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Titus
March 10th, 2013, 07:52 PM
S-FM: Wi Fom City (Deception)

Setting and Description:

Welcome to Wi Fom City, where the truth is hard to find, but always worth a try. Your characters have been given $50,000 fake dollars by the town's apathetic mayor, Titus. The mayor knows that there is a crime problem infecting the city, but the police are totally incompetent. She doesn't care which faction (town or mafia) wins, but rather the fighting stop as it's driving away tax dollars/bribe money that funds her salary.

To that end, the mayor has lured the suspects here with an additional fake one hundred thousand dollar prize to catch the killer. If the mafia wins, the mayor will turn Wi Fom into a criminal's paradise and take lots of bribes. If the town wins, crime will forever be stamped out of the town and the mayor's salary will be generously funded through taxes and forfeiture of mafia assets.

The mayor has left everyone with a piece of paper detailing what suspects are present. She also knows that there is an undercover agent within the mafia and a traitor within the town, but the incompetent police forgot to tell her who they were.

The police, upon hearing of the mayor's attempt to circumvent their incompetence, fled town to neighboring cities.

Undercover Mechanic

The undercover is one of the three mafia. At the start of the game, he already knows his status along with who the other mafia are. To assist in his ability to bring down the mafia, the undercover pms Titus the message he wants to send. Titus then sends the message to the investigator.

If the investigator dies, the undercover can send a message to a different townie of his choosing.

The undercover must be careful, because the godfather can kill him if caught. Such a kill would be in addition to the kill the mafia gets at night.

Revealing the names of the other mafia solely by claiming undercover = instant mod kill. (Ex: I'm undercover and Paul and Jane are the mafia = mod kill)

Undercover revealing Mafia in last will is forbidden and will result in report for cheating.

If all town are dead, the undercover suicides.

Traitor Mechanic

The traitor works similar to the undercover. The traitor's message will be sent to Titus. The mafia will then see the message at the start of their night chat. The traitor will not get to see the night chat. The traitor cannot identify themselves in a message. The traitor's role is revealed on death.

If all mafia are dead, Traitor suicides.

The traitor is a citizen that has decided to align with the mafia. It does not need to kill the Godfather or any other member of the mafia. It has the power of the vote and sending messages. That's it.

Role List

Town Roles


Bus Driver
Citizen
Citizen
Citizen
Doctor
Escort
Investigator
Traitor

Mafia Roles


Godfather
Consigilere
Consort
Framer

*If Godfather dies, Consigliere/Consort/Framer becomes Mafioso NOT Godfather. Undercover only becomes mafioso if no other mafia are left.



Neutral Roles

Joker

Investigative Pairings

Consigliere/Invest - Your target looks into people for a living.
Joker/Citizen - Your target usually stays home at night and is a citizen, unless he's the Joker.
Doctor/Godfather - Your target deals with bodies.
Framer/Bus Driver - Your target makes things not as they seem.
Escort/Consort - Your target makes a royal mess of things.

*Traitor will be revealed to Consigliere upon investigation.
*Undercover will be revealed to Investigator upon investigation.

Order of Actions

0) Messages from Traitor/Undercover Posted
1) Consort/Escort Blocks if Bus Driver Blocked.
2) Bus Driver drives.
3) Consort/Escort Blocks if Bus Driver Not Blocked.
4) Framer frames.
5) Consigliere and Investigator investigate.
6) Godfather/Mafioso kill.
7) Doctor heals.
8) Joker bounties.
9) Day Begins

Options of Note
1) Last Wills and Death Notes are allowed
2) All questions in green.
3) All votes in red.
4) Days and Nights are 24 hours long, unless mentioned otherwise by the host.
6) Day ends early if majority "hammers" in a lynch with majority of the vote.
7) Traitors and Undercovers cannot send messages until Day 2.
8) Game begins on Day 1 and Day 1 permits lynching.
9) If traitor/undercover is roleblocked, messages are still sent.
10) All actions must be PMed. Actions in night chat only will not be performed.
11) Mafia and town can target each other.
12) Traitor and Undercover are not part of investigative pairings. Rather, Investigator will see undercover if investigated. Consigliere will see traitor if investigated.
13) PMs not allowed.

Role Cards

Town Roles


Swap two people at night. Targets told they are swapped. Only has three nights worth of gas. Swapped people are told they are swapped, if not dead.



Has the power of the vote.



Heals one person at night. Gets feedback upon successful heal. Victim, however, does not get feedback.



Can roleblock one person per night. You are not notified if your roleblock fails.

Vulnerable to Consort. Victim notified of roleblock, even if it fails.

