RLVG
March 20th, 2013, 12:41 PM
S-FM Paranoia
Setup :
Town 1 :
- Leader (Doctor)
- Citizen
- Citizen
Town 2 :
- Leader (Vigilante)
- Citizen
- Citizen
Town 3 :
- Leader (Escort)
- Citizen
- Citizen
The Insane :
- Hidden Evil Neutral
Roles :
Citizen :
- Absolutely nothing but the ability to talk and vote.
Doctor :
- Target one each night to heal them.
- Removes a charge done by Electromaniac. (May still be attacked by Charge)
Vigilante :
- Target one each night to attack them.
Escort :
- Target one each night to roleblock them.
Hidden Killing Neutral :
Electromaniac :
- Target one each night to charge them, target is not notified.
- May instead do a different night action to kill a single target who's previously charged.
- If one charged meets another charged, both will get attacked.
Joker :
- Pick a target to announce a bounty on him.
- If the target is not lynched or killed within 2 days, the Joker may kill 2 targets.
- A new target may be chosen once the bounty is lifted.
Evil Smith :
- Target one each night, giving them a Gun.
- The target must use the received gun otherwise they'll be cursed to suicide.
Non-Killing Neutral :
Witch :
- Target one each night to force them into visiting another.
- Target is notified of witching, cannot target one that has made no night action.
Abductor:
- During the day, can choose a player to abduct.
- Abductor and his target gain an anonymous night chat that night.
- Target is perfectly roleblocked and night immune.
- Target can't participate in chat the following day. Votes required to lynch are reduced as if one player went missing from the chat.
Follower:
- Chosen by the Hidden Neutral Killer during day 1.
- Has night chat with neutral killer starting from night 1.
- Can choose a neutral killing role when master dies.
Mechanics :
All town win togheter.
There will be a chosen leader for each town faction. If leader dies, a new one won't be made.
The leader will be promoted to a random role out of the three available.
First day, post in BOLD RED to Prefer or Unprefer leadership.
Everyone will receive a PM with a hint of what Faction they are not part of.
If all members but one has died in a town faction, it will be converted to a Non-Killing Neutral.
A maximun of 3 Evil Neutral will exist in total.
During day 1, the evil neutral may choose another player to become his follower the next night. The follower is informed of his new role on night 1 and joins the evil neutral in night chat.
The game starts on Day 1 with No Lynch.
There's no vote hammers, instead the one with majority of votes will be lynched.
There's no Last Wills.
If a Town has become converted to Neutral, they won't know the identity of other neutral.
All neutral win togheter, town wins by eleminating all the neutral.
Order of Operations :
- Abductor picks his target,
- Witch targets,
- Roleblocks,
- Direct attacks occur,
- Follower takes his new role,
- Electromaniac charges,
- Doctor heals,
- Smith gives a gun,
- Joker places bounty.
Rules :
- Communication outside the game thread and provided night chats are not allowed.
- Post at least three times to not be considered replaced or modkilled.
- Do not edit or delete posts.
- Ask questions in green.
- Vote with red text, either by [Vote] or .
- Do not quote private messages made by me.
Signups :
- Damus_Graves
- NoctiZ
- TheDarkestLight
- Orpz
- cdcdcdcd
- Bujeebus
- ika
- J
- Ash
- Nicole
Reserves :
[COLOR="#FFFFFF"]- Gingerape
- Numbertwo
-
Quick note : Day and Night will be scheduled to start / end at this time : (http://www.wolframalpha.com/input/?i=17%3A00+GMT%2B1)
Setup :
Town 1 :
- Leader (Doctor)
- Citizen
- Citizen
Town 2 :
- Leader (Vigilante)
- Citizen
- Citizen
Town 3 :
- Leader (Escort)
- Citizen
- Citizen
The Insane :
- Hidden Evil Neutral
Roles :
Citizen :
- Absolutely nothing but the ability to talk and vote.
Doctor :
- Target one each night to heal them.
- Removes a charge done by Electromaniac. (May still be attacked by Charge)
Vigilante :
- Target one each night to attack them.
Escort :
- Target one each night to roleblock them.
Hidden Killing Neutral :
Electromaniac :
- Target one each night to charge them, target is not notified.
- May instead do a different night action to kill a single target who's previously charged.
- If one charged meets another charged, both will get attacked.
Joker :
- Pick a target to announce a bounty on him.
- If the target is not lynched or killed within 2 days, the Joker may kill 2 targets.
- A new target may be chosen once the bounty is lifted.
Evil Smith :
- Target one each night, giving them a Gun.
- The target must use the received gun otherwise they'll be cursed to suicide.
Non-Killing Neutral :
Witch :
- Target one each night to force them into visiting another.
- Target is notified of witching, cannot target one that has made no night action.
Abductor:
- During the day, can choose a player to abduct.
- Abductor and his target gain an anonymous night chat that night.
- Target is perfectly roleblocked and night immune.
- Target can't participate in chat the following day. Votes required to lynch are reduced as if one player went missing from the chat.
Follower:
- Chosen by the Hidden Neutral Killer during day 1.
- Has night chat with neutral killer starting from night 1.
- Can choose a neutral killing role when master dies.
Mechanics :
All town win togheter.
There will be a chosen leader for each town faction. If leader dies, a new one won't be made.
The leader will be promoted to a random role out of the three available.
First day, post in BOLD RED to Prefer or Unprefer leadership.
Everyone will receive a PM with a hint of what Faction they are not part of.
If all members but one has died in a town faction, it will be converted to a Non-Killing Neutral.
A maximun of 3 Evil Neutral will exist in total.
During day 1, the evil neutral may choose another player to become his follower the next night. The follower is informed of his new role on night 1 and joins the evil neutral in night chat.
The game starts on Day 1 with No Lynch.
There's no vote hammers, instead the one with majority of votes will be lynched.
There's no Last Wills.
If a Town has become converted to Neutral, they won't know the identity of other neutral.
All neutral win togheter, town wins by eleminating all the neutral.
Order of Operations :
- Abductor picks his target,
- Witch targets,
- Roleblocks,
- Direct attacks occur,
- Follower takes his new role,
- Electromaniac charges,
- Doctor heals,
- Smith gives a gun,
- Joker places bounty.
Rules :
- Communication outside the game thread and provided night chats are not allowed.
- Post at least three times to not be considered replaced or modkilled.
- Do not edit or delete posts.
- Ask questions in green.
- Vote with red text, either by [Vote] or .
- Do not quote private messages made by me.
Signups :
- Damus_Graves
- NoctiZ
- TheDarkestLight
- Orpz
- cdcdcdcd
- Bujeebus
- ika
- J
- Ash
- Nicole
Reserves :
[COLOR="#FFFFFF"]- Gingerape
- Numbertwo
-
Quick note : Day and Night will be scheduled to start / end at this time : (http://www.wolframalpha.com/input/?i=17%3A00+GMT%2B1)