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McJesus
December 5th, 2011, 02:25 PM
So since everyone is doing their theme I am going to take a crack at my own, a starcraft 2 one. I posted this a while back but I changed some mechanics and I'm going into more depth. Designed for 30 players


Raynor's Raiders:
-Jim Raynor (godfather)
-Matt Horner (cosigliere)
-Rory Swan (revolutionary)

Mira's Mercs:
-Mira Han (Godfather)
-escort
-Random Mafia
-Random Mafia
-Random Mafia


Tosh: Serial Killer
Devil Dog: Arsonist

Arcturus Mengsk (Mayor)
Nova (Vigilante)
General Warfeild (Sheriff)
Emil Narud (investigator)
Medic (doctor)
Random Town Power
Random Town Power
Random Town Power
Random Town Power
Random Town Power
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Special Roles:
Godfather is immune to night death and investigations

Revolutionary can recruit citizens to join Raynor's Raiders. Converted citizens essentially become revolutionists which are essentially mafioso's. Power roles can not be recruited. If Rory Swan dies then Matt Horner becomes the revolutionary instead.

Tosh and the Devil Dog have a one time vest that is used if they are attacked by mafia at night, if they are attacked by Nova however the vest is pierced and they just die.

Devil Dog can pierce godfather and vest immunity but not mengsk's immunity

Arcturus Mengsk starts revealed from day 1. His vote counts for three and he is immune to night kills in his palace on Korhal.

Nova has two night shots and one day shot.

Random Town Roles: Sheriff, Investigator, Lookout, Detective, Dropship (bus driver), Medic, Escort, coroner, jailor, bodyguard
Random Mafia Roles: Consort, Framer, Disguiser, Janitor, Cosigliere, Drug Dealer, Grave Robber

Raynor's Raiders win if at least one of them survives long enough to see Mengsk lynched, Mira's mercs win if they are the last ones standing, same goes for Tosh and the Devil Dog. Town wins if they live long enough to see all scum lynched.

NorthStar
December 5th, 2011, 02:27 PM
Seems legit, could use more roles though.

McJesus
December 5th, 2011, 02:32 PM
I could add 5 more citizens to do 35, after all citizens are important for recruiting

wolfcheese
December 5th, 2011, 03:25 PM
This is neat. What happens if the town decides to lynch the mayor though? :p It would help a faction win immediately, no longer making them a threat (I think?)

McJesus
December 5th, 2011, 04:00 PM
they would still be there with the ability to recruit and kill

TheWaaagh
December 5th, 2011, 04:03 PM
This is neat. What happens if the town decides to lynch the mayor though? :p It would help a faction win immediately, no longer making them a threat (I think?)

Yeah, I was wondering the same thing. I mean I love that the town is technically the bad guys, but it seems like you could just do this and then focus on hunting Mira's Mercs down and the two killing neutrals for the rest of the game. And with Matt Horner's open help no less.

Then again, it's kind of a moral grey area whether or not you'd be game throwing by getting Mensk killed right away. Although I don't see anything about Mensk losing if he gets lynched, so it seems like there's no real drawback to it.

McJesus
December 5th, 2011, 04:09 PM
I guess I could say town loses if mengsk gets lynched as an added condition

Luna
December 5th, 2011, 04:25 PM
I like this, you've essentially just combined Mafia and Cult but it would add a good spin. Simple yet elegant. I understand the reasoning behind the whole Mengsk thing - would be interesting to see how it plays out, especially since there's almost enough scum to lynch Mengsk from the beginning.

Thing is, you've basically just got a Cult setup here. You don't dare start a lynch on Mengsk until you know you have enough revolutionaries to overpower everyone, which is the cult win condition. On top of that, the cult can kill and you have a cult leader that's immune at night AND shows up innocent on all investigations?

