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View Full Version : S-FM : The Rise of Count Dracula



Cryptonic
May 14th, 2013, 08:23 AM
Note: There will be no roleplay. Name changes were just to add flavor and to make my game have a better name.


Count Dracula
Serial Killer
Random Any
Random Any
Random Any
Sheriff
Physician
Bishop
Random Town
Random Town
Random Town
Random Town
Random Town

Random Town: Detective, Lookout, Mayor, Physician, Priest, Sheriff, Serf, Vampire Hunter, Vanguard, Wench.
Random Any: Detecitve, Executioner, Jester, Lookout, Mayor, Physician, Priest, Serf, Sheriff, Survivor, Thrall, Vampire Hunter, Vanguard, Wench, Witch.



Mechanics:
Game starts day with lynch.
Cult size limited to 4 while Count Dracula is alive.
Cult size limited to 2 if Count Dracula is dead.
If Count Dracula is dead, the Cult will begin to have a one night cool down between conversions.
Masonry size limited to 2 living Priests (not including Bishop).
Autolynch occurs at 51%.
Days and Nights are 24 hours longs.
Cult shares a night chat.
Church shares a night chat.
Voting is done with the Name tags.
No death notes.
Only Serfs may leave last wills.
No death descriptions.



Rolecards:

Dracula's Cult:

Count Dracula (Cult Leader)
Night Action: May send a Cult member, including self, to convert someone at night.
Attributes:
Must choose between detection immunity and attack immunity before the end of night one.
No cool down between conversion while you are alive.
Priests are notified someone tried to convert them.
Bishop is notified someone tried to convert him.
Conversion pierces immunity.
Upon death, all Cult members will die except one.

Thrall (Cultist)
Night Action: May be sent for the nightly conversion.
Attributes:
May convert if alone.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.

Acolyte
Night Action: Target one person at night, killing them.
Attributes:
Will live over a Vampire Witch if Count Dracula dies.
May be sent for the nightly conversion.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.

Vampire Witch
Night Action: Target one person at night and either:
a) heal them.
b) witch them onto another target.
Attributes:
Will live over a Thrall if Count Dracula dies.
Targets are notified of Witching.
Can't force self-targets.
May be sent for the nightly conversion.
Healed targets are not converted to the Cult.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.


The Town:

Bishop (Mason Leader)
Night Action: Target one person at night, converting them to a Priest if they are Serf, or attacking them if they are a member of Dracula's cult.
May also talk with the Priests at night.
Attributes:
Limited to 3 successful night actions.
Can not be converted to the cult.
Learns Cult Members' identity if they attempt to convert you.
Does not learn Count Dracula's identity if they attempt to convert you. Still notified of attempted conversion.

Detective
Night Action: Target one person at night, learning who they targeted.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.

Lookout
Night Action: Target one person at night, learning who targeted them.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.

Mayor
Day Action: Reveal yourself during the day, confirming yourself as town and increasing your vote power.
Attributes:
Revealing can be done by sending me a PM.
Once the PM is sent to reveal, it can't be taken back.
Vote counts for two.
You are immune to lynch the day you reveal.
Cannot be healed after revealing.
Becomes Thrall upon conversion to Cult.
Retains current vote power if culted.

Physician (Doctor)
Night Action: Target one person at night, protecting them from attacks.
Attributes:
Prevents vampire conversion.
Notified of successful healing (conversion included).
Can only protect from one person at night
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Vampire Witch upon conversion to Cult.

Priest (Mason)
Night Action: May talk with the Bishop and other Priests at night.
Attributes:
Can not be converted to the cult.
Does not replace Bishop.
Notified if someone tried to convert them, but not who.

Serf (Citizen)
Night Action: None.
Attributes:
Becomes Thrall upon conversion to Cult.

Sheriff
Night Action: Target one person at night, learning their alignment.
Attributes:
Detects targets as Town, Cult, or Neutral.
Targets immune to detection appear as Town.
Becomes Thrall upon conversion to Cult.

Vampire Hunter (Vigilante)
Night Action: Target one person at night, killing them.
Attributes:
Limited to 2 bullets.
Becomes Thrall upon conversion to Cult.

