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powerofdeath
May 6th, 2013, 01:59 PM
Double Killers

Setup:

Serial Killer
Serial Killer
hidden role
hidden role
hidden role
Sheriff
Doctor
Traumatized Surgeon
Hidden Neutral

Possible Hidden Town: Traumatized Surgeon, Doctor, Escort, Sheriff, Insane Sheriff, Citizen
Possible Neutral: Jester, Executioner, Survivor



Doctor:
Heal someone each night, Get informed the target was attacked

Traumatized Surgeon:
Heal someone each night
Get informed the target was attacked
Receive the Doctor Role Card
Dies after 2 successful healings

Escort:
Roleblock someone each night preventing them to do their action
Serial Killer kill roleblockers
If escort roleblock Serial Killer, escort cannot leave last wills
Target are not informed they were roleblocked

Sheriff:
Investigate a person each night.
Target will either come up as Serial Killer or Not Suspicious

Insane Sheriff:
Receive the Sheriff role card
Investigate a person each night
Serial Killer will come up as Not Suspicious
Everyone else will come up as Serial Killer

Citizen:
The power of Vote

Serial Killer:
Kill someone each night
You do not know who is the other serial killer
You do NOT have night immunity
You can kill other serial killer
You will kill role blockers

Jester:
Get lynched
One guilty voter of your choice will die
Jester grief ignore healing and immunity

Executioner:
Have your target to be lynched
Target is always town.
You get immunity if target is lynched.
You must survive until the end even if your target was successfully lynched
Will become Jester if you fail

Survivor:
Survive until the end
3 vests
You use manually



Jester Kill (if get lynched)
Executioner get immunity (if target is lynched)
Jester annoys
Survivor vests
Escort roleblocks
Serial Killer kills (kills escort if targeted)
doc/tram heal
tram sucide (if second heal)
Sheriff investigate



24 hours day/night
51 percent needed to lynch
Last wills are allowed
Death notes are not allowed
No editing or deleting posts
Required to post 3 times a day
No pics or videos
No skyping/PMing
Questions in Green
People who are inactive or break rules will either be replaced or modkilled



Towns: Eliminate Serial Killers
Serial Killer: Eliminate Towns and both serial killers win even if one is dead
Executioner: Have your target get lynched and survive until the end
Jester: get lynched
Survivor: survive

creedkingsx
May 6th, 2013, 02:00 PM
You should put one less line break between the town and Hidden Neutral as you have between the SK's and the Town. It makes it looke liek a separate section.

ika
May 6th, 2013, 02:02 PM
dont forget to put in the que to get it looked at also the title should have the double killers in it, and it need the rules/mechnaic and such ;)

creedkingsx
May 6th, 2013, 02:06 PM
Rules and Mechanics are missing. Win conditions as well.

powerofdeath
May 6th, 2013, 02:10 PM
Im editing it, its my first time hosting

creedkingsx
May 6th, 2013, 02:11 PM
Im editing it, its my first time hosting

That's why we are here to help you along. ^.^

powerofdeath
May 6th, 2013, 02:11 PM
What should i put in my mechanics

ika
May 6th, 2013, 02:18 PM
mechanics

24h day/24h night
no skyping, pm, ect
no editing/deleting posts
rules about replacemnts and modkills
last wills and deathnotes? (you decide)
are you using offical vote counter or manual counter
can sk freindly hit each other?
what colors for questions and answer

that should cover it

ika
May 6th, 2013, 02:26 PM
now just post the link here

http://www.sc2mafia.com/forum/showthread.php/18273-S-FM-Setup-Review-amp-Approval-Queue

and it should be added

powerofdeath
May 6th, 2013, 02:30 PM
Posted in queue, anything else?

powerofdeath
May 6th, 2013, 02:56 PM
I will be answering questions from now on

Azuriae
May 6th, 2013, 02:59 PM
What is the point of having Escorts if the only evils are the Serial Killers and they die if they roleblock them?
So either they roleblock a town member, or they die trying to roleblock a SK.

powerofdeath
May 6th, 2013, 03:15 PM
What is the point of having Escorts if the only evils are the Serial Killers and they die if they roleblock them?
So either they roleblock a town member, or they die trying to roleblock a SK.

Hmm escort might not be the brightest idea, should i replace it with something or make escort more op?
Im thinking that if serial killer kill the roleblocker that night he cannot kill the next night, then again, escort can leave last wills on who they roleblock

powerofdeath
May 6th, 2013, 03:22 PM
I honestly think that if escort leave a last will, it exposed one of the two serial killer and may prevent the serial killer to kill someone important and kill the escort instead.
Escort will stay the same

Azuriae
May 6th, 2013, 04:00 PM
I still don't think they fit the setup. They can also confirm someone every night in their last wills, Say they blocked someone N1 and N2, they can instantly confirm these guys as non-SKs.

powerofdeath
May 6th, 2013, 04:24 PM
Hmm then what should i replace it with

Orpz
May 6th, 2013, 05:24 PM
Since SK's can kill each other, the game can go downhill for SK's really really fast if they get unlucky night 1

Damus_Graves
May 6th, 2013, 05:26 PM
Suggestions:
Exe: target always town
Does not have to survive to the end.

Since SKs can hit eachother its a little OP to have that and an exe target be able to be sk

ika
May 6th, 2013, 05:38 PM
Hmm then what should i replace it with

hmm i think we could replace it with a confirmed trama doc and just remove escort altogether. this could cause confusion with doc claimers or just have it be another hidden town...

now for my mass questions


is jester greif random or will player choose?
can greif be healed?
maybe change the exe turns into jester if target dies?
does the attacked target get informed of attack and heal?
is survivor informed of attacks on him if he vests?
if both sk attack same target and one doc is on does it penatrate?
if both sk taget same person will death be attacked again?

powerofdeath
May 6th, 2013, 05:39 PM
Suggestions:
Exe: target always town
Does not have to survive to the end.