I fully understand that there is only one other Mafia though, so the general scum to town ratio isn't messed up much at first. I do feel sorry for the standard Mafia team though, they may have 5 people but they're not in a good position ^^

Too much Terran love! Where my banelings at? At the very least have a changeling in there xD

Deathfire123
December 5th, 2011, 04:26 PM
I guess I could say town loses if mengsk gets lynched as an added condition

How about this: Raynor's Raiders have to kill Mengsk but not civilians. Civilians are generally fine with Raynor's Raiders, however, if the raiders successfully kill Mengsk, then the town must now kill all of the Raiders

McJesus
December 5th, 2011, 04:34 PM
wait well the town has to lynch the raiders in the first place regardless so it doesn't really need a special rule change.

jaczac
December 5th, 2011, 07:26 PM
Rory swan= Valerian Mengsk.

>:|

Guardian
December 5th, 2011, 08:27 PM
what about Valerian Mengsk?

McJesus
December 5th, 2011, 10:19 PM
what about him?

Ganondorf
December 5th, 2011, 11:36 PM
I too have been thinking about a SC2 Forum Mafia theme, but one a little more 'normal' than this or FM VI (a more standard setup). I'll post my role list later, and maybe I can mesh my ideas into yours...

Guardian
December 6th, 2011, 01:20 AM
Valerian Mengsk was Arcturus Mengsk's son....
maybe you could use the politician role here?

Luna
December 6th, 2011, 04:48 AM
I'd like there to be a 'Planetary Defence Force' role - if he gets killed then there's no one defending the Town and BANELINGS ARE ALL UP IN THIS BITCH

Guardian
December 6th, 2011, 07:33 AM
Perhaps Valerian could be an executioner....

McJesus
December 6th, 2011, 08:54 AM
I know who Valerian is, I beat the campaign on brutal. I just don't see how he would fit into things.

BorkBot
December 6th, 2011, 09:07 AM
How is it possible that Mengsk's town doesn't have a bodyguard by default? :p

You could make Valerian a jester who replaces the mayor when he dies ;)

Capitalier
December 6th, 2011, 10:31 AM
where the protoss at?

dude just make the cult into a tel'darim dark archon
see wat I'm saying

where the zerg at?
no changelings?

Ganondorf
December 6th, 2011, 02:52 PM
where the protoss at?

dude just make the cult into a tel'darim dark archon
see wat I'm saying

where the zerg at?
no changelings?

My thoughts exactly. Here's what I was thinking....

Tal'Darim (Cult)
-Archon (Cult Leader)
-Templars (Cultists)

Infestor (Witch)

Raynor's Raiders (Mafia)
-Jim Raynor (Godfather)
-Matt Horner (Consigliere)
-Egon Stetmann (Drug Dealer/Doctor)
-Tychus Findlay (Mafioso)

Zerg Swarm (Mafia)
-Sarah Kerrigan (Godfather)
-Changeling (Disguiser)
-Overseer (Lookout)
-Queen (Consort)

Dominion (Town)
-Arcturus Mengsk (Mayor)
-Marine (Vigilante)
-Medic (Doctor)
-Dropship Pilot (Bus Driver)
-Observer (Lookout)
-Raven (Investigator)
-Ghost (Escort)
-SCV (Citizen)

It's pretty standard and it lacks a few things, but that's my (incomplete) idea of a SC2 Themed mafia....

Luna
December 6th, 2011, 03:06 PM
THOR IS HERE.

Seriously, setup should be one Thor (Mayor) and 15 SCVs (Doctors) versus the world.

McJesus
December 6th, 2011, 04:20 PM
The thing is when I made my first model version the main criticism was there was no real way to tell a good story which is true so I accounted for it in my second set up. Yours is cool it just doesn't bode itself well story wise.

Luna
December 6th, 2011, 04:21 PM
Banelings. Up. In. This. Bitch.

Like, seriously.

TheWaaagh
December 6th, 2011, 04:36 PM
Banelings. Up. In. This. Bitch.

Like, seriously.

Just make them veterans with one charge. And wigs for when they discuss things in the day. No one will see it coming.

