SuperJack
July 6th, 2013, 02:01 PM
Super's Retirement Home.
Ever wondered what happen's to the Detectives and investigators that solve there case, the Spree Killers that walk away from a mass of guts and blood, the doctors and bus drivers that have escaped victorious after lynching that last scum. Where does that lonely guy walk off to after burning down the town that never had a chance? The war veterans, damaged and changed by the murder's they saw. And them guys, that never really did anything, and still don't.
They get old, and no one wants them anymore.
Well everyone apart from me. They come here, to my retirement home. Where they can live in peace sat in their armchairs, sucking on there Weather Originals and talkin bout the good ol'days, all this used to be feilds you know?
But. I still see something inside them, they all crave it. They want to relive there past, back in there youth and prime, just that once more chance for one last time.
So, I give them the mean's to do so. One last time, in this retirement home. One last stand, leaning on your walking sicks and slobbering in your wheelchairs.
Role List
Investigator
Doctor
Veteran
Citizen
Hidden Protection
Hidden Investigation
Hidden Town
Hidden Town
Hidden Town
Hidden Non-Killing Neutral
Arsonist
Serial Killer
Spree Killer
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Hidden Town
Citizen/Investigator/Detective/Lookout/Doctor/Bodyguard/BusDriver/Blacksmith/
Hidden Investigation
Investigator/Detective/Lookout
Hidden Protection
Doctor/Bodyguard/BusDriver
Hidden Non-Killing Neutral
Jester/Witch/Executioner
Rolecards
Citizen
The most important role.
-Citizen does not visit. (Still attacked by Spree Killer if targeted(Unless Citz is Witched))
Investigator
Visit one person each night and get their investigative pairing.
Detective
Track a player's movements each night, seeing who they visited.
-You see the first target of the Witch/BusDriver.
Lookout
Will watch 1 player each night and will be notified of all other visitors.
-Can Target Self
Doctor
Will heal 1 player each night.
-Notified if target is attacked.
Veteran
Go on alert at night and attempt to kill all intruders.
-Can go on alert 3 times.
-Does not pierce immunity or healing.
-Informed how many intruders visit if on alert.
-Immune whilst on alert.
Bodyguard
Will guard 1 player each night. If that player is attacked, he will kill the attacker as well as die in the duel unless healed.
-BG cannot be healed if die whilst defending
-Ignore's Vests.
Bus Driver
Visit two people each night and switch their location.
-Targets are Notified
-Can Swap self
Blacksmith
May give 1 Non-Auto-Vest or 1 One Shot gun to a player at night
-Can not target self
-A Gun shot is not detected by lookout/invest and cannot be effected by witch powers
Jester
Goal is to get lynched.
-If lynched, random guilty voter commits suicides (Healable but not vest-proof)
-Has the ability to visit, Does NOT Annoy
Executioner
Your Goal is to get your target lynched
-One Auto-Vest
-If target is killed, Executioner becomes Jester
-Target is Town
WitchControls a player to target someone of his choice.
Can Target self.
Can force target to self-visit
Witch can not force player to use item, but if gun is used witch can change the target
Target is not informed that a witch visited him/her.
Killed if trys to control veteran.
Arsonist
Each night you can:
1.Douse a player with gasoline.
2.Ignite all doused players at night
3.Undouse self (Count's as no action/visit)
-Target's are informed they are doused.
-Arsonist is informed exactly who is doused.
-1 Auto-Vest
-Fire Ignore's vests.
-OAP's can be healed from burnt.
Serial Killer
Kill one person each night
-Kill's roleblockers
-1 Auto-Vest
Spree KillerEach night, you can visit any home and kill everyone who visited that target that night. If your target has targeted someone else, they will not be at home.
