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louiswill
May 4th, 2013, 04:12 PM
Simplified version after Post 25#:

Background:
A Mafia Monopoly runs the entire economy of the city state.
A economy crisis kicks in during a Freezing December.
Town lost job, food and coal.
The future is different in everyone's eyes.
How would the broken factions unit again?
How much blood will be shed?

Role List:
1 Monopoly
1 investor
1 Mayor
6 Citizens
1 Union Leader

Faction:

just a roughly decription:
Also it is the order of win tie 1 vs 1
Mafia Authoritarians
Town Revolutionary New Order
Town Restoration Traditionalist (They win with anyone but mobs of Libertarian.)
Town Upraising Libertarian




Role card:


--------------------
Monopoly (if union leader alive):

Goal:
Prime condition &
Survive and Finish game in 5 days

1. 3 vests
2. Hire and assign(Maxim 3)
3. Announcing Reveal

Monopoly (if union leader died)
Prime Condition
Goal: Survive and Finish game in 8 days

1. Hire (Maxim 1)
2. Announcing Reveal
3. Overseeing (get information if employee skip job)

Investor (if monopoly alive):

Goal:
Prime Condition
Fire everyone and Survive till the end

1. Fire
2. Overseeing

Investor(if monopoly died):

Goal:
Prime Condition
Fire everyone Survive 2 more days unless game end

1. Fire everyone if any



Mayor:

Goal:
Prime Condition
Kill all Mobs,
Survive and end the game in 8 days

1. Appoint sheriff
2. Appoint lynch
3. Supply & Visit (prevent a citizen from becoming mob, gain immunity if visited citizens & communists)

Citizen:

Goal:
Prime Condition
Kill all Mobs,
Survive

1. Become Mob
2. Become Communist
3. Become Anachylist
4. Die if not hired, no action and no mayor visit



Union Leader

Goal:
Prime Condition
Survive and kill monopoly

1. Immunity to fire (if monopoly is alive)
2. Immunity to kill
3. Job Protecting (You will know who is employee, choose one to protect at any time)
4. Co-worker management (You will know assignment and slacking)

Communist :

Goal:
Prime Condition
kill monopoly & Anachylist

1. Class Conflict Priority : Visit and convert an Anachylist if target is not hired, will be killed if you visit monopoly.
2. Underground movement : a member list if population < Anachylist -1



Anachylist:

Goal:
Prime Condition
kill Mayor, Communist


1. Support: Reveal yourself to monopoly
2. Underground movement : a member name list if Population < Communist -1

Mob(If monopoly alive):
Goal:
Prime Condition
being Hired and survive

1. Kill
2. Immunity to kill
3. Get Report of killing action

Mob(if monopoly died)
Goal:
Prime Condition
Kill everyone except Anarchylist

1. Kill
2. Immunity to kill
3. Get Report of killing action



Mechanic:
1)Prime Condition of wining
The entire population have 50% working class (aka Investor + Mob + Anachylist + Communist + Citizen)

2) Ending:
Everyone alive must satisfy their win condition.
Everyone lose if prime condition doesn't match.

3)Hiring and assignment:

Monopoly hire a guard to manipulate political movement. (Pm me during the day time)
The hired person will be signed to a target and protect the target from killing at night.
The hired person will know the assignment and can choose to skip the job at night.


4) Lynch by mayor

Mayor pm me at night to lynch a person.
Next day, a majority vote is required to Excuse the person from being lynched.
The person will be lynch at the end of day.

If mayor died,
the sheriff he pointed will reveal and in charge of public lynch as mayor did, but he can not have other ability of mayor.


5) Sheriff Appointment

Mayor pm me at DAY to point a sheriff
The Sheriff will have the ability to detect Faction/Employeement statue


4)Events announcement:

A. Begin of game : Event:

B. Death of Mayor : Majority lynch vote, aka normal lynch enable

C. Death of Monopoly : Investor will take over the company

D. Warning: Treasury empty (Mayor is going to suicide in one day)

E. Warning: Company collapse (Monopoly is going to suicide in one day)

F. Close of company (Investor wining day counting begin)

G. Society in Danger (population of Citizen+Communist+Anachylist+Mob+Investor getting close to 50%)

H. Death Reporting : Lynch/Death by violence/Death by hunger and cold


5) Day & Night

Everyone will get a lot of information from me by the start of day and night.
Depend on your:
A.Role
B.Employee statue

Order of operation(night):

Mayor visit
Citizen choice
Monopoly Hiring
Investor Firing
Sheriff ability
Employee Guarding
Mod Killing
Lynch Killing*
Communist converting
Population calculating
Faction calculation

louiswill
May 4th, 2013, 04:24 PM
I had to fix some of the win conditions, sorry, but it now looks better.

