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Hypersniper
June 15th, 2015, 07:13 AM
As Fallout 4 teasers trailer has been released and Bethesda are revealing at E3 i have decided to repost this
In this adventure, you're in the universe of Fallout as you continue the quest in the deserted wasteland.



S.P.E.C.I.A.L :

Strength : Increases inventory space, allows use of heavy weapons and armor.
Perception : Makes your character more perceptive to the surroundings and what happens, increases Lockpicking.
Endurance : Increases Max HP, Radiation Immunity, Poison Immunity.
Charisma : Increases your skills in Barter and Speech as well a larger influence in other people.
Intelligence : Increases your Skill Point gained per level, allows construction of devices, increases Science.
Agility : Increases your speed, action points and stealth.
Luck : Increases the amount of money and exp gained by quests, increases chance to win, increases Gambling.

The default is at 5, during start you can add an additional +5 points and to relocate default points.



Skill Points : (All at default of 5, maximal of 100. During start you can add Tag Skills [+15 Points] to 3 skills)

Combat :
- Guns
- Energy Weapons
- Explosives
- Unarmed
- Melee Weapons

Supportive :
- Lockpicking
- Medicine
- Pickpocket
- Repair
- Science
- Stealth
- Survival

Passive :
- Barter
- Gambling
- Speech



Basics :

Karma : This is what determine the morale of all situations, interaction of players and the outcomes.
- Evil : You're malicious and cold, no one trusts you and encourages good to attack you.
- Neutral : You're neutral, leaning between the dark and light. No one understands you.
- Good : You're the good kind of person, everyone trusts you and encourages evil to attack you.

Morale Code :
- Lawfull : You always follow the rules and law, adds +15 to Speech, Medicine and Unarmed.
- Neutral : Neither Lawful or Chaotic, adds +10 to three chosen skills.
- Chaotic : You're chaotic and never follow the rules, adds +15 to Explosives, Gambling and a chosen skill.

Radiation : Certain areas are radioactive. Being there too long may cause bad effects.
- Low Radiation 250 : You are feeling sick.
- Medium Radiation 500 : You are feeling more sick, medical effects reduced by 75%.
- High Radiation 750 : All stats reduced by 75% in addition to medical effects reduced by 75%.
- Max Radiation 1000 : Death.

Rested : You need to rest well and sleep enough.
- Rested 1000 : Experience increased by 10%.
- Tired 500 : You are becoming tired. All supportive skills reduced by 10.
- Sleepwalking 0 : You are extremely tired. All skills reduced by 25 and all S.P.E.C.I.A.L. by 3.

Caps : Bottle caps from old bottles. It is used as the currency and money.

Bleeding : You are bleeding and are losing health depending on how fatal it is.

Infection : Sickness like Flu and Viruses. May be fatal, can be spread, requires attention of a Doctor.



Limbs : These are your arms, head and so. They can be crippled and require attention.
- Head : While crippled, reduces eyesight and reduces intelligence by half.
- Arms : While crippled, reduces the stability of using weapons and strength by 1 per arm.
- Legs : While crippled, reduces your speed by half, reduces agility by 1 per leg.

Other effects : Can happen, like a limb being permanentally blown off if careful or a missing eye.



Start Perks : You can pick two options during the start, or pick none. Beneficial and disadvantageous.

Heartless :
- Your heart has been replaced by an advanced mechanical one. You are immune to poison, healing reduced by 75%.

Evil :
- You are evil in heart. Your Karma will be locked at Evil, granted more Evil options and Good actions is removed.

Good :
- You are good in heart. Your Karma will be locked at Good, granted more Good options and Evil actions is removed.

Drug Addict :
- Chemical negative effects are removed and will only benefit them. Massive negative effect upon not receiving Chems.

Genius :
- You're a genius. Grants double experience points, but at cost of -1 of all S.P.E.C.I.A.L except of Intelligence.

Tough Guy :
- Your limbs take 75% less damage, though you move 25% slower.

Alcoholic :
- Reduces intelligence by 2 points, though consuming Alcohol increases Charisma by 4.

Bisexual :
- Allows unique interactions with both genders and increases damage against them by 25%. Many will be creeped out.

Pacifist :
- Reduces all combat skills by 75% of their current points, increases Passive by 50% and Supportive by 25%.

