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Slaol
February 14th, 2013, 11:32 PM
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(Planned setup will go through Borkbot, so no worries)

Game will start at night.
Night actions must be in by 1 hour before night ends. This will be hard enforced. Reserves will be notified and sought out.
Night will be 24 hours unless I cut it short.
Day will be 24 hours unless I extend due to cutting night short.
Votes will use [vote] system.
No outside communication.
Last wills are not allowed.
You may post links to videos and gifs and things.
Editing posts will be a modkill. Just clarifying.
Questions
Answers

PM's through me, may be signed as any player. Will be sent ASAP.


Town
- Town Core

o Citizen – Win 1v1 ties.

• The final Citizen will gain 1 Auto-Use Vest
o Marhsall – Reveal to confirm self and allow for multi-lynches.

• Lynches of Town will stop multi-lynches
o Mason – Attempt to Recruit a Citizen or kill a Cultist at night

• No limit
o Mayor – Reveal to confirm self and allow for multi-votes.

• Votes count for 3
• May be healed
• Keeps votes in Cult
o Pacifist – If there are no lynches you are immune to night death.

- Town Investigative

o Sheriff – Check a person at night for if they are evil.

• Detect Mafia, Evil Power
o Investigator – Investigate a person at night for their role type.

• Does not detect exact role
o Detective – Track someone at night to see who they visit.

• Does not ignore immunity
o Lookout – Watch someone at night to see who visits them.

• Does not ignore immunity
• Can watch self
o Reporter – Interview someone at night, and have them write an article that will be revealed the next day

• Can interview self

- Town Killing

o Vigilante – Shoot someone at night.

• No limit on shots
o Blacksmith – Give a gun to someone at night. If they kill a scum with it they and blacksmith will earn an auto-vest

• No limit on guns
o Veteran – Go on Alert every night, killing all visitors.

• No limit on alerts
• Ignores immunity
o Bodyguard – Guard someone at night, killing their attackers.

• May not be healed if protecting
• Ignores immunity
o Jailor – Jail someone, interrogate them, and potentially execute them

• No limit on executions

- Town Support

o Doctor – Protect a player from night offensive abilities.

• Prevents Culting
• Learns of Culting and Attacking
o Escort – Stop a player from acting that night.

• Detect block immunity
o Matchmaker – Match two players. Actions done to one will effect both

• Can match self
o Nurse – Allow a player to use their buffed ability

• No limit on adrenaline
o Body Double – Take a hit for a player. You may advise them at night.

• Can not be healed when saving

- Town Power

o Bus Driver – Swap locations of two targets.

• Can swap self
o Operator – Put 2 targets in a night chat, and Switch their night targets

• Switched may target each other
o Enchantress – Lure one player, and Repel another player.

• Repel’d is Role Blocked if targeting Enchantress
o Shaman – Manipulate a dead player for a night.

• May not use killing roles more than once
o Mime – Use a buffed version of a player’s role on them, then silence self the next day

• No limit

- Town Specialty

o Spy – Can see Mafia targets

• Can also see Mafia kills
• Can also read PMs without the senders
o Coroner – Examine bodies for special information

• Learns original role, and final role
• Learns all targets and night of target
• Learns mode of death
o Snitch – Reveal the hidden evil roles if killed by non-town killing roles or the lynch

• May reveal Mafia
• May reveal Evil Power
o Gossip – Silence someone

• Victim may talk if L-3
o Crier – Make a public announcement to the Town each morning

• May not claim name

Mafia

- Mafia Power

o Godfather – Immune to night death, detection, and role blocking

• May kill without Mafioso
o Disguiser – Fakes death and takes the body of another player

• Clean’s targets role
o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill bypass healing.

• Knows if immunity removal was successful
• Also removes vests
o Thief – Steals a role from a target, and uses it the next night.

• May keep items even after steal others

- Mafia Deception

o Arms Dealer – Changes the Mafia kill to look like a different kill

• May make kill appear as Town Killing, or Evil Power
o Janitor – ‘Cleans’ the Mafia kill to hide the role from the Town

• No limit on cleanings
o Framer – Frame a target to appear to be evil

• Immune to detection
o Drug Dealer – Give a player false feedback.

• May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Role blocked, Matched, Swapped, Lured, Repeled, Silenced, Fought, Robbed, Doused, Ventriloquisted, Witched, Charged, Poisoned, Annoyed, Infestor each once

- Mafia Support

o Mafioso – Wins ties against all by Citizen

• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.
o Consigliere – Detect a player’s role at night.

• Detect exact role
o Consort – Block a player from acting for a night.

• Immune to role blocking
o Blackmailer – Silence a player for the next day.

• Victim may not speak if voted

Evil Neutral

- Evil Power

o Serial Killer – Kill a target at night.

• Immune to night death
• Kills role blockers without stopping his night kill
• Wins ties against Arsonist
o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused

• Immune to night death
• May day ignite and reveal self
• Doused are alerted
• Kills role blockers if they are doused
• Ignore healing and immunity
• Wins ties against Mass Murderer
o Mass Murderer – Visit a target and kill all others that visit.

