Espozito
February 3rd, 2013, 04:48 AM
This is the simpliest form of RPG. It is controlled only by your imagination. No D&D based system, no numbers or dices.
The system is simple: you post your RP actions, the speech of your character and GM answeres what happens in the RP world (some events may happen due to your actions, others are independent). Simple.
The RP theme is: Star Battles
To enter, fill the Character List:
1. Name, Nickname (Nickname that you achieved by some deeds)
2. Side (Zerons, Orderians, Dominators)
3. Rank (be realistic, Generals are not allowed. Use the ones that may fit to play with others in team. For example, Pvt/First Class Pvt/Leut/Team Commander /Colonel)
4. Class (choose from the list)
5. Appearance (Hight, weight, body type, skin, hair, eyes, extra things like scar or broken nose)
6. Character (habits, loner/team member, leader/follower, etc.)
7. Short Biography (according to RP plot)
8. Mission (choose from list)
Story
Far Future. Earth has been left long ago in order to find The New Home for humanity. At last humans conquered a few planets, but all of them wanted idnependence. The government created Orderians Corps to handle the situation, but the opposite side formed into Zerons who fight for independence of all planets. After several years of battles, Orderians took over the Government and started ruling the Orderian Federation. A new organisation appeared: Dominators. They think that the humanity needs to change its lifestyle, but it has to be ruled by one person. They fight to conquer all the planets.
You are one of the soldiers who joined the army to fight for Z, O or D nations.
RPG rules:
1. The game is controlled by GM and your actions. When it is your turn, you may do absolutely anything possible in this situation. You can also talk anything and think anything. Thoughts must be in I tag and use B tag for your character's speech. Each turn may be absolutely short, but you must clearly explain what you are going to do or to say. The RP turn must be in cyan, as you may also post outgame things if you wish.
You are given 24 ours to post your action! Otherwise you will be skipped or even modkilled.
2. The game is divided in missions. Depending on how many players joined the same mission, GM sets the order of players. When all the players in mission made their turns, GM posts an answer: all the events happening in the game due to your actions. When it is your turn, you are informed in PM. Other missions do not effect your one.
Example:
Mission 1. Participants (in order of turns): Player A, Player B
Mission 2. Particiants: Player C, Player D.
Player A posts his turn. Even now or before him Player C may post his action as he participates in different mission. So, different missions do not change each other's order of players.
3. There may be some events that only exact players may know about and others can't. For example, an enemy is going to attack a soldier from behind, but soldier's friend mentions that. Then, after all turns are done, soldier's friend recieves PM containing the info: "You see an enemy behind your buddy". The next turn of the friend must be something like to say "Watch out!" or making an attempt to stop the enemy himself.
4. Each soldier has communicator. It is used to communicate with other players in secret. It works as forum PM system. Send me your PM (remember, it must be in RP style too), containing the reciever name, after that I re-send the message to the reciever. You can only communicate with players and NPCs in your mission. Also remember that someone who is nearby may hear you talking. Means they will know your message and you won't even mention that.
5. Nobody dies (only if player wants so). From players I mean. NPCs will almost always die. Even you may kill them.
6. About killings: You can't post something like "Kill the bastard". You may only TRY to kill someone. You must type how you are going to kill, for example "Shoot smb", "Sneak from behind and backstab with knife", etc.
7. You may have some questions about the mission or the location. But try to form them in RP form. Use your RP action post wich is in cyan and put the question in green after it.
Example:
Bravo searches the area.
Is there any higher place where I can shoot?
GM answer:
Bravo finds the cliff. It is really high and useful for sniper shooting.
Classes
Remember that each class gives you RP advantages and disadvantages on the battlefield.
1. Marine
Description:
You are trained ordinary soldier. The whole army is based on marines.
You are equipped with simple laser rifle, laser pistol, 3 grenades, marine knife, 2 stimulator injectors
Advantages:
Your armour protects you from falling injures (up to 15-20m high)
You can hold heavy things (up to 110kg)
Your armour is strong enough to handle laser pistol shots (except shot from short range)
The stimulator has adrenaline in it. You become rager fighter for about 5 minutes using the injector. The stimulator may also be used to hold the pain.
Your knife is strong enough to break the target with same armour as yours.
Disadvantages:
Your movement is troubled with your armour. You move 80% from your ordinary speed.
After using stimulator you feel tired.
2. Medic
Description:
You are a doctor used to support attacking forces.
You have a healing bracelet to heal small injures and scratches, 3 anti-venoms, 3 bandages, 3 morphine injectors, laser rifle and laser pistol
Advantages:
You are a healer. You can heal small injures.
In calm situation (out of battle) you can fix broken bones.