If Escort blocks Bus Driver and Consort Blocks Escort, Bus Driver will not be blocked. Same is true if Escort blocks Consort who blocks Bus Driver.



Generates a set of roles someone could possibly be.

Cannot copy/paste message from undercover, can paraphrase message. He can also keep the message verbatim for later, personal use.



Has the power of vote, but wins with mafia. Can send a message to mafia during day that does not identify themselves. Mafia will see message at night. Cannot send message until day 2. Loses if lynched, even if mafia wins.

Can read undercover's message. Codes/Hints to Identity not allowed.


Mafia Roles


Generates a set of roles someone could possibly be.



Can roleblock at night. You are not notified if your roleblock fails.

Vulnerable to Escort. Victim notified of roleblock, even if it fails.


If Escort blocks Bus Driver and Consort Blocks Escort, Bus Driver will not be blocked. Same is true if Escort blocks Consort who blocks Bus Driver.



Can frame a person to look like a different category.
Ex: I want to make John look like a Bus Driver/Framer.



Kills one person at night.
Immune to Roleblock.
Can kill undercover in addition to town kill and he has only one shot at the undercover.



Only exists if Godfather/Prior Mafioso dies.
Kills one person at night.
Loses access to previous role.



This status is assigned to one of the mafia that is not the godfather. The Godfather can kill this role without losing the ability to kill at night. Godfather only has one mafia bullet. The undercover sends a message to the investigator. Cannot send a message until Day 2. Cannot identify self in message. Cannot win if shot by the Godfather, even if town wins. Automatically mod killed if he reveals the other mafia.

Codes/Hints to identity not allowed.


Neutral Role


May announce a bounty has been placed on X player. If X is not lynched or killed within 2 days the Joker may kill 2 other people and pick his target again. Wins if she/he kills one mafia and two town. Has no vests. For Joker's purposes, undercover counts as mafia and traitor counts as town. Successful Bounties count as kills for Joker's purposes. Joker's selection of bounties is unaffected by bus drivers. Kills upon failed bounty ARE affected by bus driver.

If Joker wins, game does not immediately end.


Win Conditions


Must kill all Mafia. May kill Joker. Traitor can be alive, and will suicide if mafia are dead.


Must kill all Town. May kill Joker. Undercover can be alive, and will suicide if all town are dead.


Wins with Town. Loses if shot by Godfather/Mafioso.


Wins with Mafia. Loses if lynched, regardless if mafia wins.


Must bounty/kill two towns and one mafia. Game does not end upon Joker victory. Joker does not need to survive until the end.

Orpz
March 10th, 2013, 08:00 PM
I haven't read the whole thing yet but Town seems really strong based off the role list

Titus
March 10th, 2013, 08:10 PM
I debated adding a fourth mafia. I figured mafia would be OP. If the general consensus is that town is OP, then I can do that with little difficulty.

TheDarkestLight
March 10th, 2013, 08:12 PM
I agree with Orpz, the Town seems kinda OP, maybe a NK could work out. Yet IDK.

Orpz
March 10th, 2013, 08:17 PM
I suggest changing Granny to a Citizen, if he only kills attackers, he would be OP since there are no Town/Neut Killing

TheDarkestLight
March 10th, 2013, 08:18 PM
You mention a Vigilante in the Granny role card, yet you don't have one in the role list. I highly suggest replaced Granny with a Cit and adding an NK, I personally think that might work out.

Titus
March 10th, 2013, 08:52 PM
Changed Granny for Citizen and added a Joker. What do you think?

ika
March 10th, 2013, 08:55 PM
can i have /prefer joker? XD

Orpz
March 10th, 2013, 09:32 PM
I like it, /presign

Titus
March 11th, 2013, 10:00 AM
can i have /prefer joker? XD

I'll interpet that as a presign. However, I don't think I can accomodate everyone's references without m-fm aliases.

Ash
March 11th, 2013, 10:22 AM
Wi Fom? Where is this city? It sounds weird.

Slaol
March 11th, 2013, 11:41 AM
Town loses.
3 Maf + Traitor + Jester
Town won't control the lynch very well and KPN will be like 1.5 or 2. As well as 5 anti-town votes. They do have weapons at their disposal but they seem underpowered to me.

Titus
March 11th, 2013, 11:54 AM
Wi Fom? Where is this city? It sounds weird.

Wi Fom is on a planet exactly like Earth but days are 24 hours long and nights are 48 24 hours long. It is anal about s being the official language and distribution of videos is also punishable by death. The city could otherwise be dropped into America and no one would be any wiser.

It had a policy of welcoming people of all nationalities.