• Immune to night death
• 1 night between 2+ kill sprees
• Wins ties against Joker
o Joker – Announce a mark. If they are not lynched in 2 days you may kill 2 people.

• Immune to night death
• May send an article style message with the mark
• May mark self
• Wins ties against Serial Killer
o Cultist – Converts a player making them a Cultist

• May not recruit immune
• Max size is 30% of a game, rounded down
• +1 max size for 2 dead Cultists

- Evil Support

o Ventriloquist – Manipulate a target and speak as them the next day

• May vote as target
• No limit on time allowed per target
o Witch – Manipulate a player to target another player.

• Can cause self targets
• Can alert to Witching or not
o Magician – Put a magical wall around a target

• Those that target your target instead target themselves
• Those that target you instead target your target
o ElectroManaic – Charge a target. If Charged targets bump into each other they die.

• May not double tap
• 2+ are killed
• 3+ are cleaned of last will
• 4+ are cleaned of role
• 5+ appear to be ignited
o Toxicologist – Silence a target with poison.

• Victims may speak at any time and die the next night
• Doctor heals on night of poison, or second night will prevent death
• Doctor heals can not heal a person if they speak

Benign Neutrals

- Benign Seeker

o Jester

• A guilty voter dies, and a chosen target dies if lynched
o Executioner

• Immune to night death once his target is lynched
o Lawyer

• Immune to role blocking
o Survivor

• Has 3 bullet proof vests

- Benign Power

o Student – Take a master, listen to them at night, and take their role if they die.

• Learns all feedback and information of his master each night
• Student is immune to night death the night his master dies
o Infestor – Take a host

• Learns the roles that visit his host
• Host gains immunity the night of capture
• May speak 1-way with his host
o Amnesiac – Take the role of a dead player after they die.

• Role may be revealed in an article style if desired
o Hitman – Does a hit for a target, kills them if they want him dead.

• Kills his hirer if his hirer wants him killed




1. Citizen / immune to detection = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Fire Juggler = Works with gasoline.
4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
5. Mayor / Disguiser = No one seems to know who he or she is.
6. Blacksmith / Arms Dealer = Owns and sells weapons.
7. Jailor / Mafioso = Owns a personal arsenal.
8. Escort / Consort = Has a list of ‘clients’
9. Sheriff / Lawyer = Has a vast knowledge of legal matters.
10. Mason Leader / Zombie = Spends nights with others.
11. Doctor / Surgeon = Works with knives.
12. Snitch / Amnesiac = Seems to avoid contact.
13. Marshall / Executioner = A charismatic vocal leader.
14. Veteran / Slenderman = Has a piercing stare.
15. Lookout / Student = Very observant.
16. Detective / Infestor = Seems to be some sort of stalker.
17. Coroner / Janitor = Works with dead bodies.
18. Bodyguard / Bruiser = A very talented close combat fighter.
19. Operator / ElectroManiac = Skilled with technology.
20. Enchantress / Witch = A Mystic.
21. Shaman / Magician = Able to manipulate bodies.
22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
23. Spy / Theif = Very hard to find.
24. Crier / Jester = Seeks public attention.
25. Vigilante / Joker = Seems to hold a lot of grudges.
26. Nurse / Killer = Knows a lot of how the body works.
27. Body Double / Toxicologist = Wears a large trench coat
28. Reporter / Framer = Likes to manipulate information.
29. Mime / Hitman = Doesn’t speak much.
30. Pacifist / Survivor = Hates death.


Thief Items

1. Sheriff- all of his past notes
2. Investigator- all of his past notes
3. Detective- all of his past notes
4. Lookouts- all of his past notes
5. Reporter- all of his interviewees
6. Vigilante- full ammo for Blacksmith gun
7. Bodyguard- a 1-use gun
8. Blacksmith- a bullet-less gun
9. Veteran- 1-use MM style attack that kills with Veteran death
10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
11. Citizen- nothing
12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
13. Mason- learn list of Masons
14. Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
15. Pacifist- nothing
16. Doctor- healing ability
17. Escort- immunity to role blocking
18. Matchmaker- tricks to matchmaking, can match someone at night
19. Nurse- 1-use of adrenaline
20. Body Double- costumes, may disguise 1 time
21. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
22. Operator- switching mainframe. Operator may not switch until Thief dies.
23. Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
24. Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
25. Mime- invisible wall. 1-use immunity to detection
26. Spy- can read PMs sent during the day. Spy can not see targets or read PMs until Thief dies.
27. Coroner- all his past notes
28. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
29. Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
30. Crier- May edit the Crier message
31. Serial Killer- Mafia night kill can look like Serial Killer
32. Arsonist- List of those doused
33. Mass Murderer- Mafia night kill can look like Mass Murderer
34. Joker- Mafia kill can look like Joker
35. Cultist- list of Cult member
36. Ventriloquist- immunity to ventriloquist
37. Witch- immunity to Witching
38. Magician- immunity to Magician's redirection
39. ElectroManiac- list of charged
40. Toxicologist- immunity to poison and list of poisoned
41. Jester- nothing
42. Executioner- knowledge of his target
43. Survivor- 1 use vest
44. Lawyer- knowledge of his target
45. Student- knowledge of his master
46. Infestor- makes the Thief the host (must be early game)
47. Amnesiac- nothing
48. Hitman- list of clients and hits



