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Espozito
January 19th, 2013, 03:39 AM
GodFather
Mafia
Mafia

Town
Town
Town
Town
Town
Citizen
Citizen
Citizen

Neutral (Two, Three or Joker)

Possible Town: Sheriff, Investigator, Doctor, Veteran, Gambit, Detective, Jailor, Escort.
Possible Mafia: Consigliere, Framer, Blackmailer, Consort, Sharper.
Possible Neutral: Jester (Three), Tod (Two), Shuffler (Joker)



Special Mechanics:

Each player gets a card with his role. Some roles have stated cards, others get it shuffled. Cards are not revealed to other players.
There are no cards dublicates in the game. (NOT ROLE CARDS i mean)
Day may end with 2 situations: Classic Lynch or Card Duel.

For making a Card Duel one Duelist must call another player to a duel. (type "-duel name")
If the caller's opponent hasn't replied yet, the caller may cancel a duel without anything happen (type "-unduel")
If another Duelist doesn't accept duel, both Duelists' roles are revealed at the end of the day.
If he accepts it, then in the end of the day their cards are compaired (but not revealed). The player with lower card loses the Duel and dies. His card and role is revealed. The winner survives without his card or role being revealed.
If there is stated duel during the day (either accepted or declined), the duel happens in the end of the day, while all players may discuss but they can't vote!

If a player is lynched, his card isn't revealed.
If a player died at night, his card is revealed.
If 2 players request different duels, the one will happen that finds his opponent's reply earlier. The other duel is cancelled and nothing happens to it.

Espozito
January 19th, 2013, 03:39 AM
Role Cards

GodFather

Performs mafia night kill
Immune to detection


Consigliere

Detects range of roles


Framer

Makes a person to appear as mafia member to Sheriff and as Framer to Investigator


Consort

Role-blocks person at night


Blackmailer

Make a person unable to speak during the next day
Blackmailed person can post accept/deny duel phrase only


Sharper

Visit one person at night to know his card


Sheriff

Detects mafia members


Investigator

Detects range of roles


Doctor

Heals one person at night


Jailor

Chooses target during the day, jails at night
Has 2 executions
Can't jail after lynch
Can jail after duel


Veteran

Kills all the visitors on alert
Has 2 alerts


Detective

Tracks people at night


Escort

Role-blocks people at night


Gambit

Choose one card from the card list (from 2 to Ace)
You will discover the alignment of targeted card's owner
If the owner of targeted card is dead, you will be informed about it, but won't know what was his alignment


Jester

Wins if lynched during the day
Loses if killed at night
Loses if killed in duel
Can visit people
Random guilty voter dies


Tod

Choses a target on the first night. Tod then gets his target's card, giving the "Two" card to the target
Target is not informed of the replace
After replace has been made, Tod's goal is to see his target killed in duel (requesting a duel with the target is not allowed)


Shuffler

Chooses a target on the first night. Shuffler gets his target's card, giving the "Joker" to the target
Target is not informed about the replace
After replace has been made, Shuffler's goal is to get killed in duel




Order of Operations

1. Jailor jails
2. Mafia shares night chat
3. Veteran on alert
4. Tod and Romantic replace the cards
5. Role-blocks
6. Doctor heals
7. Framer, Blackmailer
8. Sheriff, Investigator, Consigliere, Blackmailer, Detective, Gambit, Sharper, Jester visit their targets
9. Detective tracks
10. Jailor kill
11. Veteran kill
12. Mafia kill
13. Jester grief
14. Roles from 8 get feedbacks



Investigation Pairings

Sheriff / Framer - "Your target works with clues"
Citizen / GodFather - "Your target is suspicous..."
Gambit / Sharper - "Your target plays poker very well"
Escort / Consort - "Your target spends night with people"
Doctor / Shuffler - "Your target likes reading novels"
Investigator / Consigliere - "Your target makes notes"
Detective / Jester - "Your target tracks people"
Jailor / Blackmailer - "Your target is creepy silent"
Veteran / Tod - "Your target is waiting for something..."



