PDA

View Full Version : Which Faction do you think needs a new role?



Elixir
June 15th, 2014, 07:06 PM
No reason...

I'm just curious

Auckmid
June 15th, 2014, 09:41 PM
My opinion is that at this point all good ideas for town and mafia roles have been exhausted. While there might still be some okay ideas for non-cult neutral, adding more of them doesn't really add a whole lot to the game, so they aren't really that needed (there are already a ton of neutrals). I do think that there are quite a few possible ways to add to the cult by giving them more power roles like the Witch Doctor and more opportunity to act as a major faction.

Reemus
June 15th, 2014, 09:45 PM
Should be one unique to all three factions, as example town has got Crier, which other have not got. Should add mafia and triad a role , that has no equivalents in the whole roles range.

deathworlds
June 15th, 2014, 09:45 PM
My exact thinking, Auckmid.

Orpz
June 15th, 2014, 09:47 PM
town or cult

Elixir
June 15th, 2014, 10:11 PM
My opinion is that at this point all good ideas for town and mafia roles have been exhausted.

Not quite.

Slaol
June 15th, 2014, 10:23 PM
Town- Architect, Blacksmith, more mirror roles for the sake of mirror roles (I like the dynamic of mirror roles)
Mafia/Triad- Pretty much done for the time being, until the game shifts, imo
Neutral Evil- Ventriloquist
Neutral Benign- Lawyer, shit like Assassin, this Money oriented role I was making an S-FM around. More unique win conditions
Cult- Holy jesus I got a lot for this guy.

kyle1234513
June 16th, 2014, 06:36 AM
town needs a new investigative role.

Gyver
June 16th, 2014, 07:00 AM
I really want to see new neutral benign. Preferably something that influences day chat (like jester, exec).

Electromaster would be a cool neut killer to add.

Reemus
June 16th, 2014, 09:49 AM
Neutral day-crier, Kleptomaniac, who at night find out target's last will, and at day speaks as *insert something*, not by his actual name, and favours survival.

deathworlds
June 16th, 2014, 10:06 AM
My Assassin please.

Auckmid
June 16th, 2014, 08:39 PM
Not quite.

I am interested. You wouldn't happen to have links?

Reemus
June 17th, 2014, 02:46 AM
Kleptomaniac- Neutral benign
Has the ability to steal people's abilities at night.
The objective is to survive(to be added from others),Wins with everyone except cult, because in cult you can not hoard things.
If does not steal 3 nights in a row, suicides.
After stealing the ability, gets one usage of it (Vigilante shots) but can not steal unique roles abilities (Mayor,Godfather) or Cult/Mason abilities.

Helios
June 17th, 2014, 04:35 AM
There are many possibilitys, but I would go for neutral atm, I think if cult gets more it could give balance problems since it is already a strong faction. Town and Mafia have room for new roles, just look in some FMs, but espacially town has already a great role pool (something around 16). The special thing about Neutrals is that you can divide it again into the Begin, Evil and Killer Factions, a neutral role is not necassarily a neutral role (Amnesiac). I think the main Problem in the sc2mod is that the max player count is restricted to 15, which takes many possibilities away, like a second town faction.

Reemus
June 17th, 2014, 05:39 AM
Exactly, no people around. It could only rise up to 20-25 with legacy of the void. Pathetic Blizzard.

Cryptonic
June 17th, 2014, 07:46 AM
Benigns.
Fifty thousand benigns.

Reemus
June 17th, 2014, 08:20 AM
Benigns are the real rulers of towns. If they wish, they can ruin it for whoever and still be benign.

EagleMan
June 17th, 2014, 09:22 PM
Mafia/Triad definitely have enough I think. Too many of the roles are inferior to a few other faction roles, they rarely have their moment of glory compared to a more straightforward Janitor, Disguiser or Kidnapper. I'd rather they be more useful before going on to add more roles.

EnforecCM
June 19th, 2014, 08:16 AM
Mafia/Triad definitely have enough I think. Too many of the roles are inferior to a few other faction roles, they rarely have their moment of glory compared to a more straightforward Janitor, Disguiser or Kidnapper. I'd rather they be more useful before going on to add more roles.

i agree with eagle. improve upon the existing roles, but make them UNIQUE for each allignment.(without revealing their allignment identity)

whats the difference between jailor kidnapper interrogator?

nothing they are the exact same role. the same can be said for the escort equivalent etc etc...

Cryptonic
June 19th, 2014, 08:41 AM
i agree with eagle. improve upon the existing roles, but make them UNIQUE for each allignment.(without revealing their allignment identity)

whats the difference between jailor kidnapper interrogator?

nothing they are the exact same role. the same can be said for the escort equivalent etc etc...

