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Slaol
March 19th, 2013, 07:17 PM
- M-FM: Cops & Robbers -
- Screenplay by Ika, Directed by Slaol

I probably need an RP... huh?

SETUP
Mafia.
Godfather
Hidden Mafia
Hidden Mafia
Hidden Mafia

Cops and Town.
Jailor
Town Investigative
Town Killing
Town Killing / Investigative
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen

Evil.
Hidden Evil
Hidden Evil
Prisoner.

Hidden Benign
Hidden Benign

Hidden Citizen or Prisoner.
Hidden Citizen or Prisoner.



Mail- Unlike in S-FM: What, I could not survive a PM mechanic for a game larger than that, so no PM system. So instead I will be allowing a single 'letter' to be sent per day. The letters will be sent like feedback messages and received each morning. You may sign as anyone in game or as a name that you request to me. Roles, noteable people or funny things are allowed at my discretion.
Prisoners- Prisoners will win with any scum.
Police- Police will share a night chat.

Game will start at night.
Night actions must be in a PM to myself by 1 hour before night ends. This will be hard enforced. Reserves will be notified and sought out.
Night will be 24 hours unless I cut it short.
Day will be 24 hours unless I extend due to cutting night short.
Votes will use [vote] system.
Lynch will be (1/2 of game)+1. No mandatory lynch or auto-lynch on most voted.
No outside communication.
Last wills are allowed.
You may post links to videos and gifs and things.
Editing posts will be a modkill.
No claiming COMs or modkill.
Questions
Answers

I will edit the spoilers in a bit, but potential roles will be...
Town

Blacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Investigator, Jailor, Journalist (renaming Reporter to the common Journalist), Lookout, Marshall, Nurse, Sheriff, Snitch, Spy, Veteran, Vigilante

Mafia

Arms Dealer, Bruiser, Consigliere, Drug Dealer, Framer, Godfather, Janitor, Mafioso, Thief

Evil

Arsonist, Joker, Magician, Mass Murderer, Prisoner, Serial Killer

Benign

Amnesiac, Executioner, Infestor, Jester, Lawyer, Student

Town

- Town Core

o Citizen – Win 1v1 ties.

• The final Citizen will gain 1 Auto-Use Vest
o Marhsall – Send the Host a PM during the day to 'Reveal' as the Marshall and allow the Town to lynch multiple people in a day

• Lynches of Town will stop multi-lynches for that day.
• Multiple Lynches will occur every day that the Marshall is alive, only ending day for a mislynch.

- Town Investigative

o Sheriff – Check a person at night for if they are evil.
[INDENT]• Detect Mafia, Evil Power
o Investigator – Investigate a person at night for their role type.

• Does not detect exact role
o Detective – Track someone at night to see who they visit.

• Does not ignore immunity
o Lookout – Watch someone at night to see who visits them.

• Does not ignore immunity
• Can watch self
o Journalist – Select someone to interview during the day. They will write a Last Will style article that will be publicly announced, anonymously, the next morning.

• Can not interview self

- Town Killing

o Vigilante – Shoot someone at night.

• No limit on shots
o Blacksmith – Arm a non-police player with a gun at night. They may choose to shoot it any night after they receive it. If the gun kills someone not in the Town or Police the Blacksmith and shooter will be awarded an Auto-Vest.

• No limit on guns
o Veteran – Go on Alert every night, killing all visitors.

• No limit on alerts
• Ignores immunity
• May alert at the house of anyone he shares a night chat with (will not harm teammate)
o Bodyguard – Guard someone at night, killing their attackers.

• May not be healed if protecting
• Ignores immunity
o Jailor – Select someone to jail during the day. You will interrogate them anonymously, and be able to execute them. Jailing is also a perfect role block and a perfect protection.

• No limit on executions
• Executions pierce night immunity

- Town Support

o Doctor – Protect a player from night offensive abilities.

• Learns of Attacks on targets
o Nurse – Buff a player with Adrenaline. They will use their buffed power the next night.

• No limit on adrenaline


- Town Power

o Bus Driver – Swap locations of two targets.
[INDENT]• Can swap self


- Town Specialty

o Spy – Can see Mafia targets
[INDENT]• Can also see Mafia kill
• Can also read PMs without the senders
o Coroner – Examine bodies for special information

• Learns original role, and final role
• Learns all targets and night of target
• Learns true mode of death
• Learns their Last Will
• Learns if ever Doused or Drugged
o Snitch – Reveal the hidden evil roles in the roles list if killed at night by evil roles or lynched

• May reveal Mafia
• May reveal Evil Power
o Crier – Submit a Last Will style message during the night (or day) that will be anonymously announced to the Town at the start of the next day.

• Journalist articles, Crier announcement, Amnesiac announcement, and Joker demands will all appear the same

Mafia

- Mafia -

- Mafia Power

o Godfather – Immune to night death, and detection

• May kill without Mafioso
• May be sent for the factional kill
o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill guaranteed to succeed.

• Knows if immunity removal was successful
• Also removes vests
• Sent for the factional kill when using 1-use guaranteed kill
o Thief – Rob a player of an item or use a stolen item at night.

• May keep items even after robbing others
• May be sent for the factional kill

- Mafia Deception

o Arms Dealer – Changes the Mafia kill to look like a different kill if not sent for the kill

• May make death description match any in the list of death descriptions
• Visits the Mafia killer to change the kill
• May be sent for the factional kill
o Janitor – ‘Cleans’ the Mafia kill to hide the role and last will from the Town

• No limit on cleanings
• May be sent for the factional kill
o Framer – Frame a target to appear to be evil

• Immune to detection
• Framed victim appears to visit the Mafia kill to both Detectives and Lookouts watching the Mafia kill. Lookouts watching the framed victim's real target will still see him visit.
• Can also frame Investigative results, and Snitch reveals
• Can not defensively frame.
• May be sent for the factional kill
o Drug Dealer – Give a player false feedback.

• May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Given Vest, Swapped, Fought, Robbed, Doused, Annoyed, Infested
• May be sent for the factional kill

- Mafia Support

o Mafioso – Wins ties against all by Citizen
[INDENT]• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.
• May be sent for the factional kill
o Consigliere – Detect a player’s role at night.

• Detect exact role
• May be sent for the factional kill

Evil Neutral

- Evil Neutrals -

- Evil Power

o Serial Killer – Kill a target at night.
[INDENT]• Immune to night death
• Kills role blockers without stopping his night kill
• Wins ties against Arsonist
o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused

• Immune to night death
• May day ignite at the cost of being confirmed as the Arsonist
• Doused are alerted of being Doused
• Kills role blockers if they are Doused before role blocking
• Ignore healing and immunity
• Wins ties against Mass Murderer
o Mass Murderer – Visit a target and kill all others that visit, also kills the 'home owner' if they do not move.

• Immune to night death
• 1 night between 2+ kill sprees
• Wins ties against Joker
o Joker – Announce a mark in an interview style post. If they are not lynched in 2 days you may kill 2 people.

