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clementine
January 21st, 2013, 12:56 AM
Paintball Mafia

Fame. Glory. Survival.

You’re in the paintball fight of the century. Kill or be killed before your fate is decided for you. Who can distinguish between friend and foe!?

Role list:
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Win Conditions:
Killing Neutral(s): Eliminate the Cyan Town Faction, the Magenta Town Faction, the Yellow Town Faction, and the Mafia AND survive until the end to win.
Cyan Town Faction: Eliminate the Magenta Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Yellow Town Faction: Eliminate the Cyan Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Magenta Town Faction: Eliminate the Yellow Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Mafia: Eliminate the town factions and the killing neutral(s) AND have at least one member of your faction survive until the end to win.

Description:
This unknown role setup will be sure to leave you on your toes. All other mechanics are standard, barring minor edits to standard role cards.


Rolecards:

Town Roles:


Citizen
You have the power of your voice and your vote.

All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.


Detective
Each night you may follow one player.
You will be informed who your target visited.


Doctor
Each night you may choose one player to heal.
You are informed if your heal was successful.
Can heal both burns and gunshot wounds.


Escort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.


Investigator
Each night you may investigate one player.
You will obtain that player’s investigation pairing.


Lookout
Each night you may watch one player.
You will be given a list of targets that visited that player.


Sheriff
Each night you may check one player.
You will be informed if that player is hostile or not hostile to you.
You cannot detect the arsonist or the serial killer.


Vigilante
Each night you may shoot one player.
You cannot kill a player of your same faction.
You have unlimited ammo and may shoot N1.


Mafia Roles:


Mafioso
Each night you may vote for one player to kill.
You may be sent to perform your faction’s kill. Any other member of the mafia may forsake his night action to perform the factional kill.


Consigliere
Each night you may investigate one player.
You will obtain that player’s investigation pairing.


Consort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.


Framer
Each night you may frame another player.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.


Killing Neutral Roles:


Arsonist:
Each night you may choose a player to douse in gasoline or ignite all previously doused targets.
You are immune to detection.
You are immune to death via other killing neutrals
You have night immunity.


Serial Killer:
Each night you may choose a player to kill.
You are immune to detection.
You are immune to death via other killing neutrals.
You have night immunity.


Order of operations:
1. Lookout/detective moves into position
2. Escort/Consort blocks (can block lookout/detectives)
3. Framing
4. All investigations
5. All kills occur simultaneously (-1 to health bars)
6. All heals (+1 to health bars)
7. Arsonist douses.


Investigation Pairings:
Doctor / Escort / Consort / Serial Killer
Detective / Investigator / Lookout / Sheriff / Framer / Consigliere
Vigilante / Mafioso
Citizen / Arsonist


Rules:
Day 1 no lynch start.
Days/Nights: 24 h/24 h

All night actions must be PM’ed to the host at least 1 hour before night ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for last wills.
No outside discussion is allowed.
No death notes are allowed.
Last wills are allowed.
Cause of death will be explicitly revealed.

Lynch votes must be posted in bolded red text like –vote clementine
I will be manually keeping a vote tally and determining who is lynched.
Day will not end early once someone has been hammered but the vote will be locked. The lynched player may continue to talk until the day is over.
If nobody is hammered by the end of the day, the player(s) with the most votes will be lynched.

Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.

Feedback Messages:
All messages will be given in one PM titled “Night X Results”

Death:

You are dead.

Dead chat: [url here]
Name: [name here]
Password: [password here]

Attacked/Healed:

You were attacked and healed

Citizen backup called:

You were called upon to be a backup ________.
Here is your new role card:
[role card]

Detective target visited nobody:

Your target did not visit anybody.

Detective target visited:

Your target visited _________.

Doctor heal:

You successfully healed your target.

Role block:

You were role blocked.

Role block not successful:

You attempted to role block your target, but it was unsuccessful.

Investigator/Consigliere:

Your target is a [insert invest pairing].

Lookout target not visited:

Nobody visited your target.

Lookout target was visited:

Your target was visited by _________.

Sheriff target hostile:

Your target is hostile.

Sheriff target not hostile:

Your target is not hostile.

Doused:

You were doused in gasoline


Sample Role Message:
All role PM’s will be sent in a PM titled “Paintball Mafia Role Card”


Welcome to Paintball Mafia!

Your role is:
Citizen
You have the power of your voice and your vote.

All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.

