ypmagic
May 6th, 2013, 02:33 AM
THE TWELVE OLYMPIANS: S-FM
WELCOME TO MOUNT OLYMPUS, HOME OF THE OLYMPIAN GODS.
10531
Iris: Our prisoner has informed us that there is a perpetrator in our city. One of our own Olympian God has betrayed us and has been leaking information about our plans to eliminate the Titan race. This God worthy of treason must be eliminated, and a demigod that relates to the traitor will take his or her place. We must use our abilities to seek him/her and eliminate. This task is our first priority before we face the Titan War.
Iris continues to explain.
Iris: Each of our true identities will be hidden to each other. In the day, we will assemble in our Greek forms for peace and quiet seminar and discussion. We will discuss what we have discovered and our suspects. If the town comes to a compromise, they may choose to lynch their suspect. In the night, we will convert to our Roman forms. We will become more warlike and be able to use our abilities. Each ability will resemble your role in the Olympian race.
Beware my Olympians, this traitor has nothing to do with Olympus no longer. He will most likely kill someone each night to prevent suspicions. Remember, that an accomplice will side with the traitor after Day 2. The accomplice will keep his/her night ability. Farewell, and good luck to you.
Role List
Greek Form/Roman Form
Zeus/Jupiter - Mayor
Hera/Juno - Citizen
Poseidon/Neptune - Bus Driver
Demeter/Ceres - Citizen
Dionysus/Bacchus - Citizen
Apollo/Phoebus - Doctor
Artemis/Diana - Vigilante
Hermes/Mercury - Crier
Athena/Minerva - Investigator
Ares/Mars - Citizen
Aphrodite/Venus - Escort
Hephaestus/Vulcan - Blacksmith
Iris: One of these Olympians will be your traitor, and after Day 2, another one will be an accomplice. The accomplice will keep its night abilities, but will be able to chat with the traitor at night.
Win Conditions
Olympians: Must eliminate the Traitor.
Traitor: Must eliminate the Olympians.
Accomplice: Survive to the end. You side with the Traitor. Your ability will remain the same. Killing roles may not become an Accomplice.
Order of Operations
0. Night Chat opens
1. Juno, Ceres, and Bacchus activate arrow-proof veil
2. Venus roleblocks
3. Neptune swaps two people
4. Vulcan hands a vest to target
5. Traitor kills with bow and arrow
6. Diana kills with bow and arrow
7. Phoebus heals
Role Cards
Zeus/Jupiter
Leader of the Olympians
Has 2 votes when revealed. May reveal to be Mayor by private messaging the host to reveal.
Hera/Juno
Wife of Zeus/Jupiter
Has power in the vote. Has one arrow-proof veil
Poseidon/Neptune
God of the Seas
Poseidon uses his steed to swap two gods. Can swap himself.
Demeter/Ceres
Goddess of the Harvest
Ceres has the power in the vote. Has one arrow-proof veil
Dionysus/Bacchus
God of Wine
Dionysus has power in the vote. Has one arrow-proof veil
Apollo/Phoebus
God of Music and Healing
Phoebus can heal one person at night from death
Artemis/Diana
Goddess of the Hunt
Diana uses her bow and arrow to shoot at someone at night. Has one shot
Hermes/Mercury
The Messenger God
Can talk to the Olympians, including Traitor and Accomplice at night
Athena/Minerva
Goddess of Wisdom
Can determine roles by using investigative pairings. Default pairings unless necessary for new
Ares/Mars
God of War
Has power in the vote. Has one arrow-proof veil
Aphrodite/Venus
Goddess of Love
Can roleblock one person from using an ability at night. You do NOT know if the roleblock failed. IGNORE INVULNERIBILITY, IMMUNITY
Hephaestus/Vulcan
God of Blacksmithing
Can give a maximum of two veils to a target of his choice.
Traitor
Is able to kill with a bow and arrow at night. In the role card, the recipient's previous role will be given, saying that he betrayed the Olympians.
Accomplice
Is able to keep the role he/she originally had, but side with the Traitor.
Previous role will be given in role card. You will not be revealed to the Traitor.
You must find him or the Traitor must find you
Rules
You may use last wills.
You may private message, but you must send a private message to the Host, where the Host will refer your message to your recipient. The sender and the recipient will be announced in the main thread that they private messaged.
You may not use any other outside communications except seeing the Night Chat where Mercury talks.
No editing or deleting posts allowed.
Pictures are allowed, no videos.
Questions in Plum, Answers in Violet.
Please, no trolling. Your an Olympian God. Not a preschool human.
Mechanics
Days and Nights will be 24 hours long, unless all night actions are in. If all night actions are in, the host will preferably move on to Day 2.