Since SKs can hit eachother its a little OP to have that and an exe target be able to be sk

Exe target is now always town, and yes exe must survive until the end, it get immunity after exe's target is lynched so the only way for exe is to still lose is to get lynched if it dies by sk, it mean he did not live to see his target lynched and lost either way

powerofdeath
May 6th, 2013, 05:43 PM
hmm i think we could replace it with a confirmed trama doc and just remove escort altogether. this could cause confusion with doc claimers or just have it be another hidden town...

now for my mass questions


is jester greif random or will player choose? Player will choose, after all, jester deserve his win fair and square
can greif be healed? no grief ignore vests and healing
maybe change the exe turns into jester if target dies? maybe, but for now it will suicide
does the attacked target get informed of attack and heal?yes
is survivor informed of attacks on him if he vests?yes
if both sk attack same target and one doc is on does it penatrate?one heal for one attack
if both sk taget same person will death be attacked again?yes, it will need two healing to live

powerofdeath
May 6th, 2013, 05:44 PM
Jester can only choose one of the voters
If serial killer voted the jester, then he must risk griefing

powerofdeath
May 6th, 2013, 05:46 PM
I would feel bad if exe target die first night
Im changing it to exe change to jester

powerofdeath
May 6th, 2013, 05:49 PM
Escort is changed to traumatized surgeon, escort can still be in hidden role

ika
May 6th, 2013, 05:53 PM
Escort is changed to traumatized surgeon, escort can still be in hidden role

how about make escort is the one that cant leave a lw. it might make it better so they dont say i rbed X,Y,Z

that or take out lw if you are going to keep escort as a possiblity.

powerofdeath
May 6th, 2013, 05:56 PM
how about make escort is the one that cant leave a lw. it might make it better so they dont say i rbed X,Y,Z

that or take out lw if you are going to keep escort as a possiblity.

Escort now: if escort roleblocked the serial killer, serial killer will sleep with the escort, and sk stabbed her afterward, take her last will and bury it with her corpse

powerofdeath
May 6th, 2013, 05:57 PM
Target also do not know if they are role blocked?
Should i add that?

ika
May 6th, 2013, 05:59 PM
Escort now: if escort roleblocked the serial killer, serial killer will sleep with the escort, and sk stabbed her afterward, take her last will and bury it with her corpse

plz tell me that will be the feedback to an escort.

can escort be healed then if they die to rbing sk?

and its iffy. if you turn it on everyone who claims rb will be cleared of sk. i think it shoudl be turned off.

Titus
May 6th, 2013, 06:06 PM
I actually like the SK killing the escort, but only have one sheriff. Either that, or this setup needs a heck of a lot more town. The sheriff dies and the town is nearly screwed without the escort martyrdom.

powerofdeath
May 6th, 2013, 06:08 PM
If the escort was attacked, the feedback will be the same as if escort roleblocked the serial killer

You were attacked last night. (Either) You are dead. (Or) But luckily you were healed by a doctor.
Applies to both if escort get attacked or if escort roleblocked sk

powerofdeath
May 6th, 2013, 06:09 PM
I actually like the SK killing the escort, but only have one sheriff. Either that, or this setup needs a heck of a lot more town. The sheriff dies and the town is nearly screwed without the escort martyrdom.

There are also insane sheriffs, if he figured out he was insane, he can act like a normal sheriff

ika
May 6th, 2013, 06:12 PM
I actually like the SK killing the escort, but only have one sheriff. Either that, or this setup needs a heck of a lot more town. The sheriff dies and the town is nearly screwed without the escort martyrdom.

if you also know titus many games are won though post analis and not dependent on feedbacks, look at weaponsmith none had any riff or anything like that but they found darkest to be scum based of post analysis. thats how many scums truly get outed. though post analisis, its not always lets be dependent on power roles

BorkBot
May 7th, 2013, 07:03 PM
Could you give the role names in the rolecards section colours? That will make it easier to read / distinguish between the rolecards.

Remove 1 hidden town role for balance I think, because SK's can kill each other. If one dies early the other will be quite hopeless otherwise.

That or put in 2 citizens in place of 2 hidden slots

If one SK dies, does he still win if the other SK wins?

powerofdeath
May 7th, 2013, 07:07 PM
Will put colors

Alright since people think its little bit unbalanced that sk can kill eachother

Yes sk can win even if sk die and another sk is alive

powerofdeath
May 7th, 2013, 07:22 PM
Will put colors

Alright since people think its little bit unbalanced that sk can kill eachother

Yes sk can win even if sk die and another sk is alive

Color is added

One hidden role is removed

Added to SK win condition

BorkBot
May 7th, 2013, 07:37 PM
approved

powerofdeath
May 7th, 2013, 07:38 PM
approved

YAHOOOOOOOO

powerofdeath
May 7th, 2013, 07:39 PM
Sorry for being over excited xD

Sinclair
May 8th, 2013, 09:18 PM
/reserve!

Cryptonic
May 9th, 2013, 09:51 AM
how does game start?
day no lynch?
day w/ lynch?
night?

powerofdeath
May 9th, 2013, 02:31 PM
how does game start?
day no lynch?
day w/ lynch?
night?

Day with no lynch

Cryptonic
May 9th, 2013, 02:41 PM
Day with no lynch

ok ty

creedkingsx
May 9th, 2013, 04:19 PM
Why if I can ask?

powerofdeath
May 14th, 2013, 07:35 AM
Remake: Double Killers Too