Cryptonic
May 14th, 2013, 08:23 AM
Note: There will be no roleplay. Name changes were just to add flavor and to make my game have a better name.
Count Dracula
Serial Killer
Random Any
Random Any
Random Any
Sheriff
Physician
Bishop
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town: Detective, Lookout, Mayor, Physician, Priest, Sheriff, Serf, Vampire Hunter, Vanguard, Wench.
Random Any: Detecitve, Executioner, Jester, Lookout, Mayor, Physician, Priest, Serf, Sheriff, Survivor, Thrall, Vampire Hunter, Vanguard, Wench, Witch.
Mechanics:
Game starts day with lynch.
Cult size limited to 4 while Count Dracula is alive.
Cult size limited to 2 if Count Dracula is dead.
If Count Dracula is dead, the Cult will begin to have a one night cool down between conversions.
Masonry size limited to 2 living Priests (not including Bishop).
Autolynch occurs at 51%.
Days and Nights are 24 hours longs.
Cult shares a night chat.
Church shares a night chat.
Voting is done with the Name tags.
No death notes.
Only Serfs may leave last wills.
No death descriptions.
Rolecards:
Dracula's Cult:
Count Dracula (Cult Leader)
Night Action: May send a Cult member, including self, to convert someone at night.
Attributes:
Must choose between detection immunity and attack immunity before the end of night one.
No cool down between conversion while you are alive.
Priests are notified someone tried to convert them.
Bishop is notified someone tried to convert him.
Conversion pierces immunity.
Upon death, all Cult members will die except one.
Thrall (Cultist)
Night Action: May be sent for the nightly conversion.
Attributes:
May convert if alone.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
Acolyte
Night Action: Target one person at night, killing them.
Attributes:
Will live over a Vampire Witch if Count Dracula dies.
May be sent for the nightly conversion.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
Vampire Witch
Night Action: Target one person at night and either:
a) heal them.
b) witch them onto another target.
Attributes:
Will live over a Thrall if Count Dracula dies.
Targets are notified of Witching.
Can't force self-targets.
May be sent for the nightly conversion.
Healed targets are not converted to the Cult.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
The Town:
Bishop (Mason Leader)
Night Action: Target one person at night, converting them to a Priest if they are Serf, or attacking them if they are a member of Dracula's cult.
May also talk with the Priests at night.
Attributes:
Limited to 3 successful night actions.
Can not be converted to the cult.
Learns Cult Members' identity if they attempt to convert you.
Does not learn Count Dracula's identity if they attempt to convert you. Still notified of attempted conversion.
Detective
Night Action: Target one person at night, learning who they targeted.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.
Lookout
Night Action: Target one person at night, learning who targeted them.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.
Mayor
Day Action: Reveal yourself during the day, confirming yourself as town and increasing your vote power.
Attributes:
Revealing can be done by sending me a PM.
Once the PM is sent to reveal, it can't be taken back.
Vote counts for two.
You are immune to lynch the day you reveal.
Cannot be healed after revealing.
Becomes Thrall upon conversion to Cult.
Retains current vote power if culted.
Physician (Doctor)
Night Action: Target one person at night, protecting them from attacks.
Attributes:
Prevents vampire conversion.
Notified of successful healing (conversion included).
Can only protect from one person at night
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Vampire Witch upon conversion to Cult.
Priest (Mason)
Night Action: May talk with the Bishop and other Priests at night.
Attributes:
Can not be converted to the cult.
Does not replace Bishop.
Notified if someone tried to convert them, but not who.
Serf (Citizen)
Night Action: None.
Attributes:
Becomes Thrall upon conversion to Cult.
Sheriff
Night Action: Target one person at night, learning their alignment.
Attributes:
Detects targets as Town, Cult, or Neutral.
Targets immune to detection appear as Town.
Becomes Thrall upon conversion to Cult.
Vampire Hunter (Vigilante)
Night Action: Target one person at night, killing them.
Attributes:
Limited to 2 bullets.
Becomes Thrall upon conversion to Cult.
Vanguard (Bodyguard)
Night Action: Target one person at night, protecting them from attacks and all cult members.
Attributes:
Kills target's attacker, and roleblocks any Cult member acting on them (unless it's Acolyte attacking).
Dies if protecting target from an attack.
Cannot be healed during a fight.
Attack pierces immunity.
Can only protect from one person a night.
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Thrall upon conversion to Cult.
Wench (Escort)
Night Action: Target one person at night, roleblocking them.
Attributes:
Becomes Thrall upon conversion to Cult.
