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Hypersniper
June 23rd, 2015, 07:31 AM
Fallout War Room

Hello Vault Tec Administration
In this Memo you may discuss plans outside of the actual wasteland however there is a few prerequisites


You Must clearly state who you disscuss with
You must of either met the person or have a functioning pipboy radio, which should be originally installed into your pipboy/girl with the other pipboy(s) frequency's
If you wish to keep your plans private feel free to create a quicktopic or ask vault tec admin to do such however it must all go througgh vault tec


Otherwise feel free to discuss anything game wise or ask questions about what anything does skills, items etc as Vault tec Admin clearly states this as the war room and FAQ


RP name: The Executive Lord of Post-America
Strength: 4
Perception: 6
Endurance: 4
Charisma: 10
Intelligence:10
Agility: 2
Luck: 4
Tag skills: Science, Repair, Speech
Morale code: Neutral
Start equipment: 5
Start abiltys: Genius, Heartless
Start location: The Vault
Quest : The Emperor

RP name: Deez Nuts. HA! GOT EEM!! III Jr.
Strength : 1
Perception : 9
Endurance : 1
Charisma : 10
Intelligence : 1
Agility : 8
Luck : 10
Tag skills: Speech, Pickpocket, Guns
Moral code: Chaotic
Starting equipment: 3
Starting perks: Ninja, Leader
Starting location: Indie
Quest: Custom Primary - (Become a mainstream rapper and produce a #1 single on Three Dogs station)
RP name: Man
Strength: 5
Perception: 5
Endurance: 5
Charisma: 10
Intelligence: 5
Agility: 5
Luck: 5
Tag skills: Guns, Science, Speech
Moral code: Lawfull
Starting equipment: 1
Starting perks: Leader, Good
Starting location: Captured
Quest: The Enclave

RP name: Deez Nuts. HA! GOT EEM!! IV Jr.
Strength : 1
Perception : 9
Endurance : 1
Charisma : 10
Intelligence : 1
Agility : 8
Luck : 10
Tag skills: Speech, Pickpocket, Guns
Moral code: Chaotic
Starting equipment: 3
Starting perks: Ninja, Leader
Starting location: Indie
Quest: Custom Primary - (Become a mainstream rapper and have all 10 tracks from his new Mixtape #1-#10 on Three Dogs station)

RP Name: Nurse Joy
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence:7
Agility: 7
Luck: 6
Tag skills: Survival, medicine, science
Morale code: Chaotic
Start equipment: 5
Start perks: Schizophrenic, evil
Start location: Captured
Quest : Omnicidal

RP name: Man's Best Friend
Strength: 5
Perception: 3
Endurance: 9
Charisma: 3
Intelligence: 8
Agility: 7
Luck: 5
Tag skills: Melee Weapons, Stealth, Medicine
Moral code: Lawful
Starting equipment: 2
Starting perks: Schizophrenic, Good
Starting location: Captured
Quest: The Enclave
Name:

Willy Wonka



S.P.E.C.I.A.L :

Strength: 8
Perception: 5
Endurance: 6
Charisma: 4
Intelligence:7
Agility: 4
Luck: 6



Tag skills:

Medicine
Science
Speech



Morale code:

Neutral



Start equipment:

Katana
5x Stimpacks
Leather Armor



Start abiltys:

Schizophrenic
Ninja



Start location:

Independant



Quest :

Custom - Darkness of the World
(Become the Martyr of the Wastelands and create an own faction)


RP name: Ginger Ninja (Female)
Strength: 5
Perception: 7
Endurance: 3
Charisma: 8
Intelligence:6
Agility: 8
Luck: 3
Tag skills: Melee Weapons, Stealth, Speech, Unarmed
Morale code: Neutral (Stealth, Lockpicking, Speech)
Start equipment: 2
Start abiltys: Ninja, Bisexual
Start location: The Inn
Quest : The Brotherhood

Hypersniper
June 24th, 2015, 12:23 PM
Still awaiting actions from 3 players by 1600 tomos, if no actions are through the story shall continue

deathworlds
June 24th, 2015, 12:28 PM
Still awaiting actions from 3 players by 1600 tomos, if no actions are through the story shall continue

You should probably pm them and remind them to submit their actions.

When do I submit my neutral moral code skill tags?

Fatalis
June 24th, 2015, 04:54 PM
alright i have no idea how much each action costs in AP

Frog
June 24th, 2015, 05:02 PM
alright i have no idea how much each action costs in AP

Do we have movement points
AND action points once arriving at location?

e.g. 2 AP = 2 movements PLUS 2 actions

Can AP be hoarded/stored for later use?

E.g. You have 2 AP. You move once and have 3 APs at location.
AND
You have 2 AP, you move once, you take one action at location, you store one movement and one location action for next day.

Limiting factor is movement to AP, but movement AP can be converted to location AP. E.G. 2 AP. You take no movement and use 4 AP at location. Max movement is limited to 2, cannot take no action to exceed travel past AP (2).

Sound fair?

Hypersniper
June 24th, 2015, 11:54 PM
Do we have movement points
AND action points once arriving at location?

e.g. 2 AP = 2 movements PLUS 2 actions

Can AP be hoarded/stored for later use?

E.g. You have 2 AP. You move once and have 3 APs at location.
AND
You have 2 AP, you move once, you take one action at location, you store one movement and one location action for next day.

Limiting factor is movement to AP, but movement AP can be converted to location AP. E.G. 2 AP. You take no movement and use 4 AP at location. Max movement is limited to 2, cannot take no action to exceed travel past AP (2).

Sound fair?

that is how it worked in the first place, should of worded it correctly