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Voss
October 24th, 2017, 08:59 PM
The
Modifier
Update

Role Additions

Mason Clubber
Kills people that have been recruited into a cult
Shares night chat with other masons


Mason Enforcer
Stops players from being recruited into the cult, or masonry
Shares night chat with other masons
One Piece FM/Treasure Planet FM updated to have this part of the marines
Option for learning names of people that try to recruit



Interceptor
Kills the first visitor that visits their target
Reveals name to all visitors of target
Does not kill/reveal to citizen. This is a non issue since they'll be dead anyway
For default games, this is like a Witch role. Survive until the end. See town lose.


Narrator Updates

Added auto vests. Poisonings trigger this. Makes target immune to all attacks that night.
Added Modifiers! The following are possible modifiers

Role Charges
Starting auto vest count
Night Invulnerability
Undetectability
Unblockability
Unconvertability
Unique role

Charge modifiers won't show charges for roles like jester, executioner, citizen
Added ability to have different roles have different modifiers. For example, an evil gunsmith can give out fake guns, while a town gunsmith cannot.
Changed Mafioso's name to 'Goon' because it's confusing to have a Mafia Mafioso
Removed Blacksmith from default games. Gunsmith and armorsmith are probably enough power there.
Defaulting Mason Leader to have 4 charges
Jailing blocks culting and masoning now
Cult Leader won't tip off enforcers if target is jailed
Added option for making it obligatory for amnesiac to remember role to win
Added option for coroner to exhume targets, making grave diggers unable to autopsy them
Added option for Jester Annoying
Added option for bread to be passed
Added option for bakers to be able to use their own bread night of. Defaulting off since this is really only for Brave New World setup
Added option for doctors to save poisoned target from death.
Witch forces bread passing over role usage, and changes who intended targets are
Added bomb and blacksmith to possible roles in custom team creator, but won't be added in the default setup


Setup Additions/Modifications

Added clementine's Brave New World Mafia/Cult Setup

http://www.sc2mafia.com/forum/showthread.php/19219-The-Setup
Auto Setup for 15-36 people
Still missing a couple of features. The cult upgrade mechanic, and the alfas getting soma ability. Working on that next.
Made a change for their interceptor gives identity to all targets, even the first one that visits. nonissue because they'll be dead anyway.
Added Jailor and Agent to the mafia teams as possible roles to random.
Added Evil blacksmith to the Evil Neutral spawns
Added a limit of 2 poisonings for the Mafia poisoner. It doesn't need a bigger KPN

Setup G

Using modifiers, town gunsmiths cannot pass out fake guns anymore

Game of Thrones

GoT now uses auto vests in smaller games



Narrator Bug Fixes

Fixed a formatting issue for Lookout's feedback
Changed text on stripper(escort/consort) indicating that it stops all attempted night actions that haven't been completed, instead of just all night actions.
Fixed Veteran and Survivor remaining invulnerable after game ends
Fixed a possible overflow feedback bug, causing game to crash
Added investigator to possible team roles in custom team creator
Fixed faulty gun setting a property of the dead target instead of the shooter
Fixed issue with ghosts getting option to shoot or vest after death
Fixed bug with ghost ending night and stopping commands from being recorded
Fixed AI to handle more ghost cases. Crashes and bug fixes, no new ai work.
Fixed bug where witches could cause Ghost to possess while alive
Better handling of Electromaniac/Mass Murderer interactions.
Fixed bug with ghost controlling disguised target
Fixed a bug where ventriloquists would get blackmailed puppets as actual puppets. Puppeting should fail on them.
Fixed a faction send bug with Grave Digger and Witch


Visual Fixes

Swapped out inputs and check boxes from cards if your're not the host, and the game isn't fully customizeable in favor of text describing the rule
Fixed role card bleeding through on the team editor
Fixed architect/jailor unread notifications causing client crashes
Fixed lobby bug with unread messages when a player changes their name
Fixed bug where jailed people with a chat had messages leaking through to their chat that they weren't a part of. Caused client side bug.
Fixed Jailor/Architect button showing during the day


Upcoming

Role Mashing. Instead of me creating different roles, for different things, I would like to rework Narrator roles to think of roles as having abilities, rather than having an ability per role. This'll allow me to take apart Sc2's Mason Leader, for example, and make it into a mash of the enforcer ability and the neighborizer (detailed below)
Finish up Clementine's Setup. Theres a few features I haven't implemented, and I decided to go with the hardest one, role mashing.
Mason chat to be more of a modifier. These roles get to be part of a custom chat, and the 'neighborizer' role, a new ability, would add people to that. Also having the ability fail or not on non towns, as a general modifier would be cool too.
Still would like to add 'infiltrator', a roles from Fragos's 5 sided setup. Also Maybe Marshall??...
Still, I would like to integrate Narrator with sc2mafia.com and Discord. It 90% works for Slack, so Discord integration should be easy. Maybe hosts will then use this for S-FMs? TBD.

Voss
October 24th, 2017, 09:00 PM
I'll also post the auto setup changes for Brave New World if anyone's interested in giving tips! Otherwise, its too tedious to write out.

Voss
November 17th, 2017, 09:15 AM
I think it might be another week before I can push out the new set of updates. Finding a lot of tiny bugs that are just tedious

Voss
November 19th, 2017, 10:22 PM
apparently, a week means 2 days. Final browser tests to begin tonight.

Voss
November 22nd, 2017, 11:48 AM
pushing updates tonight. everything's tested and good to go. Just adding some more executioner options, which go along with Brave New World's Mafia