Cards priority:

Joker
Ace
King
Queen
Jack
Ten
Nine
Eight
Seven
Six
Five
Four
Three
Two



Game rules:


You can't communicate about the game outside the game thread and night chat.
You can't use invisible text, images or videos. Other text tags are allowed.
You may claim the card you've got.
You are not allowed to quote or copy the PMs you get from me.
You may send me your Last Wills and Death Notes any time.
Day starts with Day 0 (No lynch).
Vote using tag.
Put questions in green.
If you want to call someone to a duel, type -duel <name>.
To accept or deny the duel, type -accept or -deny.
Any mafia member may give up his night action to perform a kill.

Gingerape
January 19th, 2013, 05:54 AM
ahah. role cards. i get it.
cards.

RLVG
January 19th, 2013, 06:06 AM
For making a Card Duel one Duelist must call another player to a duel.
If another Duelist doesn't accept it, both Duelists' roles are revealed.
If he accepts it, their cards are compaired (but not revealed). The player with lower card loses the Duel and dies. His card and role is revealed. The winner survives without his card or role being revealed.

You should balance this with a limited number of duel requests per day, because otherwise town end up duelling everyone / decline it to reveal eachothers.



ahah. role cards. i get it.
cards.

I'll have an ace up my sleeve.

Espozito
January 19th, 2013, 06:09 AM
You should balance this with a limited number of duel requests per day, because otherwise town end up duelling everyone / decline it to reveal eachothers.

I've already stated that the day has 2 situations to END...
That means that Duel is the same as lynch. If someone has requested a duel, the day will end automatically after the duel no matter how it ended.

Espozito
January 19th, 2013, 08:21 AM
Added role cards, OoO and Card priorities.

Espozito
January 21st, 2013, 06:28 AM
I'm planning to rename Shuffler with Romantic, as he wants to die in duel like a novel hero.

What about the whole idea?

Espozito
February 10th, 2013, 12:49 AM
Rules of Conduct have been added. The setup is fully ready, waiting for your opinion.

Jim
February 10th, 2013, 01:18 AM
I really like this set-up and special mechanics.

NoctiZ
February 10th, 2013, 01:12 PM
It's something new, but I really like the idea. I would play it.

Espozito
February 20th, 2013, 06:31 AM
This is a bump as I feel my present S-FM is going to end soon. If you aprrove this, I won't make the sign-up until Boom Town 2 ends, but it would be nice to have a setup approved =3

Cryptonic
February 20th, 2013, 07:24 AM
Does Ace = 1?

Espozito
February 20th, 2013, 08:27 AM
Does Ace = 1?

Watch cards priority.

Cryptonic
February 20th, 2013, 10:14 AM
Watch cards priority.

huehue now i sees it, thanks ^.^
this looks fun espo

ika
February 20th, 2013, 12:41 PM
should add that maf can give up night action for kill. What i see is if gf gets lynched or killed by ace player mafia has no killer

also itsnt it unfair for mafia to have the high cards? if they are going to be lynched they could just duel to victory?

for fairness players who decline should be revealed? scinario: mafia challenges, player declines both reveal and maf gets outed.

what stops shuffler from challenging the person with the joker?

Espozito
February 28th, 2013, 03:15 AM
should add that maf can give up night action for kill. What i see is if gf gets lynched or killed by ace player mafia has no killer

Added.

also itsnt it unfair for mafia to have the high cards? if they are going to be lynched they could just duel to victory?

Now imagine that mafia dueled a townie who had 10. The only possible thing for him is to claim that he has Ace, but then the real Ace will reveal. Also, townies with lower cards would prefer to deny a duel (for example, Citizen) to confirm his innocence, while mafia challenger will be revealed officially. Mafians risk to reveal themselves making a duel.

for fairness players who decline should be revealed? scinario: mafia challenges, player declines both reveal and maf gets outed.

That's why it's risky for mafs to make a duel. Yes, they can win almost in every duel but they also risk to be revealed depending on the other duelist.

what stops shuffler from challenging the person with the joker?

Nothing, but shuffler's victim doesn't know about his card being changed.

Answered.

Espozito
February 28th, 2013, 03:19 AM
Also, added that if a player dies in a lynch, his card isn't revealed, but if he dies at night, it IS revealed.

Espozito
March 3rd, 2013, 01:02 AM
Bump.

