Espozito
December 12th, 2012, 10:14 AM
This is something new I wanna try.
Role List:
GodFather
Mafia
Mafia
Mafia
Mafia
Town
Town
Town
Town
Town
Town
Town
Town
Citizen
Citizen
Citizen
Citizen
Neutral
Possible Mafia: Framer, Blackmailer, Thief, Interrogator.
Possible Town: Sheriff, Detective, Jailor, Coroner, Citizen.
Possible Neutral: Amnesiac, Hypnotizer, Lawyer.
Special Mechanics:
In this FM each of the players gets 3 "cards". There are 3 types of cards: Weapon, Location, Motive.
Cards are randomized and given to players with their role card.
The story is about a killed person. GodFather killed him and now he has the real Weapon, Location and Motive (first two cards are revealed on the first day). All the Mafia members (persons involved in GF's crime) have the Motive (their own) and the same Location as Godfather, Towns and Neutral don't.
Each role can do something with these cards.
Day and Night cycles are the same. During the night Mafia shares chat and all actions are submitted, but in case of someone's death his role is revealed, but NOT HIS CARDS. And the killer gets the Location from his victim (in private).
Any Mafia member can be sent to kill. If any active mafia role is sent to kill, he won't have any role action this night, only kill.
FM Cards
Weapons (each card has no dublicates):
Gun
Hammer
Pipe
Rope
Bare Hands
A nail
Car (rolled over by car)
Locations (each card has dublicates):
Old house
Park
River
Downtown
Hospital
Private house
Role Cards
Godfather
Leader of the Mafia, the Killer
Has the original Weapon and Location
Framer
Target one person at night to forge a weapon
Your target gets a fake-card of random weapon that random living mafia member has (mafia member keeps his own weapon with himself)
Blackmailer
Target one person at night to shut him up
Your target can't talk during the next day (including votes)
Thief
Target one dead person's house to "clean" his house
Your target gets one of his cards erased and never ever revealed
You steal and read the Last Will of your target
You don't know what was the card
You have 3 robberings
Interrogator
Make one person at night fear you so that he'll say whatever you order him to
Your target gets a Motive for one night
Sheriff
Target one person at night to find any weapon he owns
You will know if your target has any Weapon card
You get the exact Weapon
Detective
Track one person at night
You can see one of the Locations your target has
Jailor
Target one person during the day to have an anonymous night chat with him
Your targets gets role-blocked and gets immunity to all attacks from outside the jail
After the night ends, you will know if your target has any Motive
Coroner
Target one deadman's house at night to inspect it for clues
You will get all the cards your target had when was alive
You will know if there is a card erased by Thief, but you won't reveal it
Citizen
You are a simple person who believes in truth and justice
Citizen has NO WEAPON
Amnesiac
Target one dead person at night to remember your identity
You can remember any role
You get the same role as your target and the same cards (excluding the erased ones)
Amnesiac has Hospital Location as default
Hypnotyzer
Hypnotize one person at night and a Location where you send him
Your target gets the Location chosen by you
Victim doesn't know of being controlled
Victim doesn't know about the new Location card
Lawyer
Target one person at night to give him trial immunity
If your target is lynched during the next day, he will survive but role-blocked for the next night
During the first night Lawyer has to choose his side. Whoever he choses, the choice won't be revealed, but he will neither know Mafia nor Town members identities. The goal will be to destroy the opposite team.
If Lawyer choses Mafia, he gets a Motive
Order Of Operations:
1. Jailor jails
2. Mafia night chat
3. Framer, Interrogator, Lawyer choses target, Hypnotizer
4. Mafia kills
5. Thief
6. Coroner
7. Sheriff, Detective, Coroner get results
8. Amnesiac remembers, Lawyer choses side
9. Jailor reveals if his target has any Motive
10. Blackmailer
Role List:
GodFather
Mafia
Mafia
Mafia
Mafia
Town
Town
Town
Town
Town
Town
Town
Town
Citizen
Citizen
Citizen
Citizen
Neutral
Possible Mafia: Framer, Blackmailer, Thief, Interrogator.
Possible Town: Sheriff, Detective, Jailor, Coroner, Citizen.
Possible Neutral: Amnesiac, Hypnotizer, Lawyer.
Special Mechanics:
In this FM each of the players gets 3 "cards". There are 3 types of cards: Weapon, Location, Motive.
Cards are randomized and given to players with their role card.
The story is about a killed person. GodFather killed him and now he has the real Weapon, Location and Motive (first two cards are revealed on the first day). All the Mafia members (persons involved in GF's crime) have the Motive (their own) and the same Location as Godfather, Towns and Neutral don't.
Each role can do something with these cards.
Day and Night cycles are the same. During the night Mafia shares chat and all actions are submitted, but in case of someone's death his role is revealed, but NOT HIS CARDS. And the killer gets the Location from his victim (in private).
Any Mafia member can be sent to kill. If any active mafia role is sent to kill, he won't have any role action this night, only kill.
FM Cards
Weapons (each card has no dublicates):
Gun
Hammer
Pipe
Rope
Bare Hands
A nail
Car (rolled over by car)
Locations (each card has dublicates):
Old house
Park
River
Downtown
Hospital
Private house
Role Cards
Godfather
Leader of the Mafia, the Killer
Has the original Weapon and Location
Framer
Target one person at night to forge a weapon
Your target gets a fake-card of random weapon that random living mafia member has (mafia member keeps his own weapon with himself)
Blackmailer
Target one person at night to shut him up
Your target can't talk during the next day (including votes)
Thief
Target one dead person's house to "clean" his house
Your target gets one of his cards erased and never ever revealed
You steal and read the Last Will of your target
You don't know what was the card
You have 3 robberings
Interrogator
Make one person at night fear you so that he'll say whatever you order him to
Your target gets a Motive for one night
Sheriff
Target one person at night to find any weapon he owns
You will know if your target has any Weapon card
You get the exact Weapon
Detective
Track one person at night
You can see one of the Locations your target has
Jailor
Target one person during the day to have an anonymous night chat with him
Your targets gets role-blocked and gets immunity to all attacks from outside the jail
After the night ends, you will know if your target has any Motive
Coroner
Target one deadman's house at night to inspect it for clues
You will get all the cards your target had when was alive
You will know if there is a card erased by Thief, but you won't reveal it
Citizen
You are a simple person who believes in truth and justice
Citizen has NO WEAPON
Amnesiac
Target one dead person at night to remember your identity
You can remember any role
You get the same role as your target and the same cards (excluding the erased ones)
Amnesiac has Hospital Location as default
Hypnotyzer
Hypnotize one person at night and a Location where you send him
Your target gets the Location chosen by you
Victim doesn't know of being controlled
Victim doesn't know about the new Location card
Lawyer
Target one person at night to give him trial immunity
If your target is lynched during the next day, he will survive but role-blocked for the next night
During the first night Lawyer has to choose his side. Whoever he choses, the choice won't be revealed, but he will neither know Mafia nor Town members identities. The goal will be to destroy the opposite team.
If Lawyer choses Mafia, he gets a Motive
Order Of Operations:
1. Jailor jails
2. Mafia night chat
3. Framer, Interrogator, Lawyer choses target, Hypnotizer
4. Mafia kills
5. Thief
6. Coroner
7. Sheriff, Detective, Coroner get results
8. Amnesiac remembers, Lawyer choses side
9. Jailor reveals if his target has any Motive
10. Blackmailer