RaikouRider
December 11th, 2012, 08:08 AM
Welcome all, to a new series of Forum Mafia games I'm starting, with administrative permission. This game will put James Raynor as the judge of all the games that take place. This will completely ignore the events that take place in the campaign, so events like Tychus' death never happened. However, this rule is restricted to things that happen in Wings of Liberty, Heart of the Swarm, and Legacy of the Void. So it starts kinda like this:
Matt Horner: The zerg are everywhere, sir. The Dominion has pulled its fleet back to the core worlds, leaving the fringe world colonists to die.
Tychus Findlay: Best we stay clear, partner. We're hardly fit to deal with an invasion this size.
James Raynor: There's no way we can take on the zerg with one capital ship and a handful of volunteers. Still, we have to do something. I'm not about to let people die because of Mengsk's cowardliness.
Tychus Findlay: Those zerg on Agria were bad enough. You saw what they did to that sweet lady's colony. On the other hand, we could earn a fortune working for Moebius while this whole thing blows over.
Matt Horner: You don't get it, convict. This isn't just going to blow over. The zerg won't stop until we're all dead.
James Raynor: It's more than just death, Matt. It's also about a zerg virus. Dr. Hanson said that the colonists are starting to show signs of infection. The virus makes it impossible to tell the difference between infested refugees and humans.
Tychus Findlay: So what now, partner? We just sit and let them die?
James Raynor: You know that's not how I roll. I thought all of those games of Mafia would have taught you how pro I am at this sort of thing.
Tychus Findlay: Well, then lets get those practice dummies out and start it up.
Spectre: A rogue psychic who can see into people's minds.
Category: Investigative Raider
Abilities: You may scan one person each night to discover their alignment.
Special Attributes: None
Inspired Role: Sheriff
Ghost: An investigator learning information on behalf of Raynor's Raiders.
Category: Investigative Raider
Abilities: You may lurk in one person's apartment each night to learn about their job.
Special Attributes: None
Inspired Role: Investigator
Medic: A skilled surgeon specialized in trauma care.
Category: Protective Raider
Abilities: You may heal one person every night if they are attacked, and prevent infestation.
Special Attributes: You cannot target yourself.
Inspired Role: Doctor
Raven: A camouflaged tracker who follows people at night.
Category: Investigative Raider
Abilities: You may track one person to find out who they visited that night.
Special Attributes: Your abilities do not ignore detection immunity.
Inspired Role: Detective
Science Vessel Pilot: A sky-high observer patrolling the town.
Category: Investigative Raider
Abilities: You may observe one person to find out who visited them that night.
Special Attributes: Your abilities do not ignore detection immunity.
Inspired Role: Lookout
Marine: A member of law enforcement willing to kill in order to get the job done.
Category: Killing Raider
Abilities: Shoot one person each night.
Special Attributes: You cannot kill on Night 1. You are limited to two kills.
Inspired Role: Vigilante
Reaper: A secret guard suffering from paranoia.
Category: Protective/Killing Raider
Abilities: Guard one person each night to fight off any killers.
Special Attributes: You ignore night immunity.
Inspired Role: Bodyguard
APC Driver: A driver of an armored transport.
Category: Support/Protective Raider
Abilities: Swap the positions of two people each night.
Special Attributes: You can target yourself.
Inspired Role: Bus Driver
Marauder: A member of law enforcement in charge of a local prison.
Category: Killing Raider
Abilities: PM the host during the day to jail someone for the following night. You can talk with your jailed captive at night. You may execute your jailed captive.
Special Attributes: Jailing is a perfect role-block, meaning your target can't do anything that night. You are limited to three executions. Your target gains night immunity while he is in jail.
Inspired Role: Jailor
Vulture Rider: A hot-shot looking for a date.
Category: Support Raider
Abilities: Distract one person each night to prevent them from doing anything.
Special Attributes: None
Inspired Role: Escort
Queen: The ruler of the invading horde.
Category: Core Zerg
Abilities: Send one of your minions to kill a person each night.
Special Attributes: You may kill without minions. You are immune to detection. You are immune to role-blocking. You cannot be killed at night.
Inspired Role: Godfather
Zergling: A basic unit of the zerg swarm.
Category: Killing Zerg
Abilities: Collaborate with the Swarm to kill someone each night.
Special Attributes: The Queen overrides your kill vote as long as she is alive.