Ninja :
- Increases Stealth, Pickpocket and Lockpicking by 50. Reduces strength by 3.

Schizophrenic :
- Mentally disturbed. Unique dialoges, different puzzles and unique ways of solving things as well more obscure.

Scrooge :
- Inventory space doubled, decreases Agility and Luck by half of the current points. Barter increased by 25.

Leader :
- You lead an unique faction. Factional members and the leader gain a 25% boost to Experience, difficulty doubled.



Starting Equipment : You must pick a set of a starting equipment.

1. 9mm Gun w/ 20 ammo, leather armor.
2. Katana, 5 stimpacks, leather armor.
3. Laser Pistol w/ 20 ammo, metal armor.
4. 10 stimpacks, 10 lockpicks, regular clothes.
5. 10 dynamites, Shotgun w/ 5 ammo, regular clothes.

All receives this : A pair of sturdy leather gloves, two ropes, a backpack, a combat knife and a Radio.





Weapon Types :

Single Hand Gun (Revolver, Handguns, etc) :
Weights less, deals less damage, smaller range, can be easily hidden.

Medium Guns (Rifles, Shotguns, etc)
- Weights more, deals more damage, medium range, easier to hit an armored target.

Laser :
- Uses Energy Ammo, tears soft targets (unarmored) but fails to hit armored.

Plasma :
- Uses Plasma Ammo, shoots very slow though the damage is great and can hit all targets.

Explosives :
- More difficult to find. Can be thrown and cause an Area of Effects. Brutal damage.

Unarmed :
- Not the best idea, though it is stealthy and allows strangling, knock outs and etc.

Melee Weapons :
- Swords, or anything used to attack in close range. Different effects by different melee weapons.




Quests : Each quest is different, though these listed are the Primary Ones. Optional ones may be generated.



Starting :

The Inn :
- A leader of a faction is recruiting in order to deal with his major task.

Captured :
- You were captured by the Enclaive and they are "subtly" recruiting you to their cause, with an explosive collar.

The Vault :
- You're in a vault, though the experiment has gone well - the age do not. Anarchy has risen and you need to escape.

Independant :
- You are randomly generated to a location, no starting quest has been initiated.



Primary :

The Prism Fang :
- The raiders has become Organized, calling themselves the Prism Fang. End this faction!

The Enclave :
- The Enclave has grown too strong and is attempting to control all of the wasteland. Stop them!

The Brotherhood :
- The Brotherhood of steel has chosen you to lead them to destroying the enclave! But how?

Mr. Jaoan :
- A man naming himself Mr. Jaoan, has entered this wasteland. His goal is to purify the wastelands. Help him?

Omnicidal :
- You are a malicious person who seek destruction of the world. Your goal is to find a way to destroy it!

The Emperor :
- You are attempting to usurp the leadership of all groups, attempting to create a rebellion and name yourself Emperor.

The Universe :
- You are tired of this planet and has decided to find a new planet. But how?

The New Overlord :
- The new overlord has caused the union of Super Mutants and Night Kin. An union only, can be the start of a war?

Custom Primary :
- The player can decide upon a quest as long it is withing reason and possible.


How to sign up:
Type /sign with this below it
RP name: Ron Richard
Strength: 6
Perception: 7
Endurance: 5
Charisma: 4
Intelligence:5
Agility: 8
Luck: 5
Tag skills: lock picking,barter,small guns
Morale code: Neutral
Start equipment: 4
Start abiltys: None
Start location: the inn
Quest : the brotherhood of steel

deathworlds
June 15th, 2015, 05:31 PM
RP name: The Executive Lord of Post-America
Strength: 4
Perception: 6
Endurance: 4
Charisma: 10
Intelligence:10
Agility: 2
Luck: 4
Tag skills: Science, Repair, Speech
Morale code: Neutral
Start equipment: 5
Start abiltys: Genius, Heartless
Start location: The Vault
Quest : The Emperor

You better do it this time.

BananaCucho
June 15th, 2015, 05:33 PM
Dear God I want to do this but that's a lot of reading.

