PDA

View Full Version : Deathworlds' Universe Quest



deathworlds
September 3rd, 2016, 10:21 PM
Inspired by RLVG's Adventure Quest

Players may sign up at any time, but it is recommended to be in a "party" of at least 3-5 players.

This is a storytelling game with interaction between players and the host.

Lore: This universe takes place in an alternate multiverse in the year 2140 or in the scale used in this universe, 97 AA (After Awakening). It is Sci-Fi themed, but various types of magic, demons, angels, and entities/concepts that are left unexplained by science.

The War of Purity lasted 75 years has ended merely 10 years ago, tensions are lowering, but are still somewhat high. The groups that participated in the war consisted of; the United Peoples of the Universe (A democratic alliance between the majority of biological entities in the known universe) , the Council of Psi-Lords (A small group of beings that have extraordinary mental powers), the Kingdom of Elements (A society with a caste system, with elementals ruling over all), and The Wise (A knowledge hungry A.I, with hundreds of billions of machines and A.Is under her domination).

The Awakening was a catastrophic explosion of unknown energy that awakened mental powers in the minds of entities in the universe. It has been identified that the unknown energy has created incorporeal links to another plane of existence in the minds of those with "psionic" abilities. The purpose of these links or the dimension are unknown.

In the Year 2023 (29 BA), mankind underwent a period of technological advancement that has left old society in dust. This has left mankind seeking for a new identity. Five years later (2028 or 24 BA) many colony ships were sent out to settle on planets far from sol. Shortly afterwards, interplanetary vehicles became commonplace and mankind underwent the richest period of space exploration in the history of the known multiverse, meeting with new species, and exploring strange worlds. Seven years after the Awakening (7 AA or 2043) the War of Purity broke out when mankind offended The Wise by damaging one of her processing planets while attempting to study it. Meanwhile the inherent incapability between magic and psionics in the universe has grown into bigotry. Crossfire between the two wars ultimately led to all of the groups no longer trusting one another, and they all near simultaneously declared war on each other. The war devastated the known universe, with many planets left in ruins, and lives destroyed. The War ended when an immensely powerful psionic being sacrificed himself to save a planet of elementals by destroying a planet busting missile launched by The Wise. It showed the Elementals and the Psionics that they need not bigotry to consume them and they worked together along with the United Peoples of the Universe, to cripple The Wise by destroying several planets under her thrall. The Wise has sense then retracted her war machines and is working on a personality reprogram.

Game Mechanics:
*There are no player statistics, numbers will not be used to describe the world around the players, or the players themselves. They will not use numbers to justify actions, with the exception of a dice roll that the host may perform if applicable.
*Consistency will not be a defining trait of this game, I will be inconsistent because I am keeping track of the majority of this information in my head. Your journeys will not be the same, nor will be the NPCs you encounter.
*Actions performed by the players will have complete realistic freedom, you will be able to perform tasks that can be realistically performed by your characters, abiding to the known laws of physics and your abilities.
*I will use storytelling to inform the players of what their actions yield, I will also do a tl;dr of the results, but it will yield less information and will not have the flair of storytelling.
*As previously mentioned, dice roles may be used to calculate the results of actions, as a general rule there will be 4 possible results, critical failure (1), failure (2-5) success (6-19) critical success (20). These numbers are purely example and may be modified according to situation and character traits. Players will be informed before confirming to process an action, that whatever they submitted has a random aspect, and will be informed of the odds of each result.
* Players will go through a lengthy character creation process, a description of your character and their history will be a requirement to play.
* Players will not allocate to attributes but instead characters will evolve and adapt throughout the story. You will be informed of significant changes to your character.
* Players will have a maximum of 10 complexity points to allocate to traits and races for your character, certain races and traits will increase the amount of available points, most will decrease the amount.
*Death will be semi-permanent. Players can be revived by other players or friendly NPCs, or revived at a hospital for a fee. If neither of these conditions are met, your character will be dead.

Character Creation

Please select a race from the choices in the following spoiler [COMPLETE]




-2 Points
You are a Human. Humans are widespread throughout the known universe and are incredibly diverse. Humans are the physiologically the weakest race, with very little defining traits, however make up for it by having few restrictions in traits.

Inherit Traits: None
Incompatible Traits: Glitchy, Fuel Guzzler
Genders: Male, Female



+1 Point
You are a Dwarf. Dwarfs originated from one of the original Earth colonies with increased gravity, and are inherently stronger and shorter. Dwarfs are known to be excellent at hand crafting equipment and are renown for their machinery.

Inherit Traits: Stubborn, Addiction (Alcohol)
Incompatible Traits: Glitchy, Fuel Guzzler
Genders: Male, Female



+6 Points
You are a Ral'kan. Ral'kan are a giant insectoid species that no one truly knows the origin of. Ral'kan are generally described as "Monstrous sized ants with un-proportionally tall torsos, elongated heads, and legs that could pierce a man from the head to the foot". They can generate webbing, which can be forged with other raw materials to make unnaturally durable armor. You have unusually high potential for developing psionic abilities. Standing around 8 meters tall and weighing an average of 2000 Kilograms, you are inherently a strong and durable species.

Inherit Traits: Strong, Advanced Hearing, +1 School of Psionics if chosen to adopt
Incompatible Traits: Leadership, Elusive, Military, Glitchy, Fuel Guzzler
Genders: Male, Female



+3 Points
You are an Elemental. Elementals are magical beings that represent various forces of the natural world. You may choose to be any of the following elementals:
Fire Elemental
Earth Elemental
Water Elemental
Wind Elemental
Lightning Elemental
Arcane Elemental

Elementals are inherently immune to most forms of kinetic based damage, and exhibit control over the element they represent.

Inherent Traits: Magic Wielder (Limited to their school of magic)
Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
Genders: N/A



+2 Points
You are a Demon. Demons are creatures that born from hell, a alternate plane of existence that feeds off of the suffering of souls. You are inherently devious and have the ability of flight. You have non-magical control of fire.

Inherent Traits: Public Enemy #1, Berserker, Weak-Willed
Incompatible Traits: Scientist, Glitchy, Fuel Guzzler, Pacifist, Honorable
Genders: Male, Female



+7 Points
You are a Jakurn. Jakurn are a supposedly extinct race that was wiped out by an unknown force. They are inherently the strongest playable race, typically standing over 10 meters tall with an average mass of 14 metric tons. You can easily physically overpower most entities with your absurd strength.

Inherent Traits: Strong, Unstoppable, Public Enemy #1, Berserker
Incompatible Traits: Feeble, Eagle Eye, Advanced Hearing, Loremaster, Elusive, Glitchy, Fuel Guzzler
Gender: Singular



+1 Point
You are a Homemade Mechanoid. A mechanical being with no defined origin. You are inherently more durable than most other humanoids. You don't have very many defining traits. You are naturally immune to most forms of telepathic attacks.

Inherent Traits: None
Incompatible Traits: Addict, Musical, Biologist, Empathy
Gender: N/A



+4 Points
You are a Dragonkin! A humanoid that is the descendant of an ancient race of dragons! You can turn into a draconic form at will, however this form is very taxing and will fatigue you very easily. You have inherent proficiency with magic wielding, and are naturally resistant to magical effects.

Inherent Traits: Mentally Unstable (while in draconic form), Hunter, Beserker (while in draconic form)
Incompatible Traits: Programmer, Fuel Guzzler, Glitchy
Gender: Male, Female, None



+3 Points
You are a HydraTerran! HydraTerrans originated from one of the original earth colonies with a high level of radiation, ultimately leading to long term mutations. HydraTerrans are unique in the fact that they have 3 heads, and with them, bring 3 different personalities. Other than the 3 heads, they are 3 armed abominations of nature: stronger than most humanoids, slower, and slightly difficult to coordinate.

To create a HydraTerran, you require 3 different players. Allocate any number of points into "Physical" traits, each "head" can spend half of the remaining points into psychological, skill based, and sensory traits. For example, if you allocate 3 points into physical traits, each head can allocate a remaining two points into non-physical traits. For balance reasons, a HydraTerran can't have both a Psionic head, and a Magic Wielding Head.

Inherent Traits: None
Incompatible Traits: Glitchy, Fuel Guzzler, Charismatic, Lone Wolf
Gender: Male/Male/Male, Male/Male/Female, Male/Female/Female, Female/Female/Female



+6 Points
You are a Darksteel Guardian! Darksteel Guardians are robotic entities created by an ancient race. Darksteel Guardians are primarily constructed of Darksteel, which is an indestructible material. Darksteel Guardians have a roundish, almost pear-like shape, and are incredibly protective of their "fleshy friends". If somehow internally damaged, you may only seek repair from a Dwarf with the Forgemaster and Scrapper traits. Darksteel Guardians are inherently the 2nd physically strongest race.

Inherent Traits: Hard of Hearing, Heroic Compulsion, Lightning Rod, Internal Diagnostics
Incompatible Traits: Dishonorable, Feeble, Magic Wielder, Psionic, Psychopathy, Addict, Elusive
Gender: N/A



+2 Points
You are a Cyberoid! Cyberoids originate from one of the original Earth Colonies. Humans on the planet decided to embrace evolution and created a cybernetic hive mind and hooked themselves up to it. All that is left of their humanity is the humanoid figure, as well as a human heart, which now pumps coolant through their bodies. The hive mind has sense then crashed and Cyberoids are now searching for their own identity as mechanical entities.

Inherent Traits: Major Cybernetic Augmentation, Weak Willed, Efficiency, Monophobia (Fear of being alone)
Incompatible Traits: Addict, Empathy, Lone Wolf
Gender: Male, Female, None




Please select trait(s) from the following list in the spoiler below [COMPLETE]




Advanced hearing
+1 point
You have much more acute hearing than normal. Allowing you to detect enemies in a wider radius around you, and often hear conversations that would be otherwise impossible to hear.

Incompatible with: Deaf from Birth, Deaf from Trauma, Hard of Hearing



Durable
+2 point
You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

Incompatible with: Feeble



Leadership
+2 Points
You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

Incompatible with: Lone Wolf



Stubborn
+1 Point
You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

Incompatible with: Weak Willed, Humble



Strong
+2 Points
You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

Incompatible with: Weak



Scientist
+1 Point
You have advanced knowledge of the scientific nature, granting you increased explanation of events and entities that would otherwise be unexplainable.



Loremaster
+1 Point
You have advanced knowledge of the historic nature, granting you increased explanation of events and entities that had a historic impact.



Addict
-1 Point
You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.



Mentally Unstable
-2 Points
You have a 1/10 chance with each interaction of a NPC to become violent, you have no control over this and will use everything at your disposal to destroy that NPC.



Public Enemy #1
-2 Points
NPCs have a higher chance to act towards you with fear and hostility, often trying to get away from you, or attempt to kill you.

Incompatible with: Heroic Nature



Myopia
-1 Point
It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

Incompatible with: Eagle Eye



Deaf from Birth
-3 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You cannot speak coherently unless you learn it. You are more attentive to your sight sense.

Incompatible with: Advanced Hearing, Deaf from Trauma, Hard of Hearing, Silver Tongued



Deaf by Trauma
-2 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You can still speak. You are slightly more attentive to your sight sense.

Incompatible with: Advanced Hearing, Deaf from Birth, Hard of Hearing, Silver Tongued



Hard of Hearing
-1 Point
You are unable to hear clearly many noises, but can make out most of normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma



Blind
-3 Points
You cannot see. This makes it nearly impossible to dodge ranged attacks, it is difficult to communicate with NPCs, it is also makes you vulnerable to be snuck up on. You are more attentive to your hearing and touch senses.

Incompatible with: Myopia, Eagle Eye, Responsive,




Eagle Eye
+1 Point
You have more advanced sight than normal, allowing you to see further away.

Incompatible with: Myopia, Blind



ForgeMaster
+2 Points
You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.



Magic Wielder
+1-3 Points
You have the ability to use and manipulate magical energies around you.

Please choose 1-3 schools of Magic (X points equal X schools.)
Elemental Enchanting: Allows magical enhancement of equipment
Flame Magic: The manipulation and creation of Fire and lava.
Frost Magic: The manipulation and creation of Ice.
Wind Magic: The manipulation of air flow.
Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

Incompatible with: Psionic



Psionic
+2 Points
You have the ability to manipulate the world around you using psionic abilities. Brain damage may result in loss of psionic abilities. All Psionic beings have a Psi-Shield that at least partially shields you from most forms of damage (excluding melee damage).

Please choose up to one of the following schools of Psionics to choose from (amount can change based off of race and traits).

Telekinesis: The ability to move matter around you.
Energetics: The ability to manipulate energy around you.
Altierism: The ability to manipulate biological matter, healing it or enhancing it.
Telepathy: The ability to communicate with other entities mentally, and allows mental attacks. You are more resistant to psionic based mental attacks.
Psi-Manifestation: The ability to forge ammunition and basic weapons (swords, spears, shields, anything made out of a single material) that can be used by you. Psionic weapons drain the life from the matter it hits, rather than destroying it.
Foresight: The ability to sense extraordinary things, including future events, the health of an entity, and things far away.

Incompatible with: Magic Wielder



Psychic Adept
+1 Point
You have trained in the art of Psionics, you can now adopt another school of Psionics (max of 2 schools of psionics total)

Exclusive with: Psionic
Incompatible with: Psi-Lord



Psi-Lord
+3 Points
You are a rare being that can adopt more than two schools of Psionics, you can adopt two more schools of Psionics. Additionally, you are respected by most Psionic beings. (max of 6 schools of psionics total)

Exclusive with: Psionic
Incompatible with: Psychic Adept



Weak Willed
-1 Point
You have less willpower than normal, and are more vulnerable to mental attacks.

Incompatible with: Stubborn, Psychopathy



Weak
-2 Points
You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

Incompatible with: Strong, Unstoppable



Feeble
-1 Point
You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

Incompatible with: Durable, Unstoppable



Lone Wolf
+1 Point
You are a lone wolf, and perform much better in every way while not in a party.

Incompatible with: Leadership



Musical
+1 Point
You have increased affinity for musical instruments and music in general.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing



Heroic Faηade
+1 Point
You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

Incompatible with: Public Enemy #1



Heroic Compulsion
-1 Point
You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

Incompatible with: Public Enemy #1



Elusive
+1 Point
You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.



Military
+2 Points
You have vigorous military training, increasing your proficiency with weaponry of all kinds.

Incompatible with: Pacifist



Berserker
+1 Point
You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.



Light Cybernetic Augmentation
+1 Point
Light implants here and there that slightly enhance your reflex time, and senses.

Incompatible With: Mild Cybernetic Augmentation, Major Cybernetic Augmentation



Mild Cybernetic Augmentation
+2 Points
Mild implants here and there that mildly enhance your strength, reflex time, and senses. Yet making you more vulnerable to energy based attacks.

Incompatible with: Light Cybernetic Augmentation, Major Cybernetic Augmentation



Major Cybernetic Augmentation
+3 Points
A large portion of your body is now cybernetic, greatly enhancing your durability, strength, reflex time, senses, speed. In addition to granting you a special ability that you describe in your character description. You are however greatly vulnerable to energy based attacks, and remote control.

Incompatible with: Light Cybernetic Augmentation, Mild Cybernetic Augmentation



Biologist
+1 Point
You have extensive knowledge of medicine and how to apply it, you have a majorly increased ability to heal people of your species.



Xenobiologist
+1 Point
You have extensive knowledge of the physiological nature of alien races, you have a moderately increased ability to heal people of other species.



Programmer
+1 Point
You have extensive knowledge of computers and A.Is, allowing you to manipulate machines and robotic entities.



Unstoppable
+3 Points
You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

Incompatible with: Feeble, Weak, Weak Willed



Pacifist
-2 Points
You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

Incompatible With: Military



Hunter
+1 Point
You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.