All inactive people will be replaced with reservations, if not they will be modkilled.
Voting will be used by the vote tags and the official vote count
You are required to post at least three times per day to show that you are active
Roleplay is not a requirement. It is for your own satisfaction.
Special Mechanics
The Aegis of Immortality will be randomly given to one God on the first night. If the recipient chooses to use it, he shall receive a buff that will block all detection and roleblock. If the recipient chooses not to, he may choose another God to receive the Aegis. Once used, the Aegis will not respawn until two Gods have died after use. Will not reset if the Aegis is being passed around.
Q & A
What's this business with the Accomplice having to find the Traitor?
I thought it would balance the game if the accomplice had to find the traitor, and so that I don't need to make a night chat for them.
Roleblocking has no effect whatsoever except for notifying the target of being roleblocked as all other night actions are already resolved when the time to roleblock comes except for blocking heals. Intended? I think #1 is the place where the roleblock is intended to take place.
The roleblocking won't notify Venus that the target COULDN'T be roleblocked. It would be too easy to find the Traitor if that was enabled.
Is everything not mentioned sc2mafia standard? I.e. graveyard information/last wills/feedback messages
Last wills are mentioned in rules, feedbacks would be default, investigations would be default unless I find a problem beforehand. Graveyard would be default. But, instead of being shot, the dead target would show as "killed by an arrow to the heart" or something.
Will the Crier have a separate account to talk at night?
Crier will have seperate night chat with an account. All other players will be "guests" and they can only observe the Crier's posts. They cannot make posts in that night chat.
Will a Traitor Mayor/Crier retain their special ability (revealing/talking at night)?
No. Only the Accomplice will keep their previous special ability.
Is the Traitor only able to kill or does he/she retain his/her role's ability and can use his/her roman form's night action? If it's the latter, can both night actions be used the same night?
Cannot use previous Roman ability, because that would be too op.
Why is there a need for investigation pairings? Doesn't the Investigator just detect the exact role with the Traitor being the role before his/her treason?
Investigative pairings is for the investigator, just like the game. A sheriff-like investigator? I don't think so.
If the Traitor can only kill, the game will come down to citizen lynching and night action confirmation. Bus Driver/Blacksmith/Escort/Mayor/Crier would be instantly confirmed to not be the Traitor while the Investigator and the Vigilante have the chance to do the same.
You don't understand, a traitor can be anyone. The bus driver would cause mayhem in investigative roles.
WELCOME TO MOUNT OLYMPUS, HOME OF THE OLYMPIAN GODS.
10531
Iris: Our prisoner has informed us that there is a perpetrator in our city. One of our own Olympian God has betrayed us and has been leaking information about our plans to eliminate the Titan race. This God worthy of treason must be eliminated, and a demigod that relates to the traitor will take his or her place. We must use our abilities to seek him/her and eliminate. This task is our first priority before we face the Titan War.
Iris continues to explain.
Iris: Each of our true identities will be hidden to each other. In the day, we will assemble in our Greek forms for peace and quiet seminar and discussion. We will discuss what we have discovered and our suspects. If the town comes to a compromise, they may choose to lynch their suspect. In the night, we will convert to our Roman forms. We will become more warlike and be able to use our abilities. Each ability will resemble your role in the Olympian race.
Beware my Olympians, this traitor has nothing to do with Olympus no longer. He will most likely kill someone each night to prevent suspicions. Remember, that an accomplice will side with the traitor after Day 2. The accomplice will keep his/her night ability. Farewell, and good luck to you.
Role List
Greek Form/Roman Form
Zeus/Jupiter - Mayor
Hera/Juno - Citizen
Poseidon/Neptune - Bus Driver
Demeter/Ceres - Citizen
Dionysus/Bacchus - Citizen
Apollo/Phoebus - Doctor
Artemis/Diana - Vigilante
Hermes/Mercury - Crier
Athena/Minerva - Investigator
Ares/Mars - Citizen
Aphrodite/Venus - Escort
Hephaestus/Vulcan - Blacksmith
Iris: One of these Olympians will be your traitor, and after Day 2, another one will be an accomplice. The accomplice will keep its night abilities, but will be able to chat with the traitor at night.
Win Conditions
Olympians: Must eliminate the Traitor.
Traitor: Must eliminate the Olympians.
Accomplice: Survive to the end. You side with the Traitor. Your ability will remain the same. Killing roles may not become an Accomplice.
Order of Operations
0. Night Chat opens
1. Juno, Ceres, and Bacchus activate arrow-proof veil
2. Venus roleblocks
3. Neptune swaps two people
4. Vulcan hands a vest to target
5. Traitor kills with bow and arrow
6. Diana kills with bow and arrow
7. Phoebus heals
Role Cards
Zeus/Jupiter
Leader of the Olympians
Has 2 votes when revealed. May reveal to be Mayor by private messaging the host to reveal.
