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Damus_Graves
May 15th, 2013, 06:21 PM
There is a facility in a remote location which houses the nastiest, most vicious, and the most deadly of all human beings to ever deface the globe. Because of its own nature the facility has top of the line turrets and the finest machinery ever crafted in the history of the world. These chrome death dealers are the only thing that stands between you and these monsters within. Being wrongfully convicted for a serial murder charge you have been locked up with the rest of these bat-shit mongrels. Your only goal is to survive as long as possible...by whatever means necessary. Whatever you do.... Don't feed the trolls.



Rolelist
Survivor
Survivor
Survivor
Survivor

Guard
Guard

Joker



Possible Roles
Survivor: Insane Sheriff, Sheriff, Escort, Vigilante, Doctor, Lookout, Detective, Citizen
Guard: Veteran, Vigilante, Executioner, Arms-smith


Role Cards

Sheriff, Insane Sheriff:
Check one person at night and get a clue of their basic nature
Insane gets random'd results.
Normal:{Survivor, Guard, Joker}
Insane: {Random.org'd}



Doctor:
Heal one person at night
Unaware of successful heal {No Notification}



Escort:
Roleblock someone each night


Detective:
Follow one person to their target each night


Lookout:
Watch someone at night see all visitors


Vigilante
Shoot someone at night
Contains one bullet


Citizen
Power of voice and vote
Has a oneshit bullet proof vest {Auto use}



Vigilante
Shoot someone at night
Has three bullets


Veteran
Alert and kill all visitors
Has two alerts


Executioner
Kill one person at night
Has no limits


Arms-smith
Give someone a oneshot gun each night
Has three guns


Joker
Place a bounty on someone for the following two days
Kill two people if the bounty is not collected in two days.
Has a one shot bulletproof vest {Auto use}





OoO
All Bounties
All Roleblocks
All Kills {-1}
All Heals {+1}
All Gun Dealing
All Investigations/Tracking



Win Conditions
Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
Survivors: Eliminate the Joker and have at least 1 remaining member alive.
Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}


Rules
No editing post
No deleting posts
No images
No videos
No private messages
Lynches require majority vote
Using BBC vote tags
Day 1 start {Lynch+Bounty available}
Bounty may be placed during the day on day 1 only.
Break one rule {Warning}
Break two rules {Modkilled}
Upon the day that there are 1 Joker and 2 Other players alive that day must end in a lynch.





FAQ:
Does this mean that only Guards win and Survivors do not?
Also, Guards just need to kill 2 Survivors, then kill the Joker?

Survivors can win if the Guards win as well.
That is correct.


Is a person informed if they are attacked & healed?
No
Can people use their night action and a gun at the same time? If yes, what does the Detective see?
Yes they can. A detective can see all of it.
Escort is immune to Veteran?
Yes
So, Survivors win if the Guards win, even if there are no Survivor's alive?
Each Faction in on its own. The only thing about Survivors is that they can win with Guards. If there are no Survivors left and the Guards kill the Joker the Guards are the only winners.
Will a detective be able to tell the difference between the gun and the night action?
Is auto-vest a (+1), or immunity that night?
(+1)
Can you explain exactly how Joker works?

When can he Place a Bounty and when can he Kill?

Let's say:
n3: Kills two people
d4: Nothing
n4: New Bounty
d5: Lynch/Not Lynch
n5: New Bounty/Nothing
d6: Lynch/Not Lynch
n6: New Bounty/Kill two people

and

d2: His target gets lynched
n2: New Bounty
d3: Lynch/Not Lynch
n3: New Bounty/ Nothing
d4: Lynch/Not Lynch
n4: {New Bounty}/Kill Two people
d5: {Lynch/Not Lynch}/Nothing
n5: Nothing/New Bounty


[1:48:26 PM | Edited 1:48:36 PM] Ika: bount person x, x doesnt die/lynch, joker kills, can he place new bounty?
[1:48:34 PM] Damus: Yes
[1:48:40 PM] Ika: k
[1:48:51 PM] Ika: day 1 lynch?
[1:48:56 PM] Damus: if the person dies at night the bounty is "considered" to be completed.


