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Damus_Graves
July 14th, 2013, 12:24 PM
Role List:
Investigator {Leader}
Citizen {Static}
Citizen {Static}
Citizen {Variable}
Citizen {Variable}
Citizen {Static}
Doctor {Static}
Mass Murder {Leader}
Serial Killer {Static}
Witch {Variable}

Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.

Day One: No lynch, Eligible for Variations to change their role.
Night One: Leader Action disabled; Killers operate at half "value"
Day Two: Leader may opt for extended day at the cost of lynch ability.
Night Two: Leader Action enabled; Double dose of Killer deadlyness; Vests given at random
Day Three: Standard day
Night Three: Static gain double ability use.
Cycle Repeats

Role Cards:

Citizen: Obtains a single use vest; manual

Investigator: Check a persons investigative pairings

Doctor: Heal a person from an attack each night; +1 life; not informed of successful heal

Mass Murder: Target a player and kill all who visit the house, leaves host alive, -1 life; Cannot target self

Serial Killer: Assault a person each night; -1 Life

Witch: Manipulates a target onto another target; target is not informed of witching


There are no night immunities.

Win Conditions:
Evil Neutrals: Destroy the Town
Town: Rid yourselfs of the Evil Neutrals

Investigation Pairings:
Serial Killer/Citizen
Doctor/Witch
Investigator

*Results for Mass Murder are random*

OoO:
Visits
Doctor Heal
Kills
Witching
Investigations
Alignment/Role Changes

Rules:
No PMs
No Images
No Videos
No Post Counts below 5 each day
No Votes Edited in.

Damus_Graves
July 14th, 2013, 12:29 PM
Half value means that instead of -1 life their kill is -.5 life, which roleblocks the player until a doc heals them.

deathworlds
July 14th, 2013, 01:50 PM
If you are attacked normally (-1) and you are at half life and a doctor heals you. Do you still die?

Damus_Graves
July 14th, 2013, 01:52 PM
If you are attacked normally (-1) and you are at half life and a doctor heals you. Do you still die?

Yes.

deathworlds
July 14th, 2013, 02:04 PM
A few more questions

How is the extended day chosen between the two leaders?

What does "gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice" mean?

What "grindlocked" roles are available to choose from?

Can a leader recruit from the opposing faction?

Do the witch, Serial Killer, and Mass murderer win together?

Damus_Graves
July 14th, 2013, 02:08 PM
A few more questions

How is the extended day chosen between the two leaders?
If both vote opposite of each other, flip a coin. Otherwise majority

What does "gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice" mean?
It changes a Variable player to a Static player, their alignment gets determined by me before the game starts.

What "grindlocked" roles are available to choose from?
All the possible roles we have in the setup

Can a leader recruit from the opposing faction?
Yes

Do the witch, Serial Killer, and Mass murderer win together?
No. The witch can win with killers naturally or the town variably.


:3

deathworlds
July 14th, 2013, 02:11 PM
So there can be more Mass Murderers or Investigators?

And how exactly is the grindlocked roles chosen from? By choice or by random?

Damus_Graves
July 14th, 2013, 02:12 PM
So there can be more Mass Murderers or Investigators?
Yes

And how exactly is the grindlocked roles chosen from? By choice or by random?
Random, flip of a coin

♥♥

deathworlds
July 14th, 2013, 02:14 PM
Investigative pairings?

Damus_Graves
July 14th, 2013, 02:14 PM
Investigative pairings?

I haven't thought them up yet.

There they are

deathworlds
July 14th, 2013, 02:17 PM
They seem balanced.

/presign

Damus_Graves
July 14th, 2013, 02:19 PM
They seem balanced.

/presign

Presigns are not accepted :3

ika
July 14th, 2013, 02:34 PM
No Post Counts below 5 each day


sounds like a legit rule

Cryptonic
July 25th, 2013, 07:44 PM
People informed of witching? Can you add those kind of specifics to your rolecards, please?

Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
What do you mean by "basic nature"?
Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
What does it mean to change orientation?
What roles can it become?
What are the restrictions in endgame?
Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.
What does it mean to "gridlock a player"?
Is it both night action and detection immunity that is given up?
What benefit do Leader's get by using this ability?

Day One: No lynch, Eligible for Variations to change their role.
Night One: Leader Action disabled; Killers operate at half "value"
Investigator and MM can't act and SK does -0.5?
Day Two: Leader may opt for extended day at the cost of lynch ability.
What does it mean to lose lynch ability? Can't lynch that day? What would be the point of extended day w/ no lynch. How long is extended day?

Gerik
July 25th, 2013, 09:18 PM
This is similar to an idea I've had for a while that I was going to try to host soon, though it seems much more complex than my idea... I'm curious to see how this turns out, though.

Also, yay for Series of Unfortunate Events.

Are there limitations on what roles can be used by those who may change their role?

Does the role change happen at the exclusion of other night actions? In other words: Can the witch manipulate someone on the same night she decides to become a serial killer (or whatever other role she decides on)?

What are the win conditions for each role/faction?

Can witch/mm/sk win together?

What is a "host" (for the purposes of mass murderer's role card)?

Also I don't see any benefit to giving up the lynch to extend the day since the only reason you'd want to extend day in the first place is to ensure a lynch.

Damus_Graves
July 25th, 2013, 10:54 PM
People informed of witching? Can you add those kind of specifics to your rolecards, please?

Static: These roles are not allowed to change their basic nature. They will be gridlocked into their role and team alignment for the remainder of the game.
What do you mean by "basic nature"?
Variable: These roles are allowed to change their orientation, role and team alignment, twice throughout the game, restricted during end game and unlocked upon a Leader's death.
What does it mean to change orientation?
What roles can it become?
What are the restrictions in endgame?
Leader: These roles are eligable to gridlock a player to a {prechosen {by host alignment}, static, a variable role of their choice in favor of surrendering their night action/detection immunities for the duration of the night phase.
What does it mean to "gridlock a player"?
Is it both night action and detection immunity that is given up?
What benefit do Leader's get by using this ability?

People are not informed of witching, I will edit in those kinds of info :)


Day One: No lynch, Eligible for Variations to change their role.
Night One: Leader Action disabled; Killers operate at half "value"
Investigator and MM can't act and SK does -0.5?
Day Two: Leader may opt for extended day at the cost of lynch ability.
What does it mean to lose lynch ability? Can't lynch that day? What would be the point of extended day w/ no lynch. How long is extended day?

Basic Nature is referring to alignment and original roles.




Changing Orientation = change alignment
Any role its investigation pairing.
There are none. WIFOM as you see fit.








Gridlocking a player changes their status to Static with all that implies.
Its either one or the other.
Sky's the limit really. It could change a serial killer into a permante town ally or it could shift the balance towards the scum by getting an early vote block, etc. Leaders cannot use this ability on eachother and they are not informed of successful operations.


It means that leaders cannot use their leadership like abilities for that night and yes kills are at -.5.

You cannot lynch that day. A benefit could be if you need an extra bit of daylight to post your final reads or give that lurker the time he needs to contribute/answer his questions. Day is extended five hours.


This is similar to an idea I've had for a while that I was going to try to host soon, though it seems much more complex than my idea... I'm curious to see how this turns out, though.

Also, yay for Series of Unfortunate Events.

Are there limitations on what roles can be used by those who may change their role?

Does the role change happen at the exclusion of other night actions? In other words: Can the witch manipulate someone on the same night she decides to become a serial killer (or whatever other role she decides on)?

What are the win conditions for each role/faction?

Can witch/mm/sk win together?

What is a "host" (for the purposes of mass murderer's role card)?

Also I don't see any benefit to giving up the lynch to extend the day since the only reason you'd want to extend day in the first place is to ensure a lynch.


