few new roles. I've made up a hopefully fun story / theme for it as well, but I won't spoil that here.

Mafia members will be able to choose which role they are from a selection of random roles I give them.

Roles List

Cop / Insane Cop
Investigator
Doctor / Medical Student
(Hidden Town Power Role)
(Hidden Town Power Role)
(Hidden Town Power Role)
(Hidden Town Power Role)
(Hidden Town Power Role)
Citizen
Citizen
Citizen
Citizen
(Hidden Neutral Role)
Pig Cop
Assassin
(Hidden Mafia Role)
(Hidden Mafia Role)
(Hidden Mafia Role)
(Hidden Mafia Role)
(Hidden Mafia Role)

Possible Hidden Town Roles: Escort, Vigilante, Detective, Lookout, Veteran, Gunsmith, Armoursmith, Coroner, Bus Driver, Journalist, Mortician, Enchantress, Whore, Architect

Possible Hidden Mafia Roles: Framer, Consort, Blackmailer, Consigliere, Janitor, Drug Dealer, Fabricator, Actress, Lawyer, Grave Robber, Kidnapper

Possible Hidden Neutral Roles: Executioner, Jester, Witch, Corrupt Journalist, Masochist

Win Conditions

Town: See the Mafia, Witch and Corrupt Journalist lynched or killed at night.
Mafia: See the Town and Pig Cop lose.
Pig Cop: Survive until the end of the game. Can win with town.
Assassin: Kill your target role. Once your objective is complete, you must survive until the end of the game.
Witch: Survive until the end of the game. Can win with the Mafia,
Executioner: See your Town target lynched. If your target dies at night, you become a jester. Once your objective is complete, you must survive until the end of the game.
Jester: Get yourself lynched during the day.
Corrupt Journalist: Survive until the end of the game. Can win with the Mafia.
Masochist: Be attacked twice. Once your objective is complete, you must survive until the end of the game.

New Role:

Pig Cop
You MUST investigate and role block someone at night (1 target, 2 actions).

Must survive until the end the game. Can win with town.


I would really appreciate any suggestions, particularly about the balance.

Thanks for all the feedback I got in my Gary the Caterpillar thread, it helped a lot.

I don't want to host M-FM V but I'd be up for hosting one in the future if you like the setup.

EDITS:

Pig Cop role changed. New win condition.
Student, Merchant and Amnesiac removed.
Roles List adjusted for balance.
Gary the Caterpillar removed :(.
Added another mafia member.
Added an assassin.
Mafia members can now pick their role from a random selection I give them.

Kromos
January 3rd, 2012, 08:54 AM
Role Cards:

Architect
Can choose two members of the town to speak with at night. You will be anonymous to them, but they will be able to see who each other are.

Armoursmith
Can give out one piece of armour at night. The target will be informed that they have received armour the following day. Armour protects the user from one attack upon use, but does not expire until used. Armoursmiths cannot target themselves. You can only carry one piece of armour.

Detective
Can target someone at night to follow. You will be informed of whom the target visits at night. You will not be told what action the target took, or if the target was manipulated in any way.

Lookout
Can target someone at night to observe. You will be informed of anyone visiting your target.

Bus Driver
Can swap two people at night. Actions directed at one will affect the other. Targets will be informed they have been switched. Cannot target self, unless forced to.

Coroner
Can investigate a dead body at night. You will be able to recover your target's last will, role, and who they targeted each night.

Doctor
You may heal a target at night, protecting them from one attack. Your target will not be informed they have been healed, unless they are attacked. You cannot prevent ingestions or digestions.

Medical Student
Player will be told they are a regular Doctor. Has the ability to heal players. Also has the ability to roleblock players. The first night action will be randomised, and then it alternates between the heal and the block.

Gunsmith
May issue one weapon from the armoury at night. The target will be informed they have been given a gun the following day, and may use it to shoot someone else at night.

Journalist
May choose to interview one target per night. The interview will be published anonymously the next day to the whole town. The journalist may add his own article alongside the interview.

Mortician
May investigate a dead body at night. Will learn what actions were used upon the victim, and on what night. Will discover the true role of a target.

Whore
Has two 'drunken episodes' to be activated at night. During a drunken episode, the whore will have sex with anyone that visits her, roleblocking them. Anyone roleblocked will receive the same message as if they had been visited by an Escort or Consort. The Whore will know how many people they blocked, but will not know who they blocked. The whore will block any killers sent for her during a drunken episode.

Cop
Can investigate a player during the night, and will be informed if their target is Suspicious (Mafia or Pig Cop) or Unsuspicious (Town, Neutral or Gary the Caterpillar).