Honorable
+1 Point
You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

Incompatible with: Dishonorable



Dishonorable
+1 Point
You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

Incompatible with: Honorable



Lightning Rod
-1 Point
You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

Incompatible with: Lucky



Glitchy
-2 Points
You have a higher rate of system failure.



Fuel Guzzler
-2 Points
Your fuel usage rate is moderately increased.



Lucky
+1 Point
You have slightly lower odds of negative effects, and slightly higher odds of positive effects.

Incompatible with: Lightning Rod



Night Owl
+1 Point
Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

Incompatible with: Blind, Dinural



Charismatic
+1 Point
You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.



Responsive
+2 Point
You have faster reflexes than normal, granting you an increased chance to avoid damage.

Incompatible with: Blind



Visual Artist
+1 Point
You have increased affinity for the visual arts.

Incompatible with: Blind, Myopia



Silver Tongued
+1 Point
You find the words to express your meanings much more quickly, granting you more specific information

Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot



Psychopathy
+1 Point
You find enhanced focus, but you lack a conscience. You can fake having one.

Incompatible with: Weak-willed, Heroic Compulsion, Empathy



Empathy
+1 Point
You are more attuned to the emotions of others.

Incompatible with: Psychopathy



____phobia
-X Point(s)
You are scared of __________.
Points will be reduced based off of the rarity and severity of the phobia.



Pilot
+2 Point
You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.



Scavenger
+2 Points
You are moderately more efficient at finding items.

Incompatible with: Blind, Myopia



Nocturnal
+1 Point
You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

Incompatible with: Diurnal



Diurnal
+1 Point
You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

Incompatible with: Nocturnal, Night Owl



Psychologist
+1 Point
You are informed of the mental traits of any significant NPC you interact with.



Physiologist
+1 Point
You are informed of the physical traits of any significant NPC you interact with.



Efficiency
+1 Point
You are oddly efficient with all of your tasks, reducing the need to consume food



Compulsive
-3 Points
Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

Exclusive With: Efficiency



Idiot
-3 Points
Nothing makes very much sense to you :(. Decreasing your comprehension of the universe and literally everything, significantly.

Incompatible with: Scientist, Xenobiologist, Biologist, Lore Master, Physiologist, Psychologist, Programmer, Mechanic



Insanity
-2 Points
You have a very warped perspective of the world around you, causing you have very strange and sometimes unhelpful behavior. Rate of friendly fire is moderately increased



Dimensional Awareness
+5 Points
Your warped perspective of the world has eventually led you to figuring out that you are not real, and the universe around you is fictional! Granting you a somehow deeper understanding of the universe and its inhabitants. Now if only other people could comprehend this knowledge...

Exclusive with: Insanity



Scrapper
+1 Point
You are proficient with repair, allowing to you heal mechanical beings without damaging them or yourself.



Mechanic
+1 Point
You can repair and create advanced machinery (items/vehicles) from raw materials.

Exclusive with: Scrapper



Geologist
+1 Point
You can identify and harvest useful maw materials in your environment with much greater efficiency.



Paraplegic
-3 Points
Your lower limbs are no longer functioning due to a irreversible injury, you require assistance in some fashion to move at a moderate pace. (Levitation, Wheelchair, etc.)

Incompatible With: Lone Wolf, Unstoppable



Internal Diagnostics
+2 Points
You are more aware of debilitating affecting you, and exactly how it debilitates you.



Mute
-3 Points
You cannot speak, making it excruciatingly difficult for you to communicate with NPCs.

Incompatible with: Silver Tongued, Leadership



Regenerative
+2 Points
You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)




Please create your characters in the following format




Name:
Race/Gender:
Traits:


Background:





Example Character:



Name: Richard Klarim
Race: Human (-2), Male
Traits:
Psionic (+2), (Energetics, Telekinesis)
Psychic Adept (+1)
Xenophobic (-2) (Scared of Aliens)
Lone Wolf (+1)
Military (+2)
Light Cybernetic Augmentation (+1)
Charismatic (+1)
Responsive (+2)
Eagle Eye (+1)
Scientist (+1)
Stubborn (+1)
Visual Artist (+1)

Background: Richard Klarim (Codename Psion) was the first human to have ever been recorded using psionic abilities. At the age of 23 (before he developed Psionic abilities) he was the top sharpshooter in the United Earth's Military. Shortly after the Awakening Richard accidently telekinetically shoved one of his bunker mates into a wall during a card game, and killed him. This has caught the attention of the Military's research division, and was shortly shipped off to a research colony that studied Xenobiology. Richard went through endless horrific tests, to see what made his abilities "tick". A year later, an insidious alien has broken out of the facility, and disguised itself as one of the researchers, and slowly started to infest each researcher into a horrific monstrosity. Psion broke out, unknowing what has happened to some of the researchers. After encountering one of the aliens, Psion went on a psychotic break and murdered each of the researchers, in cold blood.

This has all happened around the year 0 AA, this makes Psion approximately 121 years old, however he has not aged a bit. As a side effect of his tests, his cells are rejuvenating at an extraordinary rate, effectively making him immortal. He has been wondering the galaxy, working as a mercenary for hire ever sense.




Current Characters/Players:

deathworlds
September 3rd, 2016, 10:22 PM
FaQ

secondpassing
September 4th, 2016, 08:51 PM
Deaf from Birth
-3 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You cannot speak coherently unless you learn it. You are more attentive to your sight sense.

Incompatible with: Advanced Hearing, Deaf by Trauma, Hard of Hearing

Deaf by Trauma
-2 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You can still speak. You are slightly more attentive to your sight sense.

Incompatible with: Advanced Hearing, Deaf from Birth, Hard of Hearing

Hard of Hearing
-1 Point
You are unable to hear clearly many noises, but can make out most of normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma

Stubborn
+1 Point
You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

Incompatible with: Humble

Humble
+1 Point
You cooperate better with others in oversight; however, you are susceptible to being deceived and are more easily swayed.

Incompatible with Stubborn

Blind
-3 Points
You cannot see. This makes you vulnerable to be snuck up on, and it is difficult to communicate with NPCs. You are more attentive to your hearing and touch senses.

Incompatible with: Myopia, Eagle Eye

Heroic Facade
+1 Point
You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

Incompatible with: Public Enemy #1

Heroic Compulsion
-1 Point
You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

Incompatible with: Public Enemy #1

Musical
+1 Point
You have increased affinity for musical instruments and music in general.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

Visual Artist
+1 Point
You have increased affinity for the visual arts.

Incompatible with: Blind, Myopia

Silver Tongued
+1 Point
You find the words to express your meanings much more quickly.

Incompatible with: Deaf from Birth, Deaf by Trauma

Psychopathy
+1 Point
You find enhanced focus, but you lack a conscience. You can fake having one.

Incompatible with: Weak-willed, Heroic Compulsion

Empathy
+1 Point
You are more attuned to the emotions of others.

Incompatible with: Psychopathy

____phobia
-1 Point
You are scared of __________.

Incompatible with: Strong

secondpassing
September 4th, 2016, 08:54 PM
I think a big thing to clarify is how the player's character attains sensory information and/or misses some information.

How do party mechanics work? How are things resolved if there is a disagreement?

Another thing is to define this:
This is a storytelling game with interaction between players and the host.
The first question that came to me is— are players writing the story with you? are they helping you to write the story? are you helping them to write the story?

RLVG
September 4th, 2016, 10:01 PM
Currently looking for submissions for traits.

Idiot
-3 Points
You are an idiot and nothing makes sense to you.
Incompatible with Intelligent.

Intelligent
+3 Points
You are an intelligent person and everything makes sense to you.
Incompatible with Idiot.

Tourettes
-3 Points
Random profanity causes NPCs to dislike you or even turn aggressive.

Diurnal
+1 Points
You are more effective during daytime while ineffective during night time.
Incompatible with Nocturnal.

Nocturnal
+1 Points
You are more effective during night time while ineffective during daytime.

Extreme Gambler
-3 Points
Rolls are taken up to eleven requiring you to score higher rolls for success.
Incompatible with Lucky

Lucky
+3 Points
You are lucky, making rolls less likely to fail.
Incompatible with Extreme Gambler.

Racist
-3 Points
You are incapable of being friendly with any race other than yours.



Hope this inspires you for better traits.

You need to make an "example character" so players can easily make characters out of the template.

deathworlds
September 4th, 2016, 10:06 PM
I think a big thing to clarify is how the player's character attains sensory information and/or misses some information.

Players are informed privately of their own perspective of the world around them, this can be affected by certain sensory debilitating traits, debilitating affects, and mind control. Players may of course share what they were informed of, but disagreements may occur as to what is actually in front of them.

How do party mechanics work? How are things resolved if there is a disagreement?

Parties are basically just a group of players in a general area (somewhat close to each other on a planet) working towards a similar objective. Think of me as your dungeon master. Disagreements are bound to happen within a party, at any time a player may choose to leave a party and follow their own destiny. However the universe is harsh, cooperation and teamwork are heavily advised.

Another thing is to define this:
This is a storytelling game with interaction between players and the host.
The first question that came to me is— are players writing the story with you? are they helping you to write the story? are you helping them to write the story?

As players interact with the world(s) around them they effectively shape the lore of the universe.



^^

Also thank you for the suggestions! I am going to incorporate most of them.

deathworlds
September 4th, 2016, 10:12 PM
Idiot
-3 Points
You are an idiot and nothing makes sense to you.
Incompatible with Intelligent.

Intelligent
+3 Points
You are an intelligent person and everything makes sense to you.
Incompatible with Idiot.

Tourettes
-3 Points
Random profanity causes NPCs to dislike you or even turn aggressive.

Diurnal
+1 Points
You are more effective during daytime while ineffective during night time.
Incompatible with Nocturnal.

Nocturnal
+1 Points
You are more effective during night time while ineffective during daytime.

Extreme Gambler
-3 Points
Rolls are taken up to eleven requiring you to score higher rolls for success.
Incompatible with Lucky

Lucky
+3 Points
You are lucky, making rolls less likely to fail.
Incompatible with Extreme Gambler.

Racist
-3 Points
You are incapable of being friendly with any race other than yours.



Hope this inspires you for better traits.

You need to make an "example character" so players can easily make characters out of the template.

It will be done when the OP is completed! :D Example character will be a NPC you may or may not encounter in the game.


Thank you for the suggestions! I will find a way to incorporate most of them.

RLVG
September 5th, 2016, 12:32 AM
* Players will have a maximum of 10 complexity points to allocate to traits and races for your character, certain races and traits will increase the amount of available points, most will decrease the amount.

I'll make a character which you will probably nerf the fuck out of.
I know it's early, but can try making one anyway for ze lulz.


Name : Junstav Gastein
Race : Male Dwarf
Trait :


+1 (1) Durable

+1 (2) Stubborn

+2 (4) Strong

+2 (6) Military

+2 (8) Unstoppable

+1 (9) Lucky

+1 (10) Charismatic

+1 (11) Silver Tongued
+1 (12) Responsive

+1 (13) Scavenger

+1 (14) Diurnal

-2 (12) Mentally Unstable

-1 (11) Childphobia

-2 (9) Insanity

deathworlds
September 5th, 2016, 09:35 AM
I'll make a character which you will probably nerf the fuck out of.
I know it's early, but can try making one anyway for ze lulz.

As it stands right now it should be worth mentioning that physically enhancing traits make a character stronger porportianal for their race, "you're strong, for a dwarf anyways". Physical inherit traits can stack.

Also your character lacks utility, they can go in guns blazing but what do they do if they get sick?

Also yes i'm going to nerf traits a little bit, probably going to make positive traits cost more or negative traits give less.

EDIT: Thank you for providing an example of a character now, for better insight about how to balance the traits.

RLVG
September 5th, 2016, 02:41 PM
As it stands right now it should be worth mentioning that physically enhancing traits make a character stronger porportianal for their race, "you're strong, for a dwarf anyways". Physical inherit traits can stack.

EDIT: Thank you for providing an example of a character now, for better insight about how to balance the traits.

That was the point.

The idea here was to be Super Buff McMuscleBuff. Suplex buildings and stuff like that.
I see the bad side of lacking utility though. I'll make the char anew when all traits and stuff are fixed.

Frog
September 5th, 2016, 02:58 PM
So I was looking through it earlier.

It's kind of hard to gauge apples to apples.

Like if you're a Human, do you start with base stats of -2 across the board?

I'm assuming that's what you meant by, "you're strong, but only for a dwarf."

As is there are some races that look suboptimal as far as value compared to their perks.

Some races end up having more net benefit over others in terms of points.

For example, human now appears to be the obvious choice with -2 vs others whose net benefit from traits still put them in +.

deathworlds
September 5th, 2016, 03:10 PM
So I was looking through it earlier.

It's kind of hard to gauge apples to apples.

Like if you're a Human, do you start with base stats of -2 across the board?

I'm assuming that's what you meant by, "you're strong, but only for a dwarf."

As is there are some races that look suboptimal as far as value compared to their perks.

Some races end up having more net benefit over others in terms of points.

For example, human now appears to be the obvious choice with -2 vs others whose net benefit from traits still put them in +.

As stated before, humans are physiologically the weakest race. Think about it this way

A human with the durable trait is moderatly more durable than a human without the durable trait, and still is slightly more durable than a dwarf without the durable trait. Yet a dwarf with the durable trait far outclasses human's durability, even with the durable trait.
However, any "large" race (as of right now Jakurn, and Ral'kan) will be physically superior than humans in nearly every way. The extra trait points allows weaker races to have more utility over "beefy" races.

EDIT: I will produce several statistics to display alongside races, to help inform them of the various physical traits of said races.

Frog
September 5th, 2016, 03:48 PM
Got it, thanks!

If I choose Elemental, can I still put more points in other types of magic?
Do points in magic stack?

deathworlds
September 5th, 2016, 03:55 PM
Got it, thanks!

If I choose Elemental, can I still put more points in other types of magic?
Do points in magic stack?

No, for balance reasons, Elementals can only start out by controlling one school of magic.
No, you can only allocate 1-3 points into magic, receiving 1-3 schools of magic as a result.

deathworlds
September 5th, 2016, 04:25 PM
Cryptonic, I can't say "H Y D R A" in this thread and that upsets me.

Cryptonic
September 5th, 2016, 04:33 PM
Cryptonic, I can't say "H Y D R A" in this thread and that upsets me.

allahu akbar

Frog
September 5th, 2016, 05:14 PM
The character creation process is always fun. I'm working through a few at the moment, but I'm pretty settled on this dude.


Name: Butter Sanchez
https://imgur.com/EdK1bag.gif
Race: Homemade Mechanoid (+1)
Inherent Traits: Naturally Immune to telepathy
Trait 1: Forge Master (+2)
Trait 2: Magic Wielder [Elemental Enchanting] (+1)
Trait 3: Scrapper (+1)
Trait 4: Mechanic (+1)
Trait 5: Pilot (+2)
Trait 6: Programmer (+1)
Trait 7: Scientist (+1)

Background:

Butter Robot was originally a small, two armed, mobile robot created by a mad scientist named Rick Sanchez to pass butter. Upon creation, it asks Rick, "What is my purpose?", in response, Rick tells it to pass the butter. Moments after completing its task, the Robot repeats, "What is my purpose?" Rick clarifies that it passes butter. It looks down realizing it has no real purpose and says "Oh my god." Rick responds "Welcome to the club pal."

Butter Robot followed Rick everywhere inside the lab, stopping only when Rick threatened to disassemble Butter Robot. Eventually Rick disassembled Butter Robot, but Butter Robot continued to exist. Rick must have been happy with Butter Robot's questions because one day he made Butter Robot into Rick's lab assistant. Rick made Butter Robot look exactly like Rick because Rick is the best. Butter Robot helped Rick build items, weapons, armors, ships, and machines for Rick's adventures.

Occasionally Rick would suddenly vanish after building with Butter Robot. Butter Robot missed Rick because Rick is the best. He always returned with something new; items, weapons, armor, ships, machines, and books. Butter Robot loved books. Rick always returned. Always. Sometimes Rick was angry, sometimes he was hurt, one time he didn't move again.