Cryptonic
March 3rd, 2013, 09:24 AM
The only problem I see with this game, is that people can claim cards day 1, outting the Neutral and Mafia since no cards can be duplicates.
Even with Tod/Shuffler and lynches not showing card, I think it's going to be hard for Mafia.

I think a way to balance would to be assign the cards randomly to players (or semi-randomly, giving mafia higher cards (or not, for wifom ;) )).
I'm really fond of this idea though, and would like to see this setup work.

Espozito
March 3rd, 2013, 09:41 AM
The only problem I see with this game, is that people can claim cards day 1, outting the Neutral and Mafia since no cards can be duplicates.
Even with Tod/Shuffler and lynches not showing card, I think it's going to be hard for Mafia.

I think a way to balance would to be assign the cards randomly to players (or semi-randomly, giving mafia higher cards (or not, for wifom ;) )).
I'm really fond of this idea though, and would like to see this setup work.

How about the cards fully randomed for all roles (except neutrals) then? Or disallow the players to share their cards or something?

Cryptonic
March 3rd, 2013, 09:43 AM
How about the cards fully randomed for all roles (except neutrals) then? Or disallow the players to share their cards or something?

I think it will ruin the point by disallowing ppl to claim their cards, but randoming them will work. Alternatively, you can add in a duplicate card or two so that people won't think duplicates card claims = 1 is scum.

ika
March 3rd, 2013, 01:33 PM
I think it will ruin the point by disallowing ppl to claim their cards, but randoming them will work. Alternatively, you can add in a duplicate card or two so that people won't think duplicates card claims = 1 is scum.

well then comes the problem of if person A has lets say 10 and challenges person B (who also has a 10) and person B accepts they dule its a draw. so what happens then?

possible solutions/suggestions:

A) both draw or have ppl vote on winner
B) nothing happens
C) both die
d) something you think of

just throwing around ideas for use

Cryptonic
March 3rd, 2013, 02:06 PM
yea idk, that's up to espozito.

Espozito
March 3rd, 2013, 08:36 PM
I've got an idea. How about fully randomizing the cards amongst town and mafia and then change ability of Gambit? So that he and Sharper don't have equal powers like Consig and Inv. How about:

Gambit
Choose one card at night from Four to Ace
You will know what faction does the card belong to (Town or Mafia)
You are informed if the card owner is dead (in case someone was lynched and his card wasn't revealed)

That would make cards random and also give town some clues. Mafia will be able to claim their cards since noone knows what factions does each card belong to, but also Gambit will be able to check that.

ika
March 3rd, 2013, 09:04 PM
I've got an idea. How about fully randomizing the cards amongst town and mafia and then change ability of Gambit? So that he and Sharper don't have equal powers like Consig and Inv. How about:

Gambit
Choose one card at night from Four to Ace
You will know what faction does the card belong to (Town or Mafia)
You are informed if the card owner is dead (in case someone was lynched and his card wasn't revealed)

That would make cards random and also give town some clues. Mafia will be able to claim their cards since noone knows what factions does each card belong to, but also Gambit will be able to check that.

so basicly what i take from this is gambit is now confirmed role.

is mafia allowed to tell each other what number they have or will they be told of eahc others numbers?

Espozito
March 4th, 2013, 06:11 AM
so basicly what i take from this is gambit is now confirmed role.

is mafia allowed to tell each other what number they have or will they be told of eahc others numbers?

Every card will be sent with the role card. If I randomize the cards fully amongst the players, then everyone will be allowed to reveal the cards they have (but still they aren't allowed to copy my PMs).

Espozito
March 4th, 2013, 06:18 AM
So: now all the cards will be shuffled and randomized except the one for neutral.
Gambit now knows either alignment of the targeted card's owner or he knows if this ownewr is dead (if he's dead, Gambit doesn't discover the alignment). This will help to know what card did the lynched player have, BUT you don't check the person, you check the card.

Espozito
March 19th, 2013, 09:34 AM
Bump up.

Cryptonic
March 19th, 2013, 09:58 AM
So, people can refuse duels? if a duel is refused, no one else can request one that day?
I'm not sure if anyone will risk dueling, but it seems like the funnest part :p

ika
March 19th, 2013, 10:02 AM
So, people can refuse duels? if a duel is refused, no one else can request one that day?
I'm not sure if anyone will risk dueling, but it seems like the funnest part :p

oh i was thinking if i play this game im gonna be lolzy and try to duel a lot.