Insane Cop
Player will be told they are a regular cop. The Insane Cop will see the Mafia and Pig Cop as Unsuspicious, while Town, Neutrals and Gary the Caterpillar will appear to be Suspicious.

Investigator
May investigate a player at night. Will be given clues to the player's role.

Escort
Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by a Consort or Whore.

Veteran
Can go on alert twice. His attacks do NOT ignore immunities and healing, but when on alert he is immune to all attacks and manipulation.

Vigilante
Can shoot a player at night only. Has 2 bullets.

Enchantress
You MUST lure AND repel someone each night. Lure forces your target to target you. Repel forces your target not to target you. In the event that a repel is successful, the redirected action will target a random person.

Lured targets will always be notified, but repelled targets will only be notified if the repel is successful. A repel is considered successful when the person you target actually wanted to target you and you used repel on them.

Witch
At night can force one player to target another player. Can make a target visit himself, and can make a target visit the Witch. If a player has spent their limited charges on their action, he will still visit whoever the Witch told him to. The manipulated target will be told they have been witched. A Witch may force a Citizen to visit someone else at night.

Executioner
Target will always be Town.

Corrupt Journalist
May choose to interview one target per night. The interview will be published anonymously the next day to the whole town. The journalist may add his own article alongside the interview and edit his target's interview.

Jester
May visit another player at night, but that target will not be notified.

Masochist
You have no night abilities, but you are immune to attacks until you are attacked twice.

Pig Cop
You MUST investigate and role block someone at night (1 target, 2 actions).

Assassin
Can kill someone each night.

Consort
Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by an Escort or Whore.

Framer
May frame a target at night. A cop (of any kind), an investigator, a merchant and the Pig Cop will all receive false information. Does not affect lookouts and detectives.

Drug Dealer
Limited to three druggings. May drug a player at night. The player will be informed that they have been bussed, blocked, witched, given a gun, given armour, lured, repelled, or attacked+healed, chosen at random.

Consigliere
May investigate a player at night. Will be given clues to the players role.

Janitor
Limited to one clean. May clean someone at night; if the player is killed during the night, their role won't be revealed in the graveyard and the Janitor gains exclusive access to their last will. Unsuccessful cleaning attempts will not use up the charge.

Blackmailer
Limited to three charges. May target a player at night - that player may not talk during the next day chat, except a single post which may read "I have been blackmailed.". Blackmailed target may still vote, but once they have voted they cannot change their vote.

Actress
At night may target a player. The targets role is not revealed, but if the Actress dies she will appear to be that role in the graveyard. The Actress will disguise herself as the last target she visited - she does not need to pick a target every night.

Fabricator
If sent to kill for the Mafia, may make the killing appear to come from another source. Can fabricate a kill to look like it came from a vigilante, a veteran, a jester suicide, or a gunsmith gun.

Kidnapper
Can swap two people at night. Actions directed at one will affect the other. Targets will be informed they have been switched. Cannot target self, unless forced to.

Lawyer
May change his target's last will to anything he wants. Does not see his target's last will. The effect only works for the night it is used.

Grave Robber
May steal the ability of a dead person at night. You can choose to accumulate steals, or use the abilities you've stolen every other night. Abilities are not infinite.

For example:
N1: -Steal Falsetruth (Doctor)
N2: -Heal GF
N3: -Steal Falsetruth (you MUST do this everytime)
N4: -Heal GF
N5: -Steal FM Game Master (Vigilante)
N6: -Steal FM Game Master
N7: -Shoot Claw
N8: -Shoot philie

Kromos
January 3rd, 2012, 12:50 PM
Very rough pairings.

Investigation Pairings

Citizen/GF/Jester/Architect
Lookout/Blackmailer
Detective/Grave Robber
Investigator/Consigliere
Cop/Executioner/Pig Cop
Bus Driver/Kidnapper
Escort/Consort/Whore
Framer/A role currently in the Mafia team
Assassin/Doctor/Medical Student
Armoursmith/Gunsmith/Drug Dealer
Enchantress/Witch
Veteran/Masochist/Lawyer
Coroner/Janitor/Mortician
Journalist/Corrupt Journalist

Zack
January 4th, 2012, 05:24 AM
That Pig Cop is like the soul of the beast in FM5, except worse because he can actually prevent his own death by blocking the right people and he can win sooner than the beast could (day 6 it was). In short: if you host this as is the game will result in a mass claim hell where the mafia, neutrals and town cooperate to end the pig before the time is over, the pig will lose and the game will be bullshit.

I think we came to the conclusion that roles like the Soul of the Beast should not be repeated... So I wonder why you came up with this...

