clementine
April 9th, 2013, 03:01 AM
S-FM Radio
http://www.youtube.com/watch?v=0wrsZog8qXg
When you are out there on the road
For several weeks of shows
And when you scan the radio
I hope this song will guide you home
Role list:
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Win Conditions:
Mafia: Eliminate the town.
Town: Eliminate the mafia.
Stump: Wins if at any time half of the players alive have listened to his radio station.
Description:
This unknown role setup will be sure to leave you on your toes. All other mechanics are standard, barring the special Radio Broadcast mechanic:
Radio Broadcast:
There are 25 available radio broadcast channels.
On Night 0, the mafia will meet in a randomly assigned radio channel and discuss strategy/plans for the FM. This channel will effectively become the dedicated mafia radio channel that all mafia members automatically have access to each night. All mafia members are hosts of the mafia night chat channel.
On Night 0, all townspeople should –prefer a radio broadcast channel on which they will be able to speak anonymously to any nighttime listeners on subsequent nights. (Please submit at least 10 choices for your radio broadcast channel. You are guaranteed to receive at least one of your top 10 choices).
Unclaimed channels will be distributed among the remaining mafia members.
During Day 1 and all subsequent days, each town member may submit the number of one radio station to listen to during the upcoming night. Mafia members may submit the number of two radio stations to listen to during the upcoming night.
The host of the radio station will be informed how many listeners they have at night. Each radio station host is allowed to broadcast (post) whatever content they want in their crier-esque night chats, including videos, images, text, codes… All hosts are anonymous, but hosts may COM claim or roleclaim if desired.
Quoting of radio station broadcasts in daychat is banned, as is quoting of radio station broadcasts in other broadcasts. Paraphrasing, however, is allowed.
Rolecards:
Town Roles:
Bulletproof
You are immune to death at night.
Citizen
You have the power of your voice and your vote.
Detective
Each night you may follow one player.
You will be informed who your target visited.
Doctor
Each night you may choose one player to heal.
You are informed if your heal was successful.
Escort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Investigator
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Jack of all Trades
You will be given 4 1-use town rolecard abilities.
Lookout
Each night you may watch one player.
You will be given a list of targets that visited that player.
Sheriff
Each night you may check one player.
You will be informed if that player is suspicious or not suspicious.
Vengeful
If lynched, you may choose one person to kill.
Vigilante
Each night you may shoot one player.
You have unlimited ammo and may shoot N1.
Neutral Roles:
Stump
You are unlynchable and unkillable.
Your duty is to indoctrinate half of the remaining living players with information in your nighttime radio station about the terrors of deforestation and necessity of wildlife preservation.
Mafia Roles:
Mafioso
Each night you may vote for one player to kill.
You may be sent to perform your faction’s kill. Any other member of the mafia may forsake his night action to perform the factional kill.
Consigliere
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Consort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Framer
Each night you may frame another player.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.
Jack of all Trades
You will be given 4 1-use mafia role card abilities.
Ninja
Ability to perform un-detectable kills. (immune to detective and lookout).
Pardoner
Each night you may select one target who will be immune to nightkill during the current night and immune to lynch the following day only.
May not target self. May not target any player more than once.
Poisoner
Poison one person each night. Your target will die the following night if not healed.
Target is informed of being poisoned.
Strongman
Ability to perform un-blockable, un-healable kills.
Order of operations:
1. Lookout/detective moves into position
2. Escort/Consort blocks (can block lookout/detectives)
3. Framing
4. All investigations
5. All kills occur simultaneously (-1 to health bars)
6. Poisoning
7. All heals (+1 to health bars, can pre-emptively heal poison on the same night the target is poisoned)
Investigation Pairings:
Doctor / Escort / Consort / Poisoner
Detective / Investigator / Lookout / Sheriff / Pardoner / Framer / Consigliere
Vengeful / Vigilante / Mafioso / Strongman
Citizen / Bulletproof / Jack of all Trades / Jack of all Trades / Ninja / Stump
Rules:
Night 0 start.
Days/Nights: 24 h/24 h
All night actions must be PM’ed to the host at least 1 hour before night ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for in last wills and in nighttime radio station broadcasts.
No outside discussion is allowed.
No death notes are allowed.
Last wills are allowed.
Cause of death will be explicitly revealed.
Lynch votes must be posted in bolded red text like –vote clementine
I will be manually keeping a vote tally and determining who is lynched.
Votes to hammer is a simple majority of living players.
Day will not end early once someone has been hammered but the vote will be locked. The lynched player may continue to talk until the day is over.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Dead chat: [url here]
Name: [name here]
Password: [password here]
Attacked/Healed:
You were attacked and healed!
Poisoned:
You were poisoned!
Detective target visited nobody:
Your target did not visit anybody.
Detective target visited:
Your target visited _________.
Doctor heal:
You successfully healed your target.
Role block:
You were role blocked.
Role block attempt on you:
Someone tried to role block you but it was unsuccessful.
Role block not successful:
You attempted to role block your target, but it was unsuccessful.
Investigator/Consigliere:
Your target is a [insert invest pairing].
Lookout target not visited:
Nobody visited your target.
Lookout target was visited:
Your target was visited by _________.
Sheriff target suspicious:
Your target is suspicious.
Sheriff target not suspicious:
Your target is not suspicious.
Sample Role Message:
All role PM’s will be sent in a PM titled “S-FM Radio Role Card”
Welcome to S-FM Radio!
