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Bazar
December 20th, 2011, 05:31 AM
I tried to update my setup guide in the wiki, but the server gives a 500 internal server error whenever i try to update it.
I'm guessing its not configured correctly.

I was trying to update
http://wiki.sc2mafia.com/index.php/Setups#Bazar.27s_Choice

oops_ur_dead
December 21st, 2011, 05:21 PM
Works for me. Try again.

Archangel69
December 21st, 2011, 05:45 PM
Lol I'm also having this problem.. someone post a fix please.

Bazar
December 23rd, 2011, 01:15 AM
Works for me. Try again.

I just tried it again.

It still failed.

Try replacing bazar's picks with this








===Bazar's Choice===

This setup is designed to give an unpredictable erratic game, with a lot of suspense and mystery.
Town has a lot of detection and tricks up its sleeves, but its hard to confirm a mafia target with mafia having plenty of deception and few in number. In addition the neutrals will either be killing indiscriminately, or sowing confusion in town's ranks, further easing the pressure mafia will be placed under.

Setup Notes:

:[[Doctor|<span style="color:green">Sheriff</span>]]
:[[Doctor|<span style="color:green">Investigator</span>]]
:[[Doctor|<span style="color:green">Doctor</span>]]
:[[Jailor|<span style="color:darkgreen">Jailor</span>]]
:[[Vigilante|<span style="color:darkgreen">Vigilante</span>]]

:[[Godfather|<span style="color:red">Godfather</span>]]
:<span style="color:red">Random Basic Mafia</span>
:<span style="color:red">Random Advanced Mafia</span>

:<span style="color:green">Basic Random Town</span>
:<span style="color:green">Basic Random Town</span>
:<span style="color:darkgreen">Advanced Random Town</span>

:[[:Category: Neutral Roles|<span style="color:violet">Random Basic Neutral</span>]]
:[[:Category: Neutral Roles|<span style="color:violet">Random Advanced Neutral</span>]]
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]

:[[:Category: Neutral Roles|<span style="color:Yellow">Survivor</span>]]


Options to set in order of host setup:
Town:
:Citizen: Bulletproof vest
:Sheriff: Detects all
:Investigator: <none>
:Doctor: Knows when target is attacked
:Jailor: 2 Executions
:Vigilante: 2 Kills
:Mason: Replaces Mason Leader
:Spy: Enable all spy options
:Coroner: Discovers all targets, last will, and death type (Disable all to remove any possibility of Coroner spawning)
:Bodyguard: <None>
:Veteran: Limited to 3 nights
:Mayor: Vote counts for 3

Mafia:
:All Mafia: become mafiso if unable to kill enabled
:Godfather: Invulnerable, Not blockable, undetectable, Kills without mafioso
:Janitor limited to 2 cleanings
:Blackmailor: Target can talk during trial (Clock settings makes him relevant even if the target initiates a trial, see below)

Neutral:
:Serial Killer: Invulnerable at night
:Arsonist: Attacks ignore invulnerability, victim knows.
:Witch: Can Self target, victims know.
:Survivor: 4 vests
:Jester: Guilty voter dies
:Executioner: Becomes jester, target is always town

Random:
:Random Town: Exclude Citizens
:Random Basic Town: Exclude Citizens


Server Settings:
:Day Length: 1.6 Minutes
:Night Length: 0.5 Minutes
:Start Game at: Day/No Lynch
:Trial Pauses Day: Not Enabled
:Trial Defense: Enabled
:Last Will Allowed: Enabled
:Night Sequence: Death Descriptions
:Choose Names: Enabled
:Day Type: Majority + Trial
:Discussion: Enabled
:Discussion Time: 0.5 Minutes
:PM Allowed: Not Enabled
:Trial Length: 0.5 Minutes
:Tutorial: Not Enabled


Reasons why this is a good pick:

Day Start and Length:
:Starting in the day puts players at ease, and even enables options that aren't normally possible. This helps put people at ease for the coming night, as well as to listen in on chat and base their targets (healing or otherwise) based on waht was said. It is also essential for the Jailor.
:The additional time also helps stop panic setting in when things are hard to follow. 40 extra seconds makes a world of differance when the accusions are flying between an unconfirmed detector an a suspect mafia.

Jailor and Vigiliantie:
:By having the jailor and vigiliantie, town will be less willing to lynch. After all, if someone does have to die randomly, might as well let the jailor/vig do it.

Random Neturals:
:By having random Neturals, town is very less willing to lynch, least they face a jester, or kill on command of an exec. This also doubles as a shield for mafia.

Basic rolls:
:Plenty of basic rolls ensures that even if some detectors are killed early in the game, town should still have still have a reserve of detectors to continue the hunt.

Trials and Blackmailing:
:A needless trial only wastes time, which doesn't pause for town. This means that the game goes at fixed pace. Random lynchings are very unrewarding as an innocent outcome will often be followed by night.

All rolls enabled:
:All rolls are enabled except Citizen (since most random players rage-quit if spawned as a citizen). This is good for achievement players, as well as adds to the mystery. Anything can and does happen with this setup.

Sides are balanced:
:Usually the side that wins will not be decided by luck, but by a player's skill and charisma.

Easy to fix drops
:In the event of dropped players, just delete slots you have a full roster. The game remains balanced as long as the top 2 neutrals stay in game.

Ash
December 23rd, 2011, 11:28 AM
oops_ur_dead's Choice
Random Mafia (http://wiki.sc2mafia.com/index.php/Category:Mafia_Roles)
Random Town (http://wiki.sc2mafia.com/index.php/Category:Town_Roles) Random Any Random Any Random Any Random Any Random Any Random Any
Random Any
Random Any Random Any Random Any Random Any
Random Any
Beast setup

Lazers
December 26th, 2011, 03:04 PM
hears my settup u can feel fr33 to copy it but give credit cous its so eaewesome XD

escort
consort
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer
sereal killer

ofc the sks are invul duu to tactecla advanttags.... XD