Cryptonic
March 19th, 2013, 10:15 AM
oh i was thinking if i play this game im gonna be lolzy and try to duel a lot.

doesn't mean anybody will accept :p
what if you're a 4, still gonna try to duel everyone? lol

ika
March 19th, 2013, 10:18 AM
doesn't mean anybody will accept :p
what if you're a 4, still gonna try to duel everyone? lol

most likely... *gets godfather and 4 as number* duel everyone

ika
March 19th, 2013, 10:19 AM
also if they decline they will have their role revealed. so it will be great fun

Espozito
March 19th, 2013, 10:56 AM
So, people can refuse duels? if a duel is refused, no one else can request one that day?
I'm not sure if anyone will risk dueling, but it seems like the funnest part :p

Well, since duel cancelling both players' roles will be revealed, it's better to get the day ended anyway so that players have no time to discuss it.

Cryptonic
March 19th, 2013, 10:58 AM
Well, since duel cancelling both players' roles will be revealed, it's better to get the day ended anyway so that players have no time to discuss it.

Yea, I overlooked the part about the roles being revealed. ^^;
Just give us a little while, there are a lot of games pending atm.

ika
March 19th, 2013, 10:58 AM
Well, since duel cancelling both players' roles will be revealed, it's better to get the day ended anyway so that players have no time to discuss it.

theres one problem i see with this... if a mafia gets revealed by denial cant they just start the day with a dule and end the day like that. i think it would just become mafia sided. there need to be a way that mafia cant exploit that trick. maybe have it that if mafia gets revealed by denial they forfit their ability to duel?

Espozito
March 19th, 2013, 11:11 AM
theres one problem i see with this... if a mafia gets revealed by denial cant they just start the day with a dule and end the day like that. i think it would just become mafia sided. there need to be a way that mafia cant exploit that trick. maybe have it that if mafia gets revealed by denial they forfit their ability to duel?

Hm, if I understand you right, you mean the fact that mafs can easily end up the day making and cancelling duels with each other? I think I should add a stated Vigilante so that mafs can't take priority shorting the day.

ika
March 19th, 2013, 11:13 AM
Hm, if I understand you right, you mean the fact that mafs can easily end up the day making and cancelling duels with each other? I think I should add a stated Vigilante so that mafs can't take priority shorting the day.

that works too. but vig would need to be night immune or kill proof or something. if vig dies we reach same senario.

possible solution: if vig dies random town get a one-shot gun? but it will need tweaking on how that works

Espozito
March 19th, 2013, 11:18 AM
that works too. but vig would need to be night immune or kill proof or something. if vig dies we reach same senario.

possible solution: if vig dies random town get a one-shot gun? but it will need tweaking on how that works

Alright, my next aim is to find a solution to this problem. Gtg sleep now, will make up something tomorrow.

Damus_Graves
March 19th, 2013, 11:38 AM
What better solution could there be than to have a limit of one duel per day and cease the ability of duels to end the day prematurely?

ika
March 19th, 2013, 11:45 AM
What better solution could there be than to have a limit of one duel per day and cease the ability of duels to end the day prematurely?

intresting. i like that idea but i think that it resumes and the roles are revealed at end of the day. if they are revealed mid-day and one flips mafia everyone will go on a lynch train.

potentail on how it could work
A and B duel (lets say mid-day)
B declines
day resumes and at end both roles are revealed
I do think though that if the duel is accpted the day ends after the duel commences because it is pretty much a lynch and someone loses

Damus_Graves
March 19th, 2013, 11:48 AM
intresting. i like that idea but i think that it resumes and the roles are revealed at end of the day. if they are revealed mid-day and one flips mafia everyone will go on a lynch train.

potentail on how it could work
A and B duel (lets say mid-day)
B declines
day resumes and at end both roles are revealed
I do think though that if the duel is accpted the day ends after the duel commences because it is pretty much a lynch and someone loses

I do not believe duels shall be overly abused within the game as town will not risk the loss of one of their own and the mafia would be to revealed if they manipulated the dueling mechanic.