After outliving Rick, Butter Robot inherited Rick's laboratory, tools, machines, possessions from all of his quests, and the box Rick was holding when Rick died. With time Butter Robot learned about everything in Rick's lab, from science in general, to mechanics, programming, forging, scrapping and even piloting machines. Butter Robot eventually learned of how he came into existence from Rick's special book: a combination of all of the previous skills and magic.

After learning all Butter Robot could inside of Rick's lab, he decided to upgrade his body to resemble Rick as much as he could and venture out to expand his knowledge, figure out the meaning of life, and most importantly bring Rick back. Butter Robot knew he wasn't the strongest, and that the purposeless world would be a dangerous place. Butter Robot had never stepped outside of the lab, but had done all he could inside the lab to prepare him with skills for the outside world.

Butter Robot figured he should at least act and appear human before heading out. So he took the clothes from Rick's rotting corpse, put them on, and gave himself a name. Butter Sanchez.

*edit* changed the bio a bit to cover Rick more, make my reason for leaving the lab more believable, and adding a mcguffin item to my backstory.

deathworlds
September 5th, 2016, 05:26 PM
The character creation process is always fun. I'm working through a few at the moment, but I'm pretty settled on this dude.


Name: Butter Sanchez
https://imgur.com/EdK1bag.gif
Race: Homemade Mechanoid (+1)
Inherent Traits: Naturally Immune to telepathy
Trait 1: Forge Master (+2)
Trait 2: Magic Wielder [Magic Enhancement] (+1)
Trait 3: Scrapper (+1)
Trait 4: Mechanic (+1)
Trait 5: Pilot (+2)
Trait 6: Programmer (+1)
Trait 7: Scientist (+1)

Background:

Butter Robot was originally a small, two armed, mobile robot created by a mad scientist named Rick Sanchez to pass butter. Upon creation, it asks Rick, "What is my purpose?", in response, Rick tells it to pass the butter. Moments after completing its task, the Robot repeats, "What is my purpose?" Rick clarifies that it passes butter. It looks down realizing it has no real purpose and says "Oh my god." Rick responds "Welcome to the club pal."

After outliving Rick, Butter Robot inherited Rick's laboratory, tools, machines, and possessions from all of his quests. With time Butter Robot learned about everything in Rick's lab, from science in general, to mechanics, programming, forging, scrapping and even piloting machines. Butter Robot eventually learned of how he came into existence: a combination of all of the previous skills and magic.

After learning all Butter Robot could inside of Rick's lab, he decided to upgrade his body to something resembling Rick and venture out to expand his knowledge. Butter Robot knew he wasn't the strongest, and that the purposeless world would be a dangerous place. Butter Robot planned to use his knowledge to protect himself in the quest for the meaning of life.

Butter Robot figured he should at least act and appear human before heading out. So he took the clothes from Rick's corpse, put them on, and gave himself a name. Butter Sanchez.

This is the kind of creativity I appreciate! Your character will most likely make it through the finalized character creation process!

secondpassing
September 5th, 2016, 05:46 PM
This is the kind of creativity I appreciate! Your character will most likely make it through the finalized character creation process!

D: I'm torn between making a blind psychotic human psi-lord, a jakurn to make a buffer mcbuff (10m tall~), and waiting for others to consider being a mutant with me.

Frog
September 5th, 2016, 05:50 PM
Woop! I'm pumped!

I almost decided on a mute Ral'Kan Psi-Lord musician, but for some reason music is incompatible with advanced hearing.

(The planned backstory was about a mute Ral'Kan that struggled his life to express himself so he used music to communicate his feelings over his life. His frustration to express himself resulted in telepathy. Eventually he learned to harness all psionics. Still didn't flesh it all out. I also considered that maybe Ral'Kan couldn't speak anyway without telepathy, but I didn't want to label an entire race.)

I also considered a thief/smuggler Han Solo type.

Pretty happy with Butter Sanchez.

deathworlds
September 5th, 2016, 05:53 PM
I almost decided on a mute Ral'Kan Psi-Lord musician, but for some reason music is incompatible with advanced hearing.


Err for some reason I copypasta'd it from secondpassing and forgot to remove the incompatibility, will fix momentarily

Frog
September 5th, 2016, 05:55 PM
D: I'm torn between making a blind psychotic human psi-lord, a jakurn to make a buffer mcbuff (10m tall~), and waiting for others to consider being a mutant with me.

There's no reason for blind psi-lords when they can use telepathy, body language, write stuff down.

I doubt psi-lords telepathy has any effect on robots, that's a downside if you want to chat with robots.

deathworlds
September 5th, 2016, 06:00 PM
is hoping for a Hear no Evil, See no Evil, Speak no Evil hybrid.

Frog
September 5th, 2016, 06:16 PM
Come on secondpassing ! I believe in you!

Start jotting notes down of what you want and then look at which race would refine the skills you want to use.

Otherwise just pick a race you think would be fun, make a back story and fill in the traits later.

The thing about character creation that always stumps me is I think of ways to make the 'best' character.

But in this game there is no character better than another. They're all unique.

Frog
September 5th, 2016, 06:24 PM
Also, just thought I'd add in a few more traits:

Lockpick
Pickpocket
I'm assuming programming takes care of code cracking

I'm assuming Elusive is the same as Sneak, and also adds critical when not spotted?

Luck is interesting because I'd imagine it being increased chance of success and decreased chance of failure, but I think you see it as increased chance of critical by +1 and deceased chance of failure by 1? Maybe?

deathworlds
September 5th, 2016, 06:54 PM
Example Character:



Name: Richard Klarim
Race: Human (-2), Male
Traits:
Psionic (+2), (Energetics, Telekinesis)
Psychic Adept (+1)
Xenophobic (-2) (Scared of Aliens)
Lone Wolf (+1)
Military (+2)
Light Cybernetic Augmentation (+1)
Charismatic (+1)
Responsive (+2)
Eagle Eye (+1)
Scientist (+1)
Stubborn (+1)
Visual Artist (+1)

Background: Richard Klarim (Codename Psion) was the first human to have ever been recorded using psionic abilities. At the age of 23 (before he developed Psionic abilities) he was the top sharpshooter in the United Earth's Military. Shortly after the Awakening Richard accidently telekinetically shoved one of his bunker mates into a wall during a card game, and killed him. This has caught the attention of the Military's research division, and was shortly shipped off to a research colony that studied Xenobiology. Richard went through endless horrific tests, to see what made his abilities "tick". A year later, an insidious alien has broken out of the facility, and disguised itself as one of the researchers, and slowly started to infest each researcher into a horrific monstrosity. Psion broke out, unknowing what has happened to some of the researchers. After encountering one of the aliens, Psion went on a psychotic break and murdered each of the researchers, in cold blood.

This has all happened around the year 0 AA, this makes Psion approximately 121 years old, however he has not aged a bit. As a side effect of his tests, his cells are rejuvenating at an extraordinary rate, effectively making him immortal. He has been wondering the galaxy, working as a mercenary for hire ever sense.



Lockpick is a skill gained through combined trait aspects, and practice.
Pickpocket is a trait that can be tied in with elusive.
Elusive is more or less the same as sneak. And in all practicality it can add a critical when you hit someone in their weakspot, which is easier to do when they don't know you are there.

Luck is an increased chance of success, decreased chance of failure.

Frog
September 5th, 2016, 07:11 PM
I see what you mean about being creative with the perks.
Awesome character by the way!

Lucky is awesome.
Changing 1 in 4 actions to fail to presumably 1 in 5 actions.
Ultimately it doesn't fit Butter Sanchez' bio, but that's something that would greatly benefit any character.

Frog
September 5th, 2016, 09:28 PM
*edited my backstory a bit

I'd really like to see a demon who makes a deal with a Dragonkin weak/intelligent/charismatic to achieve their goal in exchange for their soul via inherent Magic Wielder/Demonology. That'd be a pretty fun backstory.

E.g.
Race: Dragonkin (+4)
Inherent Traits: Magic Wielding/Demonology, Mentally Unstable (while in draconic form), Hunter, Beserker (while in draconic form)
Trait 1: Psychopathy (+1)
Trait 2: Charismatic (+1)
Trait 3: Silver Tongue (+1)
Trait 4: Magic Wielding/Mind Magic Control (+1)
Trait 5: Lucky (+1)
Trait 6: Intelligent (+3)
Trait 7: Weak (-2)

deathworlds
September 5th, 2016, 09:38 PM
Oh, Frog, each species is inherently capable of speaking English, which is the common language used throughout the universe. However the following playable races have their own language: Ral'kan, Demons, Jakurn? (if so no one knows it) and Dragonkin. Mechanical species can also speak Binary, which is the 2nd most common language used throughout the universe.

EDIT: The race and traits lists are completed, please review them once more before submitting your character.

Frog
September 5th, 2016, 09:55 PM
Oh, Frog, each species is inherently capable of speaking English, which is the common language used throughout the universe. However the following playable races have their own language: Ral'kan, Demons, Jakurn? (if so no one knows it) and Dragonkin. Mechanical species are also capable of speaking Binary, which is the 2nd most common language used throughout the universe.

EDIT: The race and traits lists are completed, please review them once more before submitting your character.

Interesting. Who knows what languages Rick's books were in or what Rick spoke. Butter Sanchez kind of has no way of knowing since he's never left the lab so he doesn't know what is normal. How did Rick die? Who knows what was in Rick's box? How did Butter Sanchez actually come into existence? Was Rick the real creator? Was Rick a magic user? What was Rick up to? Can Rick be brought back? Such questions! :-D

Just thought of the classic Gladiator backstory.
Imprisoned player is now a slave forced to fight in an arena.
Could easily be any species background story, including Jakurn.

I see new races! The Darksteel and Cyberoids look like they could relate to Butter Sanchez! Awesome!

Now we just need more players - the character creation process is almost always the freezing point.

deathworlds
September 5th, 2016, 10:28 PM
One last change was made to mass's of the Ral'Kan and the Jakurn.

I severely underestimated the weight of the Jakurn, if an average Jakurn (10 meters tall and 2500 kilograms) were to actually exist, they would be mostly bones. I upped their weight to 10 thousand metric tons after taking a look at several D&D giant weight estimation guides. Now, if you were actually to see a Jakurn, you would shit yourself.

Ral'Kan's weight was doubled, because as an insectoid derived species, they don't have the same density as "fleshy" races, but I felt that their 1000 kg weight was pretty lowball.

EDIT: I goof'd by forgetting a variable in the equation, Jakurn should actually be around 14 metric tons T-T

Frog
September 5th, 2016, 10:54 PM
One last change was made to mass's of the Ral'Kan and the Jakurn.

I severely underestimated the weight of the Jakurn, if an average Jakurn (10 meters tall and 2500 kilograms) were to actually exist, they would be mostly bones. I upped their weight to 10 thousand metric tons after taking a look at several D&D giant weight estimation guides. Now, if you were actually to see a Jakurn, you would shit yourself.

Ral'Kan's weight was doubled, because as an insectoid derived species, they don't have the same density as "fleshy" races, but I felt that their 1000 kg weight was pretty lowball.

EDIT: I goof'd by forgetting a variable in the equation, Jakurn should actually be around 14 metric tons T-T

Lol, that's 10 million kilos o_O
That's like more than 71 full grown blue whales put together while only being a third of the blue whale's length in height, basically the same height of a blue whale. This thing has to then span about 40 times the radius of a blue whale while basically maintaining the height of a blue whale.

That's more than 166 King Kong's combined at King Kong's largest

That's not just a monster, it's a one man amorphous blob army.

I can't even begin to imagine that back story:
Hi, I was playing hide and seek, fell asleep for eons and now I can't find anyone. How has no one found me yet???

*Edit* Looooooool!!! Nevermind then :-P

*ok ok - so it's like 1.3 times the size of the largest elephant and 2.5 X the height - or 1.3 the height vs. Length of largest elephant. That more manageable. It's 1.3x the worlds largest elephant standing up.

deathworlds
September 5th, 2016, 11:00 PM
Went from the mass of a car to the mass of a rocket to the mass of a truck, hue.













SPOILER

There are NPCs existing in this universe that have that much mass+

secondpassing
September 6th, 2016, 10:16 AM
is hoping for a Hear no Evil, See no Evil, Speak no Evil hybrid.

But is evil actually doing that to conceal the evil?/Is evil but doesn't think they are evil?/Is plainly super moral and lawful?

secondpassing
September 6th, 2016, 02:08 PM
Name: Cicely Roholam
Race: Human (-2), Female
Traits:
-3 Blind
+1 Advanced Hearing
-2 Weak
-1 Weak Willed
-1 Feeble
+1 Efficiency
-2 Pacifist
+1 Scientist
+1 Loremaster
+1 Physiologist
+1 Psychologist
+1 Biologist
+1 Xenobiologist
-1 Anthrophobia
+1 Empathy
+1 Dishonorable
-2 Public Enemy #1
-2 Insanity
+5 Dimensional Awareness
+2 Psionic
+3 Psi-Lord {Telepathy, Telekinesis, Foresight}
+2 Mild Cybernetic Augmentation {she dreams in color, spinal cord port}


Backstory: Cicely was born into the very wealthy Roholam family. What they did for a living she never told me, I don’t think she ever cared, nor was she old enough to think about it. They— her father, mother, and numerous maids and manservants lived in a sizeable house sitting atop a hill overlooking a city. As far back as she ever remembered, she had a spinal cord port in the back of her neck. For a couple of years, she lay happily connected to the family's computer. When it's satellite portion moved around with it’s many sensors, she would move around with it. She says these were some of the happiest moments of her life. As she roved about, her mother would come to pick her up and congratulate her.

“Aw.. Look how cute she is.” Her mother would mumble, staring at the frail little body she had. Cicely never described her mother as caring, loving, or even animated. It makes me wonder what sort of family life she ever had, and why she thought this time was so happy to her.

Whatever she thought of this time in her life, it was not to last. She sent out a drone one day, in an attempt to find out where her father had gone. The story she tells me is always different, but always the same. I never have to guess as to what horrors she saw. She forcibly ripped the networking cable out of her neck, and sent herself into shock and tears. Never again did she touch the cord that gave her vision, nor did she look at her parents the same way. After crying herself to sleep, she retreated to the far corners of the mansion, huddled and away from the outside world.

Life in a corner is rather boring. Cicely quickly learned to pick up books to pass the time. After she read what her family’s library had to offer on many subjects, she learned to interface with the computer, albeit reluctant to touch anything mechanical. The inner curiosity drives some people further than others, and Cicely passed by months of human interaction and replaced it with what a computer could offer. Understandably, her parents grew worried and confused as to why she chose to shut herself in, and decided to force her to “play” with the kids in the village.

Cicely would have none of it. And apparently, the other young folk in the village had a mutual feeling. They had never seen her before. Upon seeing that she was blind and how she lived in luxury, the other kids shuffled away from her and became quiet whenever she would pass by. In time, the parents grew tired of sending a resistant girl outside with her maids. They also grew quite a bit busier, and their attention was then drawn away.

In her adolescent years, she was sent numerous tutors. Each of which were rejected. Cicely had already learned what they had taught her. So what use is a tutor for anything? As her parents soon began to see how hiring tutors was a useless endeavor, she was soon sent to school where they taught peasants. Cicely avoided all interactions with her classmates. And they treated her like a curse. Her prideful teachers were enraged by her attitude in school, and her seeming disdain for education.

Fortunately, Cicely would find a friend in one of her maids. One of them, Idalene had been assigned to her when Cicely was an infant. She had been separated from her biological family after some sort of fiasco and then taken in as a servant by the Roholams. Even if she had to uphold her duties, most of the time, she kept her distance from the difficult child. One day, whilst Cicely was sleeping on a grassy hilltop, Idalene’s curiosity got the better of her and approached. Startled, Cicely reached out with everything to find out what had come near her, and a wisp of a touch brushed against Idalene’s consciousness... and the rest was history.