• Immune to night death
• May reset mark and 2 day timer each night
• May mark self
• Wins ties against Serial Killer
• Kills happen at end of day before night chats if sent in. They happen with other kills if not sent in before night. If sent in before night the kills are immune to Detective and Lookout

- Evil Support
o Magician – Put a magical wall around a target

• Those that target your target reverse and act on themselves
• Those that target you instead effect your target
• Your target may act on you without misdirection
o Prisoner – Win ties against Citizens

• Has 1-use self Lookout

Benign Neutrals

- Benign Neutrals -

- Benign Seeker
o Jester

• A guilty voter dies, and a chosen target dies if lynched
o Executioner

• Immune to night death once his target is lynched
• Becomes Jester upon failure
o Lawyer

• Can check a target for their Last Will and Death Note

- Benign Power

o Student – Take a master and their win condition during the day
[INDENT]• May view a night chat in which his master may speak at night
• Take the Master's role if they die.
• Learns all feedback and information of his master each night
• Student is immune to night death the night his master dies
o Infestor – Take a host during the day, it will die upon taking of Host

• Learns the roles that visit his host
• Host gains immunity the night of capture
• May speak 1-way with his host
• May take any host on night 1
• Must take Town or Benign on night 2
• Host take is randomized on night 3
• If Infestor does not successfully take a Host on night 3 he will die.
o Amnesiac – Take the role of a dead player after they die.

• Role may be revealed in an article style if desired
• Selects role during the day



Added information on Exotic roles


Role Name: Marshall
Alignment: Town, Town Core
Game Size(s): M-FM, FM
Abilities: Reveal during the day to allow for multi-lynches.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for a confirmed Town, and allow a day-strong/night-weak Town to lynch multiple leads.
Meta-Game Implications: It should push the stating of facts and consistent lists of leads so that should a crucial day arise it can be discussed in full and pushed for.
Possible Cons: Multiple mislynches in a single day would be deadly for a Town.
One Sentence Summary: The other Mayor.

Role Name: Journalist
Alignment: Town, Town Investigative
Game Size(s): S-FM, M-FM, FM
Abilities: Interview a player at night. They will write a Last Will style message that will be anonymously stated the next day.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for investigative night results that are less guaranteed, but potentially far more impactful.
Meta-Game Implications: People will be more inclined to keep notes up, for the point of writing a game changing article anonymously.
Possible Cons: It does not give as finite of answers as Sherriff or Investigator.
One Sentence Summary: Investigator done right.

Role Name: Blacksmith
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Arm a player with a gun at night. They may shoot it the next night. Gun kills of scum award the Blacksmith and the shooter and Auto-Use Vest.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: A more confirm-able, but less naturally powerful Vigilante.
Meta-Game Implications: Allow for the distributing of power and kills to the Town to act on leads in a more anonymous way. Very impact-ful in a mass games with Citizens.
Possible Cons: Giving guns to the enemy is a natural disadvantage.
One Sentence Summary: Vigilante done right.

Role Name: Jailor
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Jail a target at night if there was no lynch the day before. This removes them from their night chat. You may interrogate them, communicate with them, and execute them. Being in Jail is a hard role block and a perfect protect.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Allow for an extension of day in a form of a 2nd trial period for a clear suspect.
Meta-Game Implications: It causes a worry about voting patterns, and allows town to 'let jailor jail' in the event a day has not quite been successful.
Possible Cons: Giving the power of the day lynch to a single player doesn't always turn out well..
One Sentence Summary: Trial: take two.

Role Name: Nurse
Alignment: Town, Town Support
Game Size(s): S-FM, M-FM, FM
Abilities: Inject a player with adrenaline, giving their night power a buff the next night.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: A true support role. His only existence is to make others better.
Meta-Game Implications: The existence of a Nurse is prime to encourage role claiming and coordination of more powerful powers.
Possible Cons: It could overpower a Town, or ruin a Town with OP villains.
One Sentence Summary: Buffs, and stuff.

Role Name: Spy
Alignment: Town, Town Specialty
Game Size(s): S-FM, M-FM, FM
Abilities: Spy on the Mafia night targets.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: To give a key player in Town a growing list of confirmed Non-Mafia. A hard counter to a Mafia.
Meta-Game Implications: It causes Mafia to think about which targets they should claim during the day so as to not match their Spy feedback.
Possible Cons: Too many easily confirmed Town CAN easily break a setup.
One Sentence Summary: Hacking Mafia stuff

Role Name: Snitch
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Upon death; by non-town killing, or a lynch, reveal the hidden Mafia and Evil roles in a roles list.
Win Condition: Win with Town, and possibly Benign.
Intended Purpose: Dying to give the Town hard answers. Works perfectly with expected role claims, player tendencies, and investigator.
Meta-Game Implications: A Town Jester that gives large answers upon death.
Possible Cons: The play to get lynched might be painful to Town, and a role based around death might be un-enjoyable to play as.
One Sentence Summary: Town's Jester.

Role Name: Crier
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Make an anonymous announcement at the beginning of the day.
Win Condition: Win with Town, and possibly Benign
Intended Purpose: Allow for anonymous leading, and extensive logic and reason pushing without endangering a player. Also potentially large confirm-ability.
Meta-Game Implications: Allow for information to come from an established place without the place being connected to a player.
Possible Cons: Too much confirm-ability is bad. And the player has nothing to ride on other than their natural skill.
One Sentence Summary: Anonymous voice.

Role Name: Bruiser
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Fight a target at night, removing all night immunities from them. Or use your 1-time guaranteed successful Mafia kill.
Win Condition: Win with Mafia, and possible Evil Support, Evil Town, and Benign.
Intended Purpose: The ultimate counter to power roles for the Mafia.
Meta-Game Implications: Neutrals are less powerful, as they can not simply survive a Mafia. It also allows for a guaranteed kill at a time of need for a Mafia.
Possible Cons: Few cons. Low effect as games are not riddled with non-mafia immune roles, and 1 kill will not always be game changing.
One Sentence Summary: Mafia's Anti-Power-Role Role.

Role Name: Thief
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Rob a player at night, stealing something from them.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
Intended Purpose: To be a semi-investigative role, as well as a swingy and situational power role.
Meta-Game Implications: Allow a situational Mafia power role.
Possible Cons: Too much power could be had if the Thief robs the right people.
One Sentence Summary: Steals powers from the living.

Role Name: Arms Dealer
Alignment: Mafia, Mafia Deception
Game Size(s): S-FM, M-FM, FM
Abilities: Arm the Mafia acting out the factional kill with weapons to appear to be a different kill.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
Intended Purpose: To confuse the Town about roles in the game.
Meta-Game Implications: Cause the host's day start post to be worth less in terms of confirmed information.
Possible Cons: Deception is not always sound, and must be intelligently maintained.
One Sentence Summary: Changes death descriptions and such.

Role Name: Joker
Alignment: Evil, Evil Power
Game Size(s): S-FM, M-FM, FM
Abilities: Mark a player at night. Then next day an announcement will be made anonymously. In the announcement will be the Joker's demands, and the marked player. If the marked player is not lynched in 2 days the Joker kills 2 people.
Win Condition: Win alone, with other Jokers, Evil Support, Evil Town and Benign.
Intended Purpose: To un-confirm day start announcements, and lead the lynches in a scum friendly direction.
Meta-Game Implications: A lynch leading Scum, as opposed to a lynch leading Town.
Possible Cons: Kills Per Night are very low if the lynches DO take.
One Sentence Summary: Lynch, or die.