You can cure venoms using anti-venom
You use bandages to stop the bleeding
You use morphine to hold the pain
Disadvantages:
You are not a fighter. Your laser rifle and pistol are weaker than Marine's
3. Engineer
Description:
You are technician working as supporting unit.
You are tarined to work with technic and computers, equiped with laser shotgun, laser pistol and mini-computer, 3 EMI grenades, 3 power batteries
Advantages:
You can move fast enough as you have light armour.
You can repair technics, break computer systems and electro-doors.
You have EMI grenades that deal no physical damage, but shuts down all the energy in 5-10m range (including laser weapons, communicators, electric vehicles, etc.)
Your shotgun deals really huge damage from short range.
You can restore energy to your allies or to systems using power batteries.
Your mini-computer is used for unlocking computer codes.
Disadvantages:
You are half-attacking class. You have light armour that doesn't give you extra physical powers or protection. But you still can move and run without any troubles.
Your shotgun is used only for short range attacks. It will be completely useless from 3m distance.
Your EMI grenades work on you and your allies also. They discharge power batteries too.
4. Marksman
Description:
You are skilled sniper who works silently
You are equipped with sniper rifle, thin assasin knife, laser pistol and light armour.
Advantages:
Your sniper rifle is extremely powerful from long range (100-150m). Your accuracy is also perfect
Your knife is thiner than marine's is, that allows you to break stronger armour only when performing fast attacks.
You are trained in bare hands fighting. That allows you to knock out target fast and silently
Your armour improves your speed and allows you to climb and jump better. Your acrobatics is also improved.
Disadvantages:
Your rifle is not so useful from short distance and is useless against heavy armoured targets (vehicles for example)
To shoot better you must find some nice position. The place where you can focus. Focusing reduces your reaction in case somebody wants to attack you from behind.
5. Heavy Soldier
Description:
You are heavy armoured battle soldier equiped with rocket launcher, 3 explosives, laser pistol.
Advantages:
Your armour is the strongest. You can be only blown up or shot right in face, where your helmet's mask is not as strong.
Your rocket launcher deals huge damage to terrain, enemies, technic, other structures.
Your explosives deal the same damage. Apart from rockets, you can set the explosives on timer or use detector (like red line).
Your strength is improved.
Disadvantages:
Your movement is really troubled. You can't run or jump high. You move 65-70% from normal speed
Rocket launcher reloading takes about 4-5 seconds, wich is a little long on the battlefield. Make sure you have some hideout after each launch.
Esplosions work on you and your allies too, be careful.
6. Psychic
Description:
You are telekinethic with advanced mental powers. You have light armour and laser pistol.
Advantages:
You can use your mental powers for telekinesis (for heavier items you need to concentrate more). You can also read someone's thoughts.
You feel auras. That means that you can know if some living creature is nearby.
Your light armour is not good for defence, but you can move 100% from ordinary speed.
Disadvantages:
You are highly vulnerable when using your powers. You must concentrate on one type of powers wich reduces your reaction to other threats.
If you concentrate too hard (for example, trying to mentally pick up a tank or reading thoughts of enemy's commander) you have a nose bleeding and really tired. Also you have a chance to fail this action.
You are not so good at fighting. You can only use your laser pistol.
7. Pilot
Description:
You are a skilled driver from support forces.
You are equiped with laser pistol and a marine knife and marine armour
Advantages:
You can choose one type of vehicles to drive and you can always drive it.
Disadvantages:
You are not skilled to fight with handed weapons. You are more useful in your vehicle
You can pick only 1 type of vehicle to drive. You just don't know how to drive other vehicles.
Possible types of vehicles: Rider (anti-gravitation bike equiped with 2 rockets and a blaster), Tank (huge thing but not anti-gravitated), Mule (transport ship; has place for 10 soldiers and 2 Riders or 1 Tank), Vampire (small fighter ship, has 2 blasters and 4 rockets)
Missions
Each mission serves as an RP story that you take place in.
In your Character List you must choose your mission. If many players choose same mission, they join the same story. If they also have same side, they get in same battle team. But opposite side will result in that the players will be enemies.
Mission list:
1. Mission name (Planet)
2. Sides (wich sides may take part in it)
3. Description (RP part of the mission)
4. Special Attributes (something special about the mission)
5. Goals (each side has its own goal to win)
6. Spots (how much players may join the mission from each side)
7. Participants (who has joined the mission)
If there are spots left for the mission, there may be added NPCs as random classes. You may interact with them same as with ordinary players
1. Arktahl 3
2. Orderians, Zerons.
3. This is the lava planet where rare and expensive gas is gathered. Zerons took over the fabrics as protest. Orderians want to get the fabric back as the gas is used to produce energy.