@Slaol, one of the mafia doesn't work for them though. Plus there is no jester but joker who cannot win if he won't kill mafia.

Bunny
March 11th, 2013, 11:59 AM
Are nights really 48 hours long?

Titus
March 11th, 2013, 12:33 PM
Typo. Days and nights put together are 48 hours long. 24 hour days, 24 hour nights.

Gerik
March 13th, 2013, 12:20 PM
I'm assuming the undercover is a mafia that wins with town (why else would it want to reveal its members), in which case: Town OP. Even if they're forbidden from saying "hey guys i'm undercover, here are the mafia" all they have to do is give a scum list before they die. And that's just one of the roles. Then you look at the town which has more PRs... I don't see it happening.

I also think you should swap the undercover and the traitor in your roles/alignments list. The win condition of the role determines where it should be placed, so 'wins with mafia' should be under mafia and 'wins with town' should be with town.

Titus
March 13th, 2013, 11:28 PM
I'll add scum list at death as forbidden as well. Really, that's cheating right up there with PMing. I cannot come up with all the ways of cheating.

Although I feel I have a good setup, Someone complains Town is OP, someone else says Mafia OP.

Damus_Graves
March 14th, 2013, 12:49 AM
Perhaps there is a general misinformation gleamed within this setup of sorts. I sense that in an effort to maintain a sense of balance and a fairness within the games on-goings that there will either be a Traitor or an Undercover mafia, having been suggested based upon the need to explain mechanics within a paragraph of detail and as such shall most likely become of it another Traitor based game. As we have determined this inevitability I feel confident in assuming the inclusion of a makeshift alliance to be formed upon and only during game start, in assumption only, between the Mafia and the dismal Joker.

Titus
March 14th, 2013, 01:24 PM
I am planning on having both undercover and traitor. Both sides want the joker to work for them. The joker naturally would flip on the stronger side unless he already has his victory.

Lol I have never seen scum hunt before a game priceless.

ika
March 14th, 2013, 01:37 PM
if target is lynched, does that count towards jokers goal?

Damus_Graves
March 14th, 2013, 02:01 PM
I am planning on having both undercover and traitor. Both sides want the joker to work for them. The joker naturally would flip on the stronger side unless he already has his victory.

Lol I have never seen scum hunt before a game priceless.

This effectively ruins the chance that mafia might have to obtain a proper victory. If you are intent upon including both anti-Mafia roles within the game itself then I must protest and offer a secondary solution of the removal of Joker and the inclusion of a 5 man mafia team as nothing else will be in enough balance to allow for a mafia victory against the impossible odds they are currently facing.

Cryptonic
March 14th, 2013, 02:02 PM
Can you put up the win conditions for each faction/subfaction?

btw, with this:
*Traitor will be revealed to consig.
*Undercover will be revealed to investigator.

5 bucks says the consig is the undercover :P

Titus
March 14th, 2013, 07:13 PM
Undercover will be random. I put that line in there so all possibilities are accounted for. Knowing this, GF and Consig might decide to investigate their own team if something suspicious happens.

I also took out a citizen and confirmed both Consig and Framer to Mafia to give the mafia a little more power. A five man mafia team practically assures the mafia of victory.

Traitor is NOT an anti-mafia role. Traitor is a mafia-aligned citizen.

TheDarkestLight
March 14th, 2013, 07:21 PM
I already know what this is gonna be yet, can the GF be the Undercover?

lol

EDIT: NVM, failed and didn't read the setup.

Damus_Graves
March 14th, 2013, 08:51 PM
Undercover will be random. I put that line in there so all possibilities are accounted for. Knowing this, GF and Consig might decide to investigate their own team if something suspicious happens.

I also took out a citizen and confirmed both Consig and Framer to Mafia to give the mafia a little more power. A five man mafia team practically assures the mafia of victory.

Traitor is NOT an anti-mafia role. Traitor is a mafia-aligned citizen.

I am incorrect in my assumptions. I apologize.

Titus
March 14th, 2013, 11:15 PM
The traitor wins with mafia. The traitor doesn't need to eliminate the Godfather. Something about the setup is totally unclear here.

Perhaps Traitor has a different assumption to most. The Traitor betrays the TOWN. The undercover is betraying the mafia.

I'll try to make that clearer.

Cryptonic
March 15th, 2013, 06:40 AM
oh that makes some more sense. Can you put some win conditions up though to clarify?

BorkBot
April 7th, 2013, 11:53 AM
Are you still looking to host this in the near future?