Investigative pairings

Changes occur at the start of the day. So a witch could witch someone and the next night kill.

Ill edit those in.

Host is myself

That or ensure someone has the time needed to make good reads or post lw or answer questions. Its not an aggressive ability.

Gerik
July 27th, 2013, 12:38 AM
Investigative pairings

Changes occur at the start of the day. So a witch could witch someone and the next night kill.

Ill edit those in.

Host is myself

That or ensure someone has the time needed to make good reads or post lw or answer questions. Its not an aggressive ability.

You still didn't answer:



Can witch/mm/sk win together?


And I am not satisfied with this answer:



Host is myself.

The mass murderer rolecard says:

Mass Murder: Target a player and kill all who visit the house, leaves host alive, -1 life

Unless you mean to tell me that the rolecard refers to you.

In which case:
How is the host killed? What happens if the host dies? Can the host win? If so, how?

Damus_Graves
July 27th, 2013, 10:07 AM
They can win together

If an MM targets a Citizen on night two, witch and Investigator target citizen, then only the witch and the investigator die.

Gerik
July 28th, 2013, 01:57 AM
They can win together

If an MM targets a Citizen on night two, witch and Investigator target citizen, then only the witch and the investigator die.

Ok. Kewl.

Cryptonic
July 30th, 2013, 12:17 PM
what does this rule mean?

No Votes Edited in.

Also, there is no rule about editing posts, please add.

Damus_Graves
July 30th, 2013, 12:18 PM
what does this rule mean?


Also, there is no rule about editing posts, please add.

That means that a player cannot edit their post to include a vote.
In this game I am wishing to allow players to edit their posts. can I does so? : )

ika
July 30th, 2013, 12:19 PM
That means that a player cannot edit their post to include a vote.
In this game I am wishing to allow players to edit their posts. can I does so? : )

plz can we allow this i want to see a game like this

Cryptonic
July 30th, 2013, 12:20 PM
That means that a player cannot edit their post to include a vote.
In this game I am wishing to allow players to edit their posts. can I does so? : )

I don't see a point, but if that's what you want to do... go nuts.

Damus_Graves
July 30th, 2013, 12:22 PM
I don't see a point, but if that's what you want to do... go nuts.

Thank you :3

Cryptonic
July 30th, 2013, 06:40 PM
Doctors informed of successful healing?
People notified of Witching?

Can you add these types of these to the rolecards, pls.

Damus_Graves
July 30th, 2013, 06:48 PM
Doctors informed of successful healing?
People notified of Witching?

Can you add these types of these to the rolecards, pls.

Doctor is not informed/Witch targets are not informed of witching.

Cryptonic
July 30th, 2013, 06:51 PM
mm can target self?
any night immunities?
Do any of the neutrals know the other ones?

Damus_Graves
July 30th, 2013, 06:51 PM
mm can target self?
any night immunities?
Do any of the neutrals know the other ones?

No
No
Nope :)

Cryptonic
July 30th, 2013, 06:55 PM
http://www.digital-clarity.com/wp-content/uploads/2012/11/Google-approved.png

Damus_Graves
August 2nd, 2013, 12:30 AM
http://www.sc2mafia.com/forum/showthread.php/22072-SFM-102-A-Community-of-Unfortunate-Events?p=358223&viewfull=1#post358223

No they do not.

http://www.sc2mafia.com/forum/showthread.php/22072-SFM-102-A-Community-of-Unfortunate-Events?p=358227&viewfull=1#post358227

You are correct in this regard.
Investigation pairings were made by myself before the game started.

http://www.sc2mafia.com/forum/showthread.php/22072-SFM-102-A-Community-of-Unfortunate-Events?p=358230&viewfull=1#post358230

If you want to change someone's role/alignment you pm me about it and thus the change happens. The sentence struture is not the best here but example time:

Citizen {Variable}
**Leader targets to change Cit to Serial Killer**
Thus a Town aligned Serial Killer is Born