Role Name: Magician
Alignment: Evil, Evil Support
Game Size(s): M-FM, FM
Abilities: Misdirect players. Place a magic box around a target. Those that select to target the person in the box will instead reverse and target themselves. Those that select to target the Magician will instead target the person in the box. The person in the box is un-effected by misdirection.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power.
Intended Purpose: Cause mass confusion, with little natural power. Similar to Bus Driver.
Meta-Game Implications: Causes more scum hunting and analysis of mechanics to trust night feedback.
Possible Cons: Might cause too much confusion. It must also choose whether to play offensively or defensively with it's power each night.
One Sentence Summary: Weird 1-way Bus Driver and stuff

Role Name: Prisoner
Alignment: Evil, Evil Town
Game Size(s): S-FM, M-FM, FM
Abilities: 1 time self watch, and wins ties against Citizen.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power
Intended Purpose: An evil Citizen.
Meta-Game Implications: People who are useing strictly player analysis, but are of the reverse intentions.
Possible Cons: Large confusion in the day chat, and increase to Non-Town numbers. Counter-analysis.
One Sentence Summary: Evil Citizen

Role Name: Lawyer
Alignment: Benign, Benign Seeker
Game Size(s): S-FM, M-FM, FM
Abilities: Read a player's last will. (if they are allowed)
Win Condition: Keep his target from being lynched during the day. If his target is night killed he must survive until the end of the game.
Intended Purpose: An anti-Executioner.
Meta-Game Implications: The disturbing of Last Wills will encourage Last wills, and a neutral choosing a single player will allow a defensive swing in voting.
Possible Cons: Very low impact on game.
One Sentence Summary: Anti-Executioner.

Role Name: Student
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Select a permanent master during the day, and listen to his teachings at night. You take on his role the night that he dies.
Win Condition: Take your master's win condition and see it fulfilled.
Intended Purpose: A 2nd chance at key roles, and smaller night communication.
Meta-Game Implications: Allows key Power Roles to state their cases and directions anonymously through their Student, and to have a 2nd chance at life.
Possible Cons: A 2nd chance at a key role would be disastrous to the other faction.
One Sentence Summary: A 2nd chance at a key role+.

Role Name: Infestor
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Infest a player within the first 3 nights. You will see the TYPES of roles that visit your host, and be able to speak 1-way to your host at all times.
Win Condition: Win with your host.
Intended Purpose: A sort of item to be added to a single player to allow for added exotic information and assisted reads.
Meta-Game Implications: This buff of information and reads could allow a single player to be incredibly impactful.
Possible Cons: Being an item for another player is undesirable by many, and the early game chance of dying is tough.
One Sentence Summary: OP anyone.
Additional Notes: If he selects a target on the first night he may take any host. If he selects a target on the second night he will fail unless he takes Town or Benign. If he waits until the 3rd night he may take any host again but his target will be randomized. If by some chance he manages to fail to take a host by the 3rd night he will die and lose.




1. Citizen / Prisoner / Godfather = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Arsonist = Works with gasoline.
4. Blacksmith / Arms Dealer = Owns and sells weapons.
5. Jailor / Mafioso = Owns a personal arsenal.
6. Sheriff / Lawyer = Has a vast knowledge of legal matters.
7. Doctor / Serial Killer = Works with knives.
8. Snitch / Amnesiac = Seems to avoid contact.
9. Marshall / Executioner = A charismatic vocal leader.
10. Veteran / Mass Murderer = Has a flurry of weapons of all sorts and sizes
11. Lookout / Student = Very observant.
12. Detective / Infestor = Seems to be some sort of stalker.
13. Coroner / Janitor = Works with dead bodies.
14. Bodyguard / Bruiser = Very large and muscular.
15. Magician = Master of misdirection.
16. Spy / Thief = Very hard to find.
17. Crier / Jester = Seeks public attention.
18. Vigilante / Joker = Seems to hold a lot of grudges.
19. Nurse / Drug Dealer = Has access to many medications.
20. Reporter / Framer = Likes to manipulate information.


Thief Items

1. Sheriff- all of his past notes
2. Investigator- all of his past notes
3. Detective- all of his past notes
4. Lookouts- all of his past notes
5. Journalist- all of his interviewees
6. Vigilante- full ammo for Blacksmith gun
7. Bodyguard- a 1-use gun
8. Blacksmith- a bullet-less gun
9. Veteran- 1-use MM style attack that kills with Veteran death
10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
11. Citizen- nothing
12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
13. Doctor- healing ability
14. Nurse- 1-use of adrenaline
15. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
16. Spy- can read PMs. Spy can not see targets until Thief dies.
17. Coroner- all his past notes
18. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
19. Crier- May edit the Crier message
20. Serial Killer- Mafia night kill can look like Serial Killer
21. Arsonist- List of those doused
22. Mass Murderer- Mafia night kill can look like Mass Murderer
23. Joker- Mafia kill can look like Joker
24. Magician- immunity to Magician's redirection
25. Jester- nothing
26. Executioner- knowledge of his target
27. Lawyer- knowledge of his target
28. Student- knowledge of his master
29. Infestor- makes the Thief the host (must be early game)
30. Amnesiac- nothing
31. Prisoner- knowledge he is Prisoner



Buffed powers

1. Citizen- Will gain a Vest (1 time)
2. Marshall- Mislynch does not stop Multi-lynch.
3. Sheriff- Detect Evil Support and Benign
4. Investigator- Detect exact role
5. Detective- Ignore detection immunity
6. Lookout- Ignore detection immunity
7. Journalist- Can write his own article
8. Vigilante- Pierce immunity
9. Blacksmith- May give out a Vest
10. Veteran- Will only kill scum
11. Bodyguard- Will not die defending target
12. Jailor- May jail on days with executions
13. Doctor- Prevents ALL attacks, not just 1.
14. Nurse- Can give out 2 Adrenaline shots
15. Bus Driver- Can swap 2 sets of people
16. Spy- Know if Mafia targets are successful
17. Coroner- Learn target's night feedback messages
18. Snitch- Reveal Benigns too
19. Crier- Anonymously send another message at any moment in the day.
20. Godfather- Can reveal as Marshall the next day
21. Bruiser- Guaranteed kill does not use the charge
22. Thief- All items stolen are permanent role blocks (until Thief dies)
23. Arms Dealer- Can make a player look mod killed
24. Janitor- Learns the role of the player he cleans
25. Framer- can defensively frame allies
26. Drug Dealer- Can blank a player’s feedback
27. Mafioso- May make 2 kills
28. Consigliere- May make 2 inspections
29. Serial Killer- May make 2 kills
30. Arsonist- May douse 2 targets or douse 1 target and ignite
31. Mass Murderer- May spree at his own home
32. Joker- Attacks pierce immunity
33. Magician- may setup 2 magic walls
34. Lawyer- saves his target from the next night kill
35. Student- gains permanent buff if he takes his master’s role that night
36. Infestor- host gains permanent immunity
37. Amnesiac- permanent buff of role chosen
38. Prisoner- Permenant self Lookout



o Town

• Win with other Towns and Police, eliminate all Mafia and Evil roles
o Mafia

• Win with other Mafia and Evil, eliminate all Town and Police roles
o Police

• Win with Police and Town, eliminate all Mafia and other Evil roles
o Evil Power