Buffed powers

1. Citizen- Will gain an Auto-Vest (1 time)
2. Marshall- Mislynch does not stop Multi-lynch.
3. Mason- Any Town role can be recruited the next night
4. Mayor- Vote counts for 4 more.
5. Pacifist- Gains immunity to non-death abilities too.
6. Sheriff- Detect Evil Support and Benign
7. Investigator- Detect exact role
8. Detective- Ignore detection immunity
9. Lookout- Ignore detection immunity
10. Reporter- Can write his own article
11. Vigilante- Pierce immunity
12. Blacksmith- May give out an Auto-Vest
13. Veteran- Will only kill scum
14. Bodyguard- Will not die defending target
15. Jailor- May jail on days with executions
16. Doctor- Prevents ALL attacks, not just 1.
17. Escort- Immune to role block
18. Matchmaker- The matched players are alerted to whom they are matched with.
19. Nurse- Can give out 2 Adrenaline shots
20. Body Double- Can guard, and potentially save, two people.
21. Bus Driver- Can swap 2 sets of people
22. Operator- Can switch 2 sets of people
23. Enchantress- Repel'd can not target Lure'd
24. Shaman- Uses a buffed version of his dead target
25. Mime- Mimic on 2 different people
26. Spy- Know if Mafia targets are successful
27. Coroner- Learn target's night feedback messages
28. Snitch- Reveal Benigns too
29. Gossip- prevent night chats
30. Crier- Anonymously send another message at any moment in the day.
31. Godfather- Can reveal as Marshall the next day
32. Disguiser- Disguised target has another Disguiser charge
33. Bruiser- Guaranteed kill does not use the charge
34. Thief- All items stolen are permanent role blocks (until Thief dies)
35. Arms Dealer- Can make a player look mod killed
36. Janitor- Learns the role of the player he cleans
37. Framer- can defensively frame allies
38. Drug Dealer- Can blank a player’s feedback
39. Mafioso- May make 2 kills
40. Consigliere- May make 2 inspections
41. Consort- May make 2 role blocks
42. Blackmailer- May silence 2 players
43. Serial Killer- May make 2 kills
44. Arsonist- May douse 2 targets or douse 1 target and ignite
45. Mass Murderer- May spree at his own home
46. Joker- Attacks pierce immunity
47. Cultist- Will kill a Mason if targeting, as well as recruit immune roles
48. Ventriloquist- target may reveal as Marshall
49. Witch- Target is buffed
50. Magician- may setup 2 magic walls
51. ElectroManiac- may charge 2 people
52. Toxicologist- may poison 2 people
53. Lawyer- saves his target from the next night kill
54. Student- gains permanent buff if he takes his master’s role that night
55. Infestor- host gains permanent immunity
56. Amnesiac- permanent buff of role chosen
57. Survivor- permanent immunity if he is attacked
58. Hitman- pierce immunity



(Original) Cultist- If lynched all Cultists will die.

Cultist- Any role may act out the conversion if a Cultist is had. - comes from any role not specified below

Witch Doctor- May guard a player, if that player is attacked it will be saved and converted. – comes from Doctor or Serial Killer

Extremist- May sacrifice itself to convert all players at a target house. – comes from Veteran or Mass Murderer

Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted. – comes from Ventriloquist

Zealot- May fight a target, removing all feedback. – comes from Bodyguard or Escort

Acolyte- Earns a night kill as a Cultist. – comes from a random Citizen or Hitman

Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once) – comes from Gossip or Toxicologist

Overlord- May manipulate a player, and convert them after the action. – comes from Shaman or Witch

o Town

• Win with other Towns, eliminate all Mafia and Evil roles
o Mafia

• Win with other Mafia, eliminate all Town and Evil Power roles
o Evil Power

• Win with Evil Support roles, eliminate all Town, Mafia and other Evil Power roles
o Evil Support

• See Town lose, eliminate all Town and win with Mafia, Evil Power, and/or Evil Support
o Jester

• Get lynched
o Executioner

• Get your target lynched
o Lawyer

• See your target survive every day
o Survivor

• Survive until the end of the game
o Student

• Survive until the end of the game or see your master win
o Infestor

• See your host survive until the end of the game or win
o Amnesiac

• Survive until the end of the game or take a new role and win for it’s alignment
o Hitman

• Make a kill for or of every win condition, and survive until the end of the game


- 1 vs 1 Tiebreakers -

o Citizen
o Mafioso
o Evil Power

• Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...
o Non-Mafioso Mafia
o Cultist
o Evil Support

• Magician / Witch / Ventriloquist / ElectroManiac / Toxicologist
o Non-Citizen Town
o Benign

