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View Full Version : {Implemented} AFK Auto-kill



Helz
January 10th, 2014, 01:42 PM
Just played a game and a player in the game was talking about an Anti-AFK system. They were talking about some other stuff but I was thinking something along the lines of 3 day/night cycles with nothing said and no actions taken = Night Suicide. This would protect the town from AFK players vote locking the game.

RLVG
January 10th, 2014, 03:13 PM
It wouldn't hurt with a Confirm OK by having to click a button once every 2nd-3rd day.
Let's say "Are you still here? Click this button".

Gyver
January 10th, 2014, 04:03 PM
It wouldn't hurt with a Confirm OK by having to click a button once every 2nd-3rd day.
Let's say "Are you still here? Click this button".

/support

ika
January 10th, 2014, 04:23 PM
/against

can favor mafia or any team too much.

also what about neutral like survivor, jester, amesiac?

when im survivor i like to be afk or as jester like to "fake" afk

faking afk is a techincal legitament stratagy. by adding this it removes that element. if anything just increase the punishment for it

the button idea is not too half bad though, maybe have it that it pings or something

fred
January 10th, 2014, 04:27 PM
All you have to do is open the log, click any button..or type 1 thing

Imagine this game if no one talked. That's what the game has progressed to.

ika
January 10th, 2014, 04:28 PM
All you have to do is open the log, click any button..or type 1 thing

Imagine this game if no one talked. That's what the game has progressed to.

its kinda funny at times to se the game go like that as neutral

ika
January 10th, 2014, 09:59 PM
No counter claim is the worst.

However, I suggest this button only works for town players.

AFK mafia and neutral should not be punished.

that i can go with. it seems like its towns do it more then mafias

Helz
January 10th, 2014, 10:07 PM
It was implemented.

Note that you can still AFK in appearance. You can confirm you are not afk by typing at night when prompted or making a last will.

-edit

I ment to say you can do it at night where no townies can see

ika
January 10th, 2014, 10:12 PM
It was implemented.

Note that you can still AFK in appearance. You can confirm you are not afk by typing at night when prompted or making a last will.

i know, i can still fake afk though ;)

Bunny
January 10th, 2014, 10:30 PM
Wouldn't people just know you're faking afking though. I think this isnt a great idea.

ika
January 10th, 2014, 10:35 PM
Wouldn't people just know you're faking afking though. I think this isnt a great idea.

not when your neutral jester or something. i think its a 50/50 thing. i was just in a gae where arson was afk and would of not ended becasue they wanted to lynch the ames and waste time

atm i dont see it being good or bad

creedkingsx
January 10th, 2014, 11:25 PM
Against.
What happens if the person were to come back the night of a 3v1?
Maf kills, suicide, maf wins tie.
For all we know, the person could return right on the day of that 2v1 vote and win the game for town.
Completely against.

Not to mention, this:

Wouldn't people just know you're faking afking though. I think this isnt a great idea.

AppleyNO
January 10th, 2014, 11:52 PM
PRO TIP OF THE DAY

Faking AFK is almost never a good strategy late game, you have no credibility with the town.

EDIT: Been watching Bronze League Heroes, not meant to sound coincided.

Voss
January 10th, 2014, 11:59 PM
this solves more problems then it creates. totally for this.

ika
January 11th, 2014, 12:25 AM
PRO TIP OF THE DAY

Faking AFK is almost never a good strategy late game, you have no credibility with the town.

EDIT: Been watching Bronze League Heroes, not meant to sound coincided.

lol, i do it as neutral

Gyver
January 11th, 2014, 07:47 AM
Fake afk is a shitty play and I'm glad this makes it harder to do. This is a game of talking, people that just sit there silent reduce the quality.

creedkingsx
January 11th, 2014, 09:15 AM
Fake afk is a shitty play and I'm glad this makes it harder to do. This is a game of talking, people that just sit there silent reduce the quality.

Crier is a shitty role, but we let that in.

Gyver
January 11th, 2014, 09:44 AM
Crier is a shitty role, but we let that in.

Logical fallacy: That crier is a bad role has nothing to do with whether or not an afk auto-kill is a good idea.

Bunny
January 11th, 2014, 09:48 AM
Logical fallacy: That crier is a bad role has nothing to do with whether or not an afk auto-kill is a good idea.

and which logical fallacy might this be?

we shouldnt be restricting players at all in the way that they play.

Cryptonic
January 11th, 2014, 09:54 AM
Logical fallacy: That crier is a bad role has nothing to do with whether or not an afk auto-kill is a good idea.

he's not saying it's bad because crier is also bad, he's saying that Mafia is known to let in ideas that aren't good.

