Bunny
February 20th, 2013, 09:13 AM
❤S-FM ALICE IN WONDERLAND❤
Queen of Hearts(Godmother)
King of Hearts (Mafia)
Two/Five/Seven (Mafia)
Chesire Cat(Evil Neutral)
Mad Hatter (Benign Neutral)
Alice (Town)
White Rabbit (Town)
Caterpillar (Town)
Dodo (Town)
Tweedle Dee (Town)
Tweedle Dumb (Town)
Dormouse (Citizen)
Possible Mafia Roles: Actress, Blackmailer, Consigliere, Consort, Drug Dealer, Framer, Janitor, Tailor.
Possible Evil Neutral Roles: Arsonist, Cult Leader, Serial Killer, Witch.
Possible Benign Neutral Roles: Amnesiac, Executioner, Jester, Student, Survivor.
Possible Town Roles: Armour Smith, Blacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Detective, Doctor, Escort, Gun Smith Lookout, Mason, Sheriff, Vigilante.
Mechanics:
Days are 24 hours long.
Nights are 24 hours long.
Mafia has a night chat.
Cult has a night chat.
Masons have a night chat.
Rules:
No communicating outside of game thread & night chat about the game.
No claiming RP names!
English only.
No quoting PMs.
No editing posts.
Rolecards
Actress
Night Action: Target one player at night, appearing as their role to investigative roles and in the graveyard every subsequent night.
May change role by visiting another night.
Consigliere
Night Action: Target one player at night, determining their role.
Detects exact role.
Consort
Night Action: Target one player at night, roleblocking them.
Immune to roleblock.
Informed of failed roleblock.
Drug Dealer
Night Action: Target one player at night, drugging them.
Possible drugs:
Attacked & Healed.
Roleblocked.
Bussed.
Witched.
Received a gun.
Received a vest.
Framer
Night Action: Target one player at night, framing them.
Target appears as Mafia to Sheriff.
Godfather
Night Action: Target one player at night, killing them.
1 auto vest
Immune to detection.
Immune to roleblock.
Janitor
Night Action: Target one player at night. If they die, their role and last will will be erased.
Limited to 2 cleanings.
Effect lasts until the end of the next day.
Tailor
Night Action: Target one person at night. If your target dies that night, you will dress them up as any role of your choice. Limited to 3 charges.
Effect lasts until the end of the next day.
Amnesiac
Select one dead person from the graveyard at night, remembering you are like them.
May select any role.
New role is revealed to town.
Arsonist
Select one person at night, dousing them in gasoline; OR
Burn all previously doused targets.
Targets are not informed they were doused.
Immune to attacks.
Attacks piece immunity, but not healing.
Cult Leader
Select one player at night, converting them to the cult.
One auto vest.
Players retain old role.
1 night between successful conversions.
No cult size limit.
Cannot convert Mafia.
Immunity prevents conversion.
Masons are informed if you tried to convert one.
Executioner
Work to get your target lynched during the day.
Immune to attacks.
Must survive until the end.
Target is always town.
Becomes Jester upon failure.
Jester
Work to get yourself lynched during the day.
1/4 of voters die if lynched.
Serial Killer
Target one player at night, killing them.
Kills roleblockers.
Immune to attacks.
Survivor
Put on a vest at night, becoming immune to attacks.
Limited to 2 vests.
Student
Select someone Day One, gaining a secret night & day chat with your mentor.
Does not become mentor if his mentor dies.
Witch
Target one person at night, forcing them onto another person of your choosing.
Targets are informed of witching.
Armour Smith
Night Action: Give a player a 1-use vest.
Armour Smith knows when they’re vest is used, but not by whom.
BlackSmith
Night Action: Give a player a 1-use vest or a 1-use gun.
Black Smith knows when they’re one of their items is used, but not by whom.
Bodyguard
Night Action: Target one player at night, protecting them from attacks. If you are successful, both you and the attacker die.
Cannot be healed during a fight
Pierces immunity.
Bus Driver
Night Action: Target two players at night, swapping their locations.
Can self target.
Citizen
Night Action: None.
Coroner
Night Action: Target one player at night. If they are dead, or if they die that night, you will learn their role and last will.
