clementine
January 20th, 2013, 04:03 AM
Marshmallow Mafia
You’re on a backpacking trip in the Chocolate Mountains when a graham cracker crumb storm kicks up. You quickly run to take shelter at an abandoned Marshmallow Fort up ahead.
There used to be seven of you, but last night someone was smothered by a marshmallow. Try to find the real killer before he forces you to turn on each other!
Role list:
Mafia Gunsmith
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Win Conditions:
Mafia: Kill or lynch the Town
Town: Kill or lynch the Mafia
Description:
This is an experiment inspired by gunsmith guns only shooting town in FM16.
In this game, the mafioso does not have complete control over his night kill. He may give a gun to himself, but he cannot give a gun to the same player twice. Thus, the Mafioso must rely on town mislynches and town mis-shots to win the game.
Note: “guns” in this game will often be referred to as marshmallows in the RP.
Rolecards:
Town Roles:
Citizen
You have the power of your voice and your vote.
Mafia roles:
Mafia Gunsmith
Each night you may give a player a marshmallow.
If the player does not use the marshmallow to smother another player, you will smother that player in their sleep.
You cannot give the same player a marshmallow twice.
You may self target.
On and after Night 2, all restrictions on marshmallow giving are lifted.
Situational side note:
If the player you target to recieve a marshmallow dies the same night, it will force-give you a marshmallow. This counts as your one self-target.
You, personally, may not target the same player to receive a marshmallow and be smothered by a marshmallow.
Order of operations:
All kills occur simultaneously (-1 to health bars)
Mafia gunsmith gives guns
Rules:
Night 0 start.
Days/Nights: 24 h/24 h
All night/day actions must be PM’ed to the host at least 1 hour before day ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for last wills.
No outside discussion is allowed.
No death notes are allowed.
No last wills.
Lynch votes must be posted in bolded red text like –vote clementine
Day will not end early once someone has been lynched but the vote will be locked. The lynched player may continue to talk until the day is over.
If nobody is hammered by the end of the day, the player with the most votes will be lynched.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Received gun:
You received a delicious marshmallow! You must use it the following night to smother a player of your choice or else the Mafioso will use it to smother you!
You’re on a backpacking trip in the Chocolate Mountains when a graham cracker crumb storm kicks up. You quickly run to take shelter at an abandoned Marshmallow Fort up ahead.
There used to be seven of you, but last night someone was smothered by a marshmallow. Try to find the real killer before he forces you to turn on each other!
Role list:
Mafia Gunsmith
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Win Conditions:
Mafia: Kill or lynch the Town
Town: Kill or lynch the Mafia
Description:
This is an experiment inspired by gunsmith guns only shooting town in FM16.
In this game, the mafioso does not have complete control over his night kill. He may give a gun to himself, but he cannot give a gun to the same player twice. Thus, the Mafioso must rely on town mislynches and town mis-shots to win the game.
Note: “guns” in this game will often be referred to as marshmallows in the RP.
Rolecards:
Town Roles:
Citizen
You have the power of your voice and your vote.
Mafia roles:
Mafia Gunsmith
Each night you may give a player a marshmallow.
If the player does not use the marshmallow to smother another player, you will smother that player in their sleep.
You cannot give the same player a marshmallow twice.
You may self target.
On and after Night 2, all restrictions on marshmallow giving are lifted.
Situational side note:
If the player you target to recieve a marshmallow dies the same night, it will force-give you a marshmallow. This counts as your one self-target.
You, personally, may not target the same player to receive a marshmallow and be smothered by a marshmallow.
Order of operations:
All kills occur simultaneously (-1 to health bars)
Mafia gunsmith gives guns
Rules:
Night 0 start.
Days/Nights: 24 h/24 h
All night/day actions must be PM’ed to the host at least 1 hour before day ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for last wills.
No outside discussion is allowed.
No death notes are allowed.
No last wills.
Lynch votes must be posted in bolded red text like –vote clementine
Day will not end early once someone has been lynched but the vote will be locked. The lynched player may continue to talk until the day is over.
If nobody is hammered by the end of the day, the player with the most votes will be lynched.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Received gun:
You received a delicious marshmallow! You must use it the following night to smother a player of your choice or else the Mafioso will use it to smother you!