Espozito
March 15th, 2013, 10:15 PM
A group of revolutionists has set up a camp in the City to prepare to crash the Government.
Due to their actions the Government formed a powerful Squad to fight the Revolution.
Too bad that civillians haven't made their opinion about whom they should side with. On the one hand, the Government doesn't care much about what workers' life is. On the other hand, the Squad is always ready to punish any traitor of the City.
Role List
The Leader
Hidden Revolutioner
The Captain
Hidden Soldier
Hidden Soldier
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Revolutioners: Escort, Framer, Bodyguard.
Soldiers: Sheriff, Escort, Detective, Jailor
Towns: Doctor, Sheriff, Bus Driver, Veteran, Vigilante, Mayor.
Role Cards
The Leader
Attempt to recruit one Citizen at night
Recruited Citizen becomes Revolutioner
If you attempt to recruit a member of Squad, he will learn your identity
There are 3 events for you getting the "Recruit failed" message: you either targeted Squad or TPR or Revolutioner (i. e. swapped by BD). You are not informed whom exactly.
Can kill 1 time, sacrificing his usual night action
Framer
Make one person at night to appear as Revolutioner to Sheriff
If someone dies the same night, your target appears as visited the murdered person to Detective
Bodyguard
Protect one person at night
If your target is attacked, both you and the attacker die
Can protect teammates
Cannot be healed in case of protection duel
Escort
Role-block one person at night
The Captain
Perform 1 kill at night
If you kill a Citizen, you gain 1 night cooldown for your night action
Detective
Tracks people to see whom they visited at night
Jailor
Choose 1 person at night to have an anonymous discussion
Has 2 executions
Can't jail after lynch
Sheriff
Target one person at night to know his alignment
Detects alignments as "member of town", "Soldier" or "Revolutioner"
Doctor
Heal one person at night to save him from attack
Cannot heal executed by Jailor person
Bus Driver
Change positions of 2 persons at night
If you swap attacker and his target, the attacker dies and his target survives
Can ride himself
Veteran
Stay on alert at night and kkill every visitor of yours
Has 2 alerts
Vigilante
Kill 1 person at night
Has 2 shots
Can't shoot on night 1
Mayor
Reveal during the day sending the Host "-reveal" message
After revealling your vote counts for 3 persons
Can't be healed after revealling
Goals
Revolutioners: Destroy the Squad.
Squad: Eliminate Revolutioners.
Town: Kill or lynch one of these 2 factions and side with its enemy.
A little translation (Special Mechanics):
Town's official enemy is secretely stated in the beginning of the game. Both Squad and Revolutioners discover at start of the game wether they are with or against Town (Only one of them is enemy and another is ally).
Rules of Conduct
FAQ
Due to their actions the Government formed a powerful Squad to fight the Revolution.
Too bad that civillians haven't made their opinion about whom they should side with. On the one hand, the Government doesn't care much about what workers' life is. On the other hand, the Squad is always ready to punish any traitor of the City.
Role List
The Leader
Hidden Revolutioner
The Captain
Hidden Soldier
Hidden Soldier
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Revolutioners: Escort, Framer, Bodyguard.
Soldiers: Sheriff, Escort, Detective, Jailor
Towns: Doctor, Sheriff, Bus Driver, Veteran, Vigilante, Mayor.
Role Cards
The Leader
Attempt to recruit one Citizen at night
Recruited Citizen becomes Revolutioner
If you attempt to recruit a member of Squad, he will learn your identity
There are 3 events for you getting the "Recruit failed" message: you either targeted Squad or TPR or Revolutioner (i. e. swapped by BD). You are not informed whom exactly.
Can kill 1 time, sacrificing his usual night action
Framer
Make one person at night to appear as Revolutioner to Sheriff
If someone dies the same night, your target appears as visited the murdered person to Detective
Bodyguard
Protect one person at night
If your target is attacked, both you and the attacker die
Can protect teammates
Cannot be healed in case of protection duel
Escort
Role-block one person at night
The Captain
Perform 1 kill at night
If you kill a Citizen, you gain 1 night cooldown for your night action
Detective
Tracks people to see whom they visited at night
Jailor
Choose 1 person at night to have an anonymous discussion
Has 2 executions
Can't jail after lynch
Sheriff
Target one person at night to know his alignment
Detects alignments as "member of town", "Soldier" or "Revolutioner"
Doctor
Heal one person at night to save him from attack
Cannot heal executed by Jailor person
Bus Driver
Change positions of 2 persons at night
If you swap attacker and his target, the attacker dies and his target survives
Can ride himself
Veteran
Stay on alert at night and kkill every visitor of yours
Has 2 alerts
Vigilante
Kill 1 person at night
Has 2 shots
Can't shoot on night 1
Mayor
Reveal during the day sending the Host "-reveal" message
After revealling your vote counts for 3 persons
Can't be healed after revealling
Goals
Revolutioners: Destroy the Squad.
Squad: Eliminate Revolutioners.
Town: Kill or lynch one of these 2 factions and side with its enemy.
A little translation (Special Mechanics):
Town's official enemy is secretely stated in the beginning of the game. Both Squad and Revolutioners discover at start of the game wether they are with or against Town (Only one of them is enemy and another is ally).
Rules of Conduct
FAQ