• Executioner (alive), Infestor, Student, Amnesiac, Hitman, Jester, Executioner (dead)
o No one


Order of Operations

1. Changing

a. Mime/Shaman/Pacifist gains immunity
2. Special

a. Hitman Hire
b. Amnesiac
c. Infestor
d. Student
3. Jailor jails
4. Night Chats
5. Redirection

a. Magician - Immune to other redirection based on ability
b. Matchmaker - Always goes before Bus Driver, can be switched, manipulated, lured, and blocked
c. Bus Driver - Can be switched, manipulated, lured, and blocked
d. Operator - Always goes before Enchantress/Overlord/With, will visit if targeted by them
e. Enchantress - If manipulated before action Lure is changed, if manipulated thanks to Lure Repel is changed
f. Overlord - Can be Witched, but has precedence if they target eachother
g. Witch
h. Consort/Escort - Can role block anyone in 'Redirection' before them if they cross paths
6. Protection

a. Bodyguard / Doctor / Body Double / Witch Doctor
7. Miscellaneous 1

a. ElectroManiac / Arsonist / Framer / Blackmailer / Gossip / Crazy Cat Lady / Zealot / Drug Dealer / Toxicologist
8. Kills
9. Kill Assist

a. Janitor / Arms Dealer / Bruiser
10. Investigation

a. Sheriff / Investigator / Consigliere / Detective / Lookout / Coroner / Spy / Reporter
11. Miscellaneous 2

a. Nurse / Blacksmith / Judge / Joker Announce / Cirer / Thief / Ventriloquist / Puppeteer
12. Cultist Convert
13. Masons Recruit




Normal lynch- Lynched by an angry mob
Marshall lynch- Lynched by the Marshall and his gang
Mason kill- Pummeled by a blunt object
Mayor lynch- Lynched by the Mayor's decision
Vigilante- Shot by a Vigilante
Blacksmith- Killed by a gunman
Veteran- Eliminated by a Veteran
Bodyguard- Defeated in a duel
Jailor- Executed by a Jailor
Matchmaker- Died of a broken heart
Bus Driver- Run over by a bus
Operator- Died in a car accident while on the phone
Mime- Suffocated in a box
Mafia kill- Hit by the Mafia
Bruiser assisted kill- Beaten to death
Serial Killer- Murdered by a Serial Killer
Arsonist- Incinerated by an Arsonist
Mass Murderer- Ripped apart by a chainsaw
Joker- Went missing, but a video was found of their gruesome murder
Cultist- Was found cut into bits and placed around a ritualistic symbol
Acolyte- Was found cut into bits and placed around a ritualistic symbol
Extremist- Was found with wrists slit and a ceremonial blade in their hand
Cult suicide- Was found dead with a glass of punch in their hand
Witch- Committed suicide
Magician- suffocated in a box
ElectroManiac- Electrocuted to death
Toxicologist- Died of poison
Jester- Killed himself in guilt of the Jester's death
Hitman- Killed by a gunman

Gerik
February 14th, 2013, 11:34 PM
/superpresign

Damus_Graves
February 14th, 2013, 11:42 PM
:D

Gerik
February 14th, 2013, 11:56 PM
Magician- Puts a box around a target. All actions done to the target are reverse. All actions done to the Magician instead hit the target.

Magician is 100% certain to not be in the game. 1 role eliminated, 200 more to go.

Gerik
February 14th, 2013, 11:59 PM
I'm also 99% sure there will be no investigator. Because fuck that shit.

creedkingsx
February 15th, 2013, 12:04 AM
holy fucking roles...

NoctiZ
February 15th, 2013, 05:05 AM
This sounds pretty fun to me.

Cryptonic
February 15th, 2013, 07:47 AM
So, when someone is converted to the cult, are you just assigning them a role yourself, or what is going on there?
Too much host interaction will always lead to biased choices, so it's best to have them predetermined what role each town role will become if converted.

Also, why is Executioner Evil if all he has to do is lynch his target? Evil = Cannot win with town.

Also, your redirection category in OoO needs to revamping. What happens if a Witch witches a BD? Or if a Witch witches someone who was bussed? Who has priority, BD or Witch?
Or Escort/Consort: Can they be Witched? What happens if they block someone who was bussed? What happens if an Escort/Consort blocks a Witch who is witching them onto a different target?

ika
February 15th, 2013, 08:03 AM
/presign and waits for all cits and one mafia game XD

also death notes allowed?

Gerik
February 15th, 2013, 09:35 AM
So, when someone is converted to the cult, are you just assigning them a role yourself, or what is going on there?
Too much host interaction will always lead to biased choices, so it's best to have them predetermined what role each town role will become if converted.

Also, why is Executioner Evil if all he has to do is lynch his target? Evil = Cannot win with town.

Also, your redirection category in OoO needs to revamping. What happens if a Witch witches a BD? Or if a Witch witches someone who was bussed? Who has priority, BD or Witch?
Or Escort/Consort: Can they be Witched? What happens if they block someone who was bussed? What happens if an Escort/Consort blocks a Witch who is witching them onto a different target?