Gingerape
January 21st, 2013, 12:58 AM
This is a lot more violent than marshmallows ._.

clementine
January 21st, 2013, 01:02 AM
@Borkbot

-I'd like to host Marshmallow Mafia before this game.
-Can we PM about details of what I'm planning so that things aren't spoiled for the game?

creedkingsx
January 21st, 2013, 02:31 AM
Citizen
You have the power of your voice and your vote.

All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.


What does this mean?

clementine
January 21st, 2013, 02:53 AM
Citizen
You have the power of your voice and your vote.

All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.


What does this mean?

It means that if there are 4 citizens and 4 TPR (detective, lookout, sheriff, investigator) that one citizen would be a "backup detective", one citizen would be a "backup lookout", one citizen would be a "backup sheriff", and one citizen would be a "backup investigator.
If the real detective is killed on N1, the "backup detective" would turn into a detective.

This only will take effect for N1 deaths.
Also, citizens will not be informed what their backup role is unless they are called upon to act as the backup role (but I'll have it pre-rolled and marked on my official role list). Does that make sense? So people can't claim "I'm backup doctor so I know there's a doctor in this setup" etc. But if the doctor dies N1, people know that there is a chance that a citizen turned into a backup doctor.

Does that make sense?

creedkingsx
January 21st, 2013, 02:54 AM
That's what I thought you meant. Just something that's new. xD
Basically forcing a citizen kill on night 1, assuming town is the mafia target.
Interesting, to say. :D

clementine
January 21st, 2013, 03:01 AM
That's what I thought you meant. Just something that's new. xD
Basically forcing a citizen kill on night 1, assuming town is the mafia target.
Interesting, to say. :D

Yep. :]
Everything has been carefully balanced around a couple key things that you might be able to pick up on if you read the setup extremely carefully.

creedkingsx
January 21st, 2013, 03:48 AM
Forced lynch every single Day, including the first day before night actions have taken place, unless there is a tie in majority.
I like games that allow lynches on Day 1 :D

And forced lynch will hesitate town >: D

clementine
January 21st, 2013, 04:08 AM
Forced lynch every single Day, including the first day before night actions have taken place, unless there is a tie in majority.
I like games that allow lynches on Day 1 :D

And forced lynch will hesitate town >: D

Lol, well I hate to disappoint you, but this game is not supposed to have a day 1 lynch. Thanks for catching that! :P

creedkingsx
January 21st, 2013, 04:10 AM
Awe.

http://25.media.tumblr.com/tumblr_lps4e9BtAW1qg6japo1_400.jpg

clementine
January 29th, 2013, 01:03 AM
bump

clementine
March 16th, 2013, 08:38 PM
Edited to reflect suggested changes.

Slaol
March 16th, 2013, 08:39 PM
Needs more potential roles

creedkingsx
March 16th, 2013, 11:22 PM
Needs more paint.

TheRealSlimShady
March 17th, 2013, 12:46 AM
/sign

Cryptonic
March 17th, 2013, 08:20 AM
*looks at invest pairings*
Either there is an Arson, or no Investigator lol

clementine
March 17th, 2013, 12:08 PM
*looks at invest pairings*
Either there is an Arson, or no Investigator lol

Oh lol at first I thought you meant I left out the sk in the invest pairings.

As a side note, the investigator cannot distinguish citizen alignments; I was too lazy to type out citizen / citizen / citizen with the three possible "town" colors for each of the green colored slots in the investigation pairings. I hope that was clear enough.

Cryptonic
March 18th, 2013, 08:49 AM
Can you clarify the Citizen's "backup" mechanic pls?

clementine
March 18th, 2013, 09:11 AM
Can you clarify the Citizen's "backup" mechanic pls?


Citizen
You have the power of your voice and your vote.

All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.

In case of a N1 power role death, the backup [insert power role] will turn into said power role. Not sure what about this mechanic you are unclear about so please specify.

Cryptonic
March 18th, 2013, 09:14 AM
In case of a N1 power role death, the backup [insert power role] will turn into said power role. Not sure what about this mechanic you are unclear about so please specify.

I just wasn't sure how someone called for backup.
So, it occurs if a PR dies n1? otay ^.^ I must've stopped reading before the end of that sentence lol

clementine
March 18th, 2013, 09:16 AM
It means that if there are 4 citizens and 4 TPR (detective, lookout, sheriff, investigator) that one citizen would be a "backup detective", one citizen would be a "backup lookout", one citizen would be a "backup sheriff", and one citizen would be a "backup investigator.
If the real detective is killed on N1, the "backup detective" would turn into a detective.