Inspired Role: Mafioso
Lurker: A burrower who can kill unseen.
Category: Support Zerg
Abilities: You may lurk in one person's apartment each night to learn about their job.
Special Attributes: You detect a person's exact role.
Inspired Role: Consigliere
Roach: A cleaner for the zerg swarm.
Category: Support Zerg
Abilities: You may clean a target's role.
Special Attributes: If your target is killed at night, his role is cleaned. Your target's alignment will be unable to be determined by investigative roles.
Inspired Role: Janitor
Serial Killer: A killer driven to insanity.
Category: Evil
Abilities: Kill one person each night.
Special Attributes: You are invulnerable at night. You kill role-blockers who target you.
Inspired Role: Serial Killer
Goal: Kill all who oppose you and be the only one alive at the end of the game.
Your target seeks justice. They are probably a Spectre.
Your target lurks in the shadows, gathering information. They are probably a Ghost, but might also be a Lurker.
Your target works with knives. They are probably a Doctor, but may also be a Serial Killer.
Your target is willing to kill. They are probably a Marine, but may also be a Marauder or a Zergling.
Your target is a leader. They are probably the Queen.
Your target has a way with words. They might be Reaper, but may also be a Vulture Rider.
Your target has armor. They are probably an APC Driver.
Your target is an observer. They are probably a Science Vessel Pilot, but might also be a Roach.
Your target is a master of disguise. They are probably a Raven.
This is a simple variation of regular Mafia. You have Raynor's Raiders (the Town), and the Zerg (the Mafia). For the Raiders to win, all of the Zerg must be destroyed. If you are Zerg, kill or convert all of Raynor's Raiders. During the day, players may vote to lynch one person, by majority vote. The player with the most votes will be lynched and his role will be revealed. After lynching or when the day timer runs out, we will enter a night phase where players may use their special abilities by PMing their targets to the host. At this time, the Zerg will be allowed to communicate with each other in private on an off-site forum. When a player is killed, their name and role will be revealed to all players. Every day and night will last for 24 hours each. Now that you know how the game works, sign-up for the Mafia series, Raynor's Raiders.
Raiders Win Conditions:
-Eliminate every criminal and evildoer.
Zerg Win Conditions:
-Kill or convert all of the opposition.
Serial Killer Win Conditions:
-Be the last person alive at the end of the game.
http://www.sc2mafia.com/forum/forumdisplay.php/156-Forum-Mafia-XIII
I couldn't find the sign-up sheet for this game, so I hope this is okay.
Marauder jailing
Marauder execution
APC Driver swapping
Vulture Rider roleblocking
Reaper guarding
Medic healing
Roach cleaning
Investigation actions
Murders
Queen
Random Zerg
Random Zerg
Investigative Raider
Investigative Raider
Protective Raider
Protective Raider
Killing Raider
Killing Raider
Support Raider
Support Raider
Support Raider
Serial Killer
Sign-ups will begin when Forum Mafia XVI ends.
Matt Horner: The zerg are everywhere, sir. The Dominion has pulled its fleet back to the core worlds, leaving the fringe world colonists to die.
Tychus Findlay: Best we stay clear, partner. We're hardly fit to deal with an invasion this size.
James Raynor: There's no way we can take on the zerg with one capital ship and a handful of volunteers. Still, we have to do something. I'm not about to let people die because of Mengsk's cowardliness.
Tychus Findlay: Those zerg on Agria were bad enough. You saw what they did to that sweet lady's colony. On the other hand, we could earn a fortune working for Moebius while this whole thing blows over.
Matt Horner: You don't get it, convict. This isn't just going to blow over. The zerg won't stop until we're all dead.
James Raynor: It's more than just death, Matt. It's also about a zerg virus. Dr. Hanson said that the colonists are starting to show signs of infection. The virus makes it impossible to tell the difference between infested refugees and humans.
Tychus Findlay: So what now, partner? We just sit and let them die?
James Raynor: You know that's not how I roll. I thought all of those games of Mafia would have taught you how pro I am at this sort of thing.
Tychus Findlay: Well, then lets get those practice dummies out and start it up.
Spectre: A rogue psychic who can see into people's minds.
Category: Investigative Raider
Abilities: You may scan one person each night to discover their alignment.