If the bountied player dies on the second night the Joker will still be able to kill.

Slaol
May 15th, 2013, 06:23 PM
Executioner and Vigilante are separate things for what reason?

Damus_Graves
May 15th, 2013, 06:25 PM
Executioner and Vigilante are separate things for what reason?

Executioner has no kill limit. Vigilante does.
I'm considering adding a clause to Executioner only being able to hit joker.

TheDarkestLight
May 15th, 2013, 06:27 PM
Executioner has no kill limit. Vigilante does.
I'm considering adding a clause to Executioner only being able to hit joker.

So basically a Vig who can't misfire?

Damus_Graves
May 15th, 2013, 06:29 PM
So basically a Vig who can't misfire?

Pretty much. But that is a little OP so Im also kinda against it'

Nazzhoul
May 15th, 2013, 07:06 PM
Do survivors have to eliminate the guards to win?
The clarification of guard win condition implies that if guards win, survivors don't.

Damus_Graves
May 15th, 2013, 07:29 PM
Do survivors have to eliminate the guards to win?
The clarification of guard win condition implies that if guards win, survivors don't.

Survivors win with guards

Cryptonic
June 11th, 2013, 07:48 AM
Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}

Does this mean that only Guards win and Survivors do not?
Also, Guards just need to kill 2 Survivors, then kill the Joker?

You need to edit your Insane Sheriff description. You say it gets flipped results, then you say it gets random'd results.

Is a person informed if they are attacked & healed?

Can people use their night action and a gun at the same time? If yes, what does the Detective see?

Escort is immune to Veteran?

Damus_Graves
June 11th, 2013, 10:26 AM
Note: Guards must eliminate the Joker and have a controlling interest in order to win. Guards do not know who their teammate is. {EX: 2 Guards, 2 Survivors, 0 Jokers = Guards win}

Does this mean that only Guards win and Survivors do not?
Also, Guards just need to kill 2 Survivors, then kill the Joker?

Survivors can win if the Guards win as well.
That is correct.

You need to edit your Insane Sheriff description. You say it gets flipped results, then you say it gets random'd results.

Done
Is a person informed if they are attacked & healed?
No
Can people use their night action and a gun at the same time? If yes, what does the Detective see?
Yes they can. A detective can see all of it.
Escort is immune to Veteran?
Yes

Cryptonic
June 11th, 2013, 10:35 AM
So, Survivors win if the Guards win, even if there are no Survivor's alive?
Just trying to clarify your win conditions.

Will a detective be able to tell the difference between the gun and the night action?

Damus_Graves
June 11th, 2013, 10:39 AM
So, Survivors win if the Guards win, even if there are no Survivor's alive?
Just trying to clarify your win conditions.
Each Faction in on its own. The only thing about Survivors is that they can win with Guards. If there are no Survivors left and the Guards kill the Joker the Guards are the only winners.
Will a detective be able to tell the difference between the gun and the night action?
No

Cryptonic
June 11th, 2013, 10:42 AM
Alright, so your Win Conditions are something like...

Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
Survivors: Eliminate the Joker and have at least 1 remaining member alive.
Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

?

Damus_Graves
June 11th, 2013, 10:44 AM
Alright, so your Win Conditions are something like...

Joker: Eliminate the Survivors and the Guards, or have nothing able to prevent this from happening.
Survivors: Eliminate the Joker and have at least 1 remaining member alive.
Guards: Eliminate the Joker, have at least 1 remaining member alive, and hold 50% of the population.

?

Yes :)

Cryptonic
June 11th, 2013, 10:46 AM
Is auto-vest a (+1), or immunity that night?

Damus_Graves
June 11th, 2013, 10:48 AM
Is auto-vest a (+1), or immunity that night?