This only will take effect for N1 deaths.
Also, citizens will not be informed what their backup role is unless they are called upon to act as the backup role (but I'll have it pre-rolled and marked on my official role list). Does that make sense? So people can't claim "I'm backup doctor so I know there's a doctor in this setup" etc. But if the doctor dies N1, people know that there is a chance that a citizen turned into a backup doctor.

Does that make sense?

@crypt also see this.

Cryptonic
March 18th, 2013, 09:18 AM
@crypt also see this.

ok, thanks!

Is there a backup for every PR, or just selected ones?
Just because I read this:

But if the doctor dies N1, people know that there is a chance that a citizen turned into a backup doctor.

clementine
March 18th, 2013, 09:22 AM
ok, thanks!

Is there a backup for every PR, or just selected ones?

Each citizen has a hidden backup role, but I cannot say that each PR role has a citizen backup.

Nick
March 18th, 2013, 09:35 AM
Hi, you are a Citizen, and a backup Citizen! :sad:

Cryptonic
March 19th, 2013, 08:40 AM
Will a Cyan Sheriff see a Magenta Citizen as hostile?
If the Framer can make it seem like a player visits another target (affecting detective/lookout), you need to add it to it's rolecard (currently only says frames as a role, nothing about visiting).
Does Vigilante receive notification if s/he shoots a member of hir faction?
If 2 people are tied for the most votes at the end of the day, what happens?
The Win Condition for Killing Neutrals is to eliminate all Non-killing Neutrals, but there's aren't any non-killing neutrals.

BorkBot
March 19th, 2013, 03:16 PM
The framer rolecard I see reads as follows:

Each night you may frame another player as a role of your choice.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.

Seems like the framer can decide exactly what information is received.

Framer is missing from the OoO. Please fix.

Is Mafioso the only mafia role that can kill or can others be sent? If Mafioso is the only one, do other roles convert to Mafioso if the Mafioso dies?

Will cause of death be revealed? If yes, is it possible to see what colour a vigilante kill came from?

Does the mafia have a night chat?

Can killing neutrals win together?

Does arsonist ignition pierce night immunity (not doctor heals)?

Do dead investigative roles still get their info the night they die? (no influence on the game itself but if there's a graveyard it can be fun :p)

clementine
March 22nd, 2013, 04:57 PM
Will a Cyan Sheriff see a Magenta Citizen as hostile?
Since the Cyan faction's win condition is to eliminate the magenta town, killing neutral(s), and mafia, a cyan sheriff will see a magenta citizen as hostile.


If the Framer can make it seem like a player visits another target (affecting detective/lookout), you need to add it to it's rolecard (currently only says frames as a role, nothing about visiting).
The role card has been edited for clarity.


Does Vigilante receive notification if s/he shoots a member of hir faction?
He will not receive a PM about it, if that's what you mean. But the absence of a death in the graveyard is an indication that shooting a member of his faction is a possibility.


If 2 people are tied for the most votes at the end of the day, what happens?
Both players will be lynched. This is now reflected in the setup rules.


The Win Condition for Killing Neutrals is to eliminate all Non-killing Neutrals, but there's aren't any non-killing neutrals.
By non-killing neutrals, I meant they have to eliminate anyone who is not a killing neutral (instead of having to eliminate all benign-type neutral). Win conditions have been edited for clarity.

clementine
March 22nd, 2013, 05:04 PM
Framer is missing from the OoO. Please fix.
Fixed.


Is Mafioso the only mafia role that can kill or can others be sent? If Mafioso is the only one, do other roles convert to Mafioso if the Mafioso dies?
Other mafia members may be sent to perform the faction kill by forsaking their usual night action. The mafioso role card has been edited to reflect this. Other mafia roles will not convert to Mafioso upon the death of a Mafioso.


Will cause of death be revealed? If yes, is it possible to see what colour a vigilante kill came from?
Yes, and yes. The rules have been updated to reflect this.


Does the mafia have a night chat?
Yes.


Can killing neutrals win together?
Yes.


Does arsonist ignition pierce night immunity (not doctor heals)?
No. The only roles with night immunity are killing neutrals. Since killing neutrals win with each other, I have given the killing neutrals death to other killing neutrals.


Do dead investigative roles still get their info the night they die? (no influence on the game itself but if there's a graveyard it can be fun :p)
Yes. :)

BorkBot
March 22nd, 2013, 05:21 PM
Looks complete now.

Approved

Slaol
March 22nd, 2013, 05:23 PM
/slaol