That's... that's the point. They're supposed to be the same role... cause they're from different factions and you're not supposed to immediately know if it's a Jailor or Kidnapper or Interrogator.

EagleMan
June 19th, 2014, 03:24 PM
Yep, it is the point. In fact having a Kidnapper is great. The most powerful Mafia roles to have besides GF are Janitor, Disguiser and Kidnapper. I rarely ever see the Agent or Beguiler be useful. BMer is kind of a joke, but sometimes townies will lynch a silenced person.

EnforecCM
June 19th, 2014, 08:42 PM
well... to be relevant towards the thread topic:

I think cult and neutral benign need new roles. I think there are enough killers as it is.

Reemus
June 19th, 2014, 11:30 PM
Cult does not need new roles. There are not enough possible players for it. Be it 20 at least, cult would make a faction with different roles.

Gyver
June 20th, 2014, 06:52 AM
Yep, it is the point. In fact having a Kidnapper is great. The most powerful Mafia roles to have besides GF are Janitor, Disguiser and Kidnapper. I rarely ever see the Agent or Beguiler be useful. BMer is kind of a joke, but sometimes townies will lynch a silenced person.

Agents and BMers are great for countering an active Mayor.

willis4play
June 24th, 2014, 04:16 AM
Cult-Zealot

Checks prospective targets role for their worthiness (convertibility) to the cult and gives out their alignment. Converted sheriffs for example could become a "Zealot."

Zealot-Noun-1. one who embraces a cause and supports it with vigor; a fanatically committed person;
2. a member of an ancient Jewish sect in Judea in the first century who fought to the death against the Romans and who killed or persecuted Jews who collaborated with the romans.

Mathmatical
September 30th, 2015, 09:40 PM
Cult-Zealot

Checks prospective targets role for their worthiness (convertibility) to the cult and gives out their alignment. Converted sheriffs for example could become a "Zealot."

Zealot-Noun-1. one who embraces a cause and supports it with vigor; a fanatically committed person;
2. a member of an ancient Jewish sect in Judea in the first century who fought to the death against the Romans and who killed or persecuted Jews who collaborated with the romans.

i think that a jailor like cult role with conversions instead of executions would be better not only will this add deception with tricking people into thinking your jailor yo can also convert without worry of bg AND you can convert any role as jailor can kill any role regardless of immunity

DarknessB
September 30th, 2015, 09:48 PM
i think that a jailor like cult role with conversions instead of executions would be better not only will this add deception with tricking people into thinking your jailor yo can also convert without worry of bg AND you can convert any role as jailor can kill any role regardless of immunity

slendermenz, welcome to the SC2Mafia forums! Hopefully, you're enjoying yourself for the most part -- seems like you've been very active recently, which is great.

As a friendly heads up, it's typically frowned upon, especially by the powers that be, to "necro" a thread -- meaning to respond to a thread that has been inactive for a long time. This one in question was from June 2014, which is definitely quite dated. You should always feel free to create new threads if there are particular Mafia or general discussion topics that you want to raise though.

Yukitaka Oni
September 30th, 2015, 09:56 PM
Cult 1 kill allow, a heretic cult-jailor. Well you know.....am just remind the old idea

Mathmatical
September 30th, 2015, 10:05 PM
yes I'm sorry i didn't look at the date >.>

Klingoncelt
October 1st, 2015, 11:11 PM
Doesn't matter that it's necro'd, 3rd Parties could always use some new roles.

DarknessB
October 1st, 2015, 11:12 PM
Doesn't matter that it's necro'd, 3rd Parties could always use some new roles.

Sure, but there are still site rules against necroing threads -- that's what I meant. No problem with this topic being started again, but this thread is from mid-2014 and considered stale for that reason.

Klingoncelt
October 1st, 2015, 11:20 PM
okay.

RLVG
October 2nd, 2015, 12:05 AM
Sure, but there are still site rules against necroing threads -- that's what I meant. No problem with this topic being started again, but this thread is from mid-2014 and considered stale for that reason.

Shouldn't necro'ing be encouraged only if it adds and continues a thread, instead of making a completely new one?
Or is that just something other forums have?

But yeah, 2014 seems too old.

SuperJack
October 2nd, 2015, 12:52 AM
Tbh we abolished the necro thread rules. If it's still revelent it's fine.

Helios
October 2nd, 2015, 10:06 AM
The question is who implements the new roles, if we find suitable ones.^^

SuperJack
October 2nd, 2015, 11:24 AM
Glip our new developer. You ain't been around much??

Helios
October 3rd, 2015, 01:29 AM
Glip our new developer. You ain't been around much??

I was, just havent heard much from him since then.

SuperJack
October 3rd, 2015, 04:48 AM
I was, just havent heard much from him since then.

He is having tea with Dustin.