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Espozito
February 21st, 2013, 11:36 AM
S-FM Stalked



You wake up in some strange forest. You are not alone, you're with group of same people as you are. In the forest you find a strange note:



"Hello, my dear friends. You are here not for random. Each of you has his or her own reason to be here... My name is... well... call me Hunter. I hunt down the people who deserve to die, hiding some skeletons in their closets. You think that you can fight me by your number? It doesn't matter since you can't trust your number: I am ONE OF YOU..."





Role List

Hidden Town
Hidden Town
Hidden Town
Hidden Town
Killing Town
Citizen
Citizen
Hunter
Witch

Hidden Town: Investigator, Doctor, Bodyguard, Detective, Lookout, Escort.
Killing Town: Jailor, Veteran, Vigilante.

*Tip: Different colors mean different teams, I hope that'll erase one of the questions you might want to ask.




Investigator
Detects target's possible role

Doctor
Heals from any type of attack, except Jailor execution

Bodyguard
Protects a person, performing a "both-dead" duel (attacker and BG die)
Can't be healed while protecting

Detective
Tracks people at night to see whom they visit

Lookout
Checks all visitors of his target
Ignores Veteran alert

Jailor
Provides night chat with the target (wich is chosen during the day)
Target gains night immunity
Can perform 2 executions
Can't jail after lynch

Veteran
Kills off the visitors while on alert
Has 2 alerts

Vigilante
Can shoot people
Has 2 shots
Can't shoot on the first night

Escort
Role-blocks people at night, not allowing them to visit someone or to perform an action

Citizen
Has vote ability

Hunter
Target one person at night
You will kill the one who was visited by your target
Detective tracks you to visit the target you chose, not the one you attacked (same for Lookout)
Attacks don't ignore immunity or healing
If the target you chose doesn't visit anyone, you kill your target
Has night immunity

Witch
Controls one person at night to visit another
Can force self-targets
Controlling will activate powers anyway (for instance, if you control Jailor who jailed somebody and he has executions left, he will execute his target whether he wanted it or not)
Victim isn't informed of being witched



Investigator clues:

"Your target is suspicously calm" - Vigilante / Hunter / Doctor / Bodyguard
"Your target visits people secretely" - Detective / Lookout / Escort / Witch
"Your target is a bit nervous" - Citizen / Veteran / Jailor
"Your target has useful information" - Investigator



Win Conditions

Town: Kill or lynch Hunter and Witch
Hunter: Kill the Town (can side with Witch)
Witch: Survive and get the Town lose (can side with Hunter)



Order of Operations

1. Jailor jails
2. Veteran alerts
3. Escort blocks
4. Witch controls
5. Hunter stalks
6. Doctor heals, Bodyguard protects
7. Sheriff, Detective, Lookout visit their targets
8. Kills in priority: Jailor, Vigilante, Hunter.
9. Everyone gets feedbacks and investigation results.



Rules of Conduct

1. Game begins with Day 1 with lynch.
2. Communication outside the game thread and night chats is not allowed.
3. You may not copy the PMs you get from me.
4. Ask questions in green.
5. Vote using tag only! Non-tag votes will not count.



Your questions and my answers


if hunter dies witch doesnt really have a chance of winnning.

That can be fixed to putting Night Immunity to Hunter. How about that?

what happens when witch vist vet? does vet auto alert and kill witch along with other visitors? is witching infromed?

Veteran auto-alerts ONLY if he has any alerts left. 1 of them counts as used even if he didn't use it. And yes, witch dies. No, not informed (added to role cards, thnx).




Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.

If Veteran has no alerts and is manipulated, neither he nor witch gets any feedback, however Veteran is forced to visit someone then (so, if Hunter visits such a veteram the same night, he will kill the person whom the Witch forced Veteran to visit). Also, visit mafia wiki as there is a stated thing about Witch visiting Veteran.

Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.

