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Slaol
July 21st, 2013, 03:50 AM
Cryptonic said there was a hosting need. Here we go.

The Setup was
Mafia Killing
Mafia Support
Mafia Deception

Neutral Evil
Neutral Benign

Town Core
Town Killing
Town Power
Town Protective
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

The game started on day 1, WITH NO LYNCH.
Death descriptions are off.
PMs are off.
Trial is off.







Disguiser
Can disguise as a player at night, killing them and faking your own death.
Disguise cleans the role of the killed.
Can become a Mafioso at any time.
(For the purposes of S-FM, the Disguised player will be effectively 'recruited' to the Mafia. The Disguiser will remain in Mafia chat at night)



Godfather
Immune to Sheriff detection.
Immune to Role blocking.
Can kill without Mafioso.



Kidnapper
Can Kidnap Mafia.
Can become a Mafioso at any time.



Mafioso
Can be sent for the kill at night.



Agent
Can shadow a player at night, learning who they visited as well as who visited them.
1 night between shadowings.
Can become a Mafioso when no other killing roles exist.



Blackmailer
Can silence a player at night, stopping them from talking the next day.
Victim's may talk on trial.
Can become a Mafioso when no other killing roles exist.



Consigliere
Can inspect a player at night, learning their exact role.
Replaces Godfather.
Can become Mafioso when no other killing roles exist.



Consort
Can role block a player at night, preventing them from acting.
Immune to role blocking.
Can become Mafioso when no other killing roles exist.



Beguiler
Can hide behind a player at night, redirecting effects from the Beguiler to the target.
Can hide behind Mafia.
Can hide 2 times.
Can become Mafioso at any time once charges are used.



Framer
Can frame a target at night, making them appear to be a Mafia should a Sheriff check them.
Immune to Sheriff investigation



Janitor
Can clean 1 Mafia kill
Can become Mafioso at any time once charges are used.





Serial Killer
Can kill someone at night.



Witch
Can redirect a player's night action at night.
Can not cause self targets.



Executioner
Target is Town.
Becomes Jester upon failure



Jester



Survivor





Citizen



Doctor
Can heal a player at night, saving them from death should they be attacked.
You are alerted to successful saves.



Sheriff
Can check a player at night to learn their alignment.
- Town/Neutral, Mafia, Serial Killer



Bodyguard
Can protect a target at night, killing any attackers and dying in their place.
Can be healed.



Vigilante
May shoot someone at night.
May not shoot night 1.



Crier
May post anonymously in the day chat as 'Bill Bush' during the night.



Mason Leader
May recruit a target at night if they are a Citizen.
Can recruit 1 time.



Mayor
May reveal during the day to confirm self as Mayor.
His vote counts as 2.
May not be healed.



Escort
Can role block a player at night.
Alerted to role block immunity.





Special Mechanics:
Random Night 1: There will be a 'day 1' in which things will be discussed, but with night 1 actions being host decided.
Plants: I will be asking 2 people to join me as the night 1 kills, so the signups (Sc2 save) will be for 15 people, but this is a 13 player game.


- Rules -
No out of game discussion of any kind, unless with the host.
Editing a post, that's a paddalin'.
Claiming COMs, that's a paddalin'.
Not english? That's a paddalin'.
Days will be 24 hours.
Nights will be 24 hours.
Deadline for night actions is 1 hour before cycle.

Azuriae
July 21st, 2013, 07:51 AM
Hosting need, as in, there aren't enough games going on or games about to start up?

powerofdeath
July 21st, 2013, 08:22 AM
/presign

Hypersniper
July 21st, 2013, 08:23 AM
Are roles handpicked or random.org

in any case /presign

RLVG
July 21st, 2013, 09:37 AM
/presign

Banshis
July 21st, 2013, 09:55 AM
/presign!

Damus_Graves
July 21st, 2013, 09:56 AM
Please stop with the ridiculous presigning.

Cryptonic
July 21st, 2013, 02:35 PM
I was just wondering when you'd be ready to host your <11 SFM, tbh :( It's one of the next on the queue.

Cryptonic
August 1st, 2013, 03:35 PM
Queue Requirements:


13 or less players:
No. Please reduce the number of players in your game.


25 or less possible roles:
Yes


Role list:
Yes


Possible roles:
No. Please include a list of what each of the randoms on your role list can be.


Win Conditions:
Yes


Rolecards (including host options):
No. Please include information such as if players are informed of witching, ect.


Order of Operations:
No. Please add OoO.


Investigative Pairings:
N/A


Rules of Conduct:
Yes


Mechanics:
Yes, located under Rules.


Action:
N/A for games posted prior to 010813