I would guess that the reason the information on these roles is incomplete is because Slaol has no intention of including them in the game. But since we can't be 100% certain of that, answers are always good.

Slaol
February 15th, 2013, 05:16 PM
/presign and waits for all cits and one mafia game XD

also death notes allowed?

No.


So, when someone is converted to the cult, are you just assigning them a role yourself, or what is going on there?
Too much host interaction will always lead to biased choices, so it's best to have them predetermined what role each town role will become if converted.

Also, why is Executioner Evil if all he has to do is lynch his target? Evil = Cannot win with town.

Also, your redirection category in OoO needs to revamping. What happens if a Witch witches a BD? Or if a Witch witches someone who was bussed? Who has priority, BD or Witch?
Or Escort/Consort: Can they be Witched? What happens if they block someone who was bussed? What happens if an Escort/Consort blocks a Witch who is witching them onto a different target?

If Cult is in game the roles that will take Cult Power Roles will be predetermined.

Executioner and Jester are listed as Evil for reasons I can no longer remember. Something about them being viral to a Town, regardless of 'Benign' or not. Win conditions are the same as sc2mafia.

Saw this question, then site errors.
It is REALLY complicated to clarify in what order the 'Redirection' roles will have precedence, as there are just a bountiful amount of ways they can interact. Example- If Bus Driver is not effected by Witching or Blocking or Luring then his action will go first to allow it to irritate Witching/Blocking/Luring. BUT, if he himself is targeted then he will likely go last. It is rather confusing and I am mostly hoping it doesn't come to mass shit fuckery, but I can try to post more finite answers later if you would like.

I can say in most cases Overlord/Witch/Enchantress ended up with precedence. Then Escort/Consort/Magician. Then Bus Driver/Matchmaker/Operator. But again it is somewhat erratic.

BorkBot
March 5th, 2013, 07:42 PM
Reporter- You may report on a player. If they are an 'interesting story' they and yourself will be revealed.

Body Double- Double for a target at night. If they die you may PM through me at any time.

Judge- You may reveal the demand of lynch of a player. If they are lynched their alignment is role blocked the next night.

Nurse- Inject a player with adrenaline. Their power will be buffed in some way the next night.

Mime- You may mimic a target, using a buffed version of their power. You will be silenced the next day.
Please be more clear about these descriptions. I don't quite understand what they mean.


Marshall- You may reveal yourself to allow for multiple lynches in a day.
Any maximum?


Coroner- You will autopsy a player and learn all night targets.
Learn what night each visit took place or shuffled?


Snitch- If lynched you will snitch and reveal the hidden evil roles in the roles list.
Does this include mafia?


Gossip- You may silence a player at night.
Is this like blackmail? Or is it a day action that blocks night chat for the target?


Disguiser- Kill a player, and replace yourself as him. (As it is an S-FM that player will join the Mafia.
Join as disguiser without powers?


Mafioso- Win 1v1 ties against all but Citizens. The Mafia may also select any member to kill if they have a Mafioso.
Is the mafioso the only mafia role that can make a regular night kill?


Bruiser- 1-Use guaranteed kill of a player. Or remove night immunity from a player.
Does any non mafia role have night immunity?


Thief- Steal a target's power or use a stolen power.
Does target lose power?


Blackmailer- Silence a player the next day.
Including vote block?


Magician- Puts a box around a target. All actions done to the target are reverse. All actions done to the Magician instead hit the target.
What's "reverse?"


Toxicologist- Silence a player with poison, if they speak or if they are not healed they will die.
Is there feedback? Does healing have to take place the same night as poisoning, or the night after (i.e. when they have spoken)?


(Original) Cultist- If lynched all Cultists will die.
Cultist- Any role may act out the conversion if a Cultist is had.
Witch Doctor- May guard a player, if that player is attacked it will be saved and converted.
Extremist- May sacrifice itself to convert all players at a target house.
Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted.
Zealot- May fight a target, removing all feedback.
Acolyte- Earns a night kill as a Cultist.
Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once)
Overlord- May manipulate a player, and convert them after the action.
If Cult is in game these roles will be acquired by recruit of Town Power Roles.
What role becomes which cult role? No random/hidden please.

Anyone other than Godfather immune to culting?


Student- You may take a master. You take their alignment, and their role if they die.
Amnesiac- May take a role from a dead player.

Can win alone?


Infestor- You may take a host. You learn what role types visit them, and may communicate to them during the night.
Reveals exact roles or investigation pairings?


Hitman
- Pick a player to select your kill. If they pick you you will kill them instead.
Choose a player during day like jailor/journalist?

Does any role pierce killing immunity?

Vigi/veteran/marshall/janitor etc unlimited charges?


4. Redirection - Witch / Bus Driver / Escort / Consort / Magician / Matchmaker / Operator / Enchantress / Overlord
More exact specification needed, like Crypt says.