Gerik
May 4th, 2013, 04:24 PM
This setup mentions money a lot, but not how at affects the game. You might want to clarify that, otherwise it is kind of a pointless mechanic.

Gerik
May 4th, 2013, 04:26 PM
Except for "Monopoly". I see how it affects him. Doesn't seem to impact anyone else as far as I can tell, though.

Also PMs being allowed is a very bad idea.

Damus_Graves
May 4th, 2013, 04:26 PM
Louiswill you need to make an exact rolelist. Right now you don't have one that supports the mechanics you want to try out that or it is not easily understood and needs explanation.

louiswill
May 4th, 2013, 04:32 PM
Except for "Monopoly". I see how it affects him. Doesn't seem to impact anyone else as far as I can tell, though.

Also PMs being allowed is a very bad idea.

Simple:

Monopoly must not hire everyone, because his money is limited.

Therefore, there will be more people on the street as mobs, anarchylist and communist.

The money will restrict game time because the company will go bankrupt after a while if hiring too many people.

Mayor need money to survive, if treasury is gone, then the mayor suicide.

Investor doesn't care money but he must fire people to win.

pretty much.

louiswill
May 4th, 2013, 04:33 PM
Louiswill you need to make an exact rolelist. Right now you don't have one that supports the mechanics you want to try out that or it is not easily understood and needs explanation.

it is a 10/10 role list

so
N = 10-4 = 6

there are 6 mob family members.

The role list as it is.

The key thing is that the family member must choose their alignment or ask mayor's government relief.

Slaol
May 4th, 2013, 04:35 PM
it is a 10/10 role list

so
N = 10-4 = 6

there are 6 mob family members.

The role list as it is.

The key thing is that the family member must choose their alignment or ask mayor's government relief.

What?

Damus_Graves
May 4th, 2013, 04:37 PM
1 Monopoly
1 mayor
1 Union Leader
mob family member
mob family member
mob family member
mob family member
mob family member
mob family member
1 Investor

^ Rolelist


Will mob be sharing a night chat?
Can mob be hired by Monopoly?
How does everyone achieve victory/can you explain this process a bit more?

louiswill
May 4th, 2013, 04:38 PM
1 Monopoly
1 mayor
1 Union Leader
mob family member
mob family member
mob family member
mob family member
mob family member
mob family member
1 Investor

Thank you very much damus.:)

TheDarkestLight
May 4th, 2013, 04:40 PM
My brain spilled out my ears while reading this.

I'm confused...

creedkingsx
May 4th, 2013, 04:47 PM
Game will end and everyone lose the game,
if Mob + Mob family + Investor < 50% total population.
wut

Damus_Graves
May 4th, 2013, 04:51 PM
wut

If the Mob and the Invester make up more than 50% of the population the game ends and those players win I suppose.

I believe the Monopoly player counts for 6 people since he starts with 5 "workers"

louiswill
May 4th, 2013, 04:58 PM
If the Mob and the Invester make up more than 50% of the population the game ends and those players win I suppose.

I believe the Monopoly player counts for 6 people since he starts with 5 "workers"

Pretty much Right, but those mob people must be either all communist or all anarchylist, mobs doesnt have to choose. (but they will need to either kill mayor or monopoly in that case).

creedkingsx
May 4th, 2013, 05:00 PM
Why say everyone loses then?

Azuriae
May 4th, 2013, 05:01 PM
This has to be the most confusing setup I have ever seen. >.<

louiswill
May 4th, 2013, 05:06 PM
Why say everyone loses then?

The goal of this game is to simulate a situation that a country try to restore its order.

Either order of monopoly, communist, anarchylist or mayor's monarchy kind.

IF 50% of citizens perished, the society is put into ruin and perish into history, aka, no one wins.

detailed explian:
Monopoly's company collapsed with only a hulk left.
Investor lost its home to live and other public facility to live with.
Mayor failed to restore order and left a country in ruin.
Family members are sad, their brothers and sisters blood spilled or starved to die.
To Union leader, the people he fought for are losing lives. Himself lost job eventually because the company failed.

The world end up in a hopeless situation. - Everyone Failed.

Cryptonic
May 6th, 2013, 07:43 AM
http://www.sc2mafia.com/forum/showthread.php/4234-Setup-Requirements-(Read-this-before-posting)


Please make sure you have completed everything required, as stated in the above topic, before adding it to the queue.

louiswill
May 6th, 2013, 08:23 AM
http://www.sc2mafia.com/forum/showthread.php/4234-Setup-Requirements-(Read-this-before-posting)


Please make sure you have completed everything required, as stated in the above topic, before adding it to the queue.


hmm, role list role card mechanic... I think everything is done correctly.

Cryptonic
May 6th, 2013, 08:26 AM
You're missing Order of Operations.
And you need to clarify things like "Reveal to anyone". How is this done? What does this mean? What does this do?