Nick
January 4th, 2012, 05:53 AM
That Pig Cop is like the soul of the beast in FM5, except worse because he can actually prevent his own death by blocking the right people and he can win sooner than the beast could (day 6 it was). In short: if you host this as is the game will result in a mass claim hell where the mafia, neutrals and town cooperate to end the pig before the time is over, the pig will lose and the game will be bullshit.

I think we came to the conclusion that roles like the Soul of the Beast should not be repeated... So I wonder why you came up with this...

Student the Pig Cop for the win!

Guardian
January 4th, 2012, 06:18 AM
cut Pig Cop OR gary/catepillar
make the custom roles un-studentable

a M-FM can support only so many custom roles.

Kromos
January 4th, 2012, 10:16 AM
I'm thinking of changing the Pig Cop role to make him a friendly neutral. I thought of this:

Pig Cop
You MUST investigate and role block someone at night (1 target, 2 actions).

Must survive until the end the game. Can win with town.


I like the idea that he has to really think about revealing himself and giving the town information to lynch scum as he loses if he dies. He still however wants to do his best to help town win so revealing might be necessary.

His role block can hinder the town as well as help it as he must do it every night.

Any thoughts? You're right that he wouldn't work in his previous state but I think he is much more manageable role now. It also means I won't have to think of a new story if he's kept in :p.

Luna
January 4th, 2012, 10:23 AM
That version of the Pig Cop is much, much better. He's drastically powerful still but has the appropriate drawbacks. A skilled player, able to block and investigate every night... halfway through the game should be able to identify a lot of scum, clear a lot of town and stop the mafia in their tracks.

Kromos
January 4th, 2012, 10:24 AM
I removed the student (don't want too powerful mafia / neutrals), merchant (too similar to the pig cop) and amnesiac (don't want too powerful mafia / neutrals).

Kromos
January 4th, 2012, 10:29 AM
I'm unsure of how well Gary and the Pig Cop work together. They don't really seem to fit...

Zane
January 4th, 2012, 10:30 AM
moar animals

Luna
January 4th, 2012, 10:31 AM
moar animals

someone has to come up with a Redwall theme for you

Zane
January 4th, 2012, 10:34 AM
:3

Kromos
January 4th, 2012, 10:37 AM
Pig Cop, Gary the Caterpillar, Medical Student, Whore, Escort and Consort would make for fun setup :weird:

Kromos
January 4th, 2012, 10:37 AM
I'm considering only having one of the new roles. If you were to pick one, which would you choose?

Zane
January 4th, 2012, 10:38 AM
escort

Kromos
January 4th, 2012, 10:42 AM
escort

I meant would you rather have Gary or Pig Cop?

Kromos
January 4th, 2012, 10:51 AM
I think I might remove Gary for this setup and keep Pig Cop. He is a much simpler role for my first setup and if I get to host another one I would put Gary in that.

Zane
January 4th, 2012, 10:54 AM
Evils get a bit weak then

Kromos
January 4th, 2012, 10:59 AM
Evils get a bit weak then

Yeah, I'll change up the setup a bit after Gary is removed.

Kromos
January 4th, 2012, 11:07 AM
I could do a 5-man mafia or add a neutral killer or both (5-man mafia with an assassin maybe).

I also think I might do a 'pick your own role' mafia team like in FM 8. Should make for some fun discussion and allow the mafia to play to their strengths.

Guardian
January 5th, 2012, 02:11 AM
Evils get a bit weak then

dont think so.
our current setup features ....
12 town vs 8-non town
i think 5 mafia is overkill.

and, unless town gets like 2 ~ vigilantes, they will be (very) hard pressed to win.

(they still be hard pressed, unless you remove the insane cop OR a mafia role.)

the mafia is just WAY too capable of spreading huge amounts of mis-formation to town.

suggestions: weaken mafia,strengthen town

how to do it: reduce mafia by 1 role,reduce citizens(or add a mayor-type) [not in any order in particular]

Luna
January 5th, 2012, 02:35 AM
Guardian you under-estimate Town strength. 12 vs 8 to begin does indeed look like an insane number, but even the shortened days of M-FM still make playing scum a lot trickier.

5 mafia in a 20 man setup does seem like overkill, but remember they have to contend with the Pig Cop and Gary.

Question to Kromos: Does the Assassin have a Town member as a target, or can it be anyone?[/COLOR]

The way to balance this setup would be to carefully plan what each Hidden power role is, I'd probably include a Mafioso for sure. Your suggestion, Guardian, is understandable but makes it way too easy for Town. Too many power roles, liable to mass claim.

Kromos
January 5th, 2012, 09:43 AM
I'll repost this in the M-FM section and make some more changes :)