Detective
Night Action: Target one player at night, learning who they visited.
Bypasses detection immunity.
Doctor
Night Action: Target one player at night, protecting them from attacks.
Notified of successful healing.
Escort
Night Action: Target one player at night, roleblocking them.
Immune to roleblock.
Informed of failed roleblock.
Gun Smith
Night Action: Give a player a 1-use gun.
Gun Smith knows when they’re vest is used, but not by whom.
Lookout
Night Action: Target one player at night, learning who visits them.
Bypasses detection immunity.
Mason
Night Action: Vote on who to convert to the Masons. If you attempt to convert a Citizen, they will become a Mason.
Mason size limited to 2.
Sheriff
Night Action: Target one player each night, determining their alignment.
Detects Mafia.
Detects Serial Killer.
Vigilante
Night Action: Target one player at night, killing them.
Limited to 2 bullets.
Win Conditions:
Mafia: Eliminate the Town and Evil Neutrals (excluding Witch) or have nothing able to prevent this from happening.
Arsonist/Serial Killer: Eliminate the Mafia and the Town.
Survivor: Survive until the end.
Jester: Get lynched.
Executioner: Get your target lynched.
Student: Ensure your mentor wins.
Amnesiac: Survive until the end, or achieve the win condition of your new role if you became one.
Cult Leader: Obtain a majority.
Witch: Survive until the end and see town lose.
Town: Eliminate the Mafia and Evil Neutrals.
1v1 Draws:
Arsonist/SK > Mafia > Cult > Town
Witch > Town.
Order of Operations:
1. Witch (affected by 2 & 3)
2. Bus Driver (affected by 3)
3. Consort & Escort
3. Bodyguard & Doctor & Survivor
4. Drug Dealer & Framer & Blackmailer
5. Arsonist & Mafia Factional Kill & Serial Killer & Vigilante & Janitor & Tailor
6. Consigliere & Coroner & Detective & Lookout & Sheriff
7. Actress & Gunsmith & Armour Smith
8. Mason
9. Culting
10. Amnesiac
Queen of Hearts(Godmother)
King of Hearts (Mafia)
Two/Five/Seven (Mafia)
Chesire Cat(Evil Neutral)
Mad Hatter (Benign Neutral)
Alice (Town)
White Rabbit (Town)
Caterpillar (Town)
Dodo (Town)
Tweedle Dee (Town)
Tweedle Dumb (Town)
Dormouse (Citizen)
Possible Mafia Roles: Actress, Blackmailer, Consigliere, Consort, Drug Dealer, Framer, Janitor, Tailor.
Possible Evil Neutral Roles: Arsonist, Cult Leader, Serial Killer, Witch.
Possible Benign Neutral Roles: Amnesiac, Executioner, Jester, Student, Survivor.
Possible Town Roles: Armour Smith, Blacksmith, Bodyguard, Bus Driver, Citizen, Coroner, Detective, Doctor, Escort, Gun Smith Lookout, Mason, Sheriff, Vigilante.
Mechanics:
Days are 24 hours long.
Nights are 24 hours long.
Mafia has a night chat.
Cult has a night chat.
Masons have a night chat.
Rules:
No communicating outside of game thread & night chat about the game.
No claiming RP names!
English only.
No quoting PMs.
No editing posts.
Rolecards
Actress
Night Action: Target one player at night, appearing as their role to investigative roles and in the graveyard every subsequent night.
May change role by visiting another night.
Consigliere
Night Action: Target one player at night, determining their role.
Detects exact role.
Consort
Night Action: Target one player at night, roleblocking them.
Immune to roleblock.
Informed of failed roleblock.
Drug Dealer
Night Action: Target one player at night, drugging them.
Possible drugs:
Attacked & Healed.
Roleblocked.
Bussed.
Witched.
Received a gun.
Received a vest.
Framer
Night Action: Target one player at night, framing them.
Target appears as Mafia to Sheriff.
Godfather
Night Action: Target one player at night, killing them.
1 auto vest
Immune to detection.
Immune to roleblock.
Janitor
Night Action: Target one player at night. If they die, their role and last will will be erased.
