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View Full Version : Chat Tabs!! and other updates



Voss
January 23rd, 2017, 10:54 PM
Chat tabs are now working!

Each day and night and 'separate chat' will be its selectable tab at the top of the page.

The final 2 things left to do now are to implement the Voting Scheme talked about in an earlier post, and to fix the game/role info so that it's clickable.

And then I guess after that, implement the point system/leaderboard. Final stages for the web client are here!

Voss
January 23rd, 2017, 11:06 PM
will push tomorrow.

Voss
January 24th, 2017, 06:22 PM
Pushed.

Brendan
January 25th, 2017, 01:22 AM
nice!

Voss
January 26th, 2017, 09:32 PM
Game info is now clickable, allowing you to see information about any role or team settings.

Your info, complete with how many guns, charges, allies is juuustt about complete.

Will finish implementing voting scheme tomorrow, and clickable dead people... and... making the mafia chat visible. I'll push all these changes at once.

A much more flushed out "Narrator" than 6 months ago will be ready by the end of the weekend =)

Voss
January 28th, 2017, 07:35 PM
changes are all pushed! the 'meat' section is much more interactive. I know stylistically the game still needs work, but functionally should be pretty solid now!

Voss
January 28th, 2017, 07:37 PM
changes are all pushed! the 'meat' section is much more interactive. I know stylistically the game still needs work, but functionally should be pretty solid now!

Veri

I'll update the login/signup process tomorrow, as I finished all the tasks I wanted to complete in the Game Play section.

Voss
January 29th, 2017, 02:38 AM
pushed a newer look to the login portion, and fixed sign up and login problems.

Voss
February 5th, 2017, 09:59 PM
just like FM One-Piece/Pirates, power roles can now refuse to be culted by the cult leader. laying the groundwork for day shot guns.

Voss
February 16th, 2017, 01:30 AM
Any games that are started will be recreated if the server goes down, so no more 'lost games.'

Also, taking some inspiration from the most recent FM, drug dealer can now drug guns and vests. If a player tries to use the gun, they are either unprotected, or the shot doesn't go through, and it behaves as a simple visit. I'll be working on drugged bread usage next, but that shouldn't take too long.