Hera/Juno
Wife of Zeus/Jupiter
Has power in the vote. Has one arrow-proof veil
Poseidon/Neptune
God of the Seas
Poseidon uses his steed to swap two gods. Can swap himself.
Demeter/Ceres
Goddess of the Harvest
Ceres has the power in the vote. Has one arrow-proof veil
Dionysus/Bacchus
God of Wine
Dionysus has power in the vote. Has one arrow-proof veil
Apollo/Phoebus
God of Music and Healing
Phoebus can heal one person at night from death
Artemis/Diana
Goddess of the Hunt
Diana uses her bow and arrow to shoot at someone at night. Has one shot
Hermes/Mercury
The Messenger God
Can talk to the Olympians, including Traitor and Accomplice at night
Athena/Minerva
Goddess of Wisdom
Can determine roles by using investigative pairings. Default pairings unless necessary for new
Ares/Mars
God of War
Has power in the vote. Has one arrow-proof veil
Aphrodite/Venus
Goddess of Love
Can roleblock one person from using an ability at night. You do NOT know if the roleblock failed. IGNORE INVULNERIBILITY, IMMUNITY
Hephaestus/Vulcan
God of Blacksmithing
Can give a maximum of two veils to a target of his choice.
Traitor
Is able to kill with a bow and arrow at night. In the role card, the recipient's previous role will be given, saying that he betrayed the Olympians.
Accomplice
Is able to keep the role he/she originally had, but side with the Traitor.
Previous role will be given in role card. You will not be revealed to the Traitor.
You must find him or the Traitor must find you
Rules
You may use last wills.
You may private message, but you must send a private message to the Host, where the Host will refer your message to your recipient. The sender and the recipient will be announced in the main thread that they private messaged.
You may not use any other outside communications except seeing the Night Chat where Mercury talks.
No editing or deleting posts allowed.
Pictures are allowed, no videos.
Questions in Plum, Answers in Violet.
Please, no trolling. Your an Olympian God. Not a preschool human.
Mechanics
Days and Nights will be 24 hours long, unless all night actions are in. If all night actions are in, the host will preferably move on to Day 2.
All inactive people will be replaced with reservations, if not they will be modkilled.
Voting will be used by the vote tags and the official vote count
You are required to post at least three times per day to show that you are active
Roleplay is not a requirement. It is for your own satisfaction.
Special Mechanics
The Aegis of Immortality will be randomly given to one God on the first night. If the recipient chooses to use it, he shall receive a buff that will block all detection and roleblock. If the recipient chooses not to, he may choose another God to receive the Aegis. Once used, the Aegis will not respawn until two Gods have died after use. Will not reset if the Aegis is being passed around.
Q & A
What's this business with the Accomplice having to find the Traitor?
I thought it would balance the game if the accomplice had to find the traitor, and so that I don't need to make a night chat for them.
Roleblocking has no effect whatsoever except for notifying the target of being roleblocked as all other night actions are already resolved when the time to roleblock comes except for blocking heals. Intended? I think #1 is the place where the roleblock is intended to take place.
The roleblocking won't notify Venus that the target COULDN'T be roleblocked. It would be too easy to find the Traitor if that was enabled.
Is everything not mentioned sc2mafia standard? I.e. graveyard information/last wills/feedback messages
Last wills are mentioned in rules, feedbacks would be default, investigations would be default unless I find a problem beforehand. Graveyard would be default. But, instead of being shot, the dead target would show as "killed by an arrow to the heart" or something.
Will the Crier have a separate account to talk at night?
Crier will have seperate night chat with an account. All other players will be "guests" and they can only observe the Crier's posts. They cannot make posts in that night chat.
Will a Traitor Mayor/Crier retain their special ability (revealing/talking at night)?
No. Only the Accomplice will keep their previous special ability.
Is the Traitor only able to kill or does he/she retain his/her role's ability and can use his/her roman form's night action? If it's the latter, can both night actions be used the same night?
Cannot use previous Roman ability, because that would be too op.
Why is there a need for investigation pairings? Doesn't the Investigator just detect the exact role with the Traitor being the role before his/her treason?
Investigative pairings is for the investigator, just like the game. A sheriff-like investigator? I don't think so.
If the Traitor can only kill, the game will come down to citizen lynching and night action confirmation. Bus Driver/Blacksmith/Escort/Mayor/Crier would be instantly confirmed to not be the Traitor while the Investigator and the Vigilante have the chance to do the same.
You don't understand, a traitor can be anyone. The bus driver would cause mayhem in investigative roles.