2 Sheriffs had a 1/5 chance to find scum in Boom Town 2. Here the chance is 1/8. I think about chances of fast / long game every time I make up role list. But these events may happen randomly. For example, 5 people may die on night 1 cause of Veteran. Shit happens.


If Hunter visits someone who visits Hunter, he won't suicide. He will kill his original target.
BUT
If a Witch forces Hunter to visit a person who visits Hunter, he will kill himself.

If Witch forces Hunter to visit himself, he will suicide.

If Witch forces Hunter to visit Witch, Hunter kills Witch.



In my opinion, give the Hunter night immunity like you said to ika initially. Then you can scrap all the exceptions and just make sure the hunter can't kill himself.

Also the sheriff is indeed broken since it can just eliminate anti town night kills completely by one lucky check. Replace it with investigator.

Does the Jailor actually visit his captive if he doesn't execute?

Are veteran, witch and hunter immune to roleblocks? (OoO indicates that they are, for tips about OoO read Setup Requirements thread)

Done.

Done (but I think that due to lack of evil roles the inv pairings are just bad)

He doesn't.

Only Jailor is. Fixed.

ika
February 21st, 2013, 11:42 AM
if hunter dies witch doesnt really have a chance of winnning.

what happens when witch vist vet? does vet auto alert and kill witch along with other visitors? is witching infromed?

Espozito
February 21st, 2013, 11:45 AM
if hunter dies witch doesnt really have a chance of winnning.

That can be fixed to putting Night Immunity to Hunter. How about that?

what happens when witch vist vet? does vet auto alert and kill witch along with other visitors? is witching infromed?

Veteran auto-alerts ONLY if he has any alerts left. 1 of them counts as used even if he didn't use it. And yes, witch dies. No, not informed (added to role cards, thnx).

Titus
February 21st, 2013, 11:56 AM
Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.

Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.

ika
February 21st, 2013, 01:26 PM
Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.


Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.

its like sc2 mafia that vet uses an alert and kills witch even if he didnt intend to. if vet has no alerts and is witched nothing happens. as for riff its intresting

Espozito
February 21st, 2013, 08:24 PM
Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.

If Veteran has no alerts and is manipulated, neither he nor witch gets any feedback, however Veteran is forced to visit someone then (so, if Hunter visits such a veteram the same night, he will kill the person whom the Witch forced Veteran to visit). Also, visit mafia wiki as there is a stated thing about Witch visiting Veteran.

Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.

2 Sheriffs had a 1/5 chance to find scum in Boom Town 2. Here the chance is 1/8. I think about chances of fast / long game every time I make up role list. But these events may happen randomly. For example, 5 people may die on night 1 cause of Veteran. Shit happens.

Answered.

Cryptonic
February 22nd, 2013, 06:42 AM
Is Hunter rolecard supposed to say:

Hunter
Target one person at night
You will kill the person they target
Detective tracks you to visit the target you chose, not the one you attacked (same for Lookout)
Attacks don't ignore immunity or healing
If the target you chose doesn't visit anyone, you kill your target


because before it made it seem like he was like MM

Espozito
February 24th, 2013, 04:37 AM
Is Hunter rolecard supposed to say:

Hunter
Target one person at night
You will kill the person they target
Detective tracks you to visit the target you chose, not the one you attacked (same for Lookout)
Attacks don't ignore immunity or healing
If the target you chose doesn't visit anyone, you kill your target


because before it made it seem like he was like MM

Well, that's the meaning, yes.

Espozito
March 3rd, 2013, 01:03 AM
Bump.

Cryptonic
March 3rd, 2013, 09:29 AM
With both evils not knowing who eachother are (and with the potential of killing eachother: Hunter killing witch, Hunter killing himself), I would recommend adding a Benign neutral in as the 10th, just to give scum more room to hide or to have town second guess their actions.