Orpz
April 7th, 2013, 11:55 AM
titus is m.i.a :(

i miss titus

TheDarkestLight
April 7th, 2013, 11:56 AM
titus is m.i.a :(

i miss titus

Didn't she say something about getting married a while ago?

ika
April 7th, 2013, 02:22 PM
Didn't she say something about getting married a while ago?

yes she was getting married but its been quite some time

Titus
April 16th, 2013, 03:35 PM
Are you still looking to host this in the near future?

I am still looking to host. I was on my honeymoon and then had to do taxes.

Damus_Graves
April 16th, 2013, 03:38 PM
Welcome Back.

BorkBot
April 16th, 2013, 03:41 PM
Welcome back. Hope you had a good honeymoon.

Will get to reviewing your setup soon (will wait a few days because another big game just got approved).

ika
April 16th, 2013, 05:59 PM
I am still looking to host. I was on my honeymoon and then had to do taxes.

YAY!!!!!!!!!!!!!!!

now damus can have logic battles with someone again

Damus_Graves
April 16th, 2013, 06:00 PM
YAY!!!!!!!!!!!!!!!

now damus can have logic battles with someone again

Fleshed out logic debates*

Titus
April 18th, 2013, 10:57 AM
Sounds like fun. I need to find a sign up.

BorkBot
April 19th, 2013, 10:09 AM
Needs a separate section to describe win conditions for town, mafia, traitor, undercover and joker (so it's less of a hassle to find)

One point in particular that's not entirely clear to me about the winning conditions is if the mafia needs to kill the undercover and if the town needs to kill the traitor in order to win, or if the game just ends if all town or all mafia are dead.

Also not clear if the Joker is considered benign or evil. (if evil, the game ends if he reaches his win condition and everyone else loses). It's also unclear to me if successful bounties count towards his kills goal, because technically they aren't his kills.


Doctor mentions Granny in rolecard. Remove.

Does a successful heal give feedback to the target? And does it give feedback to the doctor himself?


Can mafia members target other mafia members?

i.e. if the consort is the undercover, could they simply block the godfather for all eternity?

Can the undercover become the mafioso? If yes, can he kill his fellow mafia?

Can the framer make an ally seem like a different role to the investigator? Can the framer make someone look like the traitor/undercover and can he make the traitor/undercover appear as something else to the investigator? (it's not entirely clear of traitor and undercover are actually part of the invest pairings)

Godfather/mafioso rolecards say "can kill the undercover." What happens if they try to "kill the undercover" but target somebody else? This can happen because they are just wrong in their guess to who the undercover is, or because a bus driver swapped them.

Are consort/escort unaffected by bus driver switches? (they always target their intended target?)

Why not allow consort/escort to block undercover/traitor messages?

Can BD swap self?


Are undercover/traitor allowed to send codes in their messages? (I assume they can't because it's just a more subtle way to claim findings, but it has to be specified or it will be done).

In case you're unfamiliar with codes in mafia it's usually like this: "If I do X during the day, it will mean Y"


Cannot copy/paste message from undercover.
But can he transcribe the messages?


The traitor should not but can identify themselves in a message.


Can send a message to mafia during day that does not identify themselves.
These 2 descriptions contradict. Can they, or can they not identify themselves?

Titus
April 19th, 2013, 06:09 PM
Needs a separate section to describe win conditions for town, mafia, traitor, undercover and joker (so it's less of a hassle to find)

One point in particular that's not entirely clear to me about the winning conditions is if the mafia needs to kill the undercover and if the town needs to kill the traitor in order to win, or if the game just ends if all town or all mafia are dead.

Undercover wins with Town. Traitor wins with mafia. If all town are dead, undercover suicides. If all mafia are dead, traitor suicides. Mafia/Town does not need to kill Traitor/Undercover to win but it would help.

Win conditions added.


Also not clear if the Joker is considered benign or evil. (if evil, the game ends if he reaches his win condition and everyone else loses). It's also unclear to me if successful bounties count towards his kills goal, because technically they aren't his kills.

Joker's successful bounties are his kills for purposes of the kills he needs. Joker is neutral and does not have to survive until the end. Added for clarification.


Doctor mentions Granny in rolecard. Remove.

Done.


Does a successful heal give feedback to the target? And does it give feedback to the doctor himself?

Feedback only occurs to doctor.



Can mafia members target other mafia members?

i.e. if the consort is the undercover, could they simply block the godfather for all eternity?

Mafia can target other mafia. However, since GF is immune to RB (was already there) consort would be silly to RB GF.



Can the undercover become the mafioso? If yes, can he kill his fellow mafia?

Took out ability of mafioso to kill undercover. If GF dies first, undercover victory would be near impossible. Undercover is also not revealed on death for same reason. Undercover will not become the mafioso. That would be patently unfair and make it too hard for sole mafia to win.


