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SuperJack
July 6th, 2013, 02:01 PM
Super's Retirement Home.
Ever wondered what happen's to the Detectives and investigators that solve there case, the Spree Killers that walk away from a mass of guts and blood, the doctors and bus drivers that have escaped victorious after lynching that last scum. Where does that lonely guy walk off to after burning down the town that never had a chance? The war veterans, damaged and changed by the murder's they saw. And them guys, that never really did anything, and still don't.

They get old, and no one wants them anymore.

Well everyone apart from me. They come here, to my retirement home. Where they can live in peace sat in their armchairs, sucking on there Weather Originals and talkin bout the good ol'days, all this used to be feilds you know?

But. I still see something inside them, they all crave it. They want to relive there past, back in there youth and prime, just that once more chance for one last time.

So, I give them the mean's to do so. One last time, in this retirement home. One last stand, leaning on your walking sicks and slobbering in your wheelchairs.


Role List


Investigator
Doctor
Veteran
Citizen
Hidden Protection
Hidden Investigation
Hidden Town
Hidden Town
Hidden Town
Hidden Non-Killing Neutral
Arsonist
Serial Killer
Spree Killer
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Hidden Town
Citizen/Investigator/Detective/Lookout/Doctor/Bodyguard/BusDriver/Blacksmith/
Hidden Investigation
Investigator/Detective/Lookout
Hidden Protection
Doctor/Bodyguard/BusDriver

Hidden Non-Killing Neutral
Jester/Witch/Executioner

Rolecards

Citizen
The most important role.
-Citizen does not visit. (Still attacked by Spree Killer if targeted(Unless Citz is Witched))
Investigator
Visit one person each night and get their investigative pairing.
Detective
Track a player's movements each night, seeing who they visited.
-You see the first target of the Witch/BusDriver.
Lookout
Will watch 1 player each night and will be notified of all other visitors.
-Can Target Self
Doctor
Will heal 1 player each night.
-Notified if target is attacked.
Veteran
Go on alert at night and attempt to kill all intruders.
-Can go on alert 3 times.
-Does not pierce immunity or healing.
-Informed how many intruders visit if on alert.
-Immune whilst on alert.
Bodyguard
Will guard 1 player each night. If that player is attacked, he will kill the attacker as well as die in the duel unless healed.
-BG cannot be healed if die whilst defending
-Ignore's Vests.
Bus Driver
Visit two people each night and switch their location.
-Targets are Notified
-Can Swap self
Blacksmith
May give 1 Non-Auto-Vest or 1 One Shot gun to a player at night
-Can not target self
-A Gun shot is not detected by lookout/invest and cannot be effected by witch powers
Jester
Goal is to get lynched.
-If lynched, random guilty voter commits suicides (Healable but not vest-proof)
-Has the ability to visit, Does NOT Annoy
Executioner
Your Goal is to get your target lynched
-One Auto-Vest
-If target is killed, Executioner becomes Jester
-Target is Town
WitchControls a player to target someone of his choice.
Can Target self.
Can force target to self-visit
Witch can not force player to use item, but if gun is used witch can change the target
Target is not informed that a witch visited him/her.
Killed if trys to control veteran.
Arsonist
Each night you can:
1.Douse a player with gasoline.
2.Ignite all doused players at night
3.Undouse self (Count's as no action/visit)
-Target's are informed they are doused.
-Arsonist is informed exactly who is doused.
-1 Auto-Vest
-Fire Ignore's vests.
-OAP's can be healed from burnt.
Serial Killer
Kill one person each night
-Kill's roleblockers
-1 Auto-Vest
Spree KillerEach night, you can visit any home and kill everyone who visited that target that night. If your target has targeted someone else, they will not be at home.
-1 Auto-Vest
-Can not target self
-1 Night between Spree'sPairings are as followed:

Investigator Pairings
1. Citizen/Jester/Exectioner/Arsonist
2. Serial Killer/Investigator/Detctive/Lookout
3. SpreeKiller/Veteran/Bodyguard/Blacksmith
4. Doc/Busdriver/Witch

Order of Operations
1.Veteran Alert's
2.Jester
3.Bus Driver
4.Witch
5.Arsonist Douse/Undouse
6.Bodyguard Protects
7.Doctor Heal
8.Investigator/Detective/Lookout (can see all movements from 1 and onwards)
9.Spree Killer, Serial Killer, Veteran, Bodyguard Kill, Gun Kill.
10.Blacksmith

Win Conditions
Town: Eliminate Witch, Arsonist, Serial Killer, Spree Killer
Jester: Get lynched
Executioner: Get target lynched
Witch: Eliminate Town
Arsonist: Eliminate Town, Serial Killer, Spree Killer
Serial Killer: Eliminate Town, Arsonist, Spree Killer
Spree Killer: Eliminate Town, Arsonist, Serial Killer

Rules of Conduct
No outside communication (Mod Kill)
No editing posts (Mod Kill)
No pictures (1 warning)
No vidoes (1 warning)
No Links (1 warning)
No Invisable Ink (1 warning)
No Lurking (3 post's minimum.) (1 Warning)
No Spamming (1 warning)
Day 24 hours, Night 24 hours.
Night actions must be PM'd to me 2 hours before night end's
Automatic vote counter's
51% Lynch
Questions in Green, Answers in Gold.