Vanguard (Bodyguard)
Night Action: Target one person at night, protecting them from attacks and all cult members.
Attributes:
Kills target's attacker, and roleblocks any Cult member acting on them (unless it's Acolyte attacking).
Dies if protecting target from an attack.
Cannot be healed during a fight.
Attack pierces immunity.
Can only protect from one person a night.
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Thrall upon conversion to Cult.

Wench (Escort)
Night Action: Target one person at night, roleblocking them.
Attributes:
Becomes Thrall upon conversion to Cult.


Neutrals:

Executioner
Night Action: None.
Attributes:
Gains night immunity if their target is lynched.
Becomes Jester upon failure.
Becomes Thrall upon conversion to Cult.

Jester
Night Action: Target one person at night, causing no effect.
Attributes:
Kills 1/4 of guilty voters, rounded up.
Attack does not pierce immunity.
Becomes Thrall upon conversion to Cult.

Serial Killer
Night Action: Target one person at night, killing them.
Attributes:
Immune to attacks.
Kills roleblockers.
Becomes Acolyte upon conversion to Cult.
May be converted by Bishop.
Remains Serial Killer.
Gains access to Mason night chat and learns identities.
May not be converted to the Cult if converted to the Masons.
Retains Serial Killer win condition.

Survivor
Night Action: Put on a vest at night, becoming immune to all forms of attacks and conversion.
Attributes:
Limited to 2 vests.
Becomes Thrall upon conversion to Cult.

Witch
Night Action: Target one person at night, forcing them to visit another player of your choice.
Attributes:
Targets are informed of Witching.
Can't force self targets.
Becomes Vampire Witch upon conversion to Cult.



Rules:
1. No communication of the game outside the game thread or night chats.
2. No editing posts.
3. No videos.
4. No pictures.
5. No links.



Order of Operations:
1. Survivor
2. Wench (affected by 3 unless roleblocked).
3. Witching: Witch, Vampire Witch.
4. Vanguard
5. Acolyte, Jester, Serial Killer, Vampire Hunter.
6. Conversion & Kill: Bishop.
7. Conversion: Count Dracula, Thrall, Vampire Witch, Acolyte.
8. Healing: Physician, Vampire Witch.
9. Detective, Sheriff, Lookout.
10. Jester.



Win Conditions:
Dracula's Cult: Have a majority at the start of day, or have nothing be able to prevent this from happening.
The Town: Eliminate the Cult, the Serial Killer, and any Witches.
Executioner: Get your target lynched and Survive until the end.
Jester: Get yourself lynched.
Serial Killer: Eliminate the Town and survive until the end.
Survivor: Survive until the end.
Witch: Eliminate the Town and Survive until the end.

Slaol
May 14th, 2013, 12:32 PM
Jester gains night immunity if target is lynched?
Witch Doctor isn't in Random Any roles?
Witch Doctor is unique?
You mention immunity to detection on Sheriff and Detective but I don't see that on any roles.
If Mason Leader targets a Cultist, but is killed the same night, does his kill go through?
If Doctor or WD is killed their heal fails?
Is Doctor alerted to prevention of conversion?

Also- +1 to Witch or Doctor becoming Witch Doctor

ika
May 14th, 2013, 12:37 PM
Jester gains night immunity if target is lynched?
Witch Doctor isn't in Random Any roles?
Witch Doctor is unique?
You mention immunity to detection on Sheriff and Detective but I don't see that on any roles.
If Mason Leader targets a Cultist, but is killed the same night, does his kill go through?
If Doctor or WD is killed their heal fails?
Is Doctor alerted to prevention of conversion?

Also- +1 to Witch or Doctor becoming Witch Doctor

follow up question as well if cult target X and X is killed but then healed do they get converted still?
what if cult is attacked and healed do they contiune to go witht eh convet

Cryptonic
May 14th, 2013, 12:39 PM
Jester gains night immunity if target is lynched?
Witch Doctor isn't in Random Any roles?
Witch Doctor is unique?
You mention immunity to detection on Sheriff and Detective but I don't see that on any roles.
If Mason Leader targets a Cultist, but is killed the same night, does his kill go through?
If Doctor or WD is killed their heal fails?
Is Doctor alerted to prevention of conversion?

