Espozito
February 21st, 2013, 11:36 AM
S-FM Stalked
You wake up in some strange forest. You are not alone, you're with group of same people as you are. In the forest you find a strange note:
"Hello, my dear friends. You are here not for random. Each of you has his or her own reason to be here... My name is... well... call me Hunter. I hunt down the people who deserve to die, hiding some skeletons in their closets. You think that you can fight me by your number? It doesn't matter since you can't trust your number: I am ONE OF YOU..."
Role List
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Killing Town
Citizen
Citizen
Hunter
Witch
Hidden Town: Investigator, Doctor, Bodyguard, Detective, Lookout, Escort.
Killing Town: Jailor, Veteran, Vigilante.
*Tip: Different colors mean different teams, I hope that'll erase one of the questions you might want to ask.
Investigator
Detects target's possible role
Doctor
Heals from any type of attack, except Jailor execution
Bodyguard
Protects a person, performing a "both-dead" duel (attacker and BG die)
Can't be healed while protecting
Detective
Tracks people at night to see whom they visit
Lookout
Checks all visitors of his target
Ignores Veteran alert
Jailor
Provides night chat with the target (wich is chosen during the day)
Target gains night immunity
Can perform 2 executions
Can't jail after lynch
Veteran
Kills off the visitors while on alert
Has 2 alerts
Vigilante
Can shoot people
Has 2 shots
Can't shoot on the first night
Escort
Role-blocks people at night, not allowing them to visit someone or to perform an action
Citizen
Has vote ability
Hunter
Target one person at night
You will kill the one who was visited by your target
Detective tracks you to visit the target you chose, not the one you attacked (same for Lookout)
Attacks don't ignore immunity or healing
If the target you chose doesn't visit anyone, you kill your target
Has night immunity
Witch
Controls one person at night to visit another
Can force self-targets
Controlling will activate powers anyway (for instance, if you control Jailor who jailed somebody and he has executions left, he will execute his target whether he wanted it or not)
Victim isn't informed of being witched
Investigator clues:
"Your target is suspicously calm" - Vigilante / Hunter / Doctor / Bodyguard
"Your target visits people secretely" - Detective / Lookout / Escort / Witch
"Your target is a bit nervous" - Citizen / Veteran / Jailor
"Your target has useful information" - Investigator
Win Conditions
Town: Kill or lynch Hunter and Witch
Hunter: Kill the Town (can side with Witch)
Witch: Survive and get the Town lose (can side with Hunter)
Order of Operations
1. Jailor jails
2. Veteran alerts
3. Escort blocks
4. Witch controls
5. Hunter stalks
6. Doctor heals, Bodyguard protects
7. Sheriff, Detective, Lookout visit their targets
8. Kills in priority: Jailor, Vigilante, Hunter.
9. Everyone gets feedbacks and investigation results.
Rules of Conduct
1. Game begins with Day 1 with lynch.
2. Communication outside the game thread and night chats is not allowed.
3. You may not copy the PMs you get from me.
4. Ask questions in green.
5. Vote using tag only! Non-tag votes will not count.
Your questions and my answers
if hunter dies witch doesnt really have a chance of winnning.
That can be fixed to putting Night Immunity to Hunter. How about that?
what happens when witch vist vet? does vet auto alert and kill witch along with other visitors? is witching infromed?
Veteran auto-alerts ONLY if he has any alerts left. 1 of them counts as used even if he didn't use it. And yes, witch dies. No, not informed (added to role cards, thnx).
Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.
If Veteran has no alerts and is manipulated, neither he nor witch gets any feedback, however Veteran is forced to visit someone then (so, if Hunter visits such a veteram the same night, he will kill the person whom the Witch forced Veteran to visit). Also, visit mafia wiki as there is a stated thing about Witch visiting Veteran.
Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.
2 Sheriffs had a 1/5 chance to find scum in Boom Town 2. Here the chance is 1/8. I think about chances of fast / long game every time I make up role list. But these events may happen randomly. For example, 5 people may die on night 1 cause of Veteran. Shit happens.
If Hunter visits someone who visits Hunter, he won't suicide. He will kill his original target.
BUT
If a Witch forces Hunter to visit a person who visits Hunter, he will kill himself.
If Witch forces Hunter to visit himself, he will suicide.
If Witch forces Hunter to visit Witch, Hunter kills Witch.
In my opinion, give the Hunter night immunity like you said to ika initially. Then you can scrap all the exceptions and just make sure the hunter can't kill himself.
Also the sheriff is indeed broken since it can just eliminate anti town night kills completely by one lucky check. Replace it with investigator.
Does the Jailor actually visit his captive if he doesn't execute?
Are veteran, witch and hunter immune to roleblocks? (OoO indicates that they are, for tips about OoO read Setup Requirements thread)
Done.
Done (but I think that due to lack of evil roles the inv pairings are just bad)
He doesn't.
Only Jailor is. Fixed.