Special Attributes: None
Inspired Role: Sheriff
Ghost: An investigator learning information on behalf of Raynor's Raiders.
Category: Investigative Raider
Abilities: You may lurk in one person's apartment each night to learn about their job.
Special Attributes: None
Inspired Role: Investigator
Medic: A skilled surgeon specialized in trauma care.
Category: Protective Raider
Abilities: You may heal one person every night if they are attacked, and prevent infestation.
Special Attributes: You cannot target yourself.
Inspired Role: Doctor
Raven: A camouflaged tracker who follows people at night.
Category: Investigative Raider
Abilities: You may track one person to find out who they visited that night.
Special Attributes: Your abilities do not ignore detection immunity.
Inspired Role: Detective
Science Vessel Pilot: A sky-high observer patrolling the town.
Category: Investigative Raider
Abilities: You may observe one person to find out who visited them that night.
Special Attributes: Your abilities do not ignore detection immunity.
Inspired Role: Lookout
Marine: A member of law enforcement willing to kill in order to get the job done.
Category: Killing Raider
Abilities: Shoot one person each night.
Special Attributes: You cannot kill on Night 1. You are limited to two kills.
Inspired Role: Vigilante
Reaper: A secret guard suffering from paranoia.
Category: Protective/Killing Raider
Abilities: Guard one person each night to fight off any killers.
Special Attributes: You ignore night immunity.
Inspired Role: Bodyguard
APC Driver: A driver of an armored transport.
Category: Support/Protective Raider
Abilities: Swap the positions of two people each night.
Special Attributes: You can target yourself.
Inspired Role: Bus Driver
Marauder: A member of law enforcement in charge of a local prison.
Category: Killing Raider
Abilities: PM the host during the day to jail someone for the following night. You can talk with your jailed captive at night. You may execute your jailed captive.
Special Attributes: Jailing is a perfect role-block, meaning your target can't do anything that night. You are limited to three executions. Your target gains night immunity while he is in jail.
Inspired Role: Jailor
Vulture Rider: A hot-shot looking for a date.
Category: Support Raider
Abilities: Distract one person each night to prevent them from doing anything.
Special Attributes: None
Inspired Role: Escort
Queen: The ruler of the invading horde.
Category: Core Zerg
Abilities: Send one of your minions to kill a person each night.
Special Attributes: You may kill without minions. You are immune to detection. You are immune to role-blocking. You cannot be killed at night.
Inspired Role: Godfather
Zergling: A basic unit of the zerg swarm.
Category: Killing Zerg
Abilities: Collaborate with the Swarm to kill someone each night.
Special Attributes: The Queen overrides your kill vote as long as she is alive.
Inspired Role: Mafioso
Lurker: A burrower who can kill unseen.
Category: Support Zerg
Abilities: You may lurk in one person's apartment each night to learn about their job.
Special Attributes: You detect a person's exact role.
Inspired Role: Consigliere
Roach: A cleaner for the zerg swarm.
Category: Support Zerg
Abilities: You may clean a target's role.
Special Attributes: If your target is killed at night, his role is cleaned. Your target's alignment will be unable to be determined by investigative roles.
Inspired Role: Janitor
Serial Killer: A killer driven to insanity.
Category: Evil
Abilities: Kill one person each night.
Special Attributes: You are invulnerable at night. You kill role-blockers who target you.
Inspired Role: Serial Killer
Goal: Kill all who oppose you and be the only one alive at the end of the game.
Your target seeks justice. They are probably a Spectre.
Your target lurks in the shadows, gathering information. They are probably a Ghost, but might also be a Lurker.
Your target works with knives. They are probably a Doctor, but may also be a Serial Killer.
Your target is willing to kill. They are probably a Marine, but may also be a Marauder or a Zergling.
Your target is a leader. They are probably the Queen.
Your target has a way with words. They might be Reaper, but may also be a Vulture Rider.
Your target has armor. They are probably an APC Driver.
Your target is an observer. They are probably a Science Vessel Pilot, but might also be a Roach.
Your target is a master of disguise. They are probably a Raven.
This is a simple variation of regular Mafia. You have Raynor's Raiders (the Town), and the Zerg (the Mafia). For the Raiders to win, all of the Zerg must be destroyed. If you are Zerg, kill or convert all of Raynor's Raiders. During the day, players may vote to lynch one person, by majority vote. The player with the most votes will