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View Full Version : M-FM: 2of4, a Small Setup



BBmolla
December 24th, 2011, 09:58 PM
Not sure if people would actually want to give this a shot, but I'd be really interested in hosting this here and seeing how it would play out. This is actually my favorite setup.

~~~

The town of Carstraftooafia always had a crime problem, but luckily, through the bravery of the power roles in the towns, they managed to get rid of most of the criminal threats. Unfortunately, a new group decided to take an uprising in the city, lead by one cruel Godfather who was mad because the town lynched his brother. He created the new group and began to slowly kill all the town power roles one by one. The Godfather was smart, leaving notes at the dead townsfolk's home saying "Off on vacation!" After more than half the town had gone "off on vacation", people began to realize something was up.

Luckily, the Godfather was apprehended, but as he was being hung he yelled,"Finish this town off you two. They don't stand a chance without their PRs." He screamed as he let out his last breath. The town knew the battle was far from over. They knew they still had one or two power roles, but they did not know how many they had for sure. The citizens knew that it was up to them to discover who amongst them... were criminals.

~~~

The setup is titled 2of4 (http://mafiascum.net/wiki/index.php?title=2of4), and is what Mafiascum uses as their "Newbie Setup." It's very basic, allowing emphasis on scumhunting while providing town with sufficient PRs to still win the game with good play.

2of4(In SC2 Mafia Terms):
Mafia Consigliere(Recieves exactly what role their target is.)
Mafioso
Citizen
Citizen
Citizen
Citizen
Citizen
Random Town
Random Town

Random Town Possibilities(No repeats): Citizen, Doc, Sheriff, Escort Doc(Protects and Roleblocks target)
Players are not informed when actions are performed on them.
If the Sheriff is targeted by the Escort Doc, the Sheriff will get "No Result" for his report.
If the Consigliere is targeted by the Escort Doc, the Consigliere will get "No Result" for his report.
If the Mafia member making the kill is targeted by the Escort Doc, the kill will not go through.
Consigliere may submit both the night kill and the report.
Mafia must specify who is doing the kill.

Game Days will go on for two weeks. Game Days will be ended early if a lynch is reached.

Role PMs:

Welcome, NAME. You are a Mafia Consigliere. Your partner, NAME, is a Mafioso.

During the night, you may talk with NAME in this quicktopic (www.quicktopic.com), and one of you can send me the name of the player you want to kill.

You may also send me the name of a player that you want to investigate, and I will tell you that player's role.

You win when all living players are Mafia, or nothing can prevent this from occuring.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.


Welcome, NAME. You are a Mafioso. Your partner, NAME, is a Mafia Consigliere.

During the night, you may talk with NAME in this quicktopic (www.quicktopic.com), and one of you can send me the name of the player you want to kill.

You win when all living players are Mafia, or nothing can prevent this from occuring.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.


Welcome, NAME. You are a Sheriff.

During the night, you may send me the name of a player that you want to investigate, and I will tell you if that player is "Guilty" or "Innocent".

You win when the Mafia is eliminated, and at least one town player is alive.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.


Welcome, NAME. You are a Doctor.

During the night, you may send me the name of a player that you want to protect, and that player will be survive the night as long as nothing prevents you from performing your action.

You win when the Mafia is eliminated, and at least one town player is alive.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.


Welcome, NAME. You are an Escort Doctor.

During the night, you may send me the name of a player that you want to protect, and that player will be survive the night. Any actions that player performs will also be prevented from happening.

You win when the Mafia is eliminated, and at least one town player is alive.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.


Welcome, NAME. You are a Citizen.

You have no power except your voice and your vote.

You win when the Mafia is eliminated, and at least one town player is alive.

The game thread is here (http://www.sc2mafia.com/forum/forum.php). Please confirm you received this by posting "confirm" in the thread.

The game itself would probably be best run as what Nick defined as a "Super Mini," running along the side of other games. With the long deadlines it would not be as much of a time commitment AKA you wouldn't have to stick around and post all day. If you have a busy day, post the next day instead.

I foresee some saying that this setup will be "boring" because of lack of PRs. And if that's the case, don't play. I'm just seeing if there is any interest in trying a small setup that relies more on scumhunting than night actions.

Thoughts/Comments?

Deathfire123
December 24th, 2011, 10:27 PM
I'd be interested to try a smaller setup, the more experience with Scum hunting the better I say

Sumikoko
December 25th, 2011, 02:34 PM
I thought it was a good idea until I read this:


Game Days will go on for two weeks. Game Days will be ended early if a lynch is reached.

