Fragos
February 14th, 2014, 09:02 AM
What do you desire? Fortune? Glory? Power? Revenge? Or something that surpasses all others? Whatever you desire, 'that' is here. Tower of God.
Tower of God is a place where the chosen regulars take various tests on each floor in order to climb up the tower. There are 135 knows floors on this tower, though only 134 floors have been conqered up so far. The tests become much harder and complicated as people continue to clim the tower. In order to have a good chance of finishing each of those tests, one must possess many nessessary qualities - strenght, intelligence, willpower, luck, and more improtantly, the ability to work with others in a team. Some tests can encourage people to work together with each other. Other tests make then to challenge, fight, or betray their former allies - all of the sake of their own need of climbing the tower. What about you? Do you have any nessesary qualities to open the door and be able to climb the Tower of God? It's time to find out.
Tower of God is a major game where people get to continously complete various tests. Each floor has 1 major test where completing it will allow the participants to ascend to the next floor. The tower uses a "test point" system where people earn points by completing the tests and lose then by failing the test. Some floors have several "minor" tests that have no negatives, but can allow the players to gain advantage in the next major quest. It is possible for players to go in negative if the lose too much test points. If a someone drops into the negative zone, then that person must earn enough points to go back into positive zone or be dropped out of tower completely. The tests on the floor can differ from each other. Some tests will be similar to your usual Mafia experiece while other tests can be challenging puzzles that everyone must work on in order to climp this tower.
So, without further ado, let's start climbing the Tower of God! The sign-ups for the grand psychological puzzle game has been opened! There is no limit to this game - you can play Tower of God as much as you want (as long as you are able to maintain your Test Points). There will be constant breaks between floor tests (usually lasting one week), so you can rest and relax once in a while before contining further.
Another interesting things that the partiticipants will be divided into Regulars and Irregulars. Regulars are the people that have been chosen by the Tower (that is, those who have received the invitational PM from me and signed up). Irregulars are the people who have not been chosen by the tower, but have opened the door by thenselves on their own volition (those who signed up on their own without my invitation). I won't confirm or deny myself who was chosen and who was not, so it will be up to you and your deduction to find it out! The interaction between Regulars and Irregulars can be also a key points during some of the tests. It's just like in than manhwa - the Irregualrs can can have the potential to bring great changes to the tower thenselves! For futher notice, all players currently inside the tower will be simply known as "Regulars".
If a participants earns a very large number of Test Points, that person can then opt to be an Administrator. The Administatrators are the special group of people that can also create Tests on their own for other Regulars to participate. I can also pick an Administrator myself, from site admins or other exceptional people who chose not to climb the Tower of God. So expect the future test puzzle to come not only from me, but from other people in the community as well!
Current participants:
AppleyNO
Damus_Graves
Citrus
Hypersniper
powerofdeath
louiswill
Bahkieh
Numbertwo
Ika
NoctiZ
RLVG
Apache
Fatalis
Nick
Glip
J
42shadow42
Tonex
For people that have just started to climb the tower, the rules of the first test on Floor 1 have been announced:
Tower of God - 1F: Bomb and Fuse
The first test might reming the players on the "Hot Potato Game". In the hot potato game, you must pass the hot potato to each other before it becomes too late.
Once sign-ups become closed, all players will become participants in the test, wherether they want it or not. From this point after that, three random people will receive the bomb each. There are three bombs total - the deadly bomb, the concussion bomb, and the fake bomb. Anyone who is posessing the bomb can pass the it to other regular in order to avoid being blown up. However, there is a time restiction on how frequently a regular can pass the bomb. Once someone receives the bomb, an one-hour cooldown will initiate, during which the victim will not be able to pass the bomb. Futhermore, you cannot pass your bomb to a regular the is already holding another bomb. Also, the person with a bomb cannot steal the fuse either. The command to pass the bomb is performed publicly, by copying and pasting the following phrase:
I have passed the BOMB to <player name>! That regular must wait 1 hour before passing the bomb again.
However, there is another item that will make the game rules even more complicated. That item is the fuse, which will be also given to another random player. The fuse holder knows the exact type of the each of the bombs right from the start, however he must keep the track on the bombs by himself as the test goes on. If the regular with the fuse gets the deadly bomb, and is still holding both items when the test timer expires, that person will get a massive amount of points and all other regulars get point penalty. In other words, he "blows then up with the bomb". To counteract that problem, a one-use steal action will be availble to players. If a regular uses steal action on a person with the fuse (regardless of his target possesing the bomb or not), that player gets the fuse himself. However, if his target only has the bomb of any type, the thief will get only the bomb. Furthermore, after using the steal action (wherether successful or not), the regular will NOT be able to pass his bomb for the reminder of the test. Likewise, players will face a great risk if they try to actually pass the bomb to him, because he might actually steal the fuse instead. The steal action must be done in public using the following command:
I have picked <player name>'s pocket! In return, I can't pass the bomb for the rest of the test!
