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View Full Version : Mines and Magic Build order



Helz
October 3rd, 2015, 08:01 AM
18946
Use this chart to calculate how much gold each round will give, What rounds are good to send what, and when to try to kill their income

Its generally best to build mines until you can send 1 unit every round. (Oil, Crystal, Sub- If you can get 2 of these up to +7 you will be in a great position to get great gold) Use the chart to get a feel for what round is better to send what and once you can send 1 per round stacki double sends by sending after the round starts and again after the income hits. Your goal should be to either get kills from your sends or make them leak hitting their economy.
For kill rounds scan their bases between rounds. If they do not go for a Col or Conj build you can kill them R25. Use R22 to get a feel for their ability to counter that round. If they lack tank kill on R28. If you have a decent team and the resource gods are kind pinks/lazers/hellions can kill on R8. And never underestimate food if you have a lot of it laying around. Upgrade everything to +2 and spam


These Mines and Magic build orders came from everywhere


R1 1 skeleton upped (You will leak 2-6 on R3 depending on how they spawn- Few big guys = leak, Many small ones = pass, be sure to get a farm up)
R4 1 fungal (Zap 1 acid ling R6)
R8 1 fungal (Or fungal upped)

With this build you should get some DPS behind your tanks between 10-15. Mana or Metal trees work well.


R1 2 skeletons (One behind the other)
R2 Upgrade rear skeleton
R3 1 more skeleton next to the one in front
R4 Ogre
R6 Fungal (Or 2nd Ogre)
R8 Upgrade rear skeleton to skeleton mage
R11 Upgraded Orge


R1 Mercyless
R2 Upgrade Mercyless
R6 Banshee
R10 Upgrade Banshee

You should always get a Faceless at some point for its passive ability. You can spam Banshee's to mass their stuns if you are locked out of other trees and it can carry you until the end game if you do it right. Although I would not shoot for that as your intended build. Angles work well to buff tank and if you have no food Colossi can tank for you so long as you keep your DPS high enough



R1 Archer
R3 Archer
R5 Crusader
R6 Upped Crusader
R10 Upped archer or 3rd archer (High elf if you don't want to have to touch your build for a while)


R1 Archer
R3 Crusader
R4 Crusader
R6 Either 2nd archer or upgrade a crusader


R1 3 crack elves
R3 1 crack elf
R5 1 Slith
R6 1 Slith
R7 upgrade 1 crack elf
R8 upgrade 1 crack elf
By R12 either upgrade a lot of your units or get a archvoid up




R1 Dragon
R3 FleshBeast
R5 Upgrade FleshBeast (2nd flesh can also hold for that round)
R8 Granderstuds (2 flesh and 2 dragons can also hold for a while)


R1 Star
R3 Star
R5 Star
R6 Tower
R8 Prism


This shit is really half assed right here. I will try to keep updating it until its worth a fuck