And please color code all the rolecards so we know their alignment.

How do Police and Employee win?

louiswill
May 6th, 2013, 06:49 PM
You're missing Order of Operations.
And you need to clarify things like "Reveal to anyone". How is this done? What does this mean? What does this do?

And please color code all the rolecards so we know their alignment.

How do Police and Employee win?

Ok this time I believe the requirement is matched.

Colored faction and operation order.

Also a Q&A at bottom to answer your question.

Anyhow, the employee and policeman are promotions, not really a role.

People gain additional ability as policeman and employee.

BorkBot
May 7th, 2013, 06:15 PM
While you have obviously put a lot of effort into this, we have decided that the mechanics you wish too use stray too far from how we envision Simple Forum Mafia games. And it may even be too different for a MFM.

You are more than welcome to make and host another setup, but please stick to the basics if you can. Especially for your first game. There's more to hosting than meets the eye, so it's best to start small.

I would suggest editing or removing specific parts of the setup to make it meet the requirements.. however, I think it would be less work to simply start from scratch. You can keep the theme (it's a good theme), just make sure the setup and general mechanics are more like the games you've been playing and hopefully been enjoying on the site thus far.

You can look at other people's setup threads for ideas, and read this thread for explanations on how to structure the various components in which you explain the setup:
http://www.sc2mafia.com/forum/showthread.php/4234-Setup-Requirements-%28Read-this-before-posting%29

Sorry to disappoint. We hope to see a fresh idea from you soon!

louiswill
May 7th, 2013, 06:31 PM
While you have obviously put a lot of effort into this, we have decided that the mechanics you wish too use stray too far from how we envision Simple Forum Mafia games. And it may even be too different for a MFM.

You are more than welcome to make and host another setup, but please stick to the basics if you can. Especially for your first game. There's more to hosting than meets the eye, so it's best to start small.

I would suggest editing or removing specific parts of the setup to make it meet the requirements.. however, I think it would be less work to simply start from scratch. You can keep the theme (it's a good theme), just make sure the setup and general mechanics are more like the games you've been playing and hopefully been enjoying on the site thus far.

You can look at other people's setup threads for ideas, and read this thread for explanations on how to structure the various components in which you explain the setup:
http://www.sc2mafia.com/forum/showthread.php/4234-Setup-Requirements-%28Read-this-before-posting%29

Sorry to disappoint. We hope to see a fresh idea from you soon!


Thanks for the responding.

Basically,

The idea was a 3 fluid alliance against each others with 6 swing voters and 1 neutral (investor)

Well I thought it was hostable because the order of operation is quite simple. I did read the requirement before I setup. That is why I restricted the number of players into 10. I will try to make it simpler then.

BorkBot
May 7th, 2013, 06:39 PM
Too much swing voting. You could make the communists like a cult and the capitalists the town (with the monopolist as mayor who is conversion immune), with an anarchist neutral killer.

louiswill
May 7th, 2013, 09:08 PM
Too much swing voting. You could make the communists like a cult and the capitalists the town (with the monopolist as mayor who is conversion immune), with an anarchist neutral killer.

Damn it...I just read your post after I changed everything...

I actually realized that I did two things as you suggested in coincidence:
1) communist become cultist
2) Anarchylist ally with neutral killer (the mob)



Anyway... I hope this fixation will make things simple.
1) removed the money system
2) making more clear line of factions: neutral/mafia/town/cult style

louiswill
May 7th, 2013, 09:15 PM
I think the swing votes is under control.

Convert, killing and lynch will be the tool of eliminate enemy factions.

Immunity, coalition is used to resist killings.

Also missing goals are pasted up.

BorkBot
May 10th, 2013, 02:26 PM
I suggested you should start from scratch for a reason.

The entire hiring/assignment/strange events system needs to go. Please make it more like a basic mafia game.

powerofdeath
April 7th, 2021, 12:31 PM
Someone should host this, I remember playing this set up and had a lot of fun :)

OzyWho
April 7th, 2021, 01:14 PM
So old, not even approved. :S

Marshmallow Marshall
April 7th, 2021, 04:13 PM
I am so thoroughly confused... What is this?


Even if the theme of your game is illiteracy, your setup is expected to follow the conventions of proper English grammar. Exceptions will be granted only to non-native English speakers.

:S

OzyWho
April 7th, 2021, 04:20 PM
I am so thoroughly confused... What is this?



:S

That quote is 2 years older than this setup, so it doesn't count. :blink1:

Helz
April 7th, 2021, 04:51 PM
I played one of these. Might have been the one before this one.

It was a weird economy twist on Mafia in a big multiball where each faction could kinda side for or against etch other (but not with everyone). It was kinda so different it was not even really Mafia but did have the lynch cycles.