Luna
December 6th, 2011, 04:41 PM
Banelings with wigs, the image made me properly crack up xD

McJesus
December 6th, 2011, 04:52 PM
baneling should be a kerrigan mafia role where the user kills themselves and takes out three random people with them.

Dust
December 6th, 2011, 05:37 PM
Or you could add Fragos' Mine-Layer role and have the mines be Banelings!

Guardian
December 6th, 2011, 06:26 PM
i think the overseer should be a lookout/detective hybrid....
the meaten up the dominion with some infested citizens...

TheWaaagh
December 6th, 2011, 08:26 PM
i think the overseer should be a lookout/detective hybrid....
the meaten up the dominion with some infested citizens...

Actually yeah, it seems like the Zerg should be the cult since they infect citizens, whereas the Tal'Darim should be a seperate mafia faction. It just seems more fitting to have something like a Dark Templar go around at night killing while the Zerg send Kerrigan to cult people.

jaczac
December 6th, 2011, 08:27 PM
Rory swan= Valerian Mengsk.

>:|
I mean as recruiter.

jaczac
December 6th, 2011, 08:29 PM
My thoughts exactly. Here's what I was thinking....

Tal'Darim (Cult)
-Archon (Cult Leader)
-Templars (Cultists)

Infestor (Witch)

Raynor's Raiders (Mafia)
-Jim Raynor (Godfather)
-Matt Horner (Consigliere)
-Egon Stetmann (Drug Dealer/Doctor)
-Tychus Findlay (Mafioso)

Zerg Swarm (Mafia)
-Sarah Kerrigan (Godfather)
-Changeling (Disguiser)
-Overseer (Lookout)
-Queen (Consort)

Dominion (Town)
-Arcturus Mengsk (Mayor)
-Marine (Vigilante)
-Medic (Doctor)
-Dropship Pilot (Bus Driver)
-Observer (Lookout)
-Raven (Investigator)
-Ghost (Escort)
-SCV (Citizen)

It's pretty standard and it lacks a few things, but that's my (incomplete) idea of a SC2 Themed mafia....

I have 2 changes to your idea 1st SCV isnt a civ. mabe a colonist? second, REBEL=VAlerian

Ganondorf
December 6th, 2011, 10:47 PM
Actually yeah, it seems like the Zerg should be the cult since they infect citizens, whereas the Tal'Darim should be a seperate mafia faction. It just seems more fitting to have something like a Dark Templar go around at night killing while the Zerg send Kerrigan to cult people.

Yeah, I could see this too. Really, I only thought that the Tal'Darim made sense as a cult faction since their religion is, in fact, a cult. It might actually be kind of interesting to have a lone infestor as the cult leader.

Ganondorf
December 6th, 2011, 10:52 PM
baneling should be a kerrigan mafia role where the user kills themselves and takes out three random people with them.

I kind of agree: I was thinking that the baneling could be a Kerrigan role where the user picks a target, and anyone that visits the target (including the target themselves) is killed, and this is a one-time ability (no suicide). However, I think that this would have to be a replacement for the disguiser so the Zerg wouldn't be able to kill 3+ times in one night (regular kill, changeling kill, baneling kill). Another thing I was contemplating was making the changeling a neutral role that has the ability to change into a town-aligned role (still being neutral, though) for a night. He can either become a role (such as escort, doctor, investigator, sheriff, lookout/detective, etc) or use his current role's action, and he can only do it once. This would just be a 'see town lose' role, but his town abilities give him evidence to clear him....

Guardian
December 12th, 2011, 06:40 AM
Actually yeah, it seems like the Zerg should be the cult since they infect citizens, whereas the Tal'Darim should be a seperate mafia faction. It just seems more fitting to have something like a Dark Templar go around at night killing while the Zerg send Kerrigan to cult people.
maybe we could have a cult-free mafia game?
Kerrigan is practically unkillable in SC2

on to other things.

maybe the zerg faction could have a zergling as a consiglere.
how the zerg and protoss disguise during the day, i have no idea.
do we all own a dropship or something?
or dress up as citizen?(no way the queen could do this btw)