Gyver
January 11th, 2014, 10:26 AM
what does that matter to arguing whether or not afk-auto kick should be implemented?

That's still a logical fallacy, now its just claiming that since someone was wrong in the past, that they are likely wrong now too.

kyle1234513
January 11th, 2014, 12:30 PM
this is a nice thought but certain roles should be exempt from this, such as roles that cant gamethrow.

Voss
January 11th, 2014, 01:15 PM
It's basically a mod kill. Should we be against mod kills in forum Mafia too? Because the intent is the same as what gyber said. It's supposed to be a game of talking. How much fun would this game be if everyone said nothing and remained quiet the whole time?

Cryptonic
January 11th, 2014, 01:23 PM
what does that matter to arguing whether or not afk-auto kick should be implemented?

That's still a logical fallacy, now its just claiming that since someone was wrong in the past, that they are likely wrong now too.

So, it's a logical fallacy to think that a criminal will offend again because they've committed the crime multiple times before?


this is a nice thought but certain roles should be exempt from this, such as roles that cant gamethrow.

this. x1000

Bunny
January 11th, 2014, 01:27 PM
It's basically a mod kill. Should we be against mod kills in forum Mafia too? Because the intent is the same as what gyber said. It's supposed to be a game of talking. How much fun would this game be if everyone said nothing and remained quiet the whole time?

I'm rarely in a game where nobody talks though, but some people don't like to talk as much, and in some instances staying quiet works for them. I personally am against ingame mod kills, I think it ruins the game even more.

Gyver
January 11th, 2014, 02:25 PM
So, it's a logical fallacy to think that a criminal will offend again because they've committed the crime multiple times before?


Go to court and argue that the only evidence you need to convict someone of a crime is the fact that they committed a crime in the past.

creedkingsx
January 11th, 2014, 10:33 PM
We are communist, that's all I'm saying. :)

Helz
January 12th, 2014, 07:02 AM
15606
This is where I am at. We got to 5 town (2 of them invest) and 1 Mafia who was pretty much confirmed and the town lost. Because 2 guys were afk. If this had been implemented before then we would have had the win even with 2 townies being killed.

Also although people say pretending to be AFK is a strategy I disagree. A strategy takes some kind of plan and action. Pretending to be afk is basically saying 'I am so bad at this game I would rather say and do nothing and hope nobody notices me'. Its the equivalent of hiding in the corner and crossing your fingers. Thats just my personal opinion though.

I asked a few players in games what they thought about it and I generally got 2 or 3 saying 'What afk kick mechanic?', One or two saying they loved it, and every other game one guy said it is a total shit move in a long history of shit moves. If we are looking to get thoughts on this maybe it would be better to open a thread in mafia discussion on it..

McKinley
January 13th, 2014, 10:13 PM
I have to disagree with the concept of removing this. In my past experience, all AFK players were always mod-killed when detected, especially in situations where they are tying up voting count. AFKing means you are not playing the game, which completely defeats the purpose of playing a game in the first place. Secondly, there is no "strategy" in faking being AFK. There is no accurate means to relate what AFKing does to the game, because it is an independent action which has no relation with any other aspect of the game which players can do to contribute. Right now everyone is going in circles complaining it ruins their mechanics of a role, but just ask your self a serious question...

In a game where all the players have some wins and loses under their belts, and a proper understanding of how Mafia functions, and how the roles blend and mesh... and a keen insight of how WIFOM behaves: do you honestly think people will buy that you're AFKing? By the point of the game where the plan of "fake AFK" might yield something for you, people are already talking. Leads are being shared. Roles are getting figured out. If you honestly rely on AFKing over lying and manipulating, then you need to alternate how you function in Mafia. That's not how the game is designed to play, and I do not care if people say we shouldn't be arguing on how the game is meant to be played.

AFK hurts the game. It takes away the #1 aspect of the game: lying, manipulation, and controlling others through actions and words. This is one of the best improvements to the game, because now it's forcing everyone to show that you are PLAYING the game, not just trying to ride out a luck-based gimmick.

Dark.Revenant
January 13th, 2014, 11:45 PM
I'm changing this to act like the player left the game. There's no more "fluttering heart" message; after 4 minutes the AFK player starts to get warnings and after 6 minutes the heart attack message pops up to everyone. At that point, it's too late for him to return to the game and he WILL die. In fact, when the message pops up, the vote counts will change as if he left.