Slaol
March 5th, 2013, 08:08 PM
Please be more clear about these descriptions. I don't quite understand what they mean.


Any maximum?


Learn what night each visit took place or shuffled?


Does this include mafia?


Is this like blackmail? Or is it a day action that blocks night chat for the target?


Join as disguiser without powers?


Is the mafioso the only mafia role that can make a regular night kill?


Does any non mafia role have night immunity?


Does target lose power?


Including vote block?


What's "reverse?"


Is there feedback? Does healing have to take place the same night as poisoning, or the night after (i.e. when they have spoken)?


What role becomes which cult role? No random/hidden please.

Anyone other than Godfather immune to culting?


Can win alone?


Reveals exact roles or investigation pairings?


Choose a player during day like jailor/journalist?

Does any role pierce killing immunity?

Vigi/veteran/marshall/janitor etc unlimited charges?


More exact specification needed, like Crypt says.

I thought it was more direct, basically if something isn't stated it isn't a factor. Specific things are stated, but will try to clarify!

Reporter- Finds 'interesting stories' and reveals them to the town. This can reveal Town or Scum. Will list which roles will be revealed.
Body Double- Works like Bodyguard and saves a person, then may PM the other person and discuss the game with them (If I can get night chats going I will use that)
Judge- Reveals a lynch demand like Joker. If the target is lynched within 2 days his alignement is role blocked. This is of use if the Judge can target scum.
Nurse- All roles will gain a buff to their ability. It isn't just a 2nd target like most uses of Nurse. I can list them all in a bit.
Mime- Will use a buffed version of his target's ability (buffed like a Nurse buff), and if he does he will be silenced the next day. Will include the Buff list in a minute, like I said.
Coroner- In the correct order
Snitch- Yes
Gossip- Yes, it is like Blackmailer
Disguiser- Yes
Mafioso- If the Mafia has a Mafioso then any Mafia may act out the kill without sacrificing a night action. If they do not have a Mafioso then a Mafia member must sacrifice their night power and be sent to do it. Godfather may be sent.
Bruiser- I should really provide more information. Killing evils will have night immunity like on Sc2. Veteran also counts as having it.
Thief- I will include the Thief item list from my Cops & Robbers. That includes which roles will permenantly lose it and what he will gain from each steal.
Blackmailer- Yes, no voting.
Magician- Any role that chose to target the Magician's target will instead target themselves.
Toxicologist- Yes, they get 'poisoned' feedback. Doctor heal may take place the night of poison, it will stop the poison all together, or the night after. If they choose to speak they may NOT be healed.

Cultist Power Roles
Original Cultist is built in if used
Cultist will come from any non-specified roles
Witch Doctor will come from Doctor
Extremist will come from Veteran
Puppeteer will come from Ventriloquist
Zealot will come from Bodyguard
Acolyte will come from a Citizen determined pre-game
Crazy Cat Lady will come from Gossip
Overlord will come from a Shaman/Witch

Mafia is immune to Culting as a whole.
Roles with vests or night immunity will be immune to forced conversion, but will be alerted and given the option to join the Cult.
Student and Amneisac MAY win alone. I guess I just didn't include because that seems so unlickely lol. Will include win conditions.
Infestor- reveals exact role
Hitman- yes, during the day. Buffed versions will pierce killing immunity, the buffs list is incoming.
Vigilante/Vet/Janitor- Yes, unlimited.

Redirection- I really don't know how to go into the full detail on that. If you have ideas please help lol. These roles effecting eachother will have precedence. A role block on a Witch that was manipulating the role blocker would go first. The Bus Driver is last most of the time. It is just really hard to give a finite answer. I will try again to get one!

Cryptonic
March 5th, 2013, 08:34 PM
Redirection- I really don't know how to go into the full detail on that. If you have ideas please help lol. These roles effecting eachother will have precedence. A role block on a Witch that was manipulating the role blocker would go first. The Bus Driver is last most of the time. It is just really hard to give a finite answer. I will try again to get one!

depends on how you want it. if you want a consort to be able to block a bd, but block the bd's switched targets, it'd be like:

1. bus driver (affected by 2)
2. escort/consort

So the bussing will always go through before the roleblock unless the BD is roleblocked directly.
You can use the same type of thinking for your other redirecting roles.

Slaol
March 5th, 2013, 10:17 PM
Redirection is a bitch

Magician- Based on his ability alone he is immune to the others.
Matchmaker- Operator/Enchantress/Overlord/Witch will all irritate who he matches. This will be either- Operator: Himself and the Operator's target's target. Enchantress: Himself and the Enchantress. Overlord: Himself and his new target. Witch: Himself and his new target.
Bus Driver- Operator/Enchantress/Overlord/Witch will all irritate who he swaps. This will be either- Operator: Himself and Operator's other target's target. Enchantress: Himself and Enchantress. Overlord: Himself and his new target. Witch: Himself and his new target.
Operator- Immune to manipulation by Enchantress/Overlord/Witch, if Switching Bus Driver/Matchmaker the other target will target the Bus Driver/Matchmaker
Enchantress
Overlord- can be manipulated by Witch, but has precedence if targeting eachother.
Witch
Consort/Escort- Will stop any role above them if the redirecting role is the one blocked in the end


This is generally it. Not sure if I can get more precise since it is such a situation thing.