• Win with Evil Support, eliminate all Town, Police, Mafia, and other Evil Power roles
o Evil Support

• See Town and Police lose. Win with Mafia and Evil, eliminate all Town and Police roles
o Jester

• Get lynched
o Executioner

• Get your target lynched
o Lawyer

• See your target survive every day, or survive the rest of the game after your target is night killed.
o Student

• Survive until the end of the game or see your master win
o Infestor

• See your host survive until the end of the game or win
o Amnesiac

• Survive until the end of the game or take a new role and win for it’s alignment


- 1 vs 1 Tiebreakers -

o Prisoner (if against Citizen only)
o Citizen
o Mafioso
o Evil Power

• Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...
o Non-Mafioso Mafia
o Evil Support

• Magician
o Non-Citizen Town
o Benign

• Executioner (alive), Infestor, Student, Amnesiac, Jester, Executioner (dead)
o No one


Order of Operations

1. Joker Kills
2. Special
[INDENT]a. Amnesiac
c. Infestor
d. Student
3. Jailor jails
4. Discussion

a. Night Chats Open / Journalist sends article
5. Veteran goes on Alert
6. Redirection

a. Magician - Immune to other redirection based on ability
c. Bus Driver - Can be switched, manipulated, lured, and blocked
7. Protection

a. Bodyguard / Doctor
8. Miscellaneous 1

a. Arsonist Douses / Framer / Drug Dealer
9. Kills
10. Kill Assist (only visit if successful Kill)

a. Janitor / Arms Dealer / Bruiser
11. Investigation

a. Sheriff / Investigator / Consigliere / Detective(can see 2 onward) / Lookout(can see 2 onward) / Coroner / Spy / Journalist posts article / Prisoner(can see all movement)
12. Miscellaneous 2

a. Nurse / Blacksmith / Joker Announce / Crier / Thief / Mail is sent


Feedback Messages
Outdated after setup role list restrictions. Being fixed and replaced soon.



Normal lynch- Lynched by an angry mob
Marshall lynch- Lynched by the Marshall and his gang
Vigilante- Shot by a Vigilante
Blacksmith- Killed by a gunman
Veteran- Eliminated by a Veteran
Bodyguard- Defeated in a duel
Jailor- Executed by a Jailor
Bus Driver- Run over by a bus
Mafia kill- Hit by the Mafia
Bruiser assisted kill- Beaten to death
Serial Killer- Murdered by a Serial Killer.
Arsonist- Incinerated by an Arsonist.
Mass Murderer- Ripped apart by a chainsaw.
Joker- Went missing, but a video was found of their gruesome murder.
Witch- Committed suicide.
Magician- suffocated in a box.
Jester- Killed himself in guilt of the Jester's death.
Infestor- A hallow shell of their body was found.

Cryptonic
March 19th, 2013, 07:22 PM
First glance, you need to add Prisoner to Invest Pairings and Win Conditions.

TheDarkestLight
March 19th, 2013, 07:22 PM
Cult wins with Mafia? Wut?

Slaol
March 19th, 2013, 07:22 PM
First glance, you need to add Prisoner to Invest Pairings and Win Conditions.

Invest pairing - it is Citizen. Will clarify (done)
Win conditions - it is Evil. Evil is stated.

TheDarkestLight
March 19th, 2013, 07:33 PM
Apparently that wasn't clear. Wouldn't the Cult winning with the Mafia be insanely OP? If they get their 30% thats 6 people. +5 others = 11, which is instant majority and they could lynch anyone they want without fear of loss. I recommend making Evils win with either Cult or Maf, or just having no Cult possible.

Slaol
March 19th, 2013, 07:35 PM
Apparently that wasn't clear. Wouldn't the Cult winning with the Mafia be insanely OP? If they get their 30% thats 6 people. +5 others = 11, which is instant majority and they could lynch anyone they want without fear of loss. I recommend making Evils win with either Cult or Maf, or just having no Cult possible.

*builds in cult*
They would have to convert correctly, which would possibly be Prisoners.
I will make Police immune to culting, and detect Cult conversion attemps. So they are OP masons. Happy?
Town has more than enough power to deal with a Cult+Mafia

TheDarkestLight
March 19th, 2013, 07:38 PM
*builds in cult*
They would have to convert correctly, which would possibly be Prisoners.
I will make Police immune to culting, and detect Cult conversion attemps. So they are OP masons. Happy?
Town has more than enough power to deal with a Cult+Mafia

The meta has begun, so we have one confirmed role...

Slaol
March 19th, 2013, 07:40 PM
Oh, and Orpz, and ?TheRealSlimShady? (who is this?) get first dibs to signs since they reserved in my 'S-FM: What?' Unless I host another S-FM before we get around to this.

ika
March 19th, 2013, 07:47 PM
and i get dibs on first observer i like watching your games

creedkingsx
March 19th, 2013, 07:51 PM
and i get dibs on first observer i like watching your games

Are you obs in What?

ika
March 19th, 2013, 07:52 PM
Are you obs in What?

yes. that is all i am saying. i'll make more comments after game.

Slaol
March 19th, 2013, 08:03 PM
and i get dibs on first observer i like watching your games

:love:

ika
March 19th, 2013, 08:09 PM
:love:

or better yet can i co-host? i want to do some epic rp or try stuff like this

Slaol
March 19th, 2013, 08:10 PM
or better yet can i co-host? i want to do some epic rp or try stuff like this

RP is all I need. Yes.

Be good, please :)

ika
March 19th, 2013, 08:13 PM
RP is all I need. Yes.

Be good, please :)

you have already seen my jester opening rp. its something i take pride in. im gonna be attempting to make more s-fm and be doing rp with it. but for a m-fm i will be more serious on the rp

Slaol
March 19th, 2013, 08:15 PM
you have already seen my jester opening rp. its something i take pride in. im gonna be attempting to make more s-fm and be doing rp with it. but for a m-fm i will be more serious on the rp

Go gimme an RP. We share a time zone so I will send you the night results before each day starts for your update, and we can go over any day events before game that you can be read for.

Jim
March 19th, 2013, 08:19 PM
or better yet can i co-host? i want to do some epic mod killing or try stuff like this

Slaol
March 19th, 2013, 08:20 PM
or better yet can i co-host? i want to do some epic mod killing or try stuff like this

Position is filled.

ika
March 19th, 2013, 08:29 PM
Go gimme an RP. We share a time zone so I will send you the night results before each day starts for your update, and we can go over any day events before game that you can be read for.

sweet. its just that i do have a job so the moment we get all night actions i will begin. but you might have a few days where you have to do it yourself. i will try my best to be on but my work scedule is always randomized. most of the time i can be around long enought to rp something up

Slaol
March 19th, 2013, 08:33 PM
sweet. its just that i do have a job so the moment we get all night actions i will begin. but you might have a few days where you have to do it yourself. i will try my best to be on but my work scedule is always randomized. most of the time i can be around long enought to rp something up

You can give me pre-done ones. I really don't write RPs. lol.
We will discuss more later.

ika
March 19th, 2013, 08:37 PM
You can give me pre-done ones. I really don't write RPs. lol.
We will discuss more later.

will do. seeing the current role setup/potental of it i will start how the opening will go

ika
March 19th, 2013, 08:40 PM
i do have a question though

mafia and nutral evils win together

mafia doesnt know who nutral evils are? and do nutral eviles know each other or are they solo?