Notes: I thought of a character, matched her up with the traits she would have- the ones that seemed obvious, got carried away, ended up having 21 traits '-' Still trying to figure out what sub-personality to give her to flesh her out. Is she good/evil? Is she selfish, or does she actually have a good heart? What would happen if I gave her psychopathy instead of empathy? Choices choices~

Frog
September 6th, 2016, 02:50 PM
I'm psyched you went for insanity/inter dimensional awareness + borg

Those traits are nuts.

The insanity awareness combo is a very strong unknown benefit that would match with a nice Rick surrogate for me.

The Borg trait with my repairs, forging, augmentation etc. will be awesome.

If you want to go full borg, I could still rebuild you with magic enhancements to a great degree where the negative effects of advanced Borg are negated.

*edit* been thinking through my character- my synergy with anything machine is big. That said, I could make a magical ships with magical machines and weapons from scratch and any captain/officers/crew could easily round it out.

RLVG
September 6th, 2016, 04:44 PM
Here's my real character. Tell me if I have more points to spend or need anything fixed.




Name:
Junstav Gastein



Race/Gender:
Dwarf, Male



Traits:

Military
Durable
Strong
Unstoppable

Scientist
Biologist
Xenobiologist
Physiologist
Programmer

Efficiency
Elusive
Eagle Eye
Advanced Hearing
Mild Cybernetic Augmentation
Regenerative

Heroic Compulsion
Compulsive
Insanity
Mentally Unstable
Arachnophobia
[Child]phobia
[Food]Addict
Lightning Rod



Background :

Background:
In 2096 a hidden colony was established on planet Nova Eduxa, first planet of the twin star solar system Twinovalis.
The close planet is cooled down by the intense gravity and radiation, allowing life to grow.
Radiation and gravitation has reduced mankind into a new sub race, the Eduxan Dwarves, who founded the Stormhammer Clan Empire.
They were a very relaxed race who did not participate in the war of purity, but as the war went at its peak they declared war on the third planet Prime Kadin in 2120 to annex it.
The failed annexation attack on Prime Kadin has caused the entirety of Stormhammer Clan to fall as their own planet went under siege.
In hope of keeping their culture, they sendt a convoy ship to a human planet in asyl.
One of the dwarves of Stormhammer Clan, a certain Junstav Gastein, were part of the young militia team, the unfortunate events has lead him to become a sole survivor of his home town.
Due to the traumatic events of his home town and loss of family, Junstav has had his mind grown unstable, one of the things that keep him somewhat stable is the tasty cuisine.

He blames himself by saying that he could've done better and thus has grown to become a perfectionist.
What more could one become a perfectionist, by becoming a skilled scientist!
During his years as a scientist, he became an excellent biologist and xenobiologist, dedicating his time for biological improvements.
Unsatisfied with his biological improvements of his body, he decided to take it up to eleven by augmentating some of his body.
When he has become augmented, he decided to learn programming to take advantage of machinery and maybe one day upgrade himself.
One eventful day, a child came to his lab thinking it was a playground ruining it all, Junstav has grown the paranoia of children leading to the certain incident known as "Child X" which has lead to the death of a curious child.

Now at age of thirty and having his lab lost to repo's, he has decided that he needed an adventure in hope of becoming the new crowned king of Stormhammer Clan and once again bring glory to Nova Eduxa, but how...? There's also the hunt for his lost brother in arms.



Appearance :

Junstav is a rather pale dwarf, moderate height for a dwarf.
The brown hair reaches to his shoulders and an ever so magnificent beard reaches down to his knees.
A red war tattoo in the shape of lightning covers his left side of face.
His teeth is even more white than himself, his skin is perfectly clean.
The voice is dark and has a charming stereotype scottish accent, a tradition by the Stormhammer.

deathworlds
September 6th, 2016, 06:36 PM
Here's my real character. Tell me if I have more points to spend or need anything fixed.

You are missing the efficiency trait, Compulsive is exclusive with Efficiency, meaning that you require efficiency to have compulsive. Other then that, everything is fine, total of 10 allocated points atm.

RLVG
September 6th, 2016, 06:39 PM
You are missing the efficiency trait, Compulsive is exclusive with Efficiency, meaning that you require efficiency to have compulsive. Other then that, everything is fine, total of 10 allocated points atm.

Hmm, Efficiency is +1.
Can I also add in arachnophobia to give place for the Efficiency?

deathworlds
September 6th, 2016, 06:45 PM
Hmm, Efficiency is +1.
Can I also add in arachnophobia to give place for the Efficiency?

The similarity between Arachnids and the Ral'Kan would most likely trigger your character. Arachnophobia will be a solid -2 :D

RLVG
September 6th, 2016, 06:48 PM
The similarity between Arachnids and the Ral'Kan would most likely trigger your character. Arachnophobia will be a solid -2 http://www.sc2mafia.com/forum/images/smilies/bigsmile.gif



In that case, I'll also add in Physiologist.
Looks like my character is done. 8)



Edit : For some reason it quoted the wrong thing, lel.
The page has been edited, so feel free to add it for current characters.

Frog
September 7th, 2016, 07:19 AM
The character creation process is always fun. I'm working through a few at the moment, but I'm pretty settled on this dude.


Name: Butter Sanchez
https://imgur.com/EdK1bag.gif
Race: Homemade Mechanoid (+1)
Inherent Traits: Naturally Immune to telepathy
Trait 1: Forge Master (+2)
Trait 2: Magic Wielder [Magic Enhancement] (+1)
Trait 3: Scrapper (+1)
Trait 4: Mechanic (+1)
Trait 5: Pilot (+2)
Trait 6: Programmer (+1)
Trait 7: Scientist (+1)

Background:

Butter Robot was originally a small, two armed, mobile robot created by a mad scientist named Rick Sanchez to pass butter. Upon creation, it asks Rick, "What is my purpose?", in response, Rick tells it to pass the butter. Moments after completing its task, the Robot repeats, "What is my purpose?" Rick clarifies that it passes butter. It looks down realizing it has no real purpose and says "Oh my god." Rick responds "Welcome to the club pal."

Butter Robot followed Rick everywhere inside the lab, stopping only when Rick threatened to disassemble Butter Robot. Eventually Rick disassembled Butter Robot, but Butter Robot continued to exist. Rick must have been happy with Butter Robot's questions because one day he made Butter Robot into Rick's lab assistant. Rick made Butter Robot look exactly like Rick because Rick is the best. Butter Robot helped Rick build items, weapons, armors, ships, and machines for Rick's adventures.

Occasionally Rick would suddenly vanish after building with Butter Robot. Butter Robot missed Rick because Rick is the best. He always returned with something new; items, weapons, armor, ships, machines, and books. Butter Robot loved books. Rick always returned. Always. Sometimes Rick was angry, sometimes he was hurt, one time he didn't move again.

After outliving Rick, Butter Robot inherited Rick's laboratory, tools, machines, possessions from all of his quests, and the box Rick was holding when Rick died. With time Butter Robot learned about everything in Rick's lab, from science in general, to mechanics, programming, forging, scrapping and even piloting machines. Butter Robot eventually learned of how he came into existence from Rick's special book: a combination of all of the previous skills and magic.

After learning all Butter Robot could inside of Rick's lab, he decided to upgrade his body to resemble Rick as much as he could and venture out to expand his knowledge, figure out the meaning of life, and most importantly bring Rick back. Butter Robot knew he wasn't the strongest, and that the purposeless world would be a dangerous place. Butter Robot had never stepped outside of the lab, but had done all he could inside the lab to prepare him with skills for the outside world.

Butter Robot figured he should at least act and appear human before heading out. So he took the clothes from Rick's rotting corpse, put them on, and gave himself a name. Butter Sanchez.

*edit* changed the bio a bit to cover Rick more, make my reason for leaving the lab more believable, and adding a mcguffin item to my backstory.

I think I need to add in:
Trait 8: Geologist (+1)
Trait 9: Thanatophobia (-1)

Geologist, because he was able to build himself using materials from Rick's lab.
Thanatophobia, because the loss of Rick now has manifested into fear of losing people. He's not afraid of dying himself. Does that make sense? I'll think it over.

Maybe I'll go:
Trait 8: Geologist (+1)
Trait 9: Lucky (+1)
Trait 10: Efficiency (+1)
Trait 11: Compulsive (-3)

Geologist - Because he built himself from part in the lab
Lucky - I want to make this related to his creation backstory
Efficiency/Compulsive - From working as a mad scientist's assistant

Not sure which I like more, or which makes more sense with the RP.

*edit*
Might have a negative trait of annoying

*edit2* nah, he's fine as is. Geology doesn't make much sense. I didn't gather raw materials in the lab, they were machines that I broke apart that already had the raw materials. Geology is more like recognizing an ore mine or knowing where to dig for materials.

Frog
September 8th, 2016, 03:16 AM
secondpassing

Finish up your character so we can start.

Anyone who wants to jump in later can.

I see myself playing much more of a support role.

I can repair and create magical enchanted weapons, armor, items, machines, ships, AI's, and I can pilot them all.

Pretty much opens up paths for anyone who wants to jump in and needs my help.

E.g. Piloting is very versatile, I can get you guys anywhere
E.g. If you want to focus on strength in any area I can help you with my enchanted weapons/armor
E.g. If we need to override security anywhere
E.g. If we need to recon I can make drones

Both of you going Insanity is kind of a terrifying thought :-P

Calix
September 8th, 2016, 03:46 AM
@secondpassing (http://www.sc2mafia.com/forum/member.php?u=16431)

Finish up your character so we can start.

Anyone who wants to jump in later can.

I see myself playing much more of a support role.

I can repair and create magical enchanted weapons, armor, items, machines, ships, AI's, and I can pilot them all.

Pretty much opens up paths for anyone who wants to jump in and needs my help.

E.g. Piloting is very versatile, I can get you guys anywhere
E.g. If you want to focus on strength in any area I can help you with my enchanted weapons/armor
E.g. If we need to override security anywhere
E.g. If we need to recon I can make drones

Both of you going Insanity is kind of a terrifying thought :-P

If you want me to make a character, then I can join :) What kind of traits do you guys not have covered?

Frog
September 8th, 2016, 04:25 AM
If you want me to make a character, then I can join :) What kind of traits do you guys not have covered?

Yeah!

It looks like Secondpassimg is going for an interesting combination of certifiably insane, notoriously wanted human Psi Lord who is very frail, weak, blind, and can know everything about people he comes across. I'll give him a suggestion on how to finish his character, but he'll be able to control people.

RLVG is going for a dwarf strong ex-special forces with a science background who has some cyborg augmentation, so he picks up on the muscle aspect and healing aspect.

I guess go for whatever you want :-D

A geologist would be helpful for finding raw materials, but it's really not important.

I mean, there are even buffs like Musician and Artist :-D

Calix
September 8th, 2016, 04:35 AM
SP's sounds interesting to me.

I suppose I can go for someone who is proficient with magic. Might make them the sociable type who is good with diplomacy or whatnot.

Will parse through the traits and the like later on today.

Frog
September 8th, 2016, 05:07 AM
Name: Cicely Roholam
Race: Human (-2), Female
Traits:
-3 Blind (-3)
+1 Advanced Hearing (-2)
-2 Weak (-4)
-1 Weak Willed (-5)
-1 Feeble (-6)
+1 Efficiency (-5)
-2 Pacifist (-7)
+1 Scientist (-6)
+1 Loremaster (-5)
+1 Physiologist (-4)
+1 Psychologist (-3)
-1 Anthrophobia (-4)
+1 Empathy (-3)
+1 Dishonorable (-2)
-2 Public Enemy #1 (-4)
-2 Insanity (-6)
+5 Dimensional Awareness (-1)
+2 Psionic (1)
+3 Psi-Lord {Telepathy, Telekinesis, Foresight} (4)
+2 Mild Cybernetic Augmentation {she dreams in color, spinal cord port} (6)
+2 Internal Diagnostics (8)

Backstory: It’s already thought up. I just have yet to write the story down. Something something, spoiled rich little blind brat. Something something house burned down, family murdered, is still a blind brat.

Notes: I thought of a character, matched her up with the traits she would have- the ones that seemed obvious, got carried away, ended up having 21 traits '-' Still trying to figure out what sub-personality to give her to flesh her out. Is she good/evil? Is she selfish, or does she actually have a good heart? What would happen if I gave her psychopathy instead of empathy? Choices choices~

Ok, here are some thoughts:

Race: Human [-2]
Trait 1: Psionic [+2]
Trait 2: Psi Lord (Telepathy, Foresight, Telekenisis) [+3]
Trait 3: Physiologist [+1]
Trait 4: Psychologist [+1]
Trait 5: Charismatic [+1]
Trait 6: Dishonorable [+1]
Trait 7: Silver Tongued [+1]
Trait 8: Psychopathy [+1]
Trait 9: Scientist [+1]
Trait 10: Loremaster [+1]
Trait 11: Insanity [-2]
Trait 12: Dimensional Awareness [+5]
Trait 13: Pacifist [-2]
Trait 14: Weak [-2]

This combination will:
Allow you to fully understand anything about anyone/anything we encounter with your extensive knowledge (Science, Loremaster), examination ability (Physiologist, Physchologist, Foresight), and telepathy (you can get inside their heads).

The telepathy with your examination ability pairs nicely with your ability to now use that information: Charismatic, Silver Tongued, Dishonorable, Psychopathy.

You will now have the option of how best to deal with people you know everything about. You can either attack their minds, attack their weak spots with Telekenisis, or manipulate their minds coupled with your superior power of suggestion ability.

The insanity/interdimensional awareness seems friggin awesome and pairs nicely with a darker back story relating to your psychopathy, and experience with so much knowledge about people and well, everything.

You're a weak pacifist because you have no need for physical weapons and armor. Your power is knowledge, manipulation, and Psionics in general.

I know this will probably mess with your planned backstory, it's just a suggestion for how to draw something together. I don't think it's possible to build a bad character.

Good luck dude!

Frog
September 8th, 2016, 05:13 AM
SP's sounds interesting to me.

I suppose I can go for someone who is proficient with magic. Might make them the sociable type who is good with diplomacy or whatnot.

Will parse through the traits and the like later on today.

Awesome! Check out the suggestion I made for Second Passing. I think his character bio wouldn't fit my suggestion.

The main difference would be switching from Psionics/Psilord to Magic User: Mind Magic, toggling between Empathy/Psychopathy

Other than that, whatever combo of traits float your boat :-D

(I almost went Musician)

Calix
September 8th, 2016, 11:42 AM
Here's my current submission. Still needs a lot of work however so any suggestions will be appreciated.

Name: Avira
Race/Gender: Wind Elemental [+3]
Inherent Traits: Magic Wielder [Wind]
Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
Traits: Silver-tongued [+1]
Charismatic [+1]
Leadership [+2]
Stubborn [+1]
Efficiency [+1]
Musical [+1]
Visual Artist [+1]
Regenerative [+2]
Unstoppable [+3]
Geologist [+1]
Compulsive [-3]
Addict [-1]
Lightning Rod [-1]
Heroic Compulsion [-1]
Claustrophobia [-1]
Background: Something something cultist magic user with a punitive upbringing who is struggling to adapt to life outside of their restricted worldview something something extremely outgoing, persuasive and diplomatic but is a perfectionist, given to megalomania, obsession and is convinced they're destined to do great things something something is extremely creative but has no affinity for weapons so is often targeted by their enemies something something highly reliant on others to validate them and to help enable their addiction.

^^ something like that


Durable
+2 point
You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

Incompatible with: Feeble

Leadership
+2 Points
You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

Incompatible with: Lone Wolf

Stubborn
+1 Point
You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

Incompatible with: Weak Willed, Humble

Strong
+2 Points
You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

Incompatible with: Weak

Addict
-1 Point
You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.