Limited to 2 cleanings.
Effect lasts until the end of the next day.
Tailor
Night Action: Target one person at night. If your target dies that night, you will dress them up as any role of your choice. Limited to 3 charges.
Effect lasts until the end of the next day.
Amnesiac
Select one dead person from the graveyard at night, remembering you are like them.
May select any role.
New role is revealed to town.
Arsonist
Select one person at night, dousing them in gasoline; OR
Burn all previously doused targets.
Targets are not informed they were doused.
Immune to attacks.
Attacks piece immunity, but not healing.
Cult Leader
Select one player at night, converting them to the cult.
One auto vest.
Players retain old role.
1 night between successful conversions.
No cult size limit.
Cannot convert Mafia.
Immunity prevents conversion.
Masons are informed if you tried to convert one.
Executioner
Work to get your target lynched during the day.
Immune to attacks.
Must survive until the end.
Target is always town.
Becomes Jester upon failure.
Jester
Work to get yourself lynched during the day.
1/4 of voters die if lynched.
Serial Killer
Target one player at night, killing them.
Kills roleblockers.
Immune to attacks.
Survivor
Put on a vest at night, becoming immune to attacks.
Limited to 2 vests.
Student
Select someone Day One, gaining a secret night & day chat with your mentor.
Does not become mentor if his mentor dies.
Witch
Target one person at night, forcing them onto another person of your choosing.
Targets are informed of witching.
Armour Smith
Night Action: Give a player a 1-use vest.
Armour Smith knows when they’re vest is used, but not by whom.
BlackSmith
Night Action: Give a player a 1-use vest or a 1-use gun.
Black Smith knows when they’re one of their items is used, but not by whom.
Bodyguard
Night Action: Target one player at night, protecting them from attacks. If you are successful, both you and the attacker die.
Cannot be healed during a fight
Pierces immunity.
Bus Driver
Night Action: Target two players at night, swapping their locations.
Can self target.
Citizen
Night Action: None.
Coroner
Night Action: Target one player at night. If they are dead, or if they die that night, you will learn their role and last will.
Detective
Night Action: Target one player at night, learning who they visited.
Bypasses detection immunity.
Doctor
Night Action: Target one player at night, protecting them from attacks.
Notified of successful healing.
Escort
Night Action: Target one player at night, roleblocking them.
Immune to roleblock.
Informed of failed roleblock.
Gun Smith
Night Action: Give a player a 1-use gun.
Gun Smith knows when they’re vest is used, but not by whom.
Lookout
Night Action: Target one player at night, learning who visits them.
Bypasses detection immunity.
Mason
Night Action: Vote on who to convert to the Masons. If you attempt to convert a Citizen, they will become a Mason.
Mason size limited to 2.
Sheriff
Night Action: Target one player each night, determining their alignment.
Detects Mafia.
Detects Serial Killer.
Vigilante
Night Action: Target one player at night, killing them.
Limited to 2 bullets.
Win Conditions:
Mafia: Eliminate the Town and Evil Neutrals (excluding Witch) or have nothing able to prevent this from happening.
Arsonist/Serial Killer: Eliminate the Mafia and the Town.
Survivor: Survive until the end.
Jester: Get lynched.
Executioner: Get your target lynched.
Student: Ensure your mentor wins.
Amnesiac: Survive until the end, or achieve the win condition of your new role if you became one.
Cult Leader: Obtain a majority.
Witch: Survive until the end and see town lose.
Town: Eliminate the Mafia and Evil Neutrals.
1v1 Draws:
Arsonist/SK > Mafia > Cult > Town
Witch > Town.
Order of Operations:
1. Witch (affected by 2 & 3)
2. Bus Driver (affected by 3)
3. Consort & Escort
3. Bodyguard & Doctor & Survivor
4. Drug Dealer & Framer & Blackmailer
5. Arsonist & Mafia Factional Kill & Serial Killer & Vigilante & Janitor & Tailor
6. Consigliere & Coroner & Detective & Lookout & Sheriff
7. Actress & Gunsmith & Armour Smith
8. Mason
9. Culting
10. Amnesiac