Poriomania
July 6th, 2013, 09:24 PM
High Noon (http://wiki.mafiascum.net/index.php?title=High_Noon) - A game for nine players.
Role List
7 Citizens
2 Mafioso
Win Conditions
Town: Eliminate the scum.
Mafia: Outnumber or equal the town.
Description
This is a fairly normal setup, and one, as always in my setups, focuses more on analysis rather than role interactions.
As stolen from maxwell, the creator of the setup:
"The setup is all-vanilla with one special gimmick: once per day, one player may challenge another player to a duel by posting Duel: playername. Once you enter into a duel, there is no backing down. In a duel, the town must vote between the two duelists to decide who is killed. Duelists do not have a vote. Once a majority of non-duelists have voted for a player, that player is killed and the duel ends. The day continues as normal after a duel, with vote counts reset and players voting for a lynch. There is a maximum of one duel and one lynch per day."
Citizen
You have no power except your vote.
Mafioso
You can perform the Nightkill.
1. 48 hour Days, 24 hour Nights. The game will start at Day 1. Be prepared to talk.
2. No editing posts, PM quoting, PMing, all that jazz. I don't want to modkill players.
3. There are no jesters, cults, or anything that disrupts the core spirit of the game. Behavioral Analysis is Behavioral Analysis, and you'll have to hone your skills to succeed in this game.
4. Rolecalling early will not break the game. The setup will punish you if you try to mod or flavorgame it. I don't recommend it!
5. The only game discussion should take place in the observer chat, in the thread.
6. Respect your fellow players, and have fun. If you don't have fun, I will modkill you or replace you, and that would be bad, wouldn't it?
7. No invisible ink or cryptotext.
Role List
7 Citizens
2 Mafioso
Win Conditions
Town: Eliminate the scum.
Mafia: Outnumber or equal the town.
Description
This is a fairly normal setup, and one, as always in my setups, focuses more on analysis rather than role interactions.
As stolen from maxwell, the creator of the setup:
"The setup is all-vanilla with one special gimmick: once per day, one player may challenge another player to a duel by posting Duel: playername. Once you enter into a duel, there is no backing down. In a duel, the town must vote between the two duelists to decide who is killed. Duelists do not have a vote. Once a majority of non-duelists have voted for a player, that player is killed and the duel ends. The day continues as normal after a duel, with vote counts reset and players voting for a lynch. There is a maximum of one duel and one lynch per day."
Citizen
You have no power except your vote.
Mafioso
You can perform the Nightkill.
1. 48 hour Days, 24 hour Nights. The game will start at Day 1. Be prepared to talk.
2. No editing posts, PM quoting, PMing, all that jazz. I don't want to modkill players.
3. There are no jesters, cults, or anything that disrupts the core spirit of the game. Behavioral Analysis is Behavioral Analysis, and you'll have to hone your skills to succeed in this game.
4. Rolecalling early will not break the game. The setup will punish you if you try to mod or flavorgame it. I don't recommend it!
5. The only game discussion should take place in the observer chat, in the thread.
6. Respect your fellow players, and have fun. If you don't have fun, I will modkill you or replace you, and that would be bad, wouldn't it?
7. No invisible ink or cryptotext.