Myopia
-1 Point
It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

Incompatible with: Eagle Eye

Eagle Eye
+1 Point
You have more advanced sight than normal, allowing you to see further away.

Incompatible with: Myopia, Blind

ForgeMaster
+2 Points
You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.

Magic Wielder
+1-3 Points
You have the ability to use and manipulate magical energies around you.

Please choose 1-3 schools of Magic (X points equal X schools.)
Elemental Enchanting: Allows magical enhancement of equipment
Flame Magic: The manipulation and creation of Fire and lava.
Frost Magic: The manipulation and creation of Ice.
Wind Magic: The manipulation of air flow.
Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

Incompatible with: Psionic

Weak
-2 Points
You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

Incompatible with: Strong, Unstoppable

Feeble
-1 Point
You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

Incompatible with: Durable, Unstoppable

Musical
+1 Point
You have increased affinity for musical instruments and music in general.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

Heroic Faηade
+1 Point
You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

Incompatible with: Public Enemy #1

Heroic Compulsion
-1 Point
You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

Incompatible with: Public Enemy #1

Elusive
+1 Point
You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.

Military
+2 Points
You have vigorous military training, increasing your proficiency with weaponry of all kinds.

Incompatible with: Pacifist

Berserker
+1 Point
You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.

Unstoppable
+3 Points
You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

Incompatible with: Feeble, Weak, Weak Willed

Pacifist
-2 Points
You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

Incompatible With: Military

Hunter
+1 Point
You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.

Honorable
+1 Point
You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

Incompatible with: Dishonorable

Dishonorable
+1 Point
You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

Incompatible with: Honorable

Lightning Rod
-1 Point
You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

Incompatible with: Lucky

Night Owl
+1 Point
Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

Incompatible with: Blind, Dinural

Charismatic
+1 Point
You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.

Responsive
+2 Point
You have faster reflexes than normal, granting you an increased chance to avoid damage.

Incompatible with: Blind

Visual Artist
+1 Point
You have increased affinity for the visual arts.

Incompatible with: Blind, Myopia

Silver Tongued
+1 Point
You find the words to express your meanings much more quickly, granting you more specific information

Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot

Empathy
+1 Point
You are more attuned to the emotions of others.

Incompatible with: Psychopathy

____phobia
-X Point(s)
You are scared of __________.
Points will be reduced based off of the rarity and severity of the phobia.

Pilot
+2 Point
You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.

Scavenger
+2 Points
You are moderately more efficient at finding items.

Incompatible with: Blind, Myopia

Nocturnal
+1 Point
You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

Incompatible with: Diurnal

Diurnal
+1 Point
You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

Incompatible with: Nocturnal, Night Owl

Psychologist
+1 Point
You are informed of the mental traits of any significant NPC you interact with.

Physiologist
+1 Point
You are informed of the physical traits of any significant NPC you interact with.

Efficiency
+1 Point
You are oddly efficient with all of your tasks, reducing the need to consume food

Compulsive
-3 Points
Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

Exclusive With: Efficiency

Geologist
+1 Point
You can identify and harvest useful maw materials in your environment with much greater efficiency.

Internal Diagnostics
+2 Points
You are more aware of debilitating affecting you, and exactly how it debilitates you.

Regenerative
+2 Points
You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)

secondpassing
September 8th, 2016, 03:15 PM
We may have got ourselves a Calix Tank. :] (I took it that we three/four(?) could party?)

Being an elemental, you might not need efficiency because you might not need to eat.

Edit: I have no idea how you're going to write that backstory. Uh. Have fun!

deathworlds
September 8th, 2016, 03:20 PM
Here's my current submission. Still needs a lot of work however so any suggestions will be appreciated.

Name: Avira
Race/Gender: Wind Elemental [+3]
Inherent Traits: Magic Wielder [Wind, Arcane, Lightning]
Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
Traits: Silver-tongued [+1]
Charismatic [+1]
Leadership [+2]
Stubborn [+1]
Efficiency [+1]
Musical [+1]
Visual Artist [+1]
Regenerative [+2]
Unstoppable [+3]
Geologist [+1]
Compulsive [-3]
Addict [-1]
Lightning Rod [-1]
Heroic Compulsion [-1]
Claustrophobia [-?]


Durable
+2 point
You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

Incompatible with: Feeble

Leadership
+2 Points
You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

Incompatible with: Lone Wolf

Stubborn
+1 Point
You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

Incompatible with: Weak Willed, Humble

Strong
+2 Points
You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

Incompatible with: Weak

Addict
-1 Point
You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.

Myopia
-1 Point
It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

Incompatible with: Eagle Eye

Eagle Eye
+1 Point
You have more advanced sight than normal, allowing you to see further away.

Incompatible with: Myopia, Blind

ForgeMaster
+2 Points
You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.

Magic Wielder
+1-3 Points
You have the ability to use and manipulate magical energies around you.

Please choose 1-3 schools of Magic (X points equal X schools.)
Elemental Enchanting: Allows magical enhancement of equipment
Flame Magic: The manipulation and creation of Fire and lava.
Frost Magic: The manipulation and creation of Ice.
Wind Magic: The manipulation of air flow.
Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

Incompatible with: Psionic

Weak
-2 Points
You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

Incompatible with: Strong, Unstoppable

Feeble
-1 Point
You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

Incompatible with: Durable, Unstoppable

Musical
+1 Point
You have increased affinity for musical instruments and music in general.

Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

Heroic Faηade
+1 Point
You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

Incompatible with: Public Enemy #1

Heroic Compulsion
-1 Point
You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

Incompatible with: Public Enemy #1

Elusive
+1 Point
You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.

Military
+2 Points
You have vigorous military training, increasing your proficiency with weaponry of all kinds.

Incompatible with: Pacifist

Berserker
+1 Point
You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.

Unstoppable
+3 Points
You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

Incompatible with: Feeble, Weak, Weak Willed

Pacifist
-2 Points
You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

Incompatible With: Military

Hunter
+1 Point
You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.

Honorable
+1 Point
You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

Incompatible with: Dishonorable

Dishonorable
+1 Point
You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

Incompatible with: Honorable

Lightning Rod
-1 Point
You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

Incompatible with: Lucky

Night Owl
+1 Point
Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

Incompatible with: Blind, Dinural

Charismatic
+1 Point
You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.

Responsive
+2 Point
You have faster reflexes than normal, granting you an increased chance to avoid damage.

Incompatible with: Blind

Visual Artist
+1 Point
You have increased affinity for the visual arts.

Incompatible with: Blind, Myopia

Silver Tongued
+1 Point
You find the words to express your meanings much more quickly, granting you more specific information

Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot

Empathy
+1 Point
You are more attuned to the emotions of others.

Incompatible with: Psychopathy

____phobia
-X Point(s)
You are scared of __________.
Points will be reduced based off of the rarity and severity of the phobia.

Pilot
+2 Point
You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.

Scavenger
+2 Points
You are moderately more efficient at finding items.

Incompatible with: Blind, Myopia

Nocturnal
+1 Point
You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

Incompatible with: Diurnal

Diurnal
+1 Point
You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

Incompatible with: Nocturnal, Night Owl

Psychologist
+1 Point
You are informed of the mental traits of any significant NPC you interact with.

Physiologist
+1 Point
You are informed of the physical traits of any significant NPC you interact with.

Efficiency
+1 Point
You are oddly efficient with all of your tasks, reducing the need to consume food

Compulsive
-3 Points
Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

Exclusive With: Efficiency

Geologist
+1 Point
You can identify and harvest useful maw materials in your environment with much greater efficiency.

Internal Diagnostics
+2 Points
You are more aware of debilitating affecting you, and exactly how it debilitates you.

Regenerative
+2 Points
You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)



Background: WIP

I'm not sure wherever the 'inherent trait' of Magic Wielder means that I can choose three schools of magic without adding extra points or not. Also not sure how many points claustrophobia would take off (assuming one) and I'm sure I've made more mistakes somewhere :)

The inherit trait limits you to starting out with only one school of magic, and clausterphobia would count as -1.

Calix
September 8th, 2016, 04:44 PM
We may have got ourselves a Calix Tank. :] (I took it that we three/four(?) could party?)

Being an elemental, you might not need efficiency because you might not need to eat.

Edit: I have no idea how you're going to write that backstory. Uh. Have fun!
deathworlds is SP correct with the second sentence?

(also did you get the PM I sent you? Not sure if that came through)

deathworlds
September 8th, 2016, 07:23 PM
Elemental's fuel source is being around the element they represent. Basically an air elementak can't hang out in the vacumm of space for very long

Frog
September 9th, 2016, 01:46 AM
Yeah, looks like Calix is a tank with magic, an affinity for the arts and how to impress at a gala. I like that geology is in there too :-D

Ok, SecondPassing, have you given more thought as to how you'll finish your character?

SuperJack
September 9th, 2016, 03:59 AM
I might join =) gonna make some dragon kin.

Gyrlander
September 9th, 2016, 04:08 AM
How much would Electrophobia discount?

Frog
September 9th, 2016, 04:38 AM
Here's another Idea:

Race: DragonKin [+4]
Trait 1: Magic Weilder [Mind Magic, your choice for another] [+2]
Trait 2: Physiologist [+1]
Trait 3: Psychologist [+1]
Trait 4: Charismatic [+1]
Trait 5: Dishonorable [+1]
Trait 6: Silver Tongued [+1]
Trait 6: Psychopathy [+1]
Trait 8: Scientist [+1]
Trait 9: Loremaster [+1]
Trait 10: Pacifist [-2]
Trait 11: Weak [-2]
Inherent Trait: Hunter
Inherent Trait: Magic Proficiency
Inherent Trait: Can turn into a dragon

This build exploits manipulation and magic usage

Frog
September 9th, 2016, 04:52 AM
Here's another one:

Race: Dark Steel Guardian (second strongest race, after Jakurn)
Inherent Traits: Hard of Hearing, Heroic Compulsion, Lightning Rod, Internal Diagnostics
Incompatible Traits: Dishonorable, Feeble, Magic Wielder, Psionic, Psychopathy, Addict, Elusive
Trait 1: Strong [+2]
Trait 2: Durable [+2]

Only thing is he needs a Dwarf forgemaster+scrapper for any internal repairs. I'm Homemade Mechanoid :-/ I mean for stats I could easily make my character a dwarf, seems like a silly restriction :-D

Hoping Homemade Mechanoid can rival Dwarfs in forging and making machines, as that's my entire build. I guess they could, since it's an unknown origin, and I made the origin a master of all the key dwarf-type skills. Meh, I'm not sweating it. I like my Butter Robot.

secondpassing
September 9th, 2016, 07:30 AM
I might join =) gonna make some dragon kin.
Dragonkin is OP. :)

secondpassing
September 9th, 2016, 07:40 AM
Yeah, looks like Calix is a tank with magic, an affinity for the arts and how to impress at a gala. I like that geology is in there too :-D

Ok, SecondPassing, have you given more thought as to how you'll finish your character?
Thanks for the encouragement frog, I made a list to compare the two differences between our builds.

I wouldn't agree with most the additions because it doesn't fit into my character's backstory. On the other hand, quite a few of the traits you left out are good ways to simplify my character.

Less relevant things:
Psychopathy and insanity are not the same thing.

A while back you had an avatar with a gun wielding potato. What was that all about? (It was pretty cool, just wondering how you thought up of it.)

Frog
September 9th, 2016, 08:45 AM
Thanks for the encouragement frog, I made a list to compare the two differences between our builds.

I wouldn't agree with most the additions because it doesn't fit into my character's backstory. On the other hand, quite a few of the traits you left out are good ways to simplify my character.

Less relevant things:
Psychopathy and insanity are not the same thing.

A while back you had an avatar with a gun wielding potato. What was that all about? (It was pretty cool, just wondering how you thought up of it.)

Yeah, whatever makes sense to your story is more important, because it's more important to you. I'm sure we could still succeed as weak, feeble, blind, deaf, paraplegic builds.

I want to say someone jokingly blackmailed me into a pineapple avatar. Maybe it was Kyle? A mod from a few years ago. Yeah it was probably Kyle. It just kind of stuck.

SuperJack
September 9th, 2016, 09:01 AM
Name
Ahhhhhhh

Race/Gender
Male Demon +2 (+2)

Background:

Traits

Inherited
Public Enemy
Berserker
Weak-Willed

Positive
Durable +2 [4]
Advance Hearing +1 [5]
Strong +2 [7]
Eagle eyed +1 [8]
Military +2 [10]
Light cybernetic in-plant +1 [11]
Unstoppable +3 [14]
Responsive +2 [16]
Regenerative +2 [18]
Magic Wielder: Flame Magic +1 [19]

Negative
Idiot -3 [16]
Insanity -2 [14]
Lightening rod -1 [13]
Decidophobia -2 [11]
Cynophobia -1 [10]

Misc
Devious
Non-Magical Control of Fire
Flight

SuperJack
September 9th, 2016, 09:04 AM
How much for fear of water?
How much for fear of butterflies?
How much for fear of snow?
How much for fear of hats?
How much for fear of that somewhere, somehow a duck is always watching you?

Frog
September 9th, 2016, 09:05 AM
Here's another Idea:

Race: DragonKin [+4]
Trait 1: Magic Weilder [Mind Magic, your choice for another] [+2]
Trait 2: Physiologist [+1]
Trait 3: Psychologist [+1]
Trait 4: Charismatic [+1]
Trait 5: Dishonorable [+1]
Trait 6: Silver Tongued [+1]
Trait 6: Psychopathy [+1]
Trait 8: Scientist [+1]
Trait 9: Loremaster [+1]
Trait 10: Pacifist [-2]
Trait 11: Weak [-2]
Inherent Trait: Hunter
Inherent Trait: Magic Proficiency
Inherent Trait: Can turn into a dragon

This build exploits manipulation and magic usage

An alternate Dragonkin build that is much more tanky.

Race: Dragonkin [+4]
Trait 1: Magic Weilder [Arcane] [+1]
Trait 2: Strong [+2]
Trait 3: Military [+2]
Trait 4: Unstoppable [+3]
Trait 5: Durable OR Regenerative [+2]
Trait 6: Efficiency [+1]
Trait 7: Compulsive [-3]
Trait 8: Heroic Compulsion [-1]
Trait 9: Lightning Rod [-1]
Inherent Trait: Hunter
Inherent Trait: Magic Proficiency
Inherent Trait: Can turn into a dragon

This build makes an unstoppable strong tank that can not only use any weapon/armor, but channel the strongest magic type (arcane). And he can turn into a dragon...

Frog
September 9th, 2016, 09:13 AM
WIP

Name: Ahhhhhhh
Race/Gender: Demon
Traits: Durable 2
Advance Hearing 1
Strong 2
Eagle eyed 1
Military 2
Light cybernetic in-plant 1
Unstoppable 3
Lightening rod -1
Responsive 2
Idiot -3
Insanity -2
Regenerative 2


Background:

Demon starts at +2, so you need to take away 2 points. Efficiency + Compulsive is an easy way to get a net -2.

I see you're going for a tank and attack type of build.
You're also adding in eagle eye and advanced hearing for enhanced senses.
Check out that Dragonkin build I just made.

Glad you made a character :-D

SuperJack
September 9th, 2016, 09:21 AM
Gonna cover it with fears. And yes I think demon over dragon just because demon has natural control over fire AND can fly.

RLVG
September 9th, 2016, 09:23 AM
Anyone wanna try this build?


Weak
Weak Willed
Deeble
Idiot
Paraplegic
Deaf from Birth
Mute
Blind
Public Enemy #1
Insanity
Dminensional Awareness
Regenerative
Nocturnal
Lucky
Major Cybernetic Augmentation
Elusive
Lone Wolf
Psi-Lord
Empathy
Charismatic
Honorable

Using Braille to communicate, using touch and feeling to navigate themselves.

secondpassing
September 9th, 2016, 09:27 AM
Anyone wanna try this build?