4. The planet is full of carbon dioxide and the air is hard to breathe. It is highly recomended not to take off your mask or you will die of lung burning. But the inner fabric rooms have oxygen and the air is not harmful there. Also the planet is quite unstable. Avoid lava lakes, volcanos and unstable spots (your hand device will inform you about the lava threat). Only heavy armour can handle the lava and not for long, about 3 minutes. Marine's armour handles lava for 7 seconds. The gas is explosive.
Also you can't use tanks on this planet (because they will break the unstable land and drown in lava).
5. Z: Keep the fabric under control and fight it off. O: Take over the fabric, force Zerons to go away or destroy them without destroying the fabric.
6. Z: 5; O: 5
7. Z: [][][][][]; O: [][][][][]
1. Nerozai
2. Orderians, Dominators.
3. Dominators work on bulding a factoryin the jungles. They chose this sector because it causes troubles for communication and scanners. Means it isn't possible to scan their area from space. That's why Orderians send a small team of soldiers to investigate this factory.
4. The air on this planet is fresh, but there are many life forms. Most of them are aggressive animals, so be careful.
You can't use scanners or communicators, the magnetic field of the local star makes them absolutely useless. But that rule works for everyone.
There are detectors in the jungles. You can switch on the detector without even knowing it. Only Dominators will be informed that there is an enemy in jungles.
5. O: Investigate the area, find the factory and download the database from the main computer; D: Protect the factory, especially the database.
6. O: 4; D: 5
7. O: [][][][]; D: [][][][][]
1. Syrina
2. Dominators, Zerons
3. Syrina is a civillized planet where the Mongord City is situated. Local Queen Alandra is preparing to set an alliance with Zerons and allow them to use the planet as basement of the Zeron fleet. Dominators have sent a group of assasins to prevent the ceremony of alliance. They need to crate their own base here, but they need to get rid of the queen to have Syrina's people enslaved.
4. The planet is similar to Earth, but the main action is in the City. Mongord City has really high buildings and is situated on huge and high mountain. You'd better not to leave the city without climbing equipment.
5. Z: Protect the Queen and wait til she signs the truce; O: Prevent the signing, get rid of Zerons. IF necessary, kill the Queen.
6. Z: 5; O: 3
7. Z: [RLVG][RozenMaiden][][][]; O: [][][]
The system is simple: you post your RP actions, the speech of your character and GM answeres what happens in the RP world (some events may happen due to your actions, others are independent). Simple.
The RP theme is: Star Battles
To enter, fill the Character List:
1. Name, Nickname (Nickname that you achieved by some deeds)
2. Side (Zerons, Orderians, Dominators)
3. Rank (be realistic, Generals are not allowed. Use the ones that may fit to play with others in team. For example, Pvt/First Class Pvt/Leut/Team Commander /Colonel)
4. Class (choose from the list)
5. Appearance (Hight, weight, body type, skin, hair, eyes, extra things like scar or broken nose)
6. Character (habits, loner/team member, leader/follower, etc.)
7. Short Biography (according to RP plot)
8. Mission (choose from list)
Story
Far Future. Earth has been left long ago in order to find The New Home for humanity. At last humans conquered a few planets, but all of them wanted idnependence. The government created Orderians Corps to handle the situation, but the opposite side formed into Zerons who fight for independence of all planets. After several years of battles, Orderians took over the Government and started ruling the Orderian Federation. A new organisation appeared: Dominators. They think that the humanity needs to change its lifestyle, but it has to be ruled by one person. They fight to conquer all the planets.
You are one of the soldiers who joined the army to fight for Z, O or D nations.
RPG rules:
1. The game is controlled by GM and your actions. When it is your turn, you may do absolutely anything possible in this situation. You can also talk anything and think anything. Thoughts must be in I tag and use B tag for your character's speech. Each turn may be absolutely short, but you must clearly explain what you are going to do or to say. The RP turn must be in cyan, as you may also post outgame things if you wish.
You are given 24 ours to post your action! Otherwise you will be skipped or even modkilled.
2. The game is divided in missions. Depending on how many players joined the same mission, GM sets the order of players. When all the players in mission made their turns, GM posts an answer: all the events happening in the game due to your actions. When it is your turn, you are informed in PM. Other missions do not effect your one.
Example:
Mission 1. Participants (in order of turns): Player A, Player B
Mission 2. Particiants: Player C, Player D.
Player A posts his turn. Even now or before him Player C may post his action as he participates in different mission. So, different missions do not change each other's order of players.