Your role is:
Citizen
You have the power of your voice and your vote.
http://www.youtube.com/watch?v=0wrsZog8qXg
When you are out there on the road
For several weeks of shows
And when you scan the radio
I hope this song will guide you home
Role list:
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Win Conditions:
Mafia: Eliminate the town.
Town: Eliminate the mafia.
Stump: Wins if at any time half of the players alive have listened to his radio station.
Description:
This unknown role setup will be sure to leave you on your toes. All other mechanics are standard, barring the special Radio Broadcast mechanic:
Radio Broadcast:
There are 25 available radio broadcast channels.
On Night 0, the mafia will meet in a randomly assigned radio channel and discuss strategy/plans for the FM. This channel will effectively become the dedicated mafia radio channel that all mafia members automatically have access to each night. All mafia members are hosts of the mafia night chat channel.
On Night 0, all townspeople should –prefer a radio broadcast channel on which they will be able to speak anonymously to any nighttime listeners on subsequent nights. (Please submit at least 10 choices for your radio broadcast channel. You are guaranteed to receive at least one of your top 10 choices).
Unclaimed channels will be distributed among the remaining mafia members.
During Day 1 and all subsequent days, each town member may submit the number of one radio station to listen to during the upcoming night. Mafia members may submit the number of two radio stations to listen to during the upcoming night.
The host of the radio station will be informed how many listeners they have at night. Each radio station host is allowed to broadcast (post) whatever content they want in their crier-esque night chats, including videos, images, text, codes… All hosts are anonymous, but hosts may COM claim or roleclaim if desired.
Quoting of radio station broadcasts in daychat is banned, as is quoting of radio station broadcasts in other broadcasts. Paraphrasing, however, is allowed.
Rolecards:
Town Roles:
Bulletproof
You are immune to death at night.
Citizen
You have the power of your voice and your vote.
Detective
Each night you may follow one player.
You will be informed who your target visited.
Doctor
Each night you may choose one player to heal.
You are informed if your heal was successful.
Escort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Investigator
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Jack of all Trades
You will be given 4 1-use town rolecard abilities.
Lookout
Each night you may watch one player.
You will be given a list of targets that visited that player.
Sheriff
Each night you may check one player.
You will be informed if that player is suspicious or not suspicious.
Vengeful
If lynched, you may choose one person to kill.
Vigilante
Each night you may shoot one player.
You have unlimited ammo and may shoot N1.
Neutral Roles:
Stump
You are unlynchable and unkillable.
Your duty is to indoctrinate half of the remaining living players with information in your nighttime radio station about the terrors of deforestation and necessity of wildlife preservation.
Mafia Roles:
Mafioso
Each night you may vote for one player to kill.
You may be sent to perform your faction’s kill. Any other member of the mafia may forsake his night action to perform the factional kill.
Consigliere
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Consort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Framer
Each night you may frame another player.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.
Jack of all Trades
You will be given 4 1-use mafia role card abilities.
Ninja
Ability to perform un-detectable kills. (immune to detective and lookout).
Pardoner
Each night you may select one target who will be immune to nightkill during the current night and immune to lynch the following day only.
May not target self. May not target any player more than once.
Poisoner
Poison one person each night. Your target will die the following night if not healed.
Target is informed of being poisoned.
Strongman
Ability to perform un-blockable, un-healable kills.
Order of operations:
1. Lookout/detective moves into position
2. Escort/Consort blocks (can block lookout/detectives)
3. Framing
4. All investigations
5. All kills occur simultaneously (-1 to health bars)
6. Poisoning
7. All heals (+1 to health bars, can pre-emptively heal poison on the same night the target is poisoned)
Investigation Pairings:
Doctor / Escort / Consort / Poisoner
Detective / Investigator / Lookout / Sheriff / Pardoner / Framer / Consigliere
Vengeful / Vigilante / Mafioso / Strongman
Citizen / Bulletproof / Jack of all Trades / Jack of all Trades / Ninja / Stump
Rules:
Night 0 start.
Days/Nights: 24 h/24 h
All night actions must be PM’ed to the host at least 1 hour before night ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for in last wills and in nighttime radio station broadcasts.
No outside discussion is allowed.
No death notes are allowed.
Last wills are allowed.
Cause of death will be explicitly revealed.
Lynch votes must be posted in bolded red text like –vote clementine
I will be manually keeping a vote tally and determining who is lynched.
Votes to hammer is a simple majority of living players.
Day will not end early once someone has been hammered but the vote will be locked. The lynched player may continue to talk until the day is over.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Dead chat: [url here]
Name: [name here]
Password: [password here]
Attacked/Healed:
You were attacked and healed!
Poisoned:
You were poisoned!
Detective target visited nobody:
Your target did not visit anybody.
Detective target visited:
Your target visited _________.
Doctor heal:
You successfully healed your target.
Role block:
You were role blocked.
Role block attempt on you:
Someone tried to role block you but it was unsuccessful.
Role block not successful:
You attempted to role block your target, but it was unsuccessful.
Investigator/Consigliere:
Your target is a [insert invest pairing].
Lookout target not visited:
Nobody visited your target.
Lookout target was visited:
Your target was visited by _________.
Sheriff target suspicious:
Your target is suspicious.
Sheriff target not suspicious:
Your target is not suspicious.
Sample Role Message:
All role PM’s will be sent in a PM titled “S-FM Radio Role Card”
Welcome to S-FM Radio!
Your role is:
Citizen
You have the power of your voice and your vote.