Can the framer make an ally seem like a different role to the investigator? Can the framer make someone look like the traitor/undercover and can he make the traitor/undercover appear as something else to the investigator? (it's not entirely clear of traitor and undercover are actually part of the invest pairings)

Framer can change roles but not undercover/traitor status. Traitor/Undercover do not show up in investigative pairings. Rather undercover is revealed to investigator and traitor is revealed to consigliere upon investigation. Traitor/Undercover is a status and not a role.


Godfather/mafioso rolecards say "can kill the undercover." What happens if they try to "kill the undercover" but target somebody else? This can happen because they are just wrong in their guess to who the undercover is, or because a bus driver swapped them.


Mafioso killing undercover removed. Godfather would have two kills for that night. Any future attempts to kill undercover will be ignored. So if GF targets Emma Escort and Unicorn Undercover, but Dumb Driver swaps Undercover with Tommy Traitor. GF would kill Emma Escort and Tommy Traitor with no further ability to try and kill the undercover.




Are consort/escort unaffected by bus driver switches? (they always target their intended target?)

Why not allow consort/escort to block undercover/traitor messages?

Can BD swap self?

Yes, BD can swap self. Consort and Escort are vulnerable to bus driver, unless they pick to block bus driver. If Consort and Escort both block each other, then first to PM blocks. If Escort/Consort blocks the other one, then the escort/consort's blocking will not go through. Ex: Emma Escort blocks Charlie Consort. Charlie Consort tries to block Switzerland. Charlie Consort will not block Switzerland. Instead, Charlie Consort will receive a roleblocked message.

*In the rare event, Escort blocks Bus Driver and Consort blocks Escort, Bus Driver will operate unblocked.

BD, Escort and Consort updated to reflect this.



Are undercover/traitor allowed to send codes in their messages? (I assume they can't because it's just a more subtle way to claim findings, but it has to be specified or it will be done).

In case you're unfamiliar with codes in mafia it's usually like this: "If I do X during the day, it will mean Y"



Codes are permissible provided they are not an attempt to identify themselves. Ex: If "Borkbot suggests Switzerland is mafia, I'll take that as a sign he is NOT the doctor" is fine.

However, "If I put Green as the fifth word in my post, that means Borkbot is NOT the doctor" is NOT fine as that suggests the identity of the traitor/undercover.




But can he transcribe the messages?



Investigators/Mafia can transcribe messages for later, personal use. They cannot share the messages verbatim/quote from them, etc. They can paraphrase to the group.




These 2 descriptions contradict. Can they, or can they not identify themselves?



Traitors cannot identify themselves. I went back and forth on that.

BorkBot
April 19th, 2013, 06:24 PM
Codes are permissible provided they are not an attempt to identify themselves. Ex: If "Borkbot suggests Switzerland is mafia, I'll take that as a sign he is NOT the doctor" is fine.

However, "If I put Green as the fifth word in my post, that means Borkbot is NOT the doctor" is NOT fine as that suggests the identity of the traitor/undercover.
Codes will always identify the daytime poster as the undercover/traitor, because they are a reference to something they said inside the secret message.

To make it foolproof, I'd recommend disallowing the use of codes inside the secret messages altogether. Mainly to prevent the undercover from "subtly" outing the entire mafia.

Maybe also disallow undercover/traitor from referencing anything they said inside those messages.

Note that the undercover will know what the traitor is messaging. Maybe an interesting addition to the mechanics would be that the traitor can also see the undercover's message. That way they can disrupt each other a bit.

Damus_Graves
April 19th, 2013, 06:27 PM
I would recommend disallowing Codes altogether. Just to give mafia a fighting chance.
My personal Preference.

Titus
April 19th, 2013, 09:01 PM
Ok. No codes. Traitor can see undercover message.

BorkBot
April 19th, 2013, 09:28 PM
Approved

Titus
April 20th, 2013, 08:55 AM
Thank you. Posting signup thread.

Titus
April 24th, 2013, 10:12 PM
Game will resume when I figure out how to open the thread. *doh*

Slaol
April 24th, 2013, 10:13 PM
Doing that

Slaol
April 24th, 2013, 10:14 PM
You can open threads using 'Administrative' which is above the first post on each page. He same line as Vote Count.

creedkingsx
April 25th, 2013, 12:06 AM
You can post without opening the thread?

Titus
April 25th, 2013, 12:18 AM
Nope. Slaol was teaching me how to open it.

creedkingsx
April 25th, 2013, 12:19 AM
oh ok. lol