Hypersniper
June 16th, 2015, 07:30 AM
Dear God I want to do this but that's a lot of reading.

hey just read it, it took me a fair hour or 3 to think and write this

RLVG
June 16th, 2015, 08:49 AM
hey just read it, it took me a fair hour or 3 to think and write this

Sure you didn't copy it from me? :p

Previous Fallout RPG Link. (http://www.sc2mafia.com/forum/showthread.php/27436-The-great-fallout-RPG?p=445918&viewfull=1#post445918)




I would like to say that this whole post here was written and developed by RLVG however, as he was not going to try to post sign ups I have decided to use it to my advantage.
I assure you that I will be on the clock and ready 24/7.

Hypersniper
June 16th, 2015, 09:41 AM
ummmmm, stop drop and escape

BananaCucho
June 16th, 2015, 04:47 PM
hey just read it, it took me a fair hour or 3 to think and write this
Soon

Admiral
June 16th, 2015, 05:09 PM
/sign

RP name: Deez Nuts. HA! GOT EEM!! III Jr.
Strength : 1
Perception : 9
Endurance : 1
Charisma : 10
Intelligence : 1
Agility : 8
Luck : 10
Tag skills: Speech, Pickpocket, Guns
Moral code: Chaotic
Starting equipment: 3
Starting perks: Ninja, Leader
Starting location: Indie
Quest: Custom Primary - (Become a mainstream rapper and produce a #1 single on Three Dogs station)

Fatalis
June 16th, 2015, 09:00 PM
/sign

RP name: Man
Strength: 5
Perception: 5
Endurance: 5
Charisma: 10
Intelligence: 5
Agility: 5
Luck: 5
Tag skills: Guns, Science, Speech
Moral code: Lawfull
Starting equipment: 1
Starting perks: Leader, Good
Starting location: Captured
Quest: The Enclave

Hypersniper
June 19th, 2015, 09:31 AM
lads need 2 more peeps minimum famaLAM

Bruno
June 19th, 2015, 03:29 PM
/sign

RP name: Deez Nuts. HA! GOT EEM!! IV Jr.
Strength : 1
Perception : 9
Endurance : 1
Charisma : 10
Intelligence : 1
Agility : 8
Luck : 10
Tag skills: Speech, Pickpocket, Guns
Moral code: Chaotic
Starting equipment: 3
Starting perks: Ninja, Leader
Starting location: Indie
Quest: Custom Primary - (Become a mainstream rapper and have all 10 tracks from his new Mixtape #1-#10 on Three Dogs station)

Frog
June 20th, 2015, 09:02 AM
/Reserve Space.

My stats will be anon (at least until game begins)

Hypersniper
June 22nd, 2015, 07:19 AM
im ready to start this, if your ready pls send a pm to me or post ready in thread

Hypersniper
June 22nd, 2015, 07:20 AM
Soon

u gonna sign up lad or wut

SuperJack
June 22nd, 2015, 07:55 AM
Hold on. Let me set up my stats tonight.

BananaCucho
June 22nd, 2015, 07:56 AM
/sign

RP Name: Nurse Joy
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence:7
Agility: 7
Luck: 6
Tag skills: Survival, medicine, science
Morale code: Chaotic
Start equipment: 5
Start perks: Schizophrenic, evil
Start location: Captured
Quest : Omnicidal

Frog
June 22nd, 2015, 11:14 AM
RP name: Man's Best Friend
Strength: 5
Perception: 3
Endurance: 9
Charisma: 3
Intelligence: 8
Agility: 7
Luck: 5
Tag skills: Melee Weapons, Stealth, Medicine
Moral code: Lawful
Starting equipment: 2
Starting perks: Schizophrenic, Good
Starting location: Captured
Quest: The Enclave

Hypersniper
June 22nd, 2015, 11:34 AM
18563

world map

RLVG
June 22nd, 2015, 12:27 PM
/Sign


Name:

Willy Wonka



S.P.E.C.I.A.L :

Strength: 8
Perception: 5
Endurance: 6
Charisma: 4
Intelligence:7
Agility: 4
Luck: 6



Tag skills:

Medicine
Science
Speech



Morale code:

Neutral



Start equipment:

Katana
5x Stimpacks
Leather Armor



Start abiltys:

Schizophrenic
Ninja



Start location:

Independant



Quest :

Custom - Darkness of the World
(Become the Martyr of the Wastelands and create an own faction)