Slaol
March 19th, 2013, 08:44 PM
tweaked with new Borkbot Setup Requirement Stuff. (minor)

Slaol
March 19th, 2013, 08:47 PM
i do have a question though

mafia and nutral evils win together

mafia doesnt know who nutral evils are? and do nutral eviles know each other or are they solo?

They do not know anything (unless both Neutral Evils were Cultists). They know nothing and must figure it out.

ika
March 19th, 2013, 08:50 PM
it says night immune cant be converted, and police get informed of cult

what about maifa regulars? can they be culted and be both mafia and cult?

Slaol
March 19th, 2013, 08:53 PM
it says night immune cant be converted, and police get informed of cult

what about maifa regulars? can they be culted and be both mafia and cult?

No. Mafia can not be converted. (will clarify, but thoguht it was obvious, lol)

Damus_Graves
March 19th, 2013, 09:14 PM
Ika is a good choice for co-host rp wise. His intro RP for his SFM speaks of great promise.

Slaol
March 19th, 2013, 09:17 PM
Ika is a good choice for co-host rp wise. His intro RP for his SFM speaks of great promise.

I should read that, huh?

ika
March 19th, 2013, 09:19 PM
I should read that, huh?

you didnt read it? i spent a lot of time crafting it when im here at night in my room i like to think of random s-fm i could make and rp it out to myself. i also like to make stories up when im board so it fun.

@damus to get praise from you means a lot to me. thank you

Cryptonic
March 20th, 2013, 06:47 AM
This game is basically 6v7 +/- a few because of Citizens/Prisoners.
I'm gonna guess the end result will be 8v10 + 2 benigns, one of which will have anti-town capabilities.
You might want to change that all evils win together, or reduce their numbers. Scum will have no problem getting townies lynched.

ika
March 20th, 2013, 06:53 AM
This game is basically 6v7 +/- a few because of Citizens/Prisoners.
I'm gonna guess the end result will be 8v10 + 2 benigns, one of which will have anti-town capabilities.
You might want to change that all evils win together, or reduce their numbers.

the evils do. but theyhave freindly fire if i remember correctly

Damus_Graves
March 20th, 2013, 08:19 AM
I feel as if there are far to many Evils within the setup myself, while yes Friendly Fire is allowed and the Evils do not know each other.
I believe this game would benefit from removing one mafia, to ensure evils are a minority and not an almost majority.

Slaol
March 20th, 2013, 11:13 AM
This game is basically 6v7 +/- a few because of Citizens/Prisoners.
I'm gonna guess the end result will be 8v10 + 2 benigns, one of which will have anti-town capabilities.
You might want to change that all evils win together, or reduce their numbers. Scum will have no problem getting townies lynched.

Will ponder not having scum win together.
The general thing is I am not certain they would because if it were the 8vs10 ratio it would be a balanced day vote wise, both sides having a 4 block. Then they have to try and find their allies. Effectively Town 1 vs. Town 2.

Edit: No more scum.

Cryptonic
March 20th, 2013, 04:47 PM
how many possible roles are there in total?

Slaol
March 20th, 2013, 04:48 PM
how many possible roles are there in total?

59 counting addition of Prisoner.
(i think)
61, if math

Cryptonic
March 20th, 2013, 05:02 PM
59 counting addition of Prisoner.
(i think)
61, if math

that's a lot of roles.
I need you to do me a favor. In M-FM Parking, create a topic for Marshall, Pacifist, Matchmaker, Operator, Shaman, Mime, Snitch, Gossip, Magician, Toxicologist, and Hitman.
Use this:

Format:

Use this template when submitting a new role. The name of your thread should begin with [Role Suggestion].

Role Name:
Alignment:
Game Size(s): You should specify which game sizes this role is designed to fit, S-FM/M-FM/FM etc.
Abilities:
Win Condition:
Intended Purpose: You should specify why this role was created, and what purpose it is designed to fulfil.
Meta-Game Implications: Think carefully about how this affects the synergy of a game.
Possible Cons: Be honest here. Not a single role in Mafia is perfect, that's the point of the game. Specify what you think the limitations of the role are, what needs to be looked at, and what roles this would not work alongside with.
One Sentence Summary: This will appear with your role in the main list to give people an idea of what the role is about.
Additional Notes:


Don't bother including investigation results. This is for forum games, the host of each game will decide investigation groupings.


also, if you plan to do any mandatory day or night events , it would be better if you listed possible outcomes before the game.

Slaol
March 20th, 2013, 05:54 PM
that's a lot of roles.
I need you to do me a favor. In M-FM Parking, create a topic for Marshall, Pacifist, Matchmaker, Operator, Shaman, Mime, Snitch, Gossip, Magician, Toxicologist, and Hitman.
Use this:



also, if you plan to do any mandatory day or night events , it would be better if you listed possible outcomes before the game.

Ugh, those role cards. Could I do one thread for them all? I could do all big role cards in my Slaol's S-FM Stuff thread that already exists.
Nothing is mandatory.

Cryptonic
March 20th, 2013, 06:13 PM
Sure, put them all in one thread.

Slaol
March 20th, 2013, 06:15 PM
Sure, put them all in one thread.

I'll get to this tonight. I'll make one for every role for further +1

BorkBot
March 21st, 2013, 09:54 AM
I've had a discussion with Cryptonic and we decided that we should limit the total number of possible roles a setup can have. Some setups have been getting a bit crazy lately, especially when it comes to trying to make sense of mind boggling OoO's.

The cap for S-FM's is now 25 different possible roles per game, and for M-FM it's 40 different possible roles.

I must ask you to trim your roles list for this setup to a maximum of 40 roles. It'll make it much more manageable for us to judge and find the possible kinks in your setup, and I'm sure players would be less overwhelmed as well.

You could refer to the Setup Requirements thread for some tips on how to go about trimming, under the Role list section.

Slaol
March 21st, 2013, 12:17 PM
I've had a discussion with Cryptonic and we decided that we should limit the total number of possible roles a setup can have. Some setups have been getting a bit crazy lately, especially when it comes to trying to make sense of mind boggling OoO's.

The cap for S-FM's is now 25 different possible roles per game, and for M-FM it's 40 different possible roles.

I must ask you to trim your roles list for this setup to a maximum of 40 roles. It'll make it much more manageable for us to judge and find the possible kinks in your setup, and I'm sure players would be less overwhelmed as well.

You could refer to the Setup Requirements thread for some tips on how to go about trimming, under the Role list section.

*kills self*

I'll get to this then.

Slaol
March 21st, 2013, 06:07 PM
Possible roles stated. Everything else in spoilers will be edited soon.