However I disagree with the duel ending the day. I believe that if the people involved wish to throw away their lives on a gambit they do not deserve the benefit of an instant night phase.
I do agree with a role revelation upon the end of day if a duel is denied.

ika
March 19th, 2013, 11:53 AM
I do not believe duels shall be overly abused within the game as town will not risk the loss of one of their own and the mafia would be to revealed if they manipulated the dueling mechanic.


However I disagree with the duel ending the day. I believe that if the people involved wish to throw away their lives on a gambit they do not deserve the benefit of an instant night phase.
I do agree with a role revelation upon the end of day if a duel is denied.

i see what you mean. maybe the duel could commence at end of day. at any point someonoe can challenge and other can agree. but the dule doesnt happen till end of day.

I will let host decide how it will work overall. but i think we figured out a possible solution.

Damus_Graves
March 19th, 2013, 11:55 AM
i see what you mean. maybe the duel could commence at end of day. at any point someonoe can challenge and other can agree. but the dule doesnt happen till end of day.

I will let host decide how it will work overall. but i think we figured out a possible solution.

This is an acceptable solution.

Espozito
March 21st, 2013, 08:17 AM
Alright, how about change in system?

1. The player who calls a duel can cancel it (if his target hasn't replied to the request yet) without anything be revealed.
2. If the request has been cancelled or accepted, the fact of a duel is stated and its result will be posted in the end of the day, while players may still discuss but they can't vote this day anymore.
3. Duel results are the same: accepted - higher card wins; declined - both players reveal roles (but not cards).

Also, adding to the Jailor: He can't jail after lynch but can jail after duel.

ika
March 21st, 2013, 02:28 PM
Alright, how about change in system?

1. The player who calls a duel can cancel it (if his target hasn't replied to the request yet) without anything be revealed.
2. If the request has been cancelled or accepted, the fact of a duel is stated and its result will be posted in the end of the day, while players may still discuss but they can't vote this day anymore.
3. Duel results are the same: accepted - higher card wins; declined - both players reveal roles (but not cards).

Also, adding to the Jailor: He can't jail after lynch but can jail after duel.

i dont exactly understand #2. if someone cancles due to waitng for response, someone else should be allowed to declare a duel against someone and the person who canceld forfits their ability to request a duel for that day.

also if duel happens and jailor jails, can he still execute?

Espozito
March 21st, 2013, 07:19 PM
i dont exactly understand #2. if someone cancles due to waitng for response, someone else should be allowed to declare a duel against someone and the person who canceld forfits their ability to request a duel for that day.

also if duel happens and jailor jails, can he still execute?

Here are different events:

1. Player 1 wants to duel with Player 2 (4 hours left til the night)
Player 2 accepts [declines] a duel (3 hours)
Message from the host appears:
"The duel between Player 1 and Player 2 will happen in the end of the day. Since now all votes are forbidden for today."
All players still discuss.
3 hours later, in the end of the day duel happens and its result (card duel or double-reveal) is posted only in the end of the day. Same as lynch result, but lynch result comes after last vote, and duel comes only at the end of the day.

2. Player 1 calls a duel with Player 2, Player 3 - with Player 4.
Couple of hours laterm Player 4 accepts/declines it, no reply from Player 2 (or Player 2's reply was later).
Host Message:
"The duel between Player 3 and Player 4 will happen in the end of the day.
The duel between Player 1 and Player 2 has been cancelled.
All votes are forbidden for today."
Players discuss and duel comes in the end of the day.

3. Player 1 calls a duel with Player 2. (6 hours til night)
No response from Player 2, (4 hours)
Player 1 cancels the duel, nothing happens (3 hours).
Basically, works same as unvote, but with duel.

Yes, jailor may execute.

Espozito
April 6th, 2013, 03:15 AM
Since Stalked is over, can I try this one?

Cryptonic
April 6th, 2013, 07:59 AM
Since Stalked is over, can I try this one?

Yea, it's already on the queue

BorkBot
April 29th, 2013, 03:48 PM
Are you still looking to host in the near future?

Espozito
April 30th, 2013, 10:02 AM
Well, I've got a busy time these 2 months so you may skip me in this qeue

BorkBot
June 20th, 2013, 01:23 PM
If you want to host something other than this, make it known in the review & approval thread.