Slaol
March 5th, 2013, 11:19 PM
I am working right now on revamping all these things. Might post my absurdly more complicated roles and such in a post in M-FM Parking to just link to or Copy/Paste out of. lol

Slaol
March 5th, 2013, 11:20 PM
PLEASE ASK AS MANY ABSURD QUESTIONS THAT I NEED TO REVAMP AS POSSIBLE!

Slaol
March 6th, 2013, 12:42 AM
Redone, yo.
Reporter changed
Judge removed for Jailor (since I am working to get my own night chats going
More settings DECIDED and clarified
Win conditions stated
Thief items and Nurse buffs listed

Anything else?

Cryptonic
March 6th, 2013, 06:42 AM
Since a roleslist is not present either, you should should send a list of your roles to BorkBot to ensure that it's balanced.
Pls don't say you're randoming x.x lol

Slaol
March 6th, 2013, 09:31 AM
Since a roleslist is not present either, you should should send a list of your roles to BorkBot to ensure that it's balanced.
Pls don't say you're randoming x.x lol

I had sent him one. I am reconsidering that one though.

Cryptonic
March 6th, 2013, 10:07 AM
I had sent him one. I am reconsidering that one though.

Ok, as long as some thought went into the rolelist, i'm ok :p

Slaol
March 6th, 2013, 10:09 AM
Ok, as long as some thought went into the rolelist, i'm ok :p

A lot of thought has gone into this, it just hasn't all translated to he setup approval page. lol

Cryptonic
March 6th, 2013, 10:11 AM
A lot of thought has gone into this, it just hasn't all translated to he setup approval page. lol

nah, it's obvious that a lot of thought has. I've just been in games where the rolelist is completely randomed, and it was the dumbest thing ever. So I'm glad you're not random.orging it all XD

Slaol
March 6th, 2013, 10:48 AM
nah, it's obvious that a lot of thought has. I've just been in games where the rolelist is completely randomed, and it was the dumbest thing ever. So I'm glad you're not random.orging it all XD

The most I would consider randoming is putting in like 'Town Investigative' and randoming between the 5 of them. But there is no chance for a 6 Coroner, 3 Citizen, 1 Snitch Town or something. lol

BorkBot
March 9th, 2013, 06:19 PM
o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill bypass healing.

• Knows if immunity removal was successful
• Also removes vests


How does this work for veterans?


- Mafia Support
o Mafioso – Wins ties against all by Citizen

• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.


wins ties against all except citizen?


o Blackmailer – Silence a player for the next day.

• Victim may not speak if voted


Can the player speak if he's not voted against?


o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused

• Immune to night death
• May day ignite and reveal self
• Doused are alerted
• Kills role blockers if they are doused
• Ignore healing and immunity
• Wins ties against Mass Murderer


What does that mean? If a roleblocker who was previously doused blocks the arsonist he dies, or must the arsonist explicitly target the roleblocker the same night he is blocked?


o ElectroManaic – Charge a target. If Charged targets bump into each other they die.

• May not double tap
• 2+ are killed
• 3+ are cleaned of last will
• 4+ are cleaned of role
• 5+ appear to be ignited


Do the X+ things mean if this many targets die the same night, that happens to them? Do these effects stack? (i.e. 4 deaths is effects for 2,3 and 4). And aren't last wills disabled?


o Lawyer

• Immune to role blocking


That's all well and good, but what is his night action? (it isn't a common role)


Thief effects

26. Spy- can hear police chat. Spy can not see targets until Thief dies.
Police chat?


28. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
So a neutral evil is confirmed if a snitch and a thief are in the game?


29. Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
I'm not sure what this means. He may silence any player the Gossip has silenced in the past? All of them at once? Or does he just get the Gossip's silence ability?


45. Student- knowledge of his master
Just who the master is or all the other information the student has / gets through night chat too?


46. Infestor- makes the Thief the host (must be early game)
Specify the "early game"


Cult PRs
Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted. – comes from Ventriloquist
How does "breaking silence" work? Send a PM to the host?


Acolyte- Earns a night kill as a Cultist. – comes from a random Citizen
50-50 if a citizen is recruited? Or does it actually come from one specific random citizen in the game?


Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once) – comes from Gossip or Toxicologist
Is target chosen during the day i.e. silence someone with a PM to the host?


Overlord- May manipulate a player, and convert them after the action. – comes from Shaman or Witch
Would that lead to a double conversion? Would seem like a little too much.


Tie Breakers
o Benign

• Executioner (alive), Infestor, Student, Amnesiac, Hitman, Jester, Executioner (dead)


Why are these listed at all? It implies that they only win if everyone else loses and if everyone else does lose, they will win regardless of meeting their victory condition or not. Makes no sense.


o Evil Support

• Magician / Witch / Ventriloquist / ElectroManiac / Toxicologist


Same story. They have a specific winning condition that can't be put in a tie breaker: the town must lose.