BorkBot
March 21st, 2013, 08:37 PM
Please add detailed rolecards for:
Marshall
Journalist
Blacksmith
Jailor
Nurse
Spy
Snitch
Crier
Bruiser
Thief
Arms Dealer
Joker
Magician
Prisoner
Lawyer
Student
Infestor
(metagame implications, cons and game size not necessary - those are meant for other people who intend to use your roles)
(make sure to mention that jailor and journalist PM their targets to you during the day in the rolecards!)

Please remove all references to roleblocking, enchantress/luring/repelling, witch/manipulating, ventriloquist, matchmaker and toxicologist/poison, cultists/conversion from mechanics, all role option descriptions and night feedback. These roles were removed and this info could lead to confusion.

Can Hidden Town be citizens?

Can Hidden Evil be prisoners?

Rather than leaving it completely open, why not put 2 confirmed citizens and 1 confirmed prisoner?

Does Janitor clear last will? Does coroner see last will? (refer to this in role options)

Does framer affect investigator/detective/lookout results?

Slaol
March 21st, 2013, 08:40 PM
Please add detailed rolecards for:
Marshall
Journalist
Blacksmith
Jailor
Nurse
Spy
Snitch
Crier
Bruiser
Thief
Arms Dealer
Joker
Magician
Prisoner
Lawyer
Student
Infestor
(metagame implications, cons and game size not necessary - those are meant for other people who intend to use your roles)

Please remove all references to roleblocking, enchantress/luring/repelling, witch/manipulating, ventriloquist, matchmaker and toxicologist/poison, cultists/conversion from mechanics, all role option descriptions and night feedback. These roles were removed and this info could lead to confusion.

Can Hidden Town be citizens?

Can Hidden Evil be prisoners?

Rather than leaving it completely open, why not put 2 confirmed citizens and 1 confirmed prisoner?

Does Janitor clear last will? Does coroner see last will? (refer to this in role options)

Does framer affect investigator/detective/lookout results?

Role cards and References to roles no longer in game- Being worked on. Will be fixed this weekend.

Yes.

Yes.

Can do this, I suppose.

Yes. Yes. Will clarify.

Yes. They will be alerted to their potential to do so, and will effect it as long as they put in a command to change it.

BorkBot
March 21st, 2013, 09:01 PM
Yes. They will be alerted to their potential to do so, and will effect it as long as they put in a command to change it.
Can framer choose the exact results they see or is it random? Put this in role options also, because the current description doesn't make it clear.

If it's chosen, maybe make a rolecard for framer to explain exactly how their frames affect detectives and lookouts, because there have been misinterpretations in the past where it was left ambiguous.

I take it framer can't target mafia players?

What do detectives see if their target visits multiple targets? (bus driver / mafia allied with mafioso)

Amnesiac, Student and Infestor choose targets during the day? (mention this in rolecards/options if so)

If the Arsonist incinerates, does his action still go before that of other kills?

If arsonist day-incinerates, can he douse the next night? (add in role options if no)

Does mass murderer kill people who don't move from their home? (add in role options if yes)

Do Lookouts and Detectives see Joker kills? (if not, fix that on OoO)

Do Lookouts and Detectives see amnesiac/infestor/student? (if not, fix that on OoO)

Remove death descriptions that are now obsolete.

Slaol
March 21st, 2013, 09:15 PM
Can framer choose the exact results they see or is it random? Put this in role options also, because the current description doesn't make it clear.

If it's chosen, maybe make a rolecard for framer to explain exactly how their frames affect detectives and lookouts, because there have been misinterpretations in the past where it was left ambiguous.

I take it framer can't target mafia players?

What do detectives see if their target visits multiple targets? (bus driver / mafia allied with mafioso)

Amnesiac, Student and Infestor choose targets during the day? (mention this in rolecards/options if so)

If the Arsonist incinerates, does his action still go before that of other kills?

If arsonist day-incinerates, can he douse the next night? (add in role options if no)

Does mass murderer kill people who don't move from their home? (add in role options if yes)

Do Lookouts and Detectives see Joker kills? (if not, fix that on OoO)

Do Lookouts and Detectives see amnesiac/infestor/student? (if not, fix that on OoO)

Remove death descriptions that are now obsolete.

Exact. Will do so this weekend.

I am making role cards for every one of my roles. Even obvious and old ones.

Correct. Framer is strictly offensive, will be stated in the role card.

They will see both targets.

Amnesiac is at night. Student and Infestor is during day.

Arson Douse goes before kills, ignition is during kills.

Yes, he can.

Yes.

Joker Kills were moved to Pre-Night chats

I don't understand Lookout/Detective checking amnesiac/infestor/student question.

Cleaning up of obsolete things is coming this weekend.

BorkBot
March 21st, 2013, 09:22 PM
Detective(can see all movement) / Lookout(can see all movement) / Prisoner(can see all movement)

Change to:


Detective(can see 5 and onward) / Lookout(can see 5 and onward) / Prisoner(can see 5 and onward)



8. Miscellaneous 1
a. Arsonist / Framer / Drug Dealer



Change to:


8. Miscellaneous 1
a. Arsonist Douse / Framer / Drug Dealer




Also if amnesiac chooses his target at night, his action comes after night chats open.


Reporter sends article / Night Chats Close
^this doesn't need to be on the OoO. First would be the same as "players submit night actions" ;)

Slaol
March 21st, 2013, 09:23 PM
Change to:






Change to:

Consider it done. I'm going to do it all Friday (tomorrow) night, but will be fixing all of these as well as all the role cards.

More questions, plz :)

BorkBot
March 21st, 2013, 09:30 PM
Ok, just putting suggestions/questions ready so you can take it into account. Will make the approval process faster.

Slaol
March 21st, 2013, 09:33 PM
Ok, just putting suggestions/questions ready so you can take it into account. Will make the approval process faster.

Yes, please. Throw them at me.

BorkBot
March 25th, 2013, 08:01 AM
Bump for urgency.

ika
March 25th, 2013, 11:04 AM
shal i pm slaol? he has informed me he had some ral life things that kept him busy over the weekend. but i do have a copy of the roles so if nessacray i can also try to anwer the questions or what needs to be cleaned up but i have to go i will be back in a few hours and see if i can help get this approved any faster if possible

BorkBot
March 25th, 2013, 11:07 AM
It's not just answering questions that needs doing, what needs to be done is writing rolecards and cleaning up the information inside the spoiler tags in the original post, so that it's clear for readers how the setup works.

Slaol
March 25th, 2013, 11:10 AM
It's not just answering questions that needs doing, what needs to be done is writing rolecards and cleaning up the information inside the spoiler tags in the original post, so that it's clear for readers how the setup works.

It will be done tonight. Weekend got busy.

Slaol
March 25th, 2013, 11:31 AM
Cleanup of roles not in the setup anymore is done (I think), role cards for exotic roles coming tonight. Am planning on making a role card for all of my roles, but I will skip to them for obvious reasons. They will be in my 'Slaol's S-FM Stuff thread, which will be linked to 'for more details on your roles' in both setups, signups, and the game thread.

BorkBot
March 25th, 2013, 12:21 PM
Could you copy-paste the more exotic ones in here specifically?