Also- +1 to Witch or Doctor becoming Witch Doctor

Whoops pasted all the Neutral rolecards from Exec, forgot to edit that one :p
Witch Doctor can't be a random role, no.
Witch Doctor is not unique, no.
Cult Leader chooses between Detection Immunity and Attack Immunity d1/n1.
No, kills happen before Mason Leader acts. It will just fail.
Yes, if they die, their heals will fail.
Yes, doctor is informed.

Cryptonic
May 14th, 2013, 12:41 PM
follow up question as well if cult target X and X is killed but then healed do they get converted still?
what if cult is attacked and healed do they contiune to go witht eh convet

The OoO is correct.
If a player is killed & healed, they can't be converted the same night (will be dead when they try to convert)
If the Cultist being sent out for the conversion is attacked & healed, he will not convert. He is dead the night when it is his turn to act. Likewise with Mason Leader: if he targets a Cultist and is Attacked & Healed, the Cultist will not be attacked.

Slaol
May 14th, 2013, 12:48 PM
The OoO is correct.
If a player is killed & healed, they can't be converted the same night (will be dead when they try to convert)
If the Cultist being sent out for the conversion is attacked & healed, he will not convert. He is dead the night when it is his turn to act. Likewise with Mason Leader: if he targets a Cultist and is Attacked & Healed, the Cultist will not be attacked.

I enjoy this decision.
Could Agent, perhaps, get the option to join the Cult or remain an Agent if converted?

Cryptonic
May 14th, 2013, 12:53 PM
I enjoy this decision.
Could Agent, perhaps, get the option to join the Cult or remain an Agent if converted?

I was considering it possible for SK/Arson/Agent to retain their night action if culted. However, I feel that they shouldn't. They are all able to win with the cult, and able to be converted by the cult. I like the idea of the Cult making a decision on whether to keep the KPN and hope town dies, or convert a killer in hopes of preventing cult deaths.

I still might consider it, I'll think about it some more.

Slaol
May 14th, 2013, 12:56 PM
I was considering it possible for SK/Arson/Agent to retain their night action if culted. However, I feel that they shouldn't. They are all able to win with the cult, and able to be converted by the cult. I like the idea of the Cult making a decision on whether to keep the KPN and hope town dies, or convert a killer in hopes of preventing cult deaths.

I still might consider it, I'll think about it some more.

I missed that they could win with the cult. That would probably be OP to have them retain action, but the probability is minor enough to be doable I suppose.

Cryptonic
May 14th, 2013, 01:19 PM
I missed that they could win with the cult. That would probably be OP to have them retain action, but the probability is minor enough to be doable I suppose.

Yea, I'm going to just leave it for now. Added some clarity to Agent (can't be culted if part of the Masonry, learns identities if culted while in Masonry.)

creedkingsx
May 14th, 2013, 05:21 PM
What happens if Cult Leader dies when there are 4 cults?

Cryptonic
May 14th, 2013, 05:24 PM
What happens if Cult Leader dies when there are 4 cults?

When Cult Leader dies, all Cultists except one die.

Cryptonic
May 14th, 2013, 09:13 PM
I thought about it...
I confirmed a SK, but made it different from a normal SK. Can be converted into Cult or Masons, making it a bit better in different ways if lucky enough for it to happen.

Slaol
May 14th, 2013, 09:19 PM
Good. I might add a town though. Not sure how the Anys are planned, but Town looks weak.

creedkingsx
May 14th, 2013, 09:40 PM
I thought about it...
I confirmed a SK, but made it different from a normal SK. Can be converted into Cult or Masons, making it a bit better in different ways if lucky enough for it to happen.

I looked for that but I didn't see it. :|
How I miss? >.< lol

deathworlds
July 9th, 2013, 12:50 PM
Perhaps the vigilant should become an acolyte if converted by the cult.

EDIT: Is Mason/ mason leader informed that they have converted a Serial Killer?

Cryptonic
July 9th, 2013, 04:15 PM
Perhaps the vigilant should become an acolyte if converted by the cult.

EDIT: Is Mason/ mason leader informed that they have converted a Serial Killer?

no to both

Slaol
October 1st, 2013, 06:40 PM
Host dis already.

Cryptonic
October 6th, 2013, 01:46 PM
update: limited the max Mason size to 3 members.