There will not be any telling wherether the bomb or the fuse becomes stolen untill someone else passes the bomb again. Furthermore, the holder of the fuse cannot steal the bomb either. There will be a large psychological pressure on players. If someone becomes too inactive, regulars can just pass the bomb to him - who cares anyway? If he is AFK, why he is even trying to climb the tower? On the contrary, if the bomb stays on a single regular for too long, they might suspect him as the fuse holder and try to steal the fuse from him, either actually steaing the fuse from him, or risking to be a permanent bomb holder from the rest of the test. You CAN steal a bomb from someone who have already accidentally stolen a bomb and was stuck with it (unless you are a fuse holder). But only do that if you want to sacrifice yourself so that your target can continue to climb the tower or are confident enough that the bomb is not deadly. You CAN also steal the fuse while you are holding the bomb. Or fake out a stealing on someone who doesn't have the fuse so people could be forced to steal the bomb from you and be permanently stuck with it. I hold no responsiblity or control over such cases. Also, the fuse holder can also start the game already carrying fake bomb or concussion bomb (but not deadly bomb). Stealing a fuse from original holder will not give you any extra knowledge about the bombs.
The estimated test duration is 72 hours. Between 24 and 48 hours, the concussion bomb will explode at unspecified time. Finally, between 48 and 72 hours, the deadly bomb will explode at unspecified time.The Test Points will be distributed in the following manner:
If the deadly bomb blows up on a person without a fuse:
The victim becomes eliminated from Tower completely. Everyone else ascends to 2F, gains 100 Test points, except for the person with the fuse, who gets only 50 Test points.
If the deadly bomb blows up on a person with the fuse:
Everyone loses 100 Test Points, while the winner ascends to 2F, gains 1000 Test Points and the right to become an Administrator fo the future tests. The losers will not ascend to 2F, and will be instead forced to take a new test on 1F, with harsher conditions and increased chances to be eliminated from the Tower.
The person that was carrying the concussion bomb when it exploded will not gain nor lose any points and ascends to 2F regardless of outcome. However, he will be forced to skip the next test. Don't worry, there will be a way for him to catch up.
The person that was carrying the fake bomb will be awarded with 200 Test Points for his expaordinary luck and ascends to 2F as well regardless of the status of the fuse.
Should you accept your willingness to climb the Tower, you will be tested for your courage, intellect, teamwork, adaptability, and of course, luck! If you become eliminated from the very first test, then you'll have to deal with it - you were probably not chosen by the tower! Best of luck!
Tower of God is a place where the chosen regulars take various tests on each floor in order to climb up the tower. There are 135 knows floors on this tower, though only 134 floors have been conqered up so far. The tests become much harder and complicated as people continue to clim the tower. In order to have a good chance of finishing each of those tests, one must possess many nessessary qualities - strenght, intelligence, willpower, luck, and more improtantly, the ability to work with others in a team. Some tests can encourage people to work together with each other. Other tests make then to challenge, fight, or betray their former allies - all of the sake of their own need of climbing the tower. What about you? Do you have any nessesary qualities to open the door and be able to climb the Tower of God? It's time to find out.
Tower of God is a major game where people get to continously complete various tests. Each floor has 1 major test where completing it will allow the participants to ascend to the next floor. The tower uses a "test point" system where people earn points by completing the tests and lose then by failing the test. Some floors have several "minor" tests that have no negatives, but can allow the players to gain advantage in the next major quest. It is possible for players to go in negative if the lose too much test points. If a someone drops into the negative zone, then that person must earn enough points to go back into positive zone or be dropped out of tower completely. The tests on the floor can differ from each other. Some tests will be similar to your usual Mafia experiece while other tests can be challenging puzzles that everyone must work on in order to climp this tower.
So, without further ado, let's start climbing the Tower of God! The sign-ups for the grand psychological puzzle game has been opened! There is no limit to this game - you can play Tower of God as much as you want (as long as you are able to maintain your Test Points). There will be constant breaks between floor tests (usually lasting one week), so you can rest and relax once in a while before contining further.
Another interesting things that the partiticipants will be divided into Regulars and Irregulars. Regulars are the people that have been chosen by the Tower (that is, those who have received the invitational PM from me and signed up). Irregulars are the people who have not been chosen by the tower, but have opened the door by thenselves on their own volition (those who signed up on their own without my invitation). I won't confirm or deny myself who was chosen and who was not, so it will be up to you and your deduction to find it out! The interaction between Regulars and Irregulars can be also a key points during some of the tests. It's just like in than manhwa - the Irregualrs can can have the potential to bring great changes to the tower thenselves! For futher notice, all players currently inside the tower will be simply known as "Regulars".
If a participants earns a very large number of Test Points, that person can then opt to be an Administrator. The Administatrators are the special group of people that can also create Tests on their own for other Regulars to participate. I can also pick an Administrator myself, from site admins or other exceptional people who chose not to climb the Tower of God. So expect the future test puzzle to come not only from me, but from other people in the community as well!