I'm a fan of having most of the critical information in one thread. I remember one FM where we had to sort through 3 different threads to find answers to questions, and it was not very user friendly ;)

Slaol
March 25th, 2013, 12:22 PM
Could you copy-paste the more exotic ones in here specifically?

I'm a fan of having most of the critical information in one thread. I remember one FM where we had to sort through 3 different threads to find answers to questions, and it was not very user friendly ;)

Mkay. Will do that as well.

Cryptonic
March 25th, 2013, 12:41 PM
Could you copy-paste the more exotic ones in here specifically?

I'm a fan of having most of the critical information in one thread. I remember one FM where we had to sort through 3 different threads to find answers to questions, and it was not very user friendly ;)

plus, role attributes can change from game to game, and you may forget to change what a role can do (like how many charges). or even having rolecard on that page for roles that aren't actually in the game might confuse players.

Slaol
March 25th, 2013, 05:42 PM
Exotic Roles


Role Name: Marshall
Alignment: Town, Town Core
Game Size(s): M-FM, FM
Abilities: Send the host a PM during the day to 'Reveal' and confirm yourself as the Marshall and allow for multiple lynches in a day.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: The other Mayor.
Additional Notes: There is no limit to multiple lynches in a day. However, lynches do stop if a lynching is used on a Town. Multiple Lynches may happen each day that the Marshall is alive until they run into a Mislynch. Then they will end day and come back the next day to the ability to multi-lynch again

Role Name: Journalist
Alignment: Town, Town Investigative
Game Size(s): S-FM, M-FM, FM
Abilities: Select a player during the day. Interview that player at night. They will write a Last Will style message that will be anonymously shown the next day.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Investigator done right.

Role Name: Blacksmith
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Arm a player with a gun at night. They may shoot it the next night. Gun kills of scum award the Blacksmith and the shooter and Auto-Use Vest.
Win Conditions: Win with Town, and possibly Benign.
One Sentence Summary: Vigilante done right.

Role Name: Jailor
Alignment: Town, Town Killing
Game Size(s): S-FM, M-FM, FM
Abilities: Select a target during day. Jail the target at night if there was no lynch that day. This removes them from their night chat. You may interrogate them, communicate with them, and execute them. Being in Jail is a hard role block and a perfect protect.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Trial: take two.

Role Name: Nurse
Alignment: Town, Town Support
Game Size(s): S-FM, M-FM, FM
Abilities: Inject a player with adrenaline, giving their night power a buff the next night.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Buffs, and stuff.

Role Name: Spy
Alignment: Town, Town Specialty
Game Size(s): S-FM, M-FM, FM
Abilities: Spy on the Mafia night targets. You will see everyone the Mafia has selected to visit before redirection comes into play.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Hacking Mafia stuff

Role Name: Snitch
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Upon death; by non-town killing, or a lynch, reveal the hidden Mafia and Evil roles in the roles list.
Win Condition: Win with Town, and possibly Benign.
One Sentence Summary: Town's Jester.

Role Name: Crier
Alignment: Town, Town Specialty
Game Size(s): M-FM, FM
Abilities: Submit a message at night (or day) that will be anonymosuly revealed to the players the next morning.
Win Condition: Win with Town, and possibly Benign
One Sentence Summary: Anonymous voice.

Role Name: Bruiser
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: 'Fight' a target at night, removing all night immunities from them permanently. Or us a 1-time, 'Guarantee' that the Mafia kill is successful. Disregard busing, healing, redirection, jailing, etc.
Win Condition: Win with Mafia, and possible Evil Support, Evil Town, and Benign.
One Sentence Summary: Mafia's Anti-Power-Role Role.

Role Name: Thief
Alignment: Mafia, Mafia Power
Game Size(s): M-FM, FM
Abilities: Rob a player at night, stealing something from them. Or use a stolen item.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
One Sentence Summary: Steals powers from the living.

Role Name: Arms Dealer
Alignment: Mafia, Mafia Deception
Game Size(s): S-FM, M-FM, FM
Abilities: Arm the Mafia with weapons such that their next death description will appear as a Serial Killer, Vigilante, Veteran, Arsonist, etc.. May only change the death description if not sent for the factional kill.
Win Condition: Win with Mafia, and possibly Evil Support, Evil Town, and Benign.
One Sentence Summary: Changes death descriptions and such.

Role Name: Joker
Alignment: Evil, Evil Power
Game Size(s): S-FM, M-FM, FM
Abilities: Mark a player at night. Then next day an announcement will be made anonymously. In the announcement will be the Joker's demands, and the marked player. If the marked player is not lynched in 2 days the Joker kills 2 people.
Win Conditions: Win with Evil Support, Evil Majority, possibly Benign and other Jokers.
One Sentence Summary: Lynch, or die.

Role Name: Magician
Alignment: Evil, Evil Support
Game Size(s): M-FM, FM
Abilities: Place a magic box around a target. Those that select to target the person in the box will instead reverse and effect themselves. Those that select to target the Magician will instead effect the person in the box. The person in the box is un-effected by misdirection.
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power.
One Sentence Summary: Weird 1-way Bus Driver and stuff

Role Name: Prisoner
Alignment: Evil, Evil Town
Game Size(s): S-FM, M-FM, FM
Abilities: 1 time Lookout style watch on self. And winning ties against Citizen
Win Condition: Win with Evil Support, Evil Town, Benign, and either Mafia or Evil Power
One Sentence Summary: Evil Citizen

Role Name: Lawyer
Alignment: Benign, Benign Seeker
Game Size(s): S-FM, M-FM, FM
Abilities: Read a player's last will.
Win Condition: Keep his target from being lynched during the day. If his target is night killed he must survive until the end of the game.
One Sentence Summary: Anti-Executioner.

Role Name: Student
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Select a permanent master during the day, and listen to his teachings in a night chat at night. You take on his role and win condition when he dies.
Win Condition: Take your master's win condition and see it fulfilled.
One Sentence Summary: A 2nd chance at a key role+.

Role Name: Infestor
Alignment: Benign, Benign Power
Game Size(s): M-FM, FM
Abilities: Infest a player within the first 3 nights. You will see the types of roles (Framer/Magician/Sheriff, etc) that visit your host, and be able to speak 1-way to your host at all time- during day, if jailed.
Win Condition: Win with your host.
One Sentence Summary: OP anyone.
Additional Notes: If he selects a target on the first night he may take any host. If he selects a target on the second night he will fail unless he takes Town, Police, or Benign. If he waits until the 3rd night he may take any host again but his target will be randomized. If by some chance he manages to fail to take a host by the 3rd night he will die and lose.

BorkBot
March 25th, 2013, 08:08 PM
I've given it a brief look, but can't list all of my questions because I need to hit the hay.

Many of the exotic rolecards still aren't in order, because the when, the how and the what of abilities remain unclear in many cases.

I'd recommend removing Intended Purpose, Meta-game Implications and Possible Cons from the rolecards in your setup thread because those are meant for other hosts to understand how a role can impact their game, which isn't relevant to your players (they should be able to figure that out by themselves).

I'd like to see more in-depth descriptions of ability mechanics instead. Read through your rolecards once more and see if you can find where more clarity could help.