Cryptonic
October 7th, 2013, 11:41 AM
added RP names for flare
also changed title

Cryptonic
November 12th, 2013, 07:55 AM
questions are appreciated since it's really easy to overlook things in my own setup D:

ika
November 12th, 2013, 12:55 PM
give me a good 15-20 mins latter and i can have a bunch

ika
November 12th, 2013, 01:17 PM
you and someone diffrent?
thrall mayor still reveal or loses power?
while mayor can still be healed?
physican stop heal and convert or only one?
vampire hunter becomes altaodite? seems like would be more ideal scince it also kills.
vampire hunter kill night 1?
executioner wins, then converted must win again?
executioner target always town? can the target be count dracula?
jester perie immunity? jester grif be healed?
when serial killer is converted does pishop know or what would bishps feedback be.
physican/vampire witch get killed and target is attacked, target not healed? what about jester greif?
serial killer wins with cult?
bishop and cult target serf, serf becomes preist and alerted of conversion feedback?
does preist lean bishop at start of day or end of day?
NO ROLEPLAY?!?!?!?!?

Cryptonic
November 12th, 2013, 01:41 PM
you and someone diffrent?
Yes.
They will be like:
You: "ika tried to convert you last night."
Someone: "Someone tried to convert you last night."

thrall mayor still reveal or loses power?
Thrall Mayor will lose their power, but will retain previous vote count.

while mayor can still be healed?
Ah, typo in my rolecard. Supposed to be "Can't be healed after revealing". Will edit.

physican stop heal and convert or only one?
I will clarify in the rolecard, but it will have the same priority as the Bodyguard.

vampire hunter becomes altaodite? seems like would be more ideal scince it also kills.
No, I only want there to be a maximum of 1 possible Acolyte in the game.

vampire hunter kill night 1?
Yea, no limitations on it's kill.

executioner wins, then converted must win again?
Yes, since conversions can pierce immunity, the Executioner must win again.

executioner target always town? can the target be count dracula?
The target can be any player in the game, no restrictions.

jester perie immunity? jester grif be healed?
No, Jester Grief can't pierce immunity, but it can be healed. It is a normal (-1) hit. Will clarify.

when serial killer is converted does pishop know or what would bishps feedback be.
The Bishop will not know the difference between the Serial Killer and other Priests.

physican/vampire witch get killed and target is attacked, target not healed? what about jester greif?
No, the attack would go through because Healing comes after kills. Also, I'll be adding Jester Grief to the Kills section, so it also wouldn't work.

serial killer wins with cult?
Yes, Serial Killer wins with Cult.

bishop and cult target serf, serf becomes preist and alerted of conversion feedback?
Yes, that's what would happen.

does preist lean bishop at start of day or end of day?
Cultists and Masons will learn eachother identities the moment they are converted.

NO ROLEPLAY?!?!?!?!?
no i am poor writer

ika
November 12th, 2013, 02:26 PM
NO ROLEPLAY?!?!?!?!?
no i am poor writer

That my good sir is a great lie. look at castle van varden. That had awsome rp.

Bunny
November 12th, 2013, 02:27 PM
That my good sir is a great lie. look at castle van varden. That had awsome rp.

LOL castle van varden

where do you come up with this stuff ika hahaha

ika
November 12th, 2013, 02:34 PM
LOL castle van varden

where do you come up with this stuff ika hahaha

http://www.sc2mafia.com/forum/showthread.php/17661-M-FM-The-Curse-of-Castle-Varen

M-FM The Curse of Castle Varen

that one.

Bunny
November 12th, 2013, 02:37 PM
http://www.sc2mafia.com/forum/showthread.php/17661-M-FM-The-Curse-of-Castle-Varen

M-FM The Curse of Castle Varen

that one.

yes i know what it is
im wondering what castle van varden is and how you make these things up in your head.

ika
November 12th, 2013, 02:42 PM
yes i know what it is
im wondering what castle van varden is and how you make these things up in your head.

it what i origonally though it was off the top of my head.

Slaol
November 12th, 2013, 08:47 PM
Could you put the traditional role names, if non-custom, next to the RP role names?

Cryptonic
November 14th, 2013, 09:28 AM
Could you put the traditional role names, if non-custom, next to the RP role names?

sure, i put them next to it in rolecards