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Voss
February 21st, 2017, 06:03 PM
Currently implementing ElectroManiac

-Should charged people complete their action when they visit? I'm deciding to implement this by having the person die when they complete their visit, and not during the regular 'kill phase'
-Should Electromaniac be immune to being charged by other EMs?
-Should EMs start off being charged?
-How powerful are EMs in comparison to SK, Arson, MM, and Poisoner?

Cryptonic
February 21st, 2017, 08:00 PM
Currently implementing ElectroManiac

-Should charged people complete their action when they visit? I'm deciding to implement this by having the person die when they complete their visit, and not during the regular 'kill phase'
-Should Electromaniac be immune to being charged by other EMs?
-Should EMs start off being charged?
-How powerful are EMs in comparison to SK, Arson, MM, and Poisoner?

1) I think they should complete their action.
2) Doesn't matter, probably should be tho.
3) This could be an option maybe? Does help their KPN, but can also weaken them.
4) EMs are extremely weak in comparison to actual killer. EM to me seems more like an evil role that ends up killing. The point of the role is more like a deterrent to TPRs.

Brendan
February 21st, 2017, 09:26 PM
I love this role but he's pretty weak even when setups are designed around him. :/

Voss
February 21st, 2017, 09:58 PM
so it's sounding like this role is pretty weak, and i should be looking for ways to buff it as much as possible?

Not allowing people to do their action, would be an indirect buff...

Thanks for the responses, I've never played with the role, but it sounds pretty interesting,

Cryptonic
February 21st, 2017, 10:11 PM
I almost like the idea that if 1 person targets another charged person, they both get role blocked. This makes it a good deterrent role imo. Charged Sheriff can't check Charged Mafia. Charged Doctor cant heal Charged team mates.
It would be a strong neutral evil role in a game. But I think the including it as your neutral killing role gives town too large of an advantage.

But to buff him, you could make it so he can charge 2 people n1. He could charge a person a second time and kill him. I'm not sure what else.

Cryptonic
February 21st, 2017, 10:12 PM
Actually, EM in a fast paced game might be viable.. lol Esp if it's TPR heavy game lol

Voss
February 21st, 2017, 10:21 PM
I almost like the idea that if 1 person targets another charged person, they both get role blocked. This makes it a good deterrent role imo. Charged Sheriff can't check Charged Mafia. Charged Doctor cant heal Charged team mates.
It would be a strong neutral evil role in a game. But I think the including it as your neutral killing role gives town too large of an advantage.

But to buff him, you could make it so he can charge 2 people n1. He could charge a person a second time and kill him. I'm not sure what else.

I'm including the second one for sure. The first one is just a pain to implement, given the code as is.

Voss
February 22nd, 2017, 01:31 AM
i'd like to leave them healable, but a couple of other cases came up.

To buff it up, should charged targets never lose their charge, like if they're healed?

What about this order of operation. A, B and C are charged, and their actions don't happen simultaneously, like kills do. A visits B. A and B die. But B was supposed to visit C. Would C also die? 'Charged people completing their action' would go against this.

Cryptonic
February 22nd, 2017, 09:03 AM
i'd like to leave them healable, but a couple of other cases came up.

To buff it up, should charged targets never lose their charge, like if they're healed?

What about this order of operation. A, B and C are charged, and their actions don't happen simultaneously, like kills do. A visits B. A and B die. But B was supposed to visit C. Would C also die? 'Charged people completing their action' would go against this.

Yea, they definitely should be able to be healed.
And I think that after a Charged Player targets another Charged Player, they both get attacked and lose their charge.

Can you put EM kills at the end of the OoO? That way, all roles can interact before it calculates. Because IMO, A, B & C should die in that scenario lol.

SuperJack
February 22nd, 2017, 09:14 AM
Yea, they definitely should be able to be healed.
And I think that after a Charged Player targets another Charged Player, they both get attacked and lose their charge.

Can you put EM kills at the end of the OoO? That way, all roles can interact before it calculates. Because IMO, A, B & C should die in that scenario lol.

Cant Voss create option that either EM kills or Roleblocked? :P

Voss
February 22nd, 2017, 10:36 AM
Where would I put that in the randoms? Would it just not get randomed if I turn off that setting for Neutral Killers?

Voss
February 22nd, 2017, 10:38 AM
i think what would be better is if these were two separate roles, since they really are different enough. I like the role-block mechanism too. I could even leave the same feedback for extra 'fuckings'

Cryptonic
February 22nd, 2017, 11:25 AM
i think what would be better is if these were two separate roles, since they really are different enough. I like the role-block mechanism too. I could even leave the same feedback for extra 'fuckings'

Yea they are entirely different dynamics, that's for sure.
I also think it would be impossible to make this have a "roleblocker" option if you're letting everyone's actions go through when they die lol.

Voss
February 22nd, 2017, 11:28 AM
Yea they are entirely different dynamics, that's for sure.
I also think it would be impossible to make this have a "roleblocker" option if you're letting everyone's actions go through when they die lol.

haven't decided on whether people's actions should go through. Which would be better for Neutral Killer version? obviously in a role-blocking version, their actions wouldn't go through.

Cryptonic
February 22nd, 2017, 01:35 PM
haven't decided on whether people's actions should go through. Which would be better for Neutral Killer version? obviously in a role-blocking version, their actions wouldn't go through.

Might be easier just to make their action not go through.
I think a Neutral Killer would benefit from the actions going through (and this role does need a buff to be a true Neutral Killing), but it also has the potential to backfire on the EM.

It's just really hard to balance a setup with this role, because it could literally have 0 KPN lol.

Stealthbomber16
February 22nd, 2017, 05:40 PM
Just do both. Add an electromaniac (killing) and an electromaniac (evil).

Voss
February 22nd, 2017, 05:48 PM
Just do both. Add an electromaniac (killing) and an electromaniac (evil).

Looking for thoughts on a different name. I'm debating on using electrocutioner, and keeping the feedback the same, or a completely different theme to it, and i'll differentiate the feedback.

Cryptonic
February 23rd, 2017, 07:34 AM
I think feedback being the same would add an interesting mechanic in a hidden setup :)

I also like Electrocutioner, but I'm biased :p

Voss
February 27th, 2017, 11:34 PM
thoughts on interactions when a charged gun user (or assassin) kills a charged someone during the day?

Voss
February 27th, 2017, 11:35 PM
this wasn't supposed to be a bitch to implement lolol

Brendan
February 28th, 2017, 12:28 AM
thoughts on interactions when a charged gun user (or assassin) kills a charged someone during the day?

kill him