3. There may be some events that only exact players may know about and others can't. For example, an enemy is going to attack a soldier from behind, but soldier's friend mentions that. Then, after all turns are done, soldier's friend recieves PM containing the info: "You see an enemy behind your buddy". The next turn of the friend must be something like to say "Watch out!" or making an attempt to stop the enemy himself.
4. Each soldier has communicator. It is used to communicate with other players in secret. It works as forum PM system. Send me your PM (remember, it must be in RP style too), containing the reciever name, after that I re-send the message to the reciever. You can only communicate with players and NPCs in your mission. Also remember that someone who is nearby may hear you talking. Means they will know your message and you won't even mention that.
5. Nobody dies (only if player wants so). From players I mean. NPCs will almost always die. Even you may kill them.
6. About killings: You can't post something like "Kill the bastard". You may only TRY to kill someone. You must type how you are going to kill, for example "Shoot smb", "Sneak from behind and backstab with knife", etc.
7. You may have some questions about the mission or the location. But try to form them in RP form. Use your RP action post wich is in cyan and put the question in green after it.
Example:
Bravo searches the area.
Is there any higher place where I can shoot?
GM answer:
Bravo finds the cliff. It is really high and useful for sniper shooting.
Classes
Remember that each class gives you RP advantages and disadvantages on the battlefield.
1. Marine
Description:
You are trained ordinary soldier. The whole army is based on marines.
You are equipped with simple laser rifle, laser pistol, 3 grenades, marine knife, 2 stimulator injectors
Advantages:
Your armour protects you from falling injures (up to 15-20m high)
You can hold heavy things (up to 110kg)
Your armour is strong enough to handle laser pistol shots (except shot from short range)
The stimulator has adrenaline in it. You become rager fighter for about 5 minutes using the injector. The stimulator may also be used to hold the pain.
Your knife is strong enough to break the target with same armour as yours.
Disadvantages:
Your movement is troubled with your armour. You move 80% from your ordinary speed.
After using stimulator you feel tired.
2. Medic
Description:
You are a doctor used to support attacking forces.
You have a healing bracelet to heal small injures and scratches, 3 anti-venoms, 3 bandages, 3 morphine injectors, laser rifle and laser pistol
Advantages:
You are a healer. You can heal small injures.
In calm situation (out of battle) you can fix broken bones.
You can cure venoms using anti-venom
You use bandages to stop the bleeding
You use morphine to hold the pain
Disadvantages:
You are not a fighter. Your laser rifle and pistol are weaker than Marine's
3. Engineer
Description:
You are technician working as supporting unit.
You are tarined to work with technic and computers, equiped with laser shotgun, laser pistol and mini-computer, 3 EMI grenades, 3 power batteries
Advantages:
You can move fast enough as you have light armour.
You can repair technics, break computer systems and electro-doors.
You have EMI grenades that deal no physical damage, but shuts down all the energy in 5-10m range (including laser weapons, communicators, electric vehicles, etc.)
Your shotgun deals really huge damage from short range.
You can restore energy to your allies or to systems using power batteries.
Your mini-computer is used for unlocking computer codes.
Disadvantages:
You are half-attacking class. You have light armour that doesn't give you extra physical powers or protection. But you still can move and run without any troubles.
Your shotgun is used only for short range attacks. It will be completely useless from 3m distance.
Your EMI grenades work on you and your allies also. They discharge power batteries too.
4. Marksman
Description:
You are skilled sniper who works silently
You are equipped with sniper rifle, thin assasin knife, laser pistol and light armour.
Advantages:
Your sniper rifle is extremely powerful from long range (100-150m). Your accuracy is also perfect
Your knife is thiner than marine's is, that allows you to break stronger armour only when performing fast attacks.
You are trained in bare hands fighting. That allows you to knock out target fast and silently
Your armour improves your speed and allows you to climb and jump better. Your acrobatics is also improved.
Disadvantages:
Your rifle is not so useful from short distance and is useless against heavy armoured targets (vehicles for example)
To shoot better you must find some nice position. The place where you can focus. Focusing reduces your reaction in case somebody wants to attack you from behind.
5. Heavy Soldier
Description:
You are heavy armoured battle soldier equiped with rocket launcher, 3 explosives, laser pistol.
Advantages:
Your armour is the strongest. You can be only blown up or shot right in face, where your helmet's mask is not as strong.
Your rocket launcher deals huge damage to terrain, enemies, technic, other structures.
Your explosives deal the same damage. Apart from rockets, you can set the explosives on timer or use detector (like red line).
Your strength is improved.
Disadvantages:
Your movement is really troubled. You can't run or jump high. You move 65-70% from normal speed
Rocket launcher reloading takes about 4-5 seconds, wich is a little long on the battlefield. Make sure you have some hideout after each launch.