Espozito
March 3rd, 2013, 09:41 AM
With both evils not knowing who eachother are (and with the potential of killing eachother: Hunter killing witch, Hunter killing himself), I would recommend adding a Benign neutral in as the 10th, just to give scum more room to hide or to have town second guess their actions.

Jester/Amnesiac/Student. Is ok?

Cryptonic
March 3rd, 2013, 09:45 AM
Jester/Amnesiac/Student. Is ok?

I think that'd be fine. ^.^

Also, Hunter can kill himself by accident? ie: targets someone who targets him.

Espozito
March 3rd, 2013, 10:46 AM
I think that'd be fine. ^.^

Also, Hunter can kill himself by accident? ie: targets someone who targets him.

Hm... I didn't think about this possibility. I think no (by just sense). He doesn't kill himself if he targets someone who targets Hunter (he will kill his original target in this case). BUT if he is witched on such a target or if he is witched on himself, he will suicide.

Cryptonic
March 3rd, 2013, 10:52 AM
Hm... I didn't think about this possibility. I think no (by just sense). He doesn't kill himself if he targets someone who targets Hunter (he will kill his original target in this case). BUT if he is witched on such a target or if he is witched on himself, he will suicide.

Oh, ok. Well, that changes my opinion of the benign then. The setup would likely work fine w/ or w/o the benign neutral.

Espozito
March 4th, 2013, 06:22 AM
Alright, the setup is ready I guess. Every case about the Hunter is explained now.

SPARKIMUS PRIME
March 4th, 2013, 06:32 AM
this looks interesting, how do i join

sorry still pretty noob about somethings, this isnt a game yet is it? just more of a "hows this look" right?

ika
March 4th, 2013, 07:37 AM
this looks interesting, how do i join

sorry still pretty noob about somethings, this isnt a game yet is it? just more of a "hows this look" right?

well first we have to wait for borkbots apporval, then we have the signup thread in the signups. but right now with the main fm going on it might be some time till things get done.

Espozito
March 5th, 2013, 07:56 PM
Bump. Pleeease

Cryptonic
March 6th, 2013, 01:02 PM
Bump. Pleeease

<3
Be patient brudda, games are slow to approve until the FM is closer to being completed.

Espozito
March 21st, 2013, 08:22 AM
Bump too.

BorkBot
March 22nd, 2013, 05:04 PM
I think that random luck could end this game too quickly. That's a bit of a waste for the effort that went into the game from both you and your players.

In my opinion, give the Hunter night immunity like you said to ika initially. Then you can scrap all the exceptions and just make sure the hunter can't kill himself.

Also the sheriff is indeed broken since it can just eliminate anti town night kills completely by one lucky check. Replace it with investigator.

Does the Jailor actually visit his captive if he doesn't execute?

Are veteran, witch and hunter immune to roleblocks? (OoO indicates that they are, for tips about OoO read Setup Requirements thread)

Espozito
March 22nd, 2013, 08:18 PM
I think that random luck could end this game too quickly. That's a bit of a waste for the effort that went into the game from both you and your players.

In my opinion, give the Hunter night immunity like you said to ika initially. Then you can scrap all the exceptions and just make sure the hunter can't kill himself.

Also the sheriff is indeed broken since it can just eliminate anti town night kills completely by one lucky check. Replace it with investigator.

Does the Jailor actually visit his captive if he doesn't execute?

Are veteran, witch and hunter immune to roleblocks? (OoO indicates that they are, for tips about OoO read Setup Requirements thread)

Done.

Done (but I think that due to lack of evil roles the inv pairings are just bad)

He doesn't.

Only Jailor is. Fixed.

BorkBot
March 22nd, 2013, 09:05 PM
Looks alright to me.

I'll let Cryptonic have another look and then we can approve it in a few days. (several games were just approved and we'd like to see them get started before more signups can appear)

BorkBot
March 28th, 2013, 09:34 AM
Approved

42shadow42
March 31st, 2013, 04:06 PM
Lol oops