-1 Auto-Vest
-Can not target self
-1 Night between Spree'sPairings are as followed:
Investigator Pairings
1. Citizen/Jester/Exectioner/Arsonist
2. Serial Killer/Investigator/Detctive/Lookout
3. SpreeKiller/Veteran/Bodyguard/Blacksmith
4. Doc/Busdriver/Witch
Order of Operations
1.Veteran Alert's
2.Jester
3.Bus Driver
4.Witch
5.Arsonist Douse/Undouse
6.Bodyguard Protects
7.Doctor Heal
8.Investigator/Detective/Lookout (can see all movements from 1 and onwards)
9.Spree Killer, Serial Killer, Veteran, Bodyguard Kill, Gun Kill.
10.Blacksmith
Win Conditions
Town: Eliminate Witch, Arsonist, Serial Killer, Spree Killer
Jester: Get lynched
Executioner: Get target lynched
Witch: Eliminate Town
Arsonist: Eliminate Town, Serial Killer, Spree Killer
Serial Killer: Eliminate Town, Arsonist, Spree Killer
Spree Killer: Eliminate Town, Arsonist, Serial Killer
Rules of Conduct
No outside communication (Mod Kill)
No editing posts (Mod Kill)
No pictures (1 warning)
No vidoes (1 warning)
No Links (1 warning)
No Invisable Ink (1 warning)
No Lurking (3 post's minimum.) (1 Warning)
No Spamming (1 warning)
Day 24 hours, Night 24 hours.
Night actions must be PM'd to me 2 hours before night end's
Automatic vote counter's
51% Lynch
Questions in Green, Answers in Gold.
Q&A
-Witch targets Spree Killer to target self. (If possible)
What happens? "Can not target self"
Spree Killer is forced to visits self. And the Witch Dies.
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-Witch targets Blacksmith to target self. (If possible)
What happens? "Can not target self"
He give's a vest(Unless he chooses gun) if he is forced to visit someone, because he is forced to vists self, he gets a vest.
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-If a PR gets a gun from the blacksmith, will that player be able to use both at night or will using the gun prevent them from using their default ability that night?
They get to use the gun AND there ability.
Gun=Item and Item's can be used with ability.
---------------------------------------------------------------
Ever wondered what happen's to the Detectives and investigators that solve there case, the Spree Killers that walk away from a mass of guts and blood, the doctors and bus drivers that have escaped victorious after lynching that last scum. Where does that lonely guy walk off to after burning down the town that never had a chance? The war veterans, damaged and changed by the murder's they saw. And them guys, that never really did anything, and still don't.
They get old, and no one wants them anymore.
Well everyone apart from me. They come here, to my retirement home. Where they can live in peace sat in their armchairs, sucking on there Weather Originals and talkin bout the good ol'days, all this used to be feilds you know?
But. I still see something inside them, they all crave it. They want to relive there past, back in there youth and prime, just that once more chance for one last time.
So, I give them the mean's to do so. One last time, in this retirement home. One last stand, leaning on your walking sicks and slobbering in your wheelchairs.
Role List
Investigator
Doctor
Veteran
Citizen
Hidden Protection
Hidden Investigation
Hidden Town
Hidden Town
Hidden Town
Hidden Non-Killing Neutral
Arsonist
Serial Killer
Spree Killer
---------------------------------------------------------------------------------------------
Hidden Town
Citizen/Investigator/Detective/Lookout/Doctor/Bodyguard/BusDriver/Blacksmith/
Hidden Investigation
Investigator/Detective/Lookout
Hidden Protection
Doctor/Bodyguard/BusDriver
Hidden Non-Killing Neutral
Jester/Witch/Executioner
Rolecards
Citizen
The most important role.
-Citizen does not visit. (Still attacked by Spree Killer if targeted(Unless Citz is Witched))
Investigator
Visit one person each night and get their investigative pairing.
Detective
Track a player's movements each night, seeing who they visited.
-You see the first target of the Witch/BusDriver.
Lookout
Will watch 1 player each night and will be notified of all other visitors.
-Can Target Self
Doctor
Will heal 1 player each night.
-Notified if target is attacked.
Veteran
Go on alert at night and attempt to kill all intruders.