Neutrals:
Executioner
Night Action: None.
Attributes:
Gains night immunity if their target is lynched.
Becomes Jester upon failure.
Becomes Thrall upon conversion to Cult.
Jester
Night Action: Target one person at night, causing no effect.
Attributes:
Kills 1/4 of guilty voters, rounded up.
Attack does not pierce immunity.
Becomes Thrall upon conversion to Cult.
Serial Killer
Night Action: Target one person at night, killing them.
Attributes:
Immune to attacks.
Kills roleblockers.
Becomes Acolyte upon conversion to Cult.
May be converted by Bishop.
Remains Serial Killer.
Gains access to Mason night chat and learns identities.
May not be converted to the Cult if converted to the Masons.
Retains Serial Killer win condition.
Survivor
Night Action: Put on a vest at night, becoming immune to all forms of attacks and conversion.
Attributes:
Limited to 2 vests.
Becomes Thrall upon conversion to Cult.
Witch
Night Action: Target one person at night, forcing them to visit another player of your choice.
Attributes:
Targets are informed of Witching.
Can't force self targets.
Becomes Vampire Witch upon conversion to Cult.
Rules:
1. No communication of the game outside the game thread or night chats.
2. No editing posts.
3. No videos.
4. No pictures.
5. No links.
Order of Operations:
1. Survivor
2. Wench (affected by 3 unless roleblocked).
3. Witching: Witch, Vampire Witch.
4. Vanguard
5. Acolyte, Jester, Serial Killer, Vampire Hunter.
6. Conversion & Kill: Bishop.
7. Conversion: Count Dracula, Thrall, Vampire Witch, Acolyte.
8. Healing: Physician, Vampire Witch.
9. Detective, Sheriff, Lookout.
10. Jester.
Win Conditions:
Dracula's Cult: Have a majority at the start of day, or have nothing be able to prevent this from happening.
The Town: Eliminate the Cult, the Serial Killer, and any Witches.
Executioner: Get your target lynched and Survive until the end.
Jester: Get yourself lynched.
Serial Killer: Eliminate the Town and survive until the end.
Survivor: Survive until the end.
Witch: Eliminate the Town and Survive until the end.
Count Dracula
Serial Killer
Random Any
Random Any
Random Any
Sheriff
Physician
Bishop
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town: Detective, Lookout, Mayor, Physician, Priest, Sheriff, Serf, Vampire Hunter, Vanguard, Wench.
Random Any: Detecitve, Executioner, Jester, Lookout, Mayor, Physician, Priest, Serf, Sheriff, Survivor, Thrall, Vampire Hunter, Vanguard, Wench, Witch.
Mechanics:
Game starts day with lynch.
Cult size limited to 4 while Count Dracula is alive.
Cult size limited to 2 if Count Dracula is dead.
If Count Dracula is dead, the Cult will begin to have a one night cool down between conversions.
Masonry size limited to 2 living Priests (not including Bishop).
Autolynch occurs at 51%.
Days and Nights are 24 hours longs.
Cult shares a night chat.
Church shares a night chat.
Voting is done with the Name tags.
No death notes.
Only Serfs may leave last wills.
No death descriptions.
Rolecards:
Dracula's Cult:
Count Dracula (Cult Leader)
Night Action: May send a Cult member, including self, to convert someone at night.
Attributes:
Must choose between detection immunity and attack immunity before the end of night one.
No cool down between conversion while you are alive.
Priests are notified someone tried to convert them.
Bishop is notified someone tried to convert him.
Conversion pierces immunity.
Upon death, all Cult members will die except one.
Thrall (Cultist)
Night Action: May be sent for the nightly conversion.
Attributes:
May convert if alone.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
Acolyte
Night Action: Target one person at night, killing them.
Attributes:
Will live over a Vampire Witch if Count Dracula dies.
May be sent for the nightly conversion.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
Vampire Witch
Night Action: Target one person at night and either:
a) heal them.
b) witch them onto another target.
Attributes:
Will live over a Thrall if Count Dracula dies.
Targets are notified of Witching.
Can't force self-targets.
May be sent for the nightly conversion.
Healed targets are not converted to the Cult.
Priests are notified someone tried to convert them.
Bishop is notified you tried to convert him.
The Town:
Bishop (Mason Leader)
Night Action: Target one person at night, converting them to a Priest if they are Serf, or attacking them if they are a member of Dracula's cult.
May also talk with the Priests at night.
Attributes:
Limited to 3 successful night actions.