Esplosions work on you and your allies too, be careful.
6. Psychic
Description:
You are telekinethic with advanced mental powers. You have light armour and laser pistol.
Advantages:
You can use your mental powers for telekinesis (for heavier items you need to concentrate more). You can also read someone's thoughts.
You feel auras. That means that you can know if some living creature is nearby.
Your light armour is not good for defence, but you can move 100% from ordinary speed.
Disadvantages:
You are highly vulnerable when using your powers. You must concentrate on one type of powers wich reduces your reaction to other threats.
If you concentrate too hard (for example, trying to mentally pick up a tank or reading thoughts of enemy's commander) you have a nose bleeding and really tired. Also you have a chance to fail this action.
You are not so good at fighting. You can only use your laser pistol.
7. Pilot
Description:
You are a skilled driver from support forces.
You are equiped with laser pistol and a marine knife and marine armour
Advantages:
You can choose one type of vehicles to drive and you can always drive it.
Disadvantages:
You are not skilled to fight with handed weapons. You are more useful in your vehicle
You can pick only 1 type of vehicle to drive. You just don't know how to drive other vehicles.
Possible types of vehicles: Rider (anti-gravitation bike equiped with 2 rockets and a blaster), Tank (huge thing but not anti-gravitated), Mule (transport ship; has place for 10 soldiers and 2 Riders or 1 Tank), Vampire (small fighter ship, has 2 blasters and 4 rockets)
Missions
Each mission serves as an RP story that you take place in.
In your Character List you must choose your mission. If many players choose same mission, they join the same story. If they also have same side, they get in same battle team. But opposite side will result in that the players will be enemies.
Mission list:
1. Mission name (Planet)
2. Sides (wich sides may take part in it)
3. Description (RP part of the mission)
4. Special Attributes (something special about the mission)
5. Goals (each side has its own goal to win)
6. Spots (how much players may join the mission from each side)
7. Participants (who has joined the mission)
If there are spots left for the mission, there may be added NPCs as random classes. You may interact with them same as with ordinary players
1. Arktahl 3
2. Orderians, Zerons.
3. This is the lava planet where rare and expensive gas is gathered. Zerons took over the fabrics as protest. Orderians want to get the fabric back as the gas is used to produce energy.
4. The planet is full of carbon dioxide and the air is hard to breathe. It is highly recomended not to take off your mask or you will die of lung burning. But the inner fabric rooms have oxygen and the air is not harmful there. Also the planet is quite unstable. Avoid lava lakes, volcanos and unstable spots (your hand device will inform you about the lava threat). Only heavy armour can handle the lava and not for long, about 3 minutes. Marine's armour handles lava for 7 seconds. The gas is explosive.
Also you can't use tanks on this planet (because they will break the unstable land and drown in lava).
5. Z: Keep the fabric under control and fight it off. O: Take over the fabric, force Zerons to go away or destroy them without destroying the fabric.
6. Z: 5; O: 5
7. Z: [][][][][]; O: [][][][][]
1. Nerozai
2. Orderians, Dominators.
3. Dominators work on bulding a factoryin the jungles. They chose this sector because it causes troubles for communication and scanners. Means it isn't possible to scan their area from space. That's why Orderians send a small team of soldiers to investigate this factory.
4. The air on this planet is fresh, but there are many life forms. Most of them are aggressive animals, so be careful.
You can't use scanners or communicators, the magnetic field of the local star makes them absolutely useless. But that rule works for everyone.
There are detectors in the jungles. You can switch on the detector without even knowing it. Only Dominators will be informed that there is an enemy in jungles.
5. O: Investigate the area, find the factory and download the database from the main computer; D: Protect the factory, especially the database.
6. O: 4; D: 5
7. O: [][][][]; D: [][][][][]
1. Syrina
2. Dominators, Zerons
3. Syrina is a civillized planet where the Mongord City is situated. Local Queen Alandra is preparing to set an alliance with Zerons and allow them to use the planet as basement of the Zeron fleet. Dominators have sent a group of assasins to prevent the ceremony of alliance. They need to crate their own base here, but they need to get rid of the queen to have Syrina's people enslaved.
4. The planet is similar to Earth, but the main action is in the City. Mongord City has really high buildings and is situated on huge and high mountain. You'd better not to leave the city without climbing equipment.
5. Z: Protect the Queen and wait til she signs the truce; O: Prevent the signing, get rid of Zerons. IF necessary, kill the Queen.
6. Z: 5; O: 3
7. Z: [RLVG][RozenMaiden][][][]; O: [][][]