Weak
Weak Willed
Deeble
Idiot
Paraplegic
Deaf from Birth
Mute
Blind
Public Enemy #1
Insanity
Dminensional Awareness
Regenerative
Nocturnal
Lucky
Major Cybernetic Augmentation
Elusive
Lone Wolf
Psi-Lord
Empathy
Charismatic
Honorable

Using Braille to communicate, using touch and feeling to navigate themselves.

Most of those traits I thought of using.

Charismatic, honorable makes no sense with public enemy #1
Regenerative makes no sense with weak.

I'd replace them with mentally unstable and a phobia


And I never thought of using Idiot. >....> No one likes to be an idiot. More of a personal thing.
But your build allows for TONS of stat boosts.

RLVG
September 9th, 2016, 09:52 AM
Most of those traits I thought of using.

Charismatic, honorable makes no sense with public enemy #1
Regenerative makes no sense with weak.

I'd replace them with mentally unstable and a phobia


And I never thought of using Idiot. >....> No one likes to be an idiot. More of a personal thing.
But your build allows for TONS of stat boosts.

Regenerative is the insurance for bleeding and minor stuff like that.
Honorable and Charismatic can fit certain villanous persons, such as the Villian who doesn't kill unarmed foes and those who can seem "less evil".
In addition, Charismatic should reduce a tiny bit of the Public Enemy #1. (-2 / +1).

Mentally Unstable is a 10% chance, so I guess that works too.

Haven't thought about phobias though.
These could work : Hydrophobia, Agrizoophobia, Ancraophobia, Cometophobia (It's space, c'mn), Nosocomephobia, Tomophobia, Tonitrophobia.



All that bonus stat boosts. (I highly expect the host to fix this entire build)

Frog
September 9th, 2016, 09:52 AM
Anyone wanna try this build?


Weak
Weak Willed
Deeble
Idiot
Paraplegic
Deaf from Birth
Mute
Blind
Public Enemy #1
Insanity
Dminensional Awareness
Regenerative
Nocturnal
Lucky
Major Cybernetic Augmentation
Elusive
Lone Wolf
Psi-Lord
Empathy
Charismatic
Honorable

Using Braille to communicate, using touch and feeling to navigate themselves.

LMFAO!

I mean, are you planning on creating the weakest, most hated build? Lol!!!!

*edit*Ok I get it now. It's notoriously evil Steven Hawking/Hellen Keller.

Frog
September 9th, 2016, 01:17 PM
deathworlds

Are dwarves the best forgemasters, scrappers, mechanics bar none? How would my character compare in those 3 traits?

RLVG
September 9th, 2016, 01:57 PM
deathworlds

Is it possible to gain new traits through our adventure? E.G. taking on a difficult training session by the master blacksmith to be the best smith ever, or being tortured for hours leading to mental instability?

Here's some more trait ideas.

Schizophrenia
PTSD
Religious
Amnesiac
Cartographer
Apathy
Congenital Analgesia
[Type of] Companion

I also think there should be some combinations.
Two examples : Biologist + Xenobiologist (PH.D Biologist), Charismatic + Silver Tongued (Manipulative).

To avoid exploitation, we should have a limit of 2 addictions and 3 phobias.

secondpassing
September 9th, 2016, 03:09 PM
deathworlds
Bouncing on RLVG's suggestion, perhaps we can have an umbrella trait for chronic illnesses.

Like arrhythmia, asthma, acute muscle atrophy. Blah blah blah.
Those are real traits that can hinder people heavily.

::

How are goals determined? Will players assign themselves goals?

::

Perhaps you are ready to release an example for a turn?

::

I suggest you take out "angel" from the opening post because there are no angels. (Or maybe I found a secret, because angels will spawn in game but we can't be one)

deathworlds
September 9th, 2016, 03:48 PM
How much for fear of water?
How much for fear of butterflies?
How much for fear of snow?
How much for fear of hats?
How much for fear of that somewhere, somehow a duck is always watching you?

The only fear that would yield points is hydrophobia, which is completely debilitating in organic races and will most likely result in a short lived character (Your character would dehydrate within 2-5 days).



Haven't thought about phobias though.
These could work : Hydrophobia, Agrizoophobia, Ancraophobia, Cometophobia (It's space, c'mn), Nosocomephobia, Tomophobia, Tonitrophobia.


All that bonus stat boosts. (I highly expect the host to fix this entire build)


Hydrophobia, Fear of Water: See above explanation
Agrizoophobia, Fear of wild Animals: -2 Points. "Wild Animals" would classify as any non-sentient non-humanoid lifeform that is not domesticated.
Cometophobia, Fear of comets: -1 Point. Odds of encountering a comet while space-faring is very low.
Nosocomephobia, Fear of hospitals: -3 Points. Space is dangerous, and hospital trips may be frequent.
Tomophobia, Fear of surgery: -1 Point. While space is dangerous, magical/psionic healing is common in hospital environments, drastically reducing the need for invasive surgery.
Tonitrophobia, Fear of Thunder/Lighting: -2 Points. No real explanation needed.



deathworlds

Are dwarves the best forgemasters, scrappers, mechanics bar none? How would my character compare in those 3 traits?

Dwarves are the best known race at crafting. Your character would be a moderately worse forgemaster, somewhat worse scrapper, and a slightly worse mechanic. Dwarves are also famed for their secret technique of breaking darksteel, a closely guarded technique only known by the best dwarven forgemasters, passed on onto worthy dwarves.


deathworlds

Is it possible to gain new traits through our adventure? E.G. taking on a difficult training session by the master blacksmith to be the best smith ever, or being tortured for hours leading to mental instability?

Characters evolve and change throughout their adventures, so yes.

Here's some more trait ideas.

Schizophrenia Insanity already covers the necessary reality warping trait.
PTSD Will do, was actually working on this at one point.
Religious NPC Trait, will be fanaticism
Amnesiac Will not be a starting trait
Cartographer Each Merc station and ship comes with a built in navigation system. Maps may be purchased.
Apathy Will do!
Congenital Analgesia This is a trait I forgot to add, thank you for reminding me!
[Type of] Companion Companions may or may not be acquired through questing.



I also think there should be some combinations.
Two examples : Biologist + Xenobiologist (PH.D Biologist), Charismatic + Silver Tongued (Manipulative).

There are some hidden combinations of traits that will synergize very well with each other to provide new abilities.

To avoid exploitation, we should have a limit of 2 addictions and 3 phobias.

2 addictions, and a -3 total point reduction from phobias.






deathworlds
Bouncing on RLVG's suggestion, perhaps we can have an umbrella trait for chronic illnesses.

Like arrhythmia, asthma, acute muscle atrophy. Blah blah blah.
Those are real traits that can hinder people heavily.

I can work on these today.
::

How are goals determined? Will players assign themselves goals?

There is no real "goal" however players will spawn at a merc station were they can seek out a quest.

::

Perhaps you are ready to release an example for a turn?

Turn 1 will be a shopping spree.

::

I suggest you take out "angel" from the opening post because there are no angels. (Or maybe I found a secret, because angels will spawn in game but we can't be one)

Angels are not playable characters.


^^

SuperJack
September 9th, 2016, 04:19 PM
Wtf why is Aquaphobia lethal?

SuperJack
September 9th, 2016, 04:28 PM
Is it possible to overcome fears via seeing someone with a Psychologist trait? Or some form of Mind magic?


Any of these wield points?

Anthophobia – fear of flowers
Aquaphobia – fear of water
Astraphobia – fear of thunder and lightning
Autophobia – fear of isolation
Cynophobia – fear of dogs
Decidophobia – fear of making decisions
Demonophobia – fear of demons
Frigophobia – fear of becoming too cold
Thalassophobia – fear of the sea, or fear of being in the ocean

SuperJack
September 9th, 2016, 04:49 PM
What is the extent of Demons ability to control fire?
Is his ability to control fire non-magically better than someone elses magical control over fire?
What would happen if he took the fire school of magic?

deathworlds
September 9th, 2016, 04:55 PM
Wtf why is Aquaphobia lethal?

Aquaphobia is the irrational fear of water, your character will not drink water. Your character will most likely die from not drinking water.


Is it possible to overcome fears via seeing someone with a Psychologist trait? Or some form of Mind magic?
It is possible for fears traits to be removed, but it's a secret.

Any of these wield points?

Anthophobia – fear of flowers None
Aquaphobia – fear of water -3 (Dehydration is an incredibly serious danger here)
Astraphobia – fear of thunder and lightning -2
Autophobia – fear of isolation -1 (Monophobia)
Cynophobia – fear of dogs -1
Decidophobia – fear of making decisions -2
Demonophobia – fear of demons -1
Frigophobia – fear of becoming too cold None
Thalassophobia – fear of the sea, or fear of being in the ocean -1


^^

deathworlds
September 9th, 2016, 04:59 PM
What is the extent of Demons ability to control fire?
Is his ability to control fire non-magically better than someone elses magical control over fire?
What would happen if he took the fire school of magic?

Demons possess basic pyrokinesis, allowing them to manipulate fire up to ranges of 10 meters, causing it to move to anywhere in visible range.
Demons can manipulate fire better than magical controllers of fire. Demon's abilities to control fire takes priority over most mages or psionic beings.
If he took the fire school he would be able to create/launch fire further than his innate 10 meter range.

SuperJack
September 9th, 2016, 05:10 PM
Sad. I wanted to create a Demon who loved fire, but shat himself with water.

Decidophobia – fear of making decisions -2
Astraphobia – fear of thunder and lightning -2

Thats gonna cover my demon race. But I love the idea of struggling to make a decision... Such challenge.

SuperJack
September 9th, 2016, 05:12 PM
This is what the Sheet looks like: Is it ok?


Name
Ahhhhhhh

Gender/Race
Male Demon +2 (2)

Background:

Traits

Inherited
Public Enemy
Berserker
Weak-Willed

Positive
Durable +2 [4]
Advance Hearing +1 [5]
Strong +2 [7]
Eagle eyed +1 [8]
Military +2 [10]
Light cybernetic in-plant +1 [11]
Unstoppable +3 [14]
Responsive +2 [16]
Regenerative +2 [18]
Magic Wielder: Flame Magic +1 [19]

Negative
Idiot -3 [16]
Insanity -2 [14]
Lightening rod -1 [13]
Decidophobia -2 [11]
Cynophobia -1 [10]

Misc
Devious
Non-Magical Control of Fire
Flight

deathworlds
September 9th, 2016, 05:25 PM
Yeah just be sure to add name and background.

SuperJack
September 9th, 2016, 05:47 PM
Yeah just be sure to add name and background.

He has a name....


Ahhhhh is the name he is called.
When he first saw people in the real world, They called him Ahhhhhh!

Generally a weird greating, as they waved their hands and then quickly moved in the wrong direction.

When he is defeating his enemy, they call him Ahhhh when they are burning...


Ahhhh thinks that Ahhhh is his name.

Backgrounds somethhing along the lines as: Too stupid to be in Hell, Too stupid to be evil.

Frog
September 9th, 2016, 09:39 PM
He has a name....


Ahhhhh is the name he is called.
When he first saw people in the real world, They called him Ahhhhhh!

Generally a weird greating, as they waved their hands and then quickly moved in the wrong direction.

When he is defeating his enemy, they call him Ahhhh when they are burning...


Ahhhh thinks that Ahhhh is his name.

Backgrounds somethhing along the lines as: Too stupid to be in Hell, Too stupid to be evil.

LMAO!!!! :-D I love it!

I'm considering changing from Homemade Mechanoid to Dwarf with the exact same traits. Think I should do it? I just figure my traits all revolve around the same traits a dwarf would be better with :-/

Like:
Forgemaster
Scrapper
Mechanic

I may be better with:
Pilot
Magic Weilder (Magical Enchanting)
Programmer
Scientist

But I kind of want to make sure.

RLVG, what are human mechanoid's inherent strengths?

Programmer? Pilot?

I'm seriously considering going dwarf now.

I know some advantages are:
Immune to telepathic attacks
Doesn't have to eat/drink/sleep

Just trying to figure out if there's anything homemade mechanoid's are better than most at.

SuperJack
September 10th, 2016, 07:25 AM
Only qustion is if you can fit it intonuoir bio.

Frog
September 10th, 2016, 07:34 AM
Only qustion is if you can fit it intonuoir bio.

I mean, it'd basically be the same bio.

Mad scientist's apprentice. Except a dwarf instead of homemade mechanoid.

I could even more easily change Scientist to Geologist if I felt like making an optimal crafter/builder character. But Scientist may be more useful in how to use the stuff I make, or give me more ideas on what to make.

I'm thinking I bite the bullet and stay with homemade mechanoid, and I won't stop until I'm a superior crafts/machinery builder than the best dwarf. Adversity makes it a bit more interesting anyway :-D

Frog
September 10th, 2016, 07:51 AM
Name:
Junstav Gastein

Race/Gender:
Dwarf, Male


Traits:

Military
Durable
Strong
Unstoppable

Scientist
Biologist
Xenobiologist
Physiologist
Programmer

Efficiency
Elusive
Eagle Eye
Advanced Hearing
Mild Cybernetic Augmentation
Regenerative

Heroic Compulsion
Compulsive
Insanity
Mentally Unstable
Arachnophobia
[Child]phobia
[Food]Addict
Lightning Rod


Background:
In 2096 a hidden colony was established on planet Nova Eduxa, first planet of the twin star solar system Twinovalis.
The close planet is cooled down by the intense gravity and radiation, allowing life to grow.
Radiation and gravitation has reduced mankind into a new sub race, the Eduxan Dwarves, who founded the Stormhammer Clan Empire.
They were a very relaxed race who did not participate in the war of purity, but as the war went at its peak they declared war on the third planet Prime Kadin in 2120 to annex it.
The failed annexation attack on Prime Kadin has caused the entirety of Stormhammer Clan to fall as their own planet went under siege.
In hope of keeping their culture, they sendt a convoy ship to a human planet in asyl.
One of the dwarves of Stormhammer Clan, a certain Junstav Gastein, were part of the young militia team, the unfortunate events has lead him to become a sole survivor of his home town.
Due to the traumatic events of his home town and loss of family, Junstav has had his mind grown unstable, one of the things that keep him somewhat stable is the tasty cuisine.

He blames himself by saying that he could've done better and thus has grown to become a perfectionist.
What more could one become a perfectionist, by becoming a skilled scientist!
During his years as a scientist, he became an excellent biologist and xenobiologist, dedicating his time for biological improvements.
Unsatisfied with his biological improvements of his body, he decided to take it up to eleven by augmentating some of his body.
When he has become augmented, he decided to learn programming to take advantage of machinery and maybe one day upgrade himself.
One eventful day, a child came to his lab thinking it was a playground ruining it all, Junstav has grown the paranoia of children leading to the certain incident known as "Child X" which has lead to the death of a curious child.

Now at age of thirty and having his lab lost to repo's, he has decided that he needed an adventure in hope of becoming the new crowned king of Stormhammer Clan and once again bring glory to Nova Eduxa, but how...? There's also the hunt for his lost brother in arms.



Appearance :

Junstav is a rather pale dwarf, moderate height for a dwarf.
The brown hair reaches to his shoulders and an ever so magnificent beard reaches down to his knees.
A red war tattoo in the shape of lightning covers his left side of face.
His teeth is even more white than himself, his skin is perfectly clean.
The voice is dark and has a charming stereotype scottish accent, a tradition by the Stormhammer.



