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Omegasaur
April 19th, 2017, 08:00 AM
I noticed that there is a discrepancy between the game's sounds and its text during the night sequence. If an attacker hits a target that is night immune, there is an attack sound but there is not text. If an attacker hits someone who is healed by a doctor, there is an attack sound and the text still appears. This can lead to a dead giveaway when someone claims to be attacked and healed but they are actually night immune. Also, it makes conceptual sense that the text describing what you hear at night lines up with the actual sound in the game.

Helz
May 23rd, 2017, 02:15 AM
Do you remember if it was for every attack type or one specifically? This is a nice catch

DJarJar
May 23rd, 2017, 04:11 PM
I have always thought that this was intentional and has to do with the order of events.
1) Whenever you attack someone there is the appropriate role sound
2) If the target is NI, you will not see red text. Otherwise you will see red text, regardless of if they got doctored or not.

It's true that many players do not realize this and probably many people do not play with their sound on, but this is how it has always been I believe. This just gives useful feedback to both the attacker and the rest of the players as to what happened that night. (IE: If red text but not dead, you know that guy was healed. If sounds but no red text, they attacked a NI (or occasionally in the case of MMs, they attacked an empty house), if no sounds at all they either did not attack or were jailed/RBed).

widomakr
May 23rd, 2017, 08:01 PM
I have had this same problem too...

I would try to kill someone as sk 2nights in a row... and no text saying NI or healed... nothing... just the sound of the attack the one time

Omegasaur
May 24th, 2017, 05:26 PM
Do you remember if it was for every attack type or one specifically? This is a nice catch


I have always thought that this was intentional and has to do with the order of events.
1) Whenever you attack someone there is the appropriate role sound
2) If the target is NI, you will not see red text. Otherwise you will see red text, regardless of if they got doctored or not.

It's true that many players do not realize this and probably many people do not play with their sound on, but this is how it has always been I believe. This just gives useful feedback to both the attacker and the rest of the players as to what happened that night. (IE: If red text but not dead, you know that guy was healed. If sounds but no red text, they attacked a NI (or occasionally in the case of MMs, they attacked an empty house), if no sounds at all they either did not attack or were jailed/RBed).

This is my experience also.

Nawa
June 10th, 2017, 02:47 PM
I alelways thought it's not a bug but a feature, in EU we had this thingy, too, and even more, aome pro players used this.
So this one might be old as hell.

dooglrig
June 11th, 2017, 06:05 PM
me, and some other players on eu, disbale night sequence because of it. it give so much information for town. also considered it a feature, not a bug.

Nawa
June 12th, 2017, 01:46 PM
Are there any plauers on EU?
I don't think disabling night sequence is a way. It has to give info, like pretty much everything in this mode.

dooglrig
June 17th, 2017, 04:06 PM
no, mafia eu is dead now.

players and games on eu were on a higher level. the common us-save with default mayor/marshall, pm on and night sequence would have been very town favoured.
so we took away info for town and helped evils by disabling night sequence.

Prophet
July 3rd, 2017, 01:34 AM
no, mafia eu is dead now.

players and games on eu were on a higher level. the common us-save with default mayor/marshall, pm on and night sequence would have been very town favoured.
so we took away info for town and helped evils by disabling night sequence.

I should add that 8/3/4 and 8/4/3 were the most used setups... Also the offed night sequence was mostly used in games without newbies - for the extra challenge. I quite miss those times - but certain 2 ppl destroyed eu mafia... And both of them are on Na these days...

Maciekkub
July 3rd, 2017, 05:52 AM
Who destroyed EU mafia lol

Hybrid
July 3rd, 2017, 05:58 AM
Do you remember if it was for every attack type or one specifically? This is a nice catch

Dafaq helz u nuts?

Prophet
July 3rd, 2017, 06:37 AM
Who destroyed EU mafia lol

Panther and Hitman ofcourse. Ask any non PanM player who witnessed it 2015-2016 - every single one who is not ducking up to them will tell you about the kicks,skyping and hate they unleashed... And it is not stopping even in NA - I have several replays from the last few days how panther gamethrows and is instigating leave train. At least in here he can't in-game kick ppl like he did in EU!

Nawa
July 3rd, 2017, 07:10 AM
Panther and Hitman arent allies, though.

Hybrid
July 3rd, 2017, 07:36 AM
Panther and Hitman ofcourse. Ask any non PanM player who witnessed it 2015-2016 - every single one who is not ducking up to them will tell you about the kicks,skyping and hate they unleashed... And it is not stopping even in NA - I have several replays from the last few days how panther gamethrows and is instigating leave train. At least in here he can't in-game kick ppl like he did in EU!

Efekannn? ;P

Nawa
July 3rd, 2017, 07:57 AM
Efekannn was OK.



When was the Thorgal era btw?

Prophet
July 3rd, 2017, 10:01 AM
Panther and Hitman arent allies, though.

Have I said they are allies?
Panther and his groupies wanted everything to be the way they want it to be, to play with only people who are obedient. Later on they started just kicking people to ruin the game "for the fun of it" they said.
Hitman on the other side - he was simply angry at people and at the game. He went on about "I am gonna fuck panther and I am gonna ruin Mafia forever!" - I know exactly what he said - I had him in my friend list before he turned a complete retard.

Also Hybrid - for the love of ... (atheist here) ... will you stop trolling for a single day...

Omegasaur
July 3rd, 2017, 10:52 AM
This thread is about a bug in the night sequence. It's not about the end of Mafia EU.

If you encounter a player breaking the rules, post about it in the Player Reports section. This thread isn't the place to litigate players' conduct.

Hybrid
July 3rd, 2017, 10:55 AM
Have I said they are allies?
Panther and his groupies wanted everything to be the way they want it to be, to play with only people who are obedient. Later on they started just kicking people to ruin the game "for the fun of it" they said.
Hitman on the other side - he was simply angry at people and at the game. He went on about "I am gonna fuck panther and I am gonna ruin Mafia forever!" - I know exactly what he said - I had him in my friend list before he turned a complete retard.

Also Hybrid - for the love of ... (atheist here) ... will you stop trolling for a single day...

Not gonna happen

Nawa
July 3rd, 2017, 01:05 PM
No night text when attacking a NI person can be a feature not a bug.
That's the point of whole EU discussion lol.

Omegasaur
July 3rd, 2017, 01:31 PM
Yes, EU was first mentioned in terms of balancing the night sequence, which was a relevant and productive topic to mention. But then we started talking about EU's decline and the people who played a part in it. Let's keep this focused.

Nawa
July 3rd, 2017, 02:16 PM
I think, this should be optional and probably awarded in few points for Evils to win. Without award it will probably stay off, as new players don't create lobbies and old would barely want ez game.



Maybe 1 point for non-killer Mafia, 5 points for GF/Mafioso, 1 point for Neutral Evil-Not Killer and 8 points for killing neutral.
Killers are getting risk of getting detected, nonkillmafias can turn to mafioso, evil nonkiller neuts could hardly win without any killer, neuts killing - self expalantory.

Edit: nah i am wrong, probs +3 points for permanent night immunity as evil and +1 points for every other evil, except cult.
P. S. Whatever.

Cryptonic
July 3rd, 2017, 03:17 PM
I prefer to have it night sequence off. I dislike the game delay it provides. I'm very impatient