In other words, unless there's a lynch, the day will practically never end. Lol.
(I know this was probably an unintended typo lol. Just jerking your chain a little. :))

Luna
December 25th, 2011, 03:54 PM
Le good setup. Is exactly what T-FM will address, when we have the facilities to do them.

Though 2 weeks per day doesn't fit into the medium at all, even if a day will never actually take 2 weeks ^^

Rocshi
December 25th, 2011, 05:42 PM
If you do the 2 week day, everyone will like forget.

3 day day at MAX really, cause no one will actually be active and you won't get anything done, ruining the point of the scumhunting premise.

3 day would be good for a T/eM-FM

BBmolla
December 26th, 2011, 03:11 AM
If you do the 2 week day, everyone will like forget.

3 day day at MAX really, cause no one will actually be active and you won't get anything done, ruining the point of the scumhunting premise.

3 day would be good for a T/eM-FM
I'm okay with that. 3 days would work.

The extra time just allows town to have more time for hunting.

Nick
December 28th, 2011, 06:56 PM
BBmolla made me start thinking about organized tactics for scum hunting. I think mayor election is one of them.

CmG
December 28th, 2011, 06:57 PM
i would be glad if i could participate in that game of you ^^

Kromos
December 29th, 2011, 01:23 AM
I'd like to do this. Scum hunting is a lot more fun than just using role abilities.

oops_ur_dead
December 29th, 2011, 11:50 AM
I thought it was a good idea until I read this:



In other words, unless there's a lynch, the day will practically never end. Lol.
(I know this was probably an unintended typo lol. Just jerking your chain a little. :))
Not a typo, most likely. Scumhunting in a citizen-heavy setup requires a lot of time, unlike the 48 hour power role circlejerks a lot of FMs end up being.

BBmolla
December 29th, 2011, 07:55 PM
Not a typo, most likely. Scumhunting in a citizen-heavy setup requires a lot of time, unlike the 48 hour power role circlejerks a lot of FMs end up being.
So are you in favor of a longer deadline for this setup then? What do you think would be ideal?

I mean, I agree, I just don't if players would want to jump into something so drastically different than they are used to.

CmG
December 29th, 2011, 08:08 PM
check M-FM 3 if you think longer times for scum hunting would be gud :D.

BBmolla
December 29th, 2011, 08:25 PM
check M-FM 3 if you think longer times for scum hunting would be gud :D.
I haven't been paying attention. Explain?

CmG
December 29th, 2011, 08:28 PM
33% cits, xmas = lurkfest the chat gets dominated of Kromos, me and Borkbot most of the time and this setup should be focused on scum hunting.

BBmolla
December 29th, 2011, 08:31 PM
But scumhunting is a lot easier when there's a smaller playerlist. Even I don't like scumhunting when there are 19 other players to consider. 8 is more reasonable.

I think it'd be worth a shot at least.

CmG
December 29th, 2011, 08:33 PM
it depends on the amount of tells and fishing. You can fish all day if you get no responses it's a waste of time. At least your setup is pretty simple. 1 kpn no neutral. It doesn't hurt much hanging cits there. So you get the lurkers fast out of the game.

BBmolla
December 29th, 2011, 08:42 PM
Yep. Neutrals kind of discourage scumhunting, especially Jesters. This setup doesn't have a ton of different factors you have to consider so you just look purely at connections and intentions.

Generally, you mislynch a Cit d1(scum tend to hide fairly well d1 for some reason), and then on D2 you have another mislynch that you can use. After that you're at LYLO and have to use the evidence from the past two days to figure out who is scum. However, if you're bad at scumhunting it's not all hopeless considering you have at least one power role. The setup can go many different ways, it all depends on how the players play.

Essentially, two mislynches then you have to lynch scum. Longer days work better because it gives town more evidence to use; at MS I believe deadlines are usually three weeks.

At MS, we have veteran players who play in the Newbie Games called ICs(Inexperienced Challenged). These guys are players in the game and have a role, but they also make sure the game flows and are active and to keep everyone involved. I could play like that if someone hosted the setup as a test.

The sites are completely different, so I do acknowledge the possibility of it completely failing and being a dull lurkfest, but I think it's worth a shot.

CmG
December 29th, 2011, 08:48 PM
I am sure this will work out with the right players. But the days should be a little bit shorter though. Or people will getting discouraged fast.

BBmolla
December 29th, 2011, 08:55 PM
Well then what do you think would be ideal?

A week?

CmG
December 29th, 2011, 09:04 PM
How about a poll? btw i am already flaming you on FM and you don't answer ;(