You wake up in some strange forest. You are not alone, you're with group of same people as you are. In the forest you find a strange note:
"Hello, my dear friends. You are here not for random. Each of you has his or her own reason to be here... My name is... well... call me Hunter. I hunt down the people who deserve to die, hiding some skeletons in their closets. You think that you can fight me by your number? It doesn't matter since you can't trust your number: I am ONE OF YOU..."
Role List
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Killing Town
Citizen
Citizen
Hunter
Witch
Hidden Town: Investigator, Doctor, Bodyguard, Detective, Lookout, Escort.
Killing Town: Jailor, Veteran, Vigilante.
*Tip: Different colors mean different teams, I hope that'll erase one of the questions you might want to ask.
Investigator
Detects target's possible role
Doctor
Heals from any type of attack, except Jailor execution
Bodyguard
Protects a person, performing a "both-dead" duel (attacker and BG die)
Can't be healed while protecting
Detective
Tracks people at night to see whom they visit
Lookout
Checks all visitors of his target
Ignores Veteran alert
Jailor
Provides night chat with the target (wich is chosen during the day)
Target gains night immunity
Can perform 2 executions
Can't jail after lynch
Veteran
Kills off the visitors while on alert
Has 2 alerts
Vigilante
Can shoot people
Has 2 shots
Can't shoot on the first night
Escort
Role-blocks people at night, not allowing them to visit someone or to perform an action
Citizen
Has vote ability
Hunter
Target one person at night
You will kill the one who was visited by your target
Detective tracks you to visit the target you chose, not the one you attacked (same for Lookout)
Attacks don't ignore immunity or healing
If the target you chose doesn't visit anyone, you kill your target
Has night immunity
Witch
Controls one person at night to visit another
Can force self-targets
Controlling will activate powers anyway (for instance, if you control Jailor who jailed somebody and he has executions left, he will execute his target whether he wanted it or not)
Victim isn't informed of being witched
Investigator clues:
"Your target is suspicously calm" - Vigilante / Hunter / Doctor / Bodyguard
"Your target visits people secretely" - Detective / Lookout / Escort / Witch
"Your target is a bit nervous" - Citizen / Veteran / Jailor
"Your target has useful information" - Investigator
Win Conditions
Town: Kill or lynch Hunter and Witch
Hunter: Kill the Town (can side with Witch)
Witch: Survive and get the Town lose (can side with Hunter)
Order of Operations
1. Jailor jails
2. Veteran alerts
3. Escort blocks
4. Witch controls
5. Hunter stalks
6. Doctor heals, Bodyguard protects
7. Sheriff, Detective, Lookout visit their targets
8. Kills in priority: Jailor, Vigilante, Hunter.
9. Everyone gets feedbacks and investigation results.
Rules of Conduct
1. Game begins with Day 1 with lynch.
2. Communication outside the game thread and night chats is not allowed.
3. You may not copy the PMs you get from me.
4. Ask questions in green.
5. Vote using tag only! Non-tag votes will not count.
Your questions and my answers
if hunter dies witch doesnt really have a chance of winnning.
That can be fixed to putting Night Immunity to Hunter. How about that?
what happens when witch vist vet? does vet auto alert and kill witch along with other visitors? is witching infromed?
Veteran auto-alerts ONLY if he has any alerts left. 1 of them counts as used even if he didn't use it. And yes, witch dies. No, not informed (added to role cards, thnx).
Ok. If the veteran alerts but isn't told of his mind control, that could possibly lead to the veteran trying to be on alert when he actually has no alerts left. How is that possible, conceptually? Shouldn't a player know if he was out of alerts? Why not just make the witch immune to a vet kill, and only a vet kill? Also, the veteran would be notified of the witch's action.
If Veteran has no alerts and is manipulated, neither he nor witch gets any feedback, however Veteran is forced to visit someone then (so, if Hunter visits such a veteram the same night, he will kill the person whom the Witch forced Veteran to visit). Also, visit mafia wiki as there is a stated thing about Witch visiting Veteran.
Also, why not replace the sheriff with an investigator instead? Make hunter possible for multiple categories. The game would end far too fast if the sheriff just guessed the Hunter.
2 Sheriffs had a 1/5 chance to find scum in Boom Town 2. Here the chance is 1/8. I think about chances of fast / long game every time I make up role list. But these events may happen randomly. For example, 5 people may die on night 1 cause of Veteran. Shit happens.
If Hunter visits someone who visits Hunter, he won't suicide. He will kill his original target.
BUT
If a Witch forces Hunter to visit a person who visits Hunter, he will kill himself.
If Witch forces Hunter to visit himself, he will suicide.
If Witch forces Hunter to visit Witch, Hunter kills Witch.
In my opinion, give the Hunter night immunity like you said to ika initially. Then you can scrap all the exceptions and just make sure the hunter can't kill himself.
Also the sheriff is indeed broken since it can just eliminate anti town night kills completely by one lucky check. Replace it with investigator.
Does the Jailor actually visit his captive if he doesn't execute?
Are veteran, witch and hunter immune to roleblocks? (OoO indicates that they are, for tips about OoO read Setup Requirements thread)
Done.
Done (but I think that due to lack of evil roles the inv pairings are just bad)
He doesn't.
Only Jailor is. Fixed.