This will prevent all of the fake AFK metagame stuff that could have come about.

ika
January 14th, 2014, 12:29 AM
Please only kill town members, the other faction should be allowed to be afk.

too unfair then in favor of other factions, its all or nothing how i see it

powerofdeath
January 14th, 2014, 04:40 AM
Maybe add a Host options to turn on/off for heart attacks?

ika
January 14th, 2014, 05:25 PM
Town get information from graveyard, the other faction just know what he already know.

It is fair to keep afk evil roles alive and watch dumb town lynch each other to death.

It may alter the game result.

the same could be said for any faction, even if the know each ohter its still then just favors any team that opposes town, even neutrals

really the only one i would like to see exculded is jester due to its nature to by lynched

ika
January 14th, 2014, 06:11 PM
Then I would add Dramatically at the end for a more accurate description:

It may alter the game result Dramatically.

Most of time,
Mafia game is about an informed minority against uninformed majority.

Town is the faction that rely on graveyard role card flipping more than any other faction.

Afk-kill will give town as much as information to any other faction. It sounds fair initially.

However,

The value of exactly same information is more valuable for town having the largest number of population.

Therefore, current auto-kill favors town than any other factions.

I simply ask it to be allowed for evil factions keep their afk members alive.

So that, in some cases, for example, an mafia can sell out its afk member to gain trust in town.

Or the 1lynch can delay town a day to find other active evil faction.

If there are something must be fair,

it is also quite simple:

Clean/delay the afk-kill's role from appearing in graveyard, and let them be available target for town investigative.

so that nobody would know, but town still can scan them as they wanted to.
(Though it is like a free janitor job, but Only Town has a coroner anyway.)


i.e.:

Graveyard:
AAABBB (AFKDEATH)

town sheriff/investigator/coroner can still visit AAABBB, but AAABBB is counted as dead.



or I think I will make another post to suggest a simpler solve.

again leads to unfairness. in favor or mafia or any faction, it doesnt matter if town relies on flips. when it comes down to the number crunch of them needing one vote but cant rally it becasue some evil/neutral is afk, its unfair and favors that faction. like i said the onyl one i could see being out of it is jester becasue afk jester is technacly a viable statargy and its goal is to be lynched.

the afk is ment to be a blanket counter for all factions, having it favor one faction is giveing them an edge

ika
January 14th, 2014, 06:19 PM
Town does rely on flips.

Admit or not, ask around.

Also, why must an evil player join a town rally?

If town should act like town, why shouldn't scum act like scums?

When did it become scum's responsibility to save the game for town?

in sc2 mafia i found it that town relys on pure stupidity and yelling and following roles. if you want to talke about where a flip really matter much more bring it to the site fm to talk about.

flips help town, they should rely on it but do not. the average pub dont like to sit and think, they just like to yell nonsenical and decide from there.

unless if you can provide replays showing that evils need to be excluded i say keep it for all (with the possible exclusions of jester)

ika
January 14th, 2014, 07:49 PM
That is player's problem.

We were talking about mechanic bias.

Unless you are saying that do not matter because players do not care anyway.

I guess I made a valid point after all, except the effects are not as much.

However, mechanic problem will definitely be influential to players' behavior and experience in a long term.

I'd rather have it fixed.

Auto-flip caused train wreck for mafia team as well as cultist team would often produce a trash time for the rest of the game.

Demoralized evil faction will just be as retard.

thats their poblem to deal with, if its such a huge pproblem for maifsa nd evils, the player will voice it. as of now it is only you.

ika
January 14th, 2014, 07:55 PM
Exactly, your point was making a player's problem to be the excuse of a flaw on mechanic.

Player deal with player's problem. Developer deal with mechanic ones.

Considering both, we should have a good out come.

dr dealt with the problem by adding this afk auto-kill.

talk about this on the pub fourm side where you have real pubs and not just experinced players.

McKinley
January 14th, 2014, 10:05 PM
dr dealt with the problem by adding this afk auto-kill.

talk about this on the pub fourm side where you have real pubs and not just experinced players.

That's a lop-sided point of view. Just because we're in this part of the forum, does not mean we're the only "experienced" players that participate in Mafia. Speaking in such an absolute and rigid manner hinders the ability for constructive development. We're in here because we've shown we're active, contributing, and intelligent individuals toward the community of Mafia in SC2, as well as being shown we're responsible to take in many factors at once about the game both in public matches and in-house matches.

Regardless, I find Dark's solution to the matter fitting the needs of the public. I really see no more reason to press this matter. It's been discussed, it's been resolved, now it needs some time to be thrown around in matches and see how it handles.