Example:

Reveal during the day to allow for multi-lynches.
Someone who reads this will not know what exactly it does and how it works (myself included). You should clarify that he should send a PM to the host to reveal during the day, and then what the exact effect of that reveal is. If there's a limit to the number of lynches, if the ability to multi-lynch persists as long as the Marshall is alive or if it's only for one day.

This role may also not function properly if you use the vote tag system because of automatically locked day threads.

Slaol
March 25th, 2013, 08:14 PM
On it. Will try.

BorkBot
March 26th, 2013, 09:29 AM
I'll list my questions now that I'm here. Please hurry with answering, we're on a very tight schedule to fit in the MFM before the start of the next FM.

The roles need to be cleared up before I go to sleep tonight (in about 11 hours from now), else we'll delay your submission for the next poll.

BorkBot
March 26th, 2013, 09:56 AM
make sure to mention that jailor and journalist PM their targets to you during the day in the rolecards!


Abilities: Arm a player with a gun at night. They may shoot it the next night. Gun kills of scum award the Blacksmith and the shooter and Auto-Use Vest.
May the recipient of the gun only use it the next night, or whatever night they want?

"Gun kills of scum" could be misinterpreted as gun kills made by scum. Rephrase: "If a gun kills someone not in the town/cops, the Blacksmith and the shooter receive an Auto-Use Vest.


Abilities: Make an anonymous announcement at the beginning of the day.
When is this announcement submitted?


Abilities: Fight a target at night, removing all night immunities from them. Or, 1 time, guarantee the Mafia kill is successful. Disregard busing, healing, redirection, jailing, etc.
Are night immunities removed permanently or just for that night? Must the bruiser be the one who performs the night kill for it to work, or is it a separate action?

Is the 'one time use' a special action that the bruiser can submit? Does it have a name to make it easier for them to clarify to you that's what they want to do? Does this special action ALSO disregard immunities? Again, is the bruiser required to be sent for the kill when they use this, or must someone else perform the kill.


Arm the Mafia acting out the factional kill with weapons to appear to be a different kill.
Slightly vague. Rephrase "Perform the mafia night kill and make the target's death description look like it was killed by another role."


Mark a player at night. Then next day an announcement will be made anonymously. In the announcement will be the Joker's demands, and the marked player. If the marked player is not lynched in 2 days the Joker kills 2 people.
What demands? Can the joker write a message to appear, or does it just give a standard message saying "X must be lynched in 2 days, or else 2 players will die."


Abilities: 1 time self watch, and wins ties against Citizen.
What is this 1 time use "self watch?"


Win Condition: Keep his target from being lynched during the day. If his target is night killed he must survive until the end of the game.
This conflicts with:

o Lawyer
• See your target survive every day


It's either one or the other.


Abilities: Infest a player within the first 3 nights. You will see the types of roles (Framer/Magician/Sheriff, etc) that visit your host, and be able to speak 1-way to your host at all times.
Can he talk to his host even if he's in jail? Please mention explicitly that he can also talk privately to his host during the day.


Additional Notes: If he selects a target on the first night he may take any host. If he selects a target on the second night he will fail unless he takes Town or Benign.
Can he take a Cop host as well on night 2?


Please put the 2 confirmed citizens under "Town." The prisoner under "evil." And remove the label "Civilians" in the roles list. Civilians is not a faction.

Slaol
March 26th, 2013, 10:32 AM
make sure to mention that jailor and journalist PM their targets to you during the day in the rolecards!

Done


May the recipient of the gun only use it the next night, or whatever night they want?

Yes. Clarified

"Gun kills of scum" could be misinterpreted as gun kills made by scum. Rephrase: "If a gun kills someone not in the town/cops, the Blacksmith and the shooter receive an Auto-Use Vest.

Done


When is this announcement submitted?

During day or night, but it is clarified that it will be announced the next morning. Night actions may be taken during the day (they just get less time to select if they stick to them :P)


Are night immunities removed permanently or just for that night? Must the bruiser be the one who performs the night kill for it to work, or is it a separate action?

Yes. Permanent removal of a role's night immunities. Vests, jailing, healing are NOT removed. It is a separate action The night kill is one action, the 'Fight' is a second.

Is the 'one time use' a special action that the bruiser can submit? Does it have a name to make it easier for them to clarify to you that's what they want to do? Does this special action ALSO disregard immunities? Again, is the bruiser required to be sent for the kill when they use this, or must someone else perform the kill.

Yes. The 1-time 'Guarantee' is a special action. It bypasses all things that could interfere with the night kill, immunities, role blocking, bussing, jail. It is his first ability but more powerful. If the 'Guarantee' is used the Bruiser MUST be sent for the night kill.

(am thinking, I might make the 'Guarantee' not bypass immunity but bypass everything else, since his first ability removes immunity. Thoughts?)

Slightly vague. Rephrase "Perform the mafia night kill and make the target's death description look like it was killed by another role."

I would rephrase that way but that is incorrect. The Arms Dealer CAN NOT be sent for the factional kill, and change the death description in the same night. He is an assist to the kill like a Janitor. Clarification has been made in the role card.


What demands? Can the joker write a message to appear, or does it just give a standard message saying "X must be lynched in 2 days, or else 2 players will die."

Yes. Joker may write a Journalist/Crier/Last Will style message to appear each morning. However he must include a demand for a lynch of a target.


What is this 1 time use "self watch?"

1-time Lookout type watch on self. Yea, that was unclear as heck. lol


This conflicts with:

It's either one or the other.

Fixed. Edited based on a suggestion I saw in Gerik's Democracy, and forgot about.


Can he talk to his host even if he's in jail? Please mention explicitly that he can also talk privately to his host during the day.

Yes. Done.


Can he take a Cop host as well on night 2?

Yes. Clarified.

Please put the 2 confirmed citizens under "Town." The prisoner under "evil." And remove the label "Civilians" in the roles list. Civilians is not a faction.


>:/ fine. The questionable Citizens/Prisoners will go where?

BorkBot
March 26th, 2013, 10:47 AM
You can leave the questionable citizens/prisoners at the bottom.

Still need some clarification on Marshall rolecard (as I put in the example)

Reveal during the day to confirm yourself as the Marshall and allow for multiple lynches in a day.

Someone who reads this will not know what exactly it does and how it works (myself included). You should clarify that he should send a PM to the host to reveal during the day, and then what the exact effect of that reveal is. If there's a limit to the number of lynches, if the ability to multi-lynch persists as long as the Marshall is alive or if it's only for one day.

This role may also not function properly if you use the vote tag system because of automatically locked day threads.

Slaol
March 26th, 2013, 11:39 AM
Done. I hope that is more clear.

BorkBot
March 26th, 2013, 12:18 PM
If there's a limit to the number of lynches, if the ability to multi-lynch persists as long as the Marshall is alive or if it's only for one day.

^

Crucial information to know how the role works...

Slaol
March 26th, 2013, 04:03 PM
If there's a limit to the number of lynches, if the ability to multi-lynch persists as long as the Marshall is alive or if it's only for one day.

^

Crucial information to know how the role works...

No limit. As many as can happen in a day. However, mislynches stop the multiple lynch for the day. Multiple lynches are possible each day as long as a Marshall is alive, unless they run into a mislynch that day. Going in 'Additional notes'