Slaol
March 9th, 2013, 09:40 PM
How does this work for veterans?

Veteran does not have alerts. He has immunity and the killing of roles that visit him. He will lose the immunity.

wins ties against all except citizen?

There is a typo there, yes. He wins ties against all except Citizen.

Can the player speak if he's not voted against?

No. With Gossip he may speak when close to lynch. (considering removing) and Blackmailer does NOT have that feature.

What does that mean? If a roleblocker who was previously doused blocks the arsonist he dies, or must the arsonist explicitly target the roleblocker the same night he is blocked?

The Role Blocker would have to have been doused prior to the event.

Do the X+ things mean if this many targets die the same night, that happens to them? Do these effects stack? (i.e. 4 deaths is effects for 2,3 and 4). And aren't last wills disabled?

Yes, it is a stacking effect for if ElectroManiac manages up a large multikill. Last wills have been turned off after consideration, but I don't feel like changing role card unless you think it is necessary

That's all well and good, but what is his night action? (it isn't a common role)

No night action. Balancing reasons for that feature. He would still be immune if he received a Gun however.

Police chat?

Whoops, from my Cops & Robbers. I really need to do more thorough readings. TOO MANY WORDS! Will redo that, Thief will receive the read PMs.

So a neutral evil is confirmed if a snitch and a thief are in the game?

Not necessarily, but the Thief would then learn that there was not one. My roles are going to be applied across multiple games (once they get leveled out), so some roles speak in non-specific and situation terms and the like.

I'm not sure what this means. He may silence any player the Gossip has silenced in the past? All of them at once? Or does he just get the Gossip's silence ability?

Thief may silence anyone that the Gossip had silenced up until the point of the robbing. Just 1, and it is limited to the people the Gossip had already hit, thus the Thief stole some kind of 'dirt' to silence them with from the Gossip.

Just who the master is or all the other information the student has / gets through night chat too?

Just who the master is.

Specify the "early game"

Damn it. lol. Infestor's ability to take a host diminishes over time. The Infestor thread is in R&D. N1 he can take anyone, N2 he must be a Town, N3 he is randomized. If by some chance Infestor does not take a host on the 3rd night he will die. If Thief robs an Infestor in the first 3 nights the Infestor will take him as a host. (Even on 2nd and 3rd nights)

How does "breaking silence" work? Send a PM to the host?

No. Just talking. They will be alerted to the fact that they MAY choose to talk and die the next night. They may just go ahead and speak. No PM is needed.

50-50 if a citizen is recruited? Or does it actually come from one specific random citizen in the game?

It will be a specified Citizen.

Is target chosen during the day i.e. silence someone with a PM to the host?

No. It is a Blackmailer like ability. It will take effect the next day, and if they visit a Cult the next night they are blocked. Normal night action.

Would that lead to a double conversion? Would seem like a little too much.

Witch Doctor, and Extremist may act alone since their ability is not a full on convert, but I suppose I shall make this take the 'charge' of their convert instead of the normal one.

Why are these listed at all? It implies that they only win if everyone else loses and if everyone else does lose, they will win regardless of meeting their victory condition or not. Makes no sense.

I put up Win Conditions to also account for a final day 'Ace Prosecuter' type end. My settings are to copy paste across games in the future, and thus... I have tried to account for all potential things, even as odd as this.

Same story. They have a specific winning condition that can't be put in a tie breaker: the town must lose.

They would all win together, and I suppose Evil Support are more similar than Benign, but I would still post 'THE MAGICIAN HAS WON' instead of 'EVIL SUPPORT HAS WON' if somehow only Evil Supports came out in the end. It is mostly meaningless, but something I felt I needed.

BorkBot
March 10th, 2013, 06:47 PM
Veteran does not have alerts. He has immunity and the killing of roles that visit him. He will lose the immunity.
You mean to say he is on forced perma alert? The rolecard doesn't say this.



No. Just talking. They will be alerted to the fact that they MAY choose to talk and die the next night. They may just go ahead and speak. No PM is needed.
How will the puppeteer make his targets speak for him anyway without anon accounts?

BorkBot
March 10th, 2013, 06:53 PM
Assuming you will still clarify the above two questions, I'll give this

Approved

so you can post signups without me having to come back to verify again ;)

Slaol
March 11th, 2013, 11:35 AM
You mean to say he is on forced perma alert? The rolecard doesn't say this.


How will the puppeteer make his targets speak for him anyway without anon accounts?

Yes, permanent alert.
Puppeteer/Vent will send me direction PMs that the puppet will match. (Maybe in night chats that I am setting up). It isn't as perfect and I think will actually properly nerf the vent type role.

I am out of town for a week sadly, so if you have another that can kick off right now please do so. I will set up signups but it can't start until late Saturday at the earliest.

AppleyNO
March 11th, 2013, 02:30 PM
Looks at Role list.

Lolnope.