Current participants:
AppleyNO
Damus_Graves
Citrus
Hypersniper
powerofdeath
louiswill
Bahkieh
Numbertwo
Ika
NoctiZ
RLVG
Apache
Fatalis
Nick
Glip
J
42shadow42
Tonex
For people that have just started to climb the tower, the rules of the first test on Floor 1 have been announced:
Tower of God - 1F: Bomb and Fuse
The first test might reming the players on the "Hot Potato Game". In the hot potato game, you must pass the hot potato to each other before it becomes too late.
Once sign-ups become closed, all players will become participants in the test, wherether they want it or not. From this point after that, three random people will receive the bomb each. There are three bombs total - the deadly bomb, the concussion bomb, and the fake bomb. Anyone who is posessing the bomb can pass the it to other regular in order to avoid being blown up. However, there is a time restiction on how frequently a regular can pass the bomb. Once someone receives the bomb, an one-hour cooldown will initiate, during which the victim will not be able to pass the bomb. Futhermore, you cannot pass your bomb to a regular the is already holding another bomb. Also, the person with a bomb cannot steal the fuse either. The command to pass the bomb is performed publicly, by copying and pasting the following phrase:
I have passed the BOMB to <player name>! That regular must wait 1 hour before passing the bomb again.
However, there is another item that will make the game rules even more complicated. That item is the fuse, which will be also given to another random player. The fuse holder knows the exact type of the each of the bombs right from the start, however he must keep the track on the bombs by himself as the test goes on. If the regular with the fuse gets the deadly bomb, and is still holding both items when the test timer expires, that person will get a massive amount of points and all other regulars get point penalty. In other words, he "blows then up with the bomb". To counteract that problem, a one-use steal action will be availble to players. If a regular uses steal action on a person with the fuse (regardless of his target possesing the bomb or not), that player gets the fuse himself. However, if his target only has the bomb of any type, the thief will get only the bomb. Furthermore, after using the steal action (wherether successful or not), the regular will NOT be able to pass his bomb for the reminder of the test. Likewise, players will face a great risk if they try to actually pass the bomb to him, because he might actually steal the fuse instead. The steal action must be done in public using the following command:
I have picked <player name>'s pocket! In return, I can't pass the bomb for the rest of the test!
There will not be any telling wherether the bomb or the fuse becomes stolen untill someone else passes the bomb again. Furthermore, the holder of the fuse cannot steal the bomb either. There will be a large psychological pressure on players. If someone becomes too inactive, regulars can just pass the bomb to him - who cares anyway? If he is AFK, why he is even trying to climb the tower? On the contrary, if the bomb stays on a single regular for too long, they might suspect him as the fuse holder and try to steal the fuse from him, either actually steaing the fuse from him, or risking to be a permanent bomb holder from the rest of the test. You CAN steal a bomb from someone who have already accidentally stolen a bomb and was stuck with it (unless you are a fuse holder). But only do that if you want to sacrifice yourself so that your target can continue to climb the tower or are confident enough that the bomb is not deadly. You CAN also steal the fuse while you are holding the bomb. Or fake out a stealing on someone who doesn't have the fuse so people could be forced to steal the bomb from you and be permanently stuck with it. I hold no responsiblity or control over such cases. Also, the fuse holder can also start the game already carrying fake bomb or concussion bomb (but not deadly bomb). Stealing a fuse from original holder will not give you any extra knowledge about the bombs.
The estimated test duration is 72 hours. Between 24 and 48 hours, the concussion bomb will explode at unspecified time. Finally, between 48 and 72 hours, the deadly bomb will explode at unspecified time.The Test Points will be distributed in the following manner:
If the deadly bomb blows up on a person without a fuse:
The victim becomes eliminated from Tower completely. Everyone else ascends to 2F, gains 100 Test points, except for the person with the fuse, who gets only 50 Test points.
If the deadly bomb blows up on a person with the fuse:
Everyone loses 100 Test Points, while the winner ascends to 2F, gains 1000 Test Points and the right to become an Administrator fo the future tests. The losers will not ascend to 2F, and will be instead forced to take a new test on 1F, with harsher conditions and increased chances to be eliminated from the Tower.
The person that was carrying the concussion bomb when it exploded will not gain nor lose any points and ascends to 2F regardless of outcome. However, he will be forced to skip the next test. Don't worry, there will be a way for him to catch up.
The person that was carrying the fake bomb will be awarded with 200 Test Points for his expaordinary luck and ascends to 2F as well regardless of the status of the fuse.
Should you accept your willingness to climb the Tower, you will be tested for your courage, intellect, teamwork, adaptability, and of course, luck! If you become eliminated from the very first test, then you'll have to deal with it - you were probably not chosen by the tower! Best of luck!