(+1)

powerofdeath
June 11th, 2013, 11:12 AM
So basically
3 or 4 survivors, 2 guards, dead joker, OR 2-4 survivors and 1 guards + dead joker = survivors win
1 or 2 survivors, 2 guards, dead joker, OR 1 survivor, 1 guard, and dead joker = both survivors and guards win
0 survivors, 1 or 2 guards, dead joker = guards win
Everyone but joker is alive = joker win

Is this the correct win condition?

ika
June 11th, 2013, 11:14 AM
/presign

-prefer vet

-blacklist doc

powerofdeath
June 11th, 2013, 11:17 AM
/presign

Cryptonic
June 11th, 2013, 11:31 AM
You should make a clause that states if the game comes down to 3 people, the day can only end with a lynch lol Gives Joker more of a fighting chance.

Damus_Graves
June 11th, 2013, 11:36 AM
So basically
3 or 4 survivors, 2 guards, dead joker, OR 2-4 survivors and 1 guards + dead joker = survivors win Yes
1 or 2 survivors, 2 guards, dead joker, OR 1 survivor, 1 guard, and dead joker = both survivors and guards win Yes
0 survivors, 1 or 2 guards, dead joker = guards win Yes
Everyone but joker is alive = joker win Yes

Is this the correct win condition?

:)

Damus_Graves
June 11th, 2013, 11:36 AM
/presign

-prefer vet

-blacklist doc

Sure.



You should make a clause that states if the game comes down to 3 people, the day can only end with a lynch lol Gives Joker more of a fighting chance.

I'll think about it :p

Cryptonic
June 11th, 2013, 11:42 AM
I'll think about it :p

Alright. Either way works for me, just tossing an idea out there.
My thinking was that by night three, Joker will win or have already lost (depending on Doctors, Guard activity, and misslynches). If not, it will be in a 2v1 scenario, and the Joker can't kill for a few more days; this scenario makes him very weak if there are any anti-scum TPR alive.

Damus_Graves
June 11th, 2013, 11:43 AM
Alright. Either way works for me, just tossing an idea out there.
My thinking was that by night three, Joker will win or have already lost (depending on Doctors, Guard activity, and misslynches). If not, it will be in a 2v1 scenario, and the Joker can't kill for a few more days; this scenario makes him very weak if there are any anti-scum TPR alive.

I've added the clause :P

Cryptonic
June 11th, 2013, 11:48 AM
Can you explain exactly how Joker works?

When can he Place a Bounty and when can he Kill?

Let's say:
n3: Kills two people
d4: ???
n4: ???
d5: ???
n5: ???
d6: ???
n6: ???

and

d2: His target gets lynched
n2: ???
d3: ???
n3: ???
d4: ???
n4: ???
d5: ???
n5: ???

Damus_Graves
June 11th, 2013, 11:51 AM
Can you explain exactly how Joker works?

When can he Place a Bounty and when can he Kill?

Let's say:
n3: Kills two people
d4: Nothing
n4: New Bounty
d5: Lynch/Not Lynch
n5: New Bounty/Nothing
d6: Lynch/Not Lynch
n6: New Bounty/Kill two people

and

d2: His target gets lynched
n2: New Bounty
d3: Lynch/Not Lynch
n3: New Bounty/ Nothing
d4: Lynch/Not Lynch
n4: {New Bounty}/Kill Two people
d5: {Lynch/Not Lynch}/Nothing
n5: Nothing/New Bounty

[1:48:26 PM | Edited 1:48:36 PM] Ika: bount person x, x doesnt die/lynch, joker kills, can he place new bounty?
[1:48:34 PM] Damus: Yes
[1:48:40 PM] Ika: k
[1:48:51 PM] Ika: day 1 lynch?
[1:48:56 PM] Damus: if the person dies at night the bounty is "considered" to be completed

Cryptonic
June 11th, 2013, 12:05 PM
Alright, and to clarify, only 1 active bounty at any given time?

Regardless of the answer, this is Approved. GL hosting.

Damus_Graves
June 11th, 2013, 12:13 PM
Alright, and to clarify, only 1 active bounty at any given time?

Regardless of the answer, this is Approved. GL hosting.

This is true. thanks Crypt :)
Signs up are..........open?

deathworlds
July 5th, 2013, 07:31 AM
/reserve

Hypersniper
July 5th, 2013, 07:45 AM
/presign

-prefer vigilante

-blacklist doc escort

Hypersniper
July 5th, 2013, 07:51 AM
oh ok then /sign its still a sign