Hypersniper
June 22nd, 2015, 12:28 PM
omg so many peeps once superjack posts his character i will put on my main game wit prolouge and shit
HYPE HYPE HYPE READY YO HYPE

Frog
June 22nd, 2015, 12:41 PM
/sign

RP name: Man
Strength: 5
Perception: 5
Endurance: 5
Charisma: 10
Intelligence: 5
Agility: 5
Luck: 5
Tag skills: Guns, Science, Speech
Moral code: Lawfull
Starting equipment: 1
Starting perks: Leader, Good
Starting location: Captured
Quest: The Enclave

Heya Fatalis. The voices in my head say I <3 u. The voices in my head say I'm good like you. The voices in my head say we s hould be friends. :-D

The voices in my head are bad at talking to others, but I can kill anyone who disagrees with us. :-D

SuperJack
June 22nd, 2015, 12:47 PM
RP name: Ginger Ninja (Female)
Strength: 5
Perception: 7
Endurance: 3
Charisma: 8
Intelligence:6
Agility: 8
Luck: 3
Tag skills: Melee Weapons, Stealth, Speech, Unarmed
Morale code: Neutral (Stealth, Lockpicking, Speech)
Start equipment: 2
Start abiltys: Ninja, Bisexual
Start location: The Inn
Quest : The Brotherhood

SuperJack
June 22nd, 2015, 12:49 PM
What does Survival do? Because I might swap if instead of Unarmed.

Frog
June 22nd, 2015, 12:50 PM
Start abiltys: Ninja, Bisexual

Awesome man :-) I mean... woman?

Hypersniper
June 22nd, 2015, 12:51 PM
What does Survival do? Because I might swap if instead of Unarmed.

Gives you better hp on food and allows you to make better items at a campsite
In defence food is very good at hp since nearly everywhere but it wont give you nearly as much without this
Campsites in this will allow you to cook food, concuct poison and even make water abd high selling items along with natural armors certain chems and even bullets and unique weapons

Im not just going full fallout few of my own ideas n shit

SuperJack
June 22nd, 2015, 12:51 PM
Awesome man :-) I mean... woman?

Depends... ;)

SuperJack
June 22nd, 2015, 12:52 PM
Gives you better hp on food and allows you to make better items at a campsite

Nah. I'll keep Unarmed. Might need it when I Lez thing sup.

RLVG
June 22nd, 2015, 12:56 PM
Depends... ;)

Need help?


Gives you better hp on food and allows you to make better items at a campsite

I suppose it could use a small buff. Better HP on food and better items on campsite is less attractive than the other skills.
If you look on F:NV as an example, it's barely ever used and statistically on achievements the last thing to flesh out.

Frog
June 22nd, 2015, 01:04 PM
Need help?



I suppose it could use a small buff. Better HP on food and better items on campsite is less attractive than the other skills.
If you look on F:NV as an example, it's barely ever used and statistically on achievements the last thing to flesh out.

Thanks for the advice, I just edited my character to replace Survival with Medicine and repair with stealth.

ALSO:
Strength... does that increase base damage?

Hypersniper
June 22nd, 2015, 01:14 PM
Thanks for the advice, I just edited my character to replace Survival with Medicine and repair with stealth.

ALSO:
Strength... does that increase base damage?

how much you can carry and very small overall hit damage buff on melee and unarmed

SuperJack
June 22nd, 2015, 01:22 PM
Can we use Smurf account this?

Hypersniper
June 22nd, 2015, 01:24 PM
If it has your actual rp name I don't mind

Bruno
June 22nd, 2015, 01:28 PM
me and admiral are ready

Hypersniper
June 22nd, 2015, 01:30 PM
Mega edit my survival pros post

SuperJack
June 22nd, 2015, 03:53 PM
Can the host please collect the Stats, and Stuff. And add them as a spoiler under each name. For easy reading.

Also, put a who is who also, so I dont forget.

Fatalis
June 22nd, 2015, 04:36 PM
Heya Fatalis. The voices in my head say I <3 u. The voices in my head say I'm good like you. The voices in my head say we s hould be friends. :-D

The voices in my head are bad at talking to others, but I can kill anyone who disagrees with us. :-D

lets do this