Can not be converted to the cult.
Learns Cult Members' identity if they attempt to convert you.
Does not learn Count Dracula's identity if they attempt to convert you. Still notified of attempted conversion.
Detective
Night Action: Target one person at night, learning who they targeted.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.
Lookout
Night Action: Target one person at night, learning who targeted them.
Attributes:
Does not pierce detection immunity.
Becomes Thrall upon conversion to Cult.
Mayor
Day Action: Reveal yourself during the day, confirming yourself as town and increasing your vote power.
Attributes:
Revealing can be done by sending me a PM.
Once the PM is sent to reveal, it can't be taken back.
Vote counts for two.
You are immune to lynch the day you reveal.
Cannot be healed after revealing.
Becomes Thrall upon conversion to Cult.
Retains current vote power if culted.
Physician (Doctor)
Night Action: Target one person at night, protecting them from attacks.
Attributes:
Prevents vampire conversion.
Notified of successful healing (conversion included).
Can only protect from one person at night
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Vampire Witch upon conversion to Cult.
Priest (Mason)
Night Action: May talk with the Bishop and other Priests at night.
Attributes:
Can not be converted to the cult.
Does not replace Bishop.
Notified if someone tried to convert them, but not who.
Serf (Citizen)
Night Action: None.
Attributes:
Becomes Thrall upon conversion to Cult.
Sheriff
Night Action: Target one person at night, learning their alignment.
Attributes:
Detects targets as Town, Cult, or Neutral.
Targets immune to detection appear as Town.
Becomes Thrall upon conversion to Cult.
Vampire Hunter (Vigilante)
Night Action: Target one person at night, killing them.
Attributes:
Limited to 2 bullets.
Becomes Thrall upon conversion to Cult.
Vanguard (Bodyguard)
Night Action: Target one person at night, protecting them from attacks and all cult members.
Attributes:
Kills target's attacker, and roleblocks any Cult member acting on them (unless it's Acolyte attacking).
Dies if protecting target from an attack.
Cannot be healed during a fight.
Attack pierces immunity.
Can only protect from one person a night.
Priority is: Thrall/Vampire Witch/Acolyte Converts/Kills/Count Dracula
Becomes Thrall upon conversion to Cult.
Wench (Escort)
Night Action: Target one person at night, roleblocking them.
Attributes:
Becomes Thrall upon conversion to Cult.
Neutrals:
Executioner
Night Action: None.
Attributes:
Gains night immunity if their target is lynched.
Becomes Jester upon failure.
Becomes Thrall upon conversion to Cult.
Jester
Night Action: Target one person at night, causing no effect.
Attributes:
Kills 1/4 of guilty voters, rounded up.
Attack does not pierce immunity.
Becomes Thrall upon conversion to Cult.
Serial Killer
Night Action: Target one person at night, killing them.
Attributes:
Immune to attacks.
Kills roleblockers.
Becomes Acolyte upon conversion to Cult.
May be converted by Bishop.
Remains Serial Killer.
Gains access to Mason night chat and learns identities.
May not be converted to the Cult if converted to the Masons.
Retains Serial Killer win condition.
Survivor
Night Action: Put on a vest at night, becoming immune to all forms of attacks and conversion.
Attributes:
Limited to 2 vests.
Becomes Thrall upon conversion to Cult.
Witch
Night Action: Target one person at night, forcing them to visit another player of your choice.
Attributes:
Targets are informed of Witching.
Can't force self targets.
Becomes Vampire Witch upon conversion to Cult.
Rules:
1. No communication of the game outside the game thread or night chats.
2. No editing posts.
3. No videos.
4. No pictures.
5. No links.
Order of Operations:
1. Survivor
2. Wench (affected by 3 unless roleblocked).
3. Witching: Witch, Vampire Witch.
4. Vanguard
5. Acolyte, Jester, Serial Killer, Vampire Hunter.
6. Conversion & Kill: Bishop.
7. Conversion: Count Dracula, Thrall, Vampire Witch, Acolyte.
8. Healing: Physician, Vampire Witch.
9. Detective, Sheriff, Lookout.
10. Jester.
Win Conditions:
Dracula's Cult: Have a majority at the start of day, or have nothing be able to prevent this from happening.
The Town: Eliminate the Cult, the Serial Killer, and any Witches.
Executioner: Get your target lynched and Survive until the end.
Jester: Get yourself lynched.
Serial Killer: Eliminate the Town and survive until the end.
Survivor: Survive until the end.
Witch: Eliminate the Town and Survive until the end.