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Voss
June 24th, 2016, 05:53 PM
Looking for 7 minimum total people to stress test the game!

Saturday June 25th at 7 pm EST

Goals are to to see if feedback and targeting are working correctly.
Hopefully I'll have gunsmith and armorsmith out by tomorrow.
(If I can't get enough people, I'll try another day)

Signups:
1. Voss
2. ThePaladin
3. PLZLEAVEDUCKK
4. Unknown1234
5. Fatalsis
6. Elixir
7. Brendan
8.

Voss
June 24th, 2016, 05:53 PM
how do you do that cool countdown thing?

Brendan
June 24th, 2016, 06:09 PM
Skeptical sign ns if I'll be busy moving shit then

Voss
June 24th, 2016, 06:14 PM
Skeptical sign ns if I'll be busy moving shit then

I'll make myself free the rest of the day. If later works better for everyone, I'm down. I'm just trying to accommodate EST people

ThePaladin
June 24th, 2016, 06:59 PM
I should be around that time, so I'll /sign

Elixir
June 24th, 2016, 07:39 PM
Early morning for me. I'll see where you're all up to when I get up.

PLZLEAVEDUCKK
June 24th, 2016, 08:04 PM
I will probably be busy, but I may be back by then if so I will help.

Voss
June 24th, 2016, 08:21 PM
sounds like if i push it back later, it'll be better?

Brendan
June 24th, 2016, 08:24 PM
sounds like if i push it back later, it'll be better?

For me yeah. Where do you want to meet up? I can make a discord channel for us in the sc2maf discord.

Fatalis
June 24th, 2016, 08:33 PM
Time is 4 AM for me, so I'll /sign if you guys are still up for another hour or so.

Voss
June 24th, 2016, 09:16 PM
okay would pushing it back 2 hours be better?

Voss
June 24th, 2016, 09:17 PM
For me yeah. Where do you want to meet up? I can make a discord channel for us in the sc2maf discord.

lol we can literally use the global chat no?

PLZLEAVEDUCKK
June 24th, 2016, 09:51 PM
I should be back by 7pm est.

Unknown1234
June 25th, 2016, 06:24 AM
I should already be on that list :) can't do it with out me :)

/sign

Voss
June 25th, 2016, 10:52 AM
let's push this back 2 hours to 7pm PST, 10pm EST?

Unknown1234
June 25th, 2016, 10:54 AM
let's push this back 2 hours to 7pm PST, 10pm EST?

Works for me.

Elixir
June 25th, 2016, 04:10 PM
I'm around when this fires.

Voss
June 25th, 2016, 04:56 PM
2 hours from now.

FYRE
June 25th, 2016, 05:43 PM
Inv

Elixir
June 25th, 2016, 05:51 PM
Should be in about an hour.

Voss
June 25th, 2016, 11:33 PM
server's down for now, until I figure out why it crashed. Probably will bring it back up tomorrow.

I'll post the bug/suggestion list tomorrow morning as well.

Voss
June 26th, 2016, 10:24 AM
Massive Shoutout to the testers from last night!
Elixir
ThePaladin
Cantus
Helz
Brendan
Apocist

The Cult has won

Bugs Found
-Ability selection on witch is funky, because she has two abilities, -fixed
-Bus Drivers not getting gun (will test with all multi-ability people) -fixed
-Graveyard not in order of deaths (appears to be alphabetical) -fixed
-Mayor reveal/Arsonist burn not working -fixed
-Killing for mafia text is buggy -fixed
-text showing above the graveyard -fixed

Suggestions
-Cult Success/Fail recruitment -implemented
-Grey out chek boxes when 'end night' is hit -implemented
-Skip Day shouldn't be an option for dead people -implemented
-Host Repicking to specific person -implemented
-System chat should be differentiated (another window perhaps?) -implemented
-Button to leave the game -implemented
-Error messages for signing up -implemented
-Bold/Center 'Night 1' 'Day 3' -implemented
-Have a way of recording night actions so I don't need to ask people what happened -implemented
-Only send out what allies are doing on end night, so there's less spam.

Fun Stuff to implement
-Prefer

Questions I have/Don't Remember/Bugs I can't reproduce
-What were the night actions? I'm trying to get the server to crash again.
-What caused the double detective (just kidding, it's intentional, but I'll make it a host option)

Personal Suggestion:
Have better (or an actual) game plan when testing.

ThePaladin
June 26th, 2016, 04:34 PM
Night Action

I was a dead amnesiac and during the night I could remember myself.
I did remember myself and ended the night.

Think it infinite looped and crashed cause of that.

Voss
June 26th, 2016, 10:00 PM
lol i think that's a wider issue that dead players are allowed to input abilities. which is now changed of course.

Helz
June 28th, 2016, 02:34 PM
-What caused the double detective (just kidding, it's intentional, but I'll make it a host option).

It was a Bus Driver seen as visiting 2 targets instead of visiting the first target.

Voss
June 28th, 2016, 10:49 PM
Took a hell of a lot of rework to differentiate the chat, but it's back online with all the suggestions/bug fixes (except for prefer lol)! Just a reminder that passwords are wiped.

Voss
June 28th, 2016, 10:50 PM
and you no longer need an email

ThePaladin
June 29th, 2016, 02:17 PM
So Apparently If I join a public room and type something.
Then I go leave and host my own public room and type something. It shows the first room.
Then I can leave and go back and join the first public room and it shows both chats.


Basically when I type something in one public room, it displays to both public rooms.


Is this supposed to happen?

Voss
June 29th, 2016, 04:27 PM
So Apparently If I join a public room and type something.
Then I go leave and host my own public room and type something. It shows the first room.
Then I can leave and go back and join the first public room and it shows both chats.


Basically when I type something in one public room, it displays to both public rooms.


Is this supposed to happen?

hmmm. it seems like empty rooms aren't being deleted. will fix.

Unknown1234
June 29th, 2016, 04:29 PM
hmmm. it seems like empty rooms aren't being deleted. will fix.

Going to test any time soon? I'm down anyways

Voss
June 29th, 2016, 05:29 PM
Going to test any time soon? I'm down anyways

implementing baker, which is making me rewrite a BUNCH of things. I initially wrote the game with a single action per person. it's kind of tough, since there are a bunch of corner cases.

Seems like the last major rewrite I'm going to have to do though. no other roles are as system breaking as that.

Unknown1234
June 29th, 2016, 05:33 PM
implementing baker, which is making me rewrite a BUNCH of things. I initially wrote the game with a single action per person. it's kind of tough, since there are a bunch of corner cases.

Seems like the last major rewrite I'm going to have to do though. no other roles are as system breaking as that.

Okay, well ping me if you need help any time.

Voss
July 2nd, 2016, 02:30 PM
baker fully tested, at least by my testing standards.