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ypmagic
May 22nd, 2013, 03:46 AM
10851ZAP, BURN, HANG10851
Welcome to the updated town, with the Journalists ready to take revenge against the Town who did not recognize their talent in journalism. Learning the arts of an Electromaniac.


-ROLE LIST-

Psychopathic Pyromaniac
Pyromaniac
Pyromaniac

Abandoned Arsonist
Jester
Jester

Psychopathic Elecromaniac
Electromaniac
Electromaniac

Investigative
Investigative
Firefighter
Firefighter
Firefighter
Firefighter
Firefighter
Citizen
Citizen
Citizen
Citizen

Investigative= Investigator, Detective, Lookout

-ROLE CARDS-


Psychopathic Pyromaniac: Basically the Pyromaniac leader. Chooses who to douse each night with gasoline by collaborating with the Pyromaniacs. Has a night chat with the Pyromaniacs. Sends one of the Pyromaniacs to douse. Pyromaniacs will burn. If the Psychopathic Pyromaniac dies by Abandoned Arsonist douse or lynch, each Pyromaniac will become an Abandoned Arsonist. Can be doused by Abandoned Arsonist. Douse is not revealed to the target.

Pyromaniac: The Pyromaniac is the member of the Pyromania Cult, and is sent every night to douse someone decided by the Psychopathic Pyromaniac or the majority vote of Pyromaniacs by -target. Shares a night chat with Psychopathic Pyromaniac and other Pyromaniacs. Douse is not shown to the target.

Abandoned Arsonist: The same old Arsonist, but this guy was abandoned by the Pyromania Cult. He will douse every night. Can be doused by Pyromania Cult. Douse is not shown to the target.

Psychopathic Electromaniac: Acts as the Electromaniac leader. Chooses who to charge and detonate each night. Shares a night chat with Electromaniacs. Can charge Pyromania Cult and Arsonists.

Electromaniac: The member of the Electromaniacs. You are sent to charge/detonate all charged each night. You collaborate with the Psychopathic Electromaniac to vote for who gets charged. Shares a night chat with the Electromaniacs.

Jester: Your only goal in life is to get lynched. Two voters will die the following night if you get lynched. You may annoy someone at night.

Firefighter: This guy is able to put out douses each night, removing the ability for the Pyromania Cult
or Arsonists to burn. Removing of the douse is shown to the target, but not to the Pyromania Cult or the Arsonists. Also saves a target from being burned at night. Same applies to charges/detonation for the Electromaniacs.

Investigator: You are able to detect a description of your target's role (refer to the Investigative Pairings section for pairings.
Lookout: You can see who visited your target that night. You can also target yourself.

Detective: You can see who your target visited that night. Ignores immunity.

Citizen: You have power in the vote.

-WIN CONDITIONS-

Town: Eliminate the Pyromania Cult, Electromaniacs and Arsonists.
Pyromania Cult: Eliminate the Arsonists, Electromaniacs and the Town.
Abandoned Arsonists: Eliminate the Pyromania Cult and the Town.
Electromaniacs: Eliminate the Pyromania Cult and the Town.
Jester: Get lynched. You fail if you die at night.

-ORDER OF OPERATIONS-

0. Night opens
1. Detective/Lookout investigates
2. All investigations occur.
3. Jester annoys.
4. Pyromania Cult douses/burns
5. Abandoned Arsonists douses/burns
6. Electromaniacs charges/detonates
7. Firefighter puts out douse/ saves from burn

-INVESTIGATIVE PAIRINGS-

Jester/Sheriff/Detective
Lookout/Psychopathic Pyromaniac/Psychopathic Electromaniac
Pyromaniac/Citizen/Electromaniac
Abandoned Arsonist/Firefighter


-FEEDBACKS-

Pyromania Cult
- Psychopathic Pyromaniac: You have ordered the Pyromaniacs to douse ______. / You have ordered the Pyromaniacs to burn all doused.
- Pyromaniac: You were ordered to go douse ________. / You were ordered to go and burn all doused.
Abandoned Arsonist: You went to douse ______. / You went to burn all doused.
Electromaniacs
- Psychopathic Electromaniac: You have ordered the Electromaniacs to charge ______. / You have ordered the Electromaniacs to detonate all charged.
- Electromaniac: You went to charge _______. / You went to detonate all charged.
Jester: You went to annoy _________.
Firefighter: You successfully put out _______'s douse. / You successfully saved _______ from burning. / ________ did not need foaming tonight.
- Target: Your douse was removed! / You were saved from burning by a Firefighter!
Detective: Your target visited ________. / Your target did not visit anyone.
Lookout: _______ visited your target tonight. / Nobody visited your target tonight.
Investigator: Your target is (Investigative Pairing)


-RULES-

You will lynch by using the -vote tags.
You must not use any outside communications.
Only post with anonymous FM account (?)
Autolynch will occur at 51%
If you will not be active, you will be replaced
You must make a commitment to playing once signed up.
Days/Nights are 24 hours
All night actions must be submitted at least one hour before end of night
End of night times will be given in UTC-8 (US Pacific California, Oregon, Washington)

powerofdeath
May 22nd, 2013, 06:46 AM
Win condition: town - eliminate pyromania cult and arsonists
Electromaniacs - eliminate pyromania cult and town
If both arson and pyromania is eliminated but both town and electromaniacs are still alive, town win?

ypmagic
May 22nd, 2013, 07:02 AM
Win condition: town - eliminate pyromania cult and arsonists
Electromaniacs - eliminate pyromania cult and town
If both arson and pyromania is eliminated but both town and electromaniacs are still alive, town win?

fixed.

Fragos
May 22nd, 2013, 07:12 AM
Are you making Electro's team abilities similar to Pyromaniacs? You night want to look first how Electro Maniac role came into life and what it does. This topic should help you:

http://www.sc2mafia.com/forum/showthread.php/4633-Role-Information-Electro-Maniac

If you want to turn Electromaniacs into different "arsonists" though, then I'm not against it.

ika
May 22nd, 2013, 08:47 AM
Ghost: Get lynched. You fail if you die at night, but you may still posess people.

this is a problem.

first off it would require the use of annons (brok would prob be ok with it though so not hurge problem)
second off its like a buffed jester, ghost win condidtiton is usally to see the faction that hammered/lynched him lose. i feel like ghost is just like a jester with the ability to contiune playing after

but overall its not a half bad idea

Cryptonic
May 22nd, 2013, 08:51 AM
this is a problem.

first off it would require the use of annons (brok would prob be ok with it though so not hurge problem)
second off its like a buffed jester, ghost win condidtiton is usally to see the faction that hammered/lynched him lose. i feel like ghost is just like a jester with the ability to contiune playing after

but overall its not a half bad idea

Yea, it's an MFM, so anon accounts are allowed if there are roles that require it.
But I agree that the Win Condition needs some work if it's going along-side Jester. Usually, a Ghost's job is to possess so that it can try to cause the Faction that killed him to lose. I'd say either change Ghost, remove Ghost, or remove Jester.

ypmagic
May 22nd, 2013, 03:34 PM
Yea, it's an MFM, so anon accounts are allowed if there are roles that require it.
But I agree that the Win Condition needs some work if it's going along-side Jester. Usually, a Ghost's job is to possess so that it can try to cause the Faction that killed him to lose. I'd say either change Ghost, remove Ghost, or remove Jester.

I thought it was gonna be a problem soon enough. Fixed.