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Voss
March 25th, 2017, 04:15 PM
The Narrator

narrator.systeminplace.net

The Narrator is a a role madness online version of Mafia, similar to Town of Salem or Epicmafia. However, unlike other versions of Mafia, the Narrator has been designed to be played however you enjoy mafia, whether that be In Real Life, via your favorite browser, Discord, or, your home forum mafia. The Narrator is also the most customizable version of online Mafia in existence.

Currently, I'm looking to connect with anyone that would be interested in expanding the project, whether you're a developer, designer, artist, a mafia community organizer, or just want to provide feedback. It's long past time I ditch the one man team I've got going.

How it all started
The Narrator started back in the day, as a way for me to host more flavorful mafia games in college, without the need for me to sit out, and without the need for extended nighttimes. A first pass was made as a Slack bot, but in 2016, I made a website/UI for it. Since then, it has expanded also into Discord, and as an integration into other forums.

Current Feature set includes

74 unique abilities
Support for multiple mafia, cult, mason, architect chats
Custom hidden roles, such that the spawn list is hidden from the players until the end of the game
Custom roles with customizable abilities
Abilities tied to teams
Support for hidden attribute settings
Customizable faction/team settings
20 Predefined setups that auto add/remove roles from a game based on the player count. This is very important for getting games started QUICKLY.
Nighttime system to determine who controls the faction ability if teammates don't agree
System of alliances to handle complex win conditions
Support for game theming with regards to item/feedback text, death flavor stories, and role names
Leaderboard for personal/global best win rate, games played, best roles, point count
Ability to review previous games you've played, including a breakdown of what happened each night
ITA/day punch support
Preferring a role
Partial support for giving dead people a way to be 'omniscient' about what's going on in the game.
Last Will support
Automated tests that test all the abilities and most of the features above
An automated process that's running thousands of games per hour to detect possible bugs/crashes I might have not have accounted for
System for choosing a more balanced setup vs a less balanced setup, and how to tell the difference between the two
Support for host-chosen hidden roles, to not necessarily rely on the above

Tech Stack (for those of you that are interested)

Game logic written in Java and tested with JUnit
Web layer written in ExpressJS and tested with mocha
Database in RDS using MariaDB
Discord written with javascript and tested with mocha
UI written with JQuery and webpack, and tested with Cypress (wish to move to React/Redux)
Linted using eslint
CI/CD using gitlab's free service (Would like to go to Github and CircleCI)
Repo https://gitlab.com/the-narrator/NarratorNode

Near&Distant Future Plans

Continue developing backbone to connect with more forum communities
Maybe integrate with Wolffia
Get a product manager to help steer feature development
Develop state of the art AI to help judge/generate setups
Kickstart campaign
Add video integration


Join my discord if you want to reach me directly
https://discord.gg/XaWcNzJ

-Cheers
Voss

Voss
October 5th, 2019, 06:29 PM
Bumping this

rumox
October 6th, 2019, 12:29 AM
I'm some random cunt from the other side of the world and I support this message.

Good work vossy keep it up