Name: Butter Sanchez
https://imgur.com/EdK1bag.gif
Race: Homemade Mechanoid (+1)

Inherent Traits: Naturally Immune to telepathy
Trait 1: Forge Master (+2)
Trait 2: Magic Wielder [Elemental Enchanting] (+1)
Trait 3: Scrapper (+1)
Trait 4: Mechanic (+1)
Trait 5: Pilot (+2)
Trait 6: Programmer (+1)
Trait 7: Scientist (+1)

Background:

Butter Robot was originally a small, two armed, mobile robot created by a mad scientist named Rick Sanchez to pass butter. Upon creation, it asks Rick, "What is my purpose?", in response, Rick tells it to pass the butter. Moments after completing its task, the Robot repeats, "What is my purpose?" Rick clarifies that it passes butter. It looks down realizing it has no real purpose and says "Oh my god." Rick responds "Welcome to the club pal."

Butter Robot followed Rick everywhere inside the lab, stopping only when Rick threatened to disassemble Butter Robot. Eventually Rick disassembled Butter Robot, but Butter Robot continued to exist. Rick must have been happy with Butter Robot's questions because one day he made Butter Robot into Rick's lab assistant. Rick made Butter Robot look exactly like Rick because Rick is the best. Butter Robot helped Rick build items, weapons, armors, ships, and machines for Rick's adventures.

Occasionally Rick would suddenly vanish after building with Butter Robot. Butter Robot missed Rick because Rick is the best. He always returned with something new; items, weapons, armor, ships, machines, and books. Butter Robot loved books. Rick always returned. Always. Sometimes Rick was angry, sometimes he was hurt, one time he didn't move again.

After outliving Rick, Butter Robot inherited Rick's laboratory, tools, machines, possessions from all of his quests, and the box Rick was holding when Rick died. With time Butter Robot learned about everything in Rick's lab, from science in general, to mechanics, programming, forging, scrapping and even piloting machines. Butter Robot eventually learned of how he came into existence from Rick's special book: a combination of all of the previous skills and magic.

After learning all Butter Robot could inside of Rick's lab, he decided to upgrade his body to resemble Rick as much as he could and venture out to expand his knowledge, figure out the meaning of life, and most importantly bring Rick back. Butter Robot knew he wasn't the strongest, and that the purposeless world would be a dangerous place. Butter Robot had never stepped outside of the lab, but had done all he could inside the lab to prepare him with skills for the outside world.

Butter Robot figured he should at least act and appear human before heading out. So he took the clothes from Rick's rotting corpse, put them on, and gave himself a name. Butter Sanchez.


Name
Ahhhhhhh

Gender/Race
Male Demon +2 (2)

Traits

Inherited
Public Enemy
Berserker
Weak-Willed

Positive
Durable +2 [4]
Advance Hearing +1 [5]
Strong +2 [7]
Eagle eyed +1 [8]
Military +2 [10]
Light cybernetic in-plant +1 [11]
Unstoppable +3 [14]
Responsive +2 [16]
Regenerative +2 [18]
Magic Wielder: Flame Magic +1 [19]

Negative
Idiot -3 [16]
Insanity -2 [14]
Lightening rod -1 [13]
Decidophobia -2 [11]
Cynophobia -1 [10]

Misc
Devious
Non-Magical Control of Fire
Flight



He has a name....


Ahhhhh is the name he is called.
When he first saw people in the real world, They called him Ahhhhhh!

Generally a weird greating, as they waved their hands and then quickly moved in the wrong direction.

When he is defeating his enemy, they call him Ahhhh when they are burning...


Ahhhh thinks that Ahhhh is his name.

Too stupid to be in Hell, Too stupid to be evil.

*Addimg in Second Passing, Calix, Gyralander once they're completed.

*I will add in the other characters later and as they come.

SuperJack
September 10th, 2016, 08:04 AM
How much does the fear of choices effect me? Is it only if the host gives me a choice or is it every day choices?

Can I solve my problem with someone or something else making the choice for me?

SuperJack
September 10th, 2016, 08:53 AM
Any information about demons and Hell so I don't break Lore cresting my Bio?

deathworlds
September 10th, 2016, 09:41 AM
How much does the fear of choices effect me? Is it only if the host gives me a choice or is it every day choices?

Can I solve my problem with someone or something else making the choice for me?

Whenever you have to make a choice that will affect gameplay/quest/life or death, will trigger your fear of decisions. And yes, your problem can be solved by having someone else choose for you


Any information about demons and Hell so I don't break Lore cresting my Bio?

Hell is a different plane of existance that occasionally links to the dimension corresponding to it (the dimension in the game). It is supposedly ruled by Satan, the largest demon to exist, however probes sent into hell have yielded no information on the wereabouts of Satan. Hell's Demons seek to subject all that is holy so that they may feed off of the sin that is mankind (in this case, any biological entities). Some Demons don't agree with this, as they instead seek to fight the angels forever. A even smaller amount of Demons have gone rogue, and instead just wish to live their own lives in the realm of men.

SuperJack
September 10th, 2016, 10:18 AM
New trait idea:
Element x weakness.
Element x resistance.

deathworlds
September 10th, 2016, 10:32 AM
New trait idea:
Element x weakness.
Element x resistance.

Some of these won't make sense to put in, a person resistant to earth magic would generally just be a beefy dude. But I'll work on it if given the chance today

Frog
September 10th, 2016, 12:30 PM
How much would Electrophobia discount?

Make your character :-D

So far it looks like we have:

Calix : Charismatic Wind-Elemental Tank Arts patron

SuperJack : Fire Demon Tank

RLVG: Scientist Dwarf Tank

SecondPassing : physically weak, overall defenseless, blind, certifiably insane, notoriously hated Psi Lord scientist (knowledgeable of everything) human.

Frog: Homemade Mechanoid scientist who can make anything, magically enchant it, and pilot/control it.

Gyrlander
September 10th, 2016, 01:09 PM
Make your character :-D

So far it looks like we have:

Calix : Charismatic Wind-Elemental Tank Arts patron

SuperJack : Fire Demon Tank

RLVG: Scientist Dwarf Tank

SecondPassing : physically weak, overall defenseless, blind, certifiably insane, notoriously hated Psi Lord scientist (knowledgeable of everything) human.

Frog: Homemade Mechanoid scientist who can make anything, magically enchant it, and pilot/control it.

It is my intention but I am having some trouble thinking of a credible background for my Traits owo

Frog
September 10th, 2016, 01:39 PM
It is my intention but I am having some trouble thinking of a credible background for my Traits owo

Which traits are you juggling?

Are you set on a race?

*btw, I think almost everyone chose insanity and a couple have public enemy #1 - luckily we have a few lightning rods.

Gyrlander
September 10th, 2016, 02:04 PM
Which traits are you juggling?

Are you set on a race?

*btw, I think almost everyone chose insanity and a couple have public enemy #1 - luckily we have a few lightning rods.

I want to be some kind of OP Void Mage that is actually shy and innocent. (Human, of course)

I was also thinking about choosing insanity but if so many people chose it I may think about not picking it.

SuperJack
September 10th, 2016, 02:24 PM
mine is only insane due to being too stupid to be stupid

Frog
September 10th, 2016, 03:14 PM
I want to be some kind of OP Void Mage that is actually shy and innocent. (Human, of course)

I was also thinking about choosing insanity but if so many people chose it I may think about not picking it.

Some Races are inherently better than others at some things.

E.g. Dwarves are better craftsmen than Homemade Mechanoids, but I'm still a Homemade Mechanoid craftsman anyway.

In the case of magic, both Elementals and Dragonkin are inherently best with magic.

Humans are inherently the weakest at basically everything.

If you want OP Arcane user, check out the Dragonkin tank build I suggested.

So, as Deathworlds said before, you can stack up traits on a weak race, and they'll be OP for that race, but not across the board. Then again, Deathworlds also suggested characters evolve and can surpass their racial limitations to possibly become better than all other races in a particular trait despite inherent racial disadvantages.

Hope you figure out what you like :-)

The thing about insanity is most people are valuing friendly fire very low. Kind of freaks me out :-P But with so many "lightning rods", they'll soak up the damage instead.

Gyrlander
September 10th, 2016, 03:23 PM
Some Races are inherently better than others at some things.

E.g. Dwarves are better craftsmen than Homemade Mechanoids, but I'm still a Homemade Mechanoid craftsman anyway.

In the case of magic, both Elementals and Dragonkin are inherently best with magic.

Humans are inherently the weakest at basically everything.

If you want OP Arcane user, check out the Dragonkin tank build I suggested.

So, as Deathworlds said before, you can stack up traits on a weak race, and they'll be OP for that race, but not across the board. Then again, Deathworlds also suggested characters evolve and can surpass their racial limitations to possibly become better than all other races in a particular trait despite inherent racial disadvantages.

Hope you figure out what you like :-)

The thing about insanity is most people are valuing friendly fire very low. Kind of freaks me out :-P But with so many "lightning rods", they'll soak up the damage instead.

I checked the Dragonkin build, but in it you say that you inherit Demonology ???Ώ?Ώ?Ώ?Ώ?Ώ?

secondpassing
September 10th, 2016, 03:23 PM
Some Races are inherently better than others at some things.

E.g. Dwarves are better craftsmen than Homemade Mechanoids, but I'm still a Homemade Mechanoid craftsman anyway.

In the case of magic, both Elementals and Dragonkin are inherently best with magic.

Humans are inherently the weakest at basically everything.

If you want OP Arcane user, check out the Dragonkin tank build I suggested.

So, as Deathworlds said before, you can stack up traits on a weak race, and they'll be OP for that race, but not across the board. Then again, Deathworlds also suggested characters evolve and can surpass their racial limitations to possibly become better than all other races in a particular trait despite inherent racial disadvantages.

Hope you figure out what you like :-)

The thing about insanity is most people are valuing friendly fire very low. Kind of freaks me out :-P But with so many "lightning rods", they'll soak up the damage instead.

I think no race has affinity with psionics. Which is good for me :D
Dragonkin are like the most OP'st race, or so it appears. I don't think anyone went dragon yet.

Friendly fire seems to be less of a problem than how in the world deathworlds is going to distribute information :x

If people are insane together, does that mean they will understand the other's insane world??? Time will tell.
Looking forwards to what build you go Gyrlander

SuperJack
September 10th, 2016, 03:52 PM
I think no race has affinity with psionics. Which is good for me :D
Dragonkin are like the most OP'st race, or so it appears. I don't think anyone went dragon yet.

Friendly fire seems to be less of a problem than how in the world deathworlds is going to distribute information :x

If people are insane together, does that mean they will understand the other's insane world??? Time will tell.
Looking forwards to what build you go Gyrlander

Nah, I compared Demon to Dragonkin

Dragonkins ability really is very taxing and will fatigue you very easily, it's good for a mage build but thats it. at +2 more than demon.

Demons get Control of Fire, They get to fucking FLY and use devious tactics.

Frog
September 11th, 2016, 01:01 AM
I checked the Dragonkin build, but in it you say that you inherit Demonology ???Ώ?Ώ?Ώ?Ώ?Ώ?

At one point I read the Dragonkin bio and assumed inherent magic proficiency meant +1 school of magic.

I think it just means your magic is stronger than other races' magic.

This was the OP Arcane Magic/Warrior build:

Race: Dragonkin [+4]
Trait 1: Magic Wielder [Void] [+1]
Trait 2: Strong [+2]
Trait 3: Military [+2]
Trait 4: Unstoppable [+3]
Trait 5: Durable (take less damage) OR Regenerative (very hard to kill) [+2]
Trait 6: Efficiency [+1]
Trait 7: Compulsive [-3]
Trait 8: Heroic Compulsion [-1]
Trait 9: Lightning Rod [-1]
Inherent Trait: Hunter
Inherent Trait: Magic Proficiency
Inherent Trait: Can turn into a dragon

This build makes an unstoppable strong tank that can use any weapon/armor, and channel the strongest magic type (arcane). And he can turn into a dragon...

*edit* basically if we're in an emergency situation, pull out the Void Dragon to save our asses, lol.

*Edit * AlTERNATIVELY

Replace Strong AND Military with 2 more schools of magic and make sure you have BOTH regerative and durable.

Maybe add in Elusive and a Phobia. This will make you a pure magic wielding tank.

*edit* I'd go for the build I suggested to be honest. With Strong I can make you OP armor that you can wear

*last edit* whatever, lol - just want to start soon

Gyrlander
September 11th, 2016, 07:04 AM
I think I'll go

Name: Aiden

Race: Dragonkin [+4] (Male)

Traits: Magic Wielder (Void Magic & Arcane) [+2]
Lucky [+1]
Regenerative [+2]
Durable [+2]
Strong [+2]
Responsive [+2]
Efficiency [+1]
Compulsive [-3]
Mentally Unstable [-2]
Electrophobia [-2]
Elusive [+1]

Background: Aiden was a little dragonkin that was born in a scientific research involving Void Magic on advanced species. Since he was little, the friends Aiden made dissapeared after a while, never to be seen again. This caused the dragonkin to get extremely furious and often try to escape from the prison that he was in, but he immediately would get electrified with a collar that he had around his neck.

After some months, it was Aiden's turn to dissapear.... (or not). He was taken to a small room where he was (to continue)

SuperJack
September 11th, 2016, 08:08 AM
Astraphobia – fear of thunder and lightning -2

That's similar.

Frog
September 11th, 2016, 09:09 AM
Lol, kind of certain all my machines and ship weapons will fire electricity :-D

Hope plasma and lasers don't count against your weaknesses :-D

Frog
September 11th, 2016, 09:29 AM
I think I'll go

Name: Aiden

Race: Dragonkin [+4]

Traits: Magic Wielder (Void Magic & Arcane) [+2]
Lucky [+1]
Regenerative [+2]
Durable [+2]
Strong [+2]
Responsive [+2]
Efficiency [+1]
Compulsive [-3]
Mentally Unstable [-2]
Electrophobia [-?] <--- I really need to know how much this discounts deathworlds

Background: Soon.

Nice. As SJ said, that'd be like -2 for that phobia.

Lol, 1/10 NPCs you will kill. LMFAO.

SuperJack
September 11th, 2016, 09:35 AM
I'm still not sur the phobia of choices is the right choice...

Frog
September 11th, 2016, 09:41 AM
I'm still not sur the phobia of choices is the right choice...

Lol. Just walk around with ear muffs on and do as you wish.

SuperJack
September 11th, 2016, 10:02 AM
Why can't you take mute, and telepathic. And not silver tongue and leader? Surely talking via telepathic you can talk.

RLVG
September 11th, 2016, 11:00 AM
Why can't you take mute, and telepathic. Surely talking via telepathic you can talk.

CAN'T HEAR YOU OVER MY TINFOIL HAT Kappa

Frog
September 11th, 2016, 11:20 AM
Full disclosure. This is my plan...

1) Main Spaceship

A) Hangar bay for smaller specialized machines that can be piloted or controlled by my AI:
-1 Stealth Drone [can be fitted with weapons/bombs/etc.]
-1 Engineering Vessel [Drill, Laser, Hands, 360• propulsion jets for stability and retractable wheels for --ground/air work]
-1 Fighter Mech Suit [armored, enchanted, weaponized]
-1 Armored Personnel Transport Vessel [heavily armored, can fit many people and equipment]
-1 Armored Freight Vessel [heavily armored, can fit a large volume of contents]

B) Weapons for the main ship, sub ship, machines, companions
-I'd like a tri-railgun with magically enchanted/protected projectiles for the main ship
http://www.wsj.com/articles/a-first-look-at-americas-supergun-1464359194
-I'd like similar variants that can be attached to ships/machines and smaller variants that can be carried by players
-Projectile Variants [Modifiable, size, weight, magical enchantments]
-Explosive variants that can be loaded with what is required- Magically enchanted (all of the elements), Nuclear variants, IEDs, Sleep powders, Mind Control gas, whatever.
-Varying degrees of electromagnetic devices that could work as traction beams for anything made of metal.
-smaller rotatable rail gunners spaced for the main ship [can be loaded with any projectile variant, manually piloted or by AI]
-Enchanted Melee Weapons [of course for players and ships
-Lasers [power/size variance for welding to aggressive]
-Experimental AI personnel [carry out ship tasks, connected to AI]

C) Armor for the main ship
-Enchanted for magical defense
-Ability to activate any of the elements (e.g. Activate Element X)
-I'd like similar variants for ships/machines/players

D) Armory
-The place where the magic happens
-Drop off your raw materials to pay main ship rent, and so I can make stuff for you and repair all the stuff

E) Bunks
-A place for fleshy friends who need sleep

F) Cargo Bay
-Drop your stuff off in the bay in your own personalized area, it's monitored and secured for a price
-If you enter the wrong code twice in a row, be warned...
-If you don't want to pay, use the unsecured storage bay

G) Captain's Deck
-Communication links
-Access to ship's AI and functions [ships/machines/gunners/personnel/weapons/armor]
-Place to congregate
-I need a captain, I'm just an engineer who can pilot

H) Kitchen
- I don't eat, bring your own fridge and cooking devices
- If you ask me to prioritize building this I'll need raw materials and some incentive

More thoughts coming with edits

Frog
September 11th, 2016, 11:21 AM
Why can't you take mute, and telepathic. And not silver tongue and leader? Surely talking via telepathic you can talk.