Q&A

-Witch targets Spree Killer to target self. (If possible)
What happens? "Can not target self"

Spree Killer is forced to visits self. And the Witch Dies.
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-Witch targets Blacksmith to target self. (If possible)
What happens? "Can not target self"

He give's a vest(Unless he chooses gun) if he is forced to visit someone, because he is forced to vists self, he gets a vest.
---------------------------------------------------------------

-If a PR gets a gun from the blacksmith, will that player be able to use both at night or will using the gun prevent them from using their default ability that night?

They get to use the gun AND there ability.
Gun=Item and Item's can be used with ability.
---------------------------------------------------------------

RLVG
July 6th, 2013, 04:41 PM
Can witch force a target to target themselves?

Witch targets Spree Killer to target self. (If possible)
- What happens? "Can not target self"

Witch targets Blacksmith to target self. (If possible)
- What happens? "Can not target self"

What happens if an Executioner loses?

Jester causes no suicide grief?



Questions that I come with while looking at this quick.

Edit : Appropriately edited questions to green.

SuperJack
July 7th, 2013, 10:19 AM
Can witch force a target to target themselves?

Witch targets Spree Killer to target self. (If possible)
- What happens? "Can not target self"

Witch targets Blacksmith to target self. (If possible)
- What happens? "Can not target self"

What happens if an Executioner loses?

Jester causes no suicide grief?



Questions that I come with while looking at this quick.

Questions in green please ^^ But I will answer them anyway


Can witch force a target to target themselves?

Yes, Edited in.
---------------------------------------------------------------

Witch targets Spree Killer to target self. (If possible)
- What happens? "Can not target self"

Spree Killer is forced to visits self. And the Witch Dies.
---------------------------------------------------------------

Witch targets Blacksmith to target self. (If possible)
- What happens? "Can not target self"

He give's a vest(Unless he chooses gun) if he is forced to visit someone, because he is forced to vists self, he gets a vest.
---------------------------------------------------------------

What happens if an Executioner loses?

He will turn into Jester, Will be Edited in.
---------------------------------------------------------------

Jester causes no suicide grief?

He will cause suicide grief. This will be Edited in.
---------------------------------------------------------------

Sen
July 7th, 2013, 02:14 PM
If a PR gets a gun from the blacksmith, will that player be able to use both at night or will using the gun prevent them from using their default ability that night?

SuperJack
July 7th, 2013, 02:36 PM
If a PR gets a gun from the blacksmith, will that player be able to use both at night or will using the gun prevent them from using their default ability that night?
They get to use the gun AND there ability.
Gun=Item and Item's can be used with ability.

Sen
July 7th, 2013, 02:44 PM
Some followup questions: Let's say player A gets a gun, then uses the default role ability on player B and the gun on C. What would a detective targeting player A get as feedback?

A player who got a gun from the blacksmith decides to use it and gets witched. Will the witch effect work as usual (forcing the player to visit and use his ability on the target) or will the player be forced to use both the gun and his ability on the target?

If the answer to the previous question is that the witched player uses both: What would happen under the same circumstances if the player has a gun when witched, but doesn't use it that night?

SuperJack
July 7th, 2013, 04:17 PM
Some followup questions: Let's say player A gets a gun, then uses the default role ability on player B and the gun on C. What would a detective targeting player A get as feedback?

A player who got a gun from the blacksmith decides to use it and gets witched. Will the witch effect work as usual (forcing the player to visit and use his ability on the target) or will the player be forced to use both the gun and his ability on the target?

If the answer to the previous question is that the witched player uses both: What would happen under the same circumstances if the player has a gun when witched, but doesn't use it that night?

To all questions. Firing a Gun, is immune to detection and witch powers. Edited in.

So
1.No gun feedback for detective and lookout
2.Witch can not force target to use his gun on a different target.
3.Gun is still not used

Cryptonic
August 1st, 2013, 03:28 PM
Queue Requirements:


13 or less players:
Yes


25 or less possible roles:
Yes


Role list:
Yes


Possible roles:
Yes


Win Conditions:
Yes


Rolecards (including host options):
Yes


Order of Operations:
Yes


Investigative Pairings:
Yes


Rules of Conduct:
Yes


Mechanics:
Yes, located under Rules.


Action:
N/A for games posted prior to 010813

SuperJack
August 5th, 2013, 03:48 PM
Players not currently in a S-FM game will get priority.

Cryptonic
September 28th, 2013, 06:50 PM
Everything is simple and looks in order.

Approved