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Elixir
May 13th, 2011, 02:49 AM
This thread is to discuss Clue Mode.

We found when we tried this today that mafia kills still revealed the roles whereas lynching didn't. Is this intended or are all kills supposed to be silenced? (I guess the Janitor would be pretty useless if it wasn't)

edit: Come to think of it a Jantior in the set up would make this mode super hard with the shared investigations lol.

Not being able to turn on wills is a nice feature for this mode.

All of this aside I had a lot of fun (even though I died night 1). It seemed to be a much more heated gameplay when multiple people tried to claim corner and said who targeted who. The setup may need an extra power role in place of a citizen though, a doctor perhaps.

Question time: What did you think of Clue mode?

Clawtrocity
May 13th, 2011, 09:04 AM
I played a game of it last night with a full house and the arson won. It seems like the role list almost doesn't matter because in the end it turned out that the town's stupidity lost them the game.

Who would of thought of that?

Thegatso
May 13th, 2011, 12:42 PM
I tried to host this last night but the full-premades room quit the game complaining about no last wills and how I was a noob host after I asked if Clue was okay and got no objections.

:|