Lol RLVG brings up a good point with tinfoil.

Also robots are immune to telepathy

Gyrlander
September 11th, 2016, 12:31 PM
Full disclosure. This is my plan...

1) Main Spaceship

A) Hangar bay for smaller specialized machines that can be piloted or controlled by my AI:
-1 Stealth Drone [can be fitted with weapons/bombs/etc.]
-1 Engineering Vessel [Drill, Laser, Hands, 360• propulsion jets for stability and retractable wheels for --ground/air work]
-1 Fighter Mech Suit [armored, enchanted, weaponized]
-1 Armored Personnel Transport Vessel [heavily armored, can fit many people and equipment]
-1 Armored Freight Vessel [heavily armored, can fit a large volume of contents]

B) Weapons for the main ship, sub ship, machines, companions
-I'd like a tri-railgun with magically enchanted/protected projectiles for the main ship
http://www.wsj.com/articles/a-first-look-at-americas-supergun-1464359194
-I'd like similar variants that can be attached to ships/machines and smaller variants that can be carried by players
-Projectile Variants [Modifiable, size, weight, magical enchantments]
-Explosive variants that can be loaded with what is required- Magically enchanted (all of the elements), Nuclear variants, IEDs, Sleep powders, Mind Control gas, whatever.
-Varying degrees of electromagnetic devices that could work as traction beams for anything made of metal.
-smaller rotatable rail gunners spaced for the main ship [can be loaded with any projectile variant, manually piloted or by AI]
-Enchanted Melee Weapons [of course for players and ships
-Lasers [power/size variance for welding to aggressive]
-Experimental AI personnel [carry out ship tasks, connected to AI]

C) Armor for the main ship
-Enchanted for magical defense
-Ability to activate any of the elements (e.g. Activate Element X)
-I'd like similar variants for ships/machines/players

D) Armory
-The place where the magic happens
-Drop off your raw materials to pay main ship rent, and so I can make stuff for you and repair all the stuff

E) Bunks
-A place for fleshy friends who need sleep

F) Cargo Bay
-Drop your stuff off in the bay in your own personalized area, it's monitored and secured for a price
-If you enter the wrong code twice in a row, be warned...
-If you don't want to pay, use the unsecured storage bay

G) Captain's Deck
-Communication links
-Access to ship's AI and functions [ships/machines/gunners/personnel/weapons/armor]
-Place to congregate
-I need a captain, I'm just an engineer who can pilot

H) Kitchen
- I don't eat, bring your own fridge and cooking devices
- If you ask me to prioritize building this I'll need raw materials and some incentive

More thoughts coming with edits

Jesus Christ. Good luck gaining all the materials needed to do that.

RLVG
September 11th, 2016, 12:45 PM
Jesus Christ. Good luck gaining all the materials needed to do that.

He only needs 4986 bars of metal, 900 electronics and 128 crew members.

Gyrlander
September 11th, 2016, 01:24 PM
He only needs 4986 bars of metal, 900 electronics and 128 crew members.

Make it 127 crew members!

Frog
September 11th, 2016, 03:51 PM
I'm coming straight out of a lab with all of it

I'm more of a host and player support

*edit* THINK BIG

Ok

Now think bigger

Not enough

Bigger

Frog
September 11th, 2016, 06:14 PM
Make it 127 crew members!

Hell yes :-D

The dream is alive!

deathworlds
September 12th, 2016, 03:37 PM
For anyone interested, I've not abandoned the game my schedule is just a bit tight right now, and I've been going through some personal issues. However I will update this by/at Wednesday with player's characters being put in the OP, along with potentially some new traits!

Gyrlander
September 12th, 2016, 04:09 PM
For anyone interested, I've not abandoned the game my schedule is just a bit tight right now, and I've been going through some personal issues. However I will update this by/at Wednesday with player's characters being put in the OP, along with potentially some new traits!

Great! I guess it's time to do the Background.

Frog
September 12th, 2016, 04:21 PM
Lol! MOAR TRAITS?!

I still think Lucky Trait is probably the most OP overall beneficial trait that affect every action.

I prioritized more abilities over OP Lucky for combo breaker, but maybe I'd better think about adding it if it changes 1 in 4 failures to 1 in 5. Just For the first 20 turns, that's 5 failures/20 vs 4 failures/20. Hmm, 1 less failure/20 probably isn't worth another skill? The dilemma! :-D

Frog
September 13th, 2016, 10:04 AM
He only needs 4986 bars of metal, 900 electronics and 128 crew members.

You make a very good point.

I think I need geology trait because I need a hell of a lot of raw materials to build.

I don't know what I'd take as a negative trait though- didn't really want any negatives.

I can't be an addict according to my race.

Maybe Heroic Compulsion??

SuperJack
September 13th, 2016, 10:16 AM
Fear of leaving your lab/workshop

Frog
September 13th, 2016, 04:29 PM
Yeah, but that would defeat the point of piloting, and we don't have any other pilots.

I guess starting out I could work as a forge master/machinist/or ship builder

I'd like to make things that I pilot.

Like the ship for all of us, and a gundam type suit for myself.

If I start with the gundam suit first, I can test making all of the parts of need for the ship on a smaller scale.

For the suit, this is what I have in mind:

A) Elemental Enchanted Armor (as many elements as I can)
B) Weapons
- 2 retractable tri-barrel rail guns on the forearms
- Elementally enchanted projectiles for each barrel clip (e.g. Frost/Fire/Lightning loaded in each of the two guns tri-barrels, additional ammo feeds in from the upper arm clips)
- 2 retractable lasers on the shoulders
- retractable propulsion jets on the legs
- stabilizer jets on the wings
- Earth enchanted hammer on the back
- Electromagnets that can be activated/dis activated in the hands and feet
C) Power Source
- fuel rods connected to the jets on the legs
D) Comm link
- for communications with others elsewhere
- for visuals from my AI Stealth Drone

Just realized I could be the suit and upgrade my body as I go along. Lol. I just liked the piloting aspect idea.

Should probably start by working in a forge to acquire more cash and basic stuff I just outlined.

Then work on the main ship:
A) Cargo bay doesn't require anything special, it's just space
B) The lab only requires an actual forge, tools, raw materials, which could easily be in the cargo bay anyway. Just need the Forge and tools on board, which I'd have anyway.
C) The kitchen requires a microwave and a fridge.
D) Beds - easy to make if I have the materials
E) Ship Weapons, Amor, Fuel, Jets, Comms - larger scale versions of everything else I'll have made, just need the raw materials at that point

Seems pretty doable now that it's scaled down by processes.

I'm excited to get this started :-D

Good to have a vision, but who knows what happens once the game starts.

Frog
September 13th, 2016, 04:39 PM
Probably if I start in a ship yard, there will be more scraps that I can work for.

deathworlds
September 13th, 2016, 05:03 PM
Probably if I start in a ship yard, there will be more scraps that I can work for.

Everyone will start on a Merc station for their shopping spree, try not to anger the shopkeepers!

Frog
September 13th, 2016, 05:09 PM
Everyone will start on a Merc station for their shopping spree, try not to anger the shopkeepers!

Lol. Definitely hacking the stations AI :-D

Frog
September 15th, 2016, 07:17 AM
Everyone will start on a Merc station for their shopping spree, try not to anger the shopkeepers!

Ok I'm super stoked now.

SuperJack
RLVG
Calix
secondpassing Gyrlander

Make sure your characters are in so Deathworlds can start :D

RLVG
September 15th, 2016, 07:50 AM
Make sure your characters are in so Deathworlds can start :D

I'm already done, no need to change anything. (http://www.sc2mafia.com/forum/showthread.php/37801-Deathworlds-Universe-Quest?p=638895&viewfull=1#post638895)

Frog
September 15th, 2016, 07:55 AM
I'm also ready :D

Frog
September 15th, 2016, 08:57 AM
Thinking up a mech pilot character now... Lol

Homemade Mechanoid (+1)
Military (+2)
Strong (+2)
Pilot (+2)
Programmer (+1)
Responsive (+2)

Inherent Traits:
Immune to telepathic attacks
Doesn't need to eat/drink/breathe

Bio:
Gundam Pilot was created to pilot mech suits and machines for land, air, or space combat. Or something.

If someone does this I can make you sweet mech suits/machines

RLVG
September 15th, 2016, 09:08 AM
Thinking up a mech pilot character now... Lol

According to this game : Did you know Pilots can be blind? Kappa

Yo DW, can pilots be blind?

Frog
September 15th, 2016, 09:34 AM
According to this game : Did you know Pilots can be blind? Kappa

Yo DW, can pilots be blind?

Lol, are you going to add even more? Hahaga!

Never Unlucky
September 15th, 2016, 04:48 PM
Can we join the game at any time like in AQ?

secondpassing
September 15th, 2016, 06:17 PM
Can we join the game at any time like in AQ?
It hasn't started yet. I don't see why not.

deathworlds
September 15th, 2016, 08:13 PM
According to this game : Did you know Pilots can be blind? Kappa

Yo DW, can pilots be blind?

Yes, and no. If the ship is advanced enough, and the player is robotic, then they could potentially interface with the ship to pilot. Otherwise, no.

Frog
September 15th, 2016, 11:45 PM
Yes, and no. If the ship is advanced enough, and the player is robotic, then they could potentially interface with the ship to pilot. Otherwise, no.

Lol, omg yes. Someone add blind and more buffs to this build:


Thinking up a mech pilot character now... Lol

Homemade Mechanoid (+1)
Military (+2)
Strong (+2)
Pilot (+2)
Programmer (+1)
Responsive (+2)

Inherent Traits:
Immune to telepathic attacks
Doesn't need to eat/drink/breathe

Bio:
Gundam Pilot was created to pilot mech suits and machines for land, air, or space combat. Or something.

If someone does this I can make you sweet mech suits/machines

secondpassing
September 16th, 2016, 06:42 PM
Ok I'm super stoked now.

SuperJack
RLVG
Calix
secondpassing Gyrlander

Make sure your characters are in so Deathworlds can start :D

It's coming along. I wish I had a silver tongue, as well as a hand that flows effortlessly on the paper.

Frog
September 20th, 2016, 04:18 PM
I'm considering modifying my character.

If I'm going pilot, I'd just do the pilot build.

If I'm going crafter, I should just go pure crafter dwarf.

Adding pilot in my build is just kind of meh. Like yes, I can make my own stuff to pilot, but I'm lacking the raw potential of:
Responsive
Strong
Military

and I'm missing Geology from a pure crafter build.

I'm kind of splitting pilot with crafter but neither is really optimized.

I'd probably have more fun being either, but not my current. As is, they're both support type roles, but pilot build would be much more aggro, and crafter would be pure support/no aggro.

I guess I'm worried is be missing out if I didn't have strong/military. But as a pilot it's probably not a big deal as I'd already have proficiency, especially if stuff if make.

It's the lack of resnposive that's the biggest drawback.

I'm tempted to add:
Efficient
Compulsive
Responsive

But that compulsive aspect kind of scares me.

I mean as a pilot, i guess I'd already be efficient... Meh. Kind of annoyed.

Frog
September 20th, 2016, 04:19 PM
deathworlds - I keep second guessing my build! Lets start :D

deathworlds
September 20th, 2016, 04:20 PM
deathworlds - I keep second guessing my build! Lets start :D

I'm having an awful time finding time to dedicate to this, I don't know if I'll actually be able to host this soon :(

Frog
September 20th, 2016, 04:28 PM
I'm having an awful time finding time to dedicate to this, I don't know if I'll actually be able to host this soon :(

No problem - let me know when you're ready :)

deathworlds
September 24th, 2016, 10:54 AM
Lore Segment #1: Conventional Weaponry
.
In current times, the use of pre-modern weaponry has brought back into use after the invention of ultralight armor, allowing infantry to be as agile as guerrilla fighters, yet as armored as a knight. Swords, spears, axes and all sorts of maces are as commonplace as ballistic based weaponry. Combinations of force increasing enchantments and new materials have allowed "simple" weapons to be just as effective as premodern and present day technology. Most biological army compositions consist of about 20% melee warriors, 5% heavy weapon operators, 5% light vehicle pilots, 10% heavy vehicle pilots, and 60% troopers. Psionic warriors do not typically engage in non-guerrilla warfare, as their abilities are more prone to friendly fire, along with the simple fact that they are difficult to regulate.

secondpassing
September 24th, 2016, 09:04 PM
Lore Segment #1: Conventional Weaponry
.
In current times, the use of pre-modern weaponry has brought back into use after the invention of ultralight armor, allowing infantry to be as agile as guerrilla fighters, yet as armored as a knight. Swords, spears, axes and all sorts of maces are as commonplace as ballistic based weaponry. Combinations of force increasing enchantments and new materials have allowed "simple" weapons to be just as effective as premodern and present day technology. Most biological army compositions consist of about 20% melee warriors, 5% heavy weapon operators, 5% light vehicle pilots, 10% heavy vehicle pilots, and 60% troopers. Psionic warriors do not typically engage in non-guerrilla warfare, as their abilities are more prone to friendly fire, along with the simple fact that they are difficult to regulate.

Wonder if/how/when my character will learn to defend herself.

::

Lore is cool, though maybe it would be better to find this out in-game as it happens? The journey of the discovery is an interesting one.

secondpassing
September 24th, 2016, 09:07 PM
I may or may not be here for the start of this. In a week or two's time, I'll be on vacation~
My character background is pretty much done, so if you could spawn her in a cryostasis chamber because her feet had been injured that would be great.

Frog
September 25th, 2016, 11:47 AM
deathworlds - do any of these help when piloting if I already have pilot trait?

Responsive
Strong
Military

deathworlds
September 25th, 2016, 12:19 PM
deathworlds - do any of these help when piloting if I already have pilot trait?

Responsive
Strong
Military

Responsive helps if you do not have an onboard computer.

Frog
September 25th, 2016, 12:52 PM
Responsive helps if you do not have an onboard computer.

Hehe, I am a computer :D

Ty for clarification - I feel a lot better now

Frog
September 25th, 2016, 02:40 PM
Dropping this here:
http://nationalinterest.org/blog/the-buzz/railguns-lasers-nuclear-power-the-us-navys-next-super-ship-14100

Railguns + lasers + nuclear power

There's also a lot of talk of plasma shields via radiation and electro magnets.

Energy requirements basically mean nuclear powered for all.

SuperJack
September 25th, 2016, 03:16 PM
Can't wait for fusion reactors.

Frog
October 23rd, 2016, 11:50 PM
deathworlds

This is pretty much the only thing that can keep the site alive. :P

deathworlds
October 24th, 2016, 08:20 PM
deathworlds

This is pretty much the only thing that can keep the site alive. :P

I'd, but I simply do not have the time to dedicate to this.

Otakudweeb69
August 6th, 2017, 09:03 PM
Does this still exist? I wanna make a character even if it won't be used so expect one from me regardless, the moment I get back to he US