-Can go on alert 3 times.
-Does not pierce immunity or healing.
-Informed how many intruders visit if on alert.
-Immune whilst on alert.
Bodyguard
Will guard 1 player each night. If that player is attacked, he will kill the attacker as well as die in the duel unless healed.
-BG cannot be healed if die whilst defending
-Ignore's Vests.
Bus Driver
Visit two people each night and switch their location.
-Targets are Notified
-Can Swap self
Blacksmith
May give 1 Non-Auto-Vest or 1 One Shot gun to a player at night
-Can not target self
-A Gun shot is not detected by lookout/invest and cannot be effected by witch powers
Jester
Goal is to get lynched.
-If lynched, random guilty voter commits suicides (Healable but not vest-proof)
-Has the ability to visit, Does NOT Annoy
Executioner
Your Goal is to get your target lynched
-One Auto-Vest
-If target is killed, Executioner becomes Jester
-Target is Town
WitchControls a player to target someone of his choice.
Can Target self.
Can force target to self-visit
Witch can not force player to use item, but if gun is used witch can change the target
Target is not informed that a witch visited him/her.
Killed if trys to control veteran.
Arsonist
Each night you can:
1.Douse a player with gasoline.
2.Ignite all doused players at night
3.Undouse self (Count's as no action/visit)
-Target's are informed they are doused.
-Arsonist is informed exactly who is doused.
-1 Auto-Vest
-Fire Ignore's vests.
-OAP's can be healed from burnt.
Serial Killer
Kill one person each night
-Kill's roleblockers
-1 Auto-Vest
Spree KillerEach night, you can visit any home and kill everyone who visited that target that night. If your target has targeted someone else, they will not be at home.
-1 Auto-Vest
-Can not target self
-1 Night between Spree'sPairings are as followed:
Investigator Pairings
1. Citizen/Jester/Exectioner/Arsonist
2. Serial Killer/Investigator/Detctive/Lookout
3. SpreeKiller/Veteran/Bodyguard/Blacksmith
4. Doc/Busdriver/Witch
Order of Operations
1.Veteran Alert's
2.Jester
3.Bus Driver
4.Witch
5.Arsonist Douse/Undouse
6.Bodyguard Protects
7.Doctor Heal
8.Investigator/Detective/Lookout (can see all movements from 1 and onwards)
9.Spree Killer, Serial Killer, Veteran, Bodyguard Kill, Gun Kill.
10.Blacksmith
Win Conditions
Town: Eliminate Witch, Arsonist, Serial Killer, Spree Killer
Jester: Get lynched
Executioner: Get target lynched
Witch: Eliminate Town
Arsonist: Eliminate Town, Serial Killer, Spree Killer
Serial Killer: Eliminate Town, Arsonist, Spree Killer
Spree Killer: Eliminate Town, Arsonist, Serial Killer
Rules of Conduct
No outside communication (Mod Kill)
No editing posts (Mod Kill)
No pictures (1 warning)
No vidoes (1 warning)
No Links (1 warning)
No Invisable Ink (1 warning)
No Lurking (3 post's minimum.) (1 Warning)
No Spamming (1 warning)
Day 24 hours, Night 24 hours.
Night actions must be PM'd to me 2 hours before night end's
Automatic vote counter's
51% Lynch
Questions in Green, Answers in Gold.
Q&A
-Witch targets Spree Killer to target self. (If possible)
What happens? "Can not target self"
Spree Killer is forced to visits self. And the Witch Dies.
---------------------------------------------------------------
-Witch targets Blacksmith to target self. (If possible)
What happens? "Can not target self"
He give's a vest(Unless he chooses gun) if he is forced to visit someone, because he is forced to vists self, he gets a vest.
---------------------------------------------------------------
-If a PR gets a gun from the blacksmith, will that player be able to use both at night or will using the gun prevent them from using their default ability that night?
They get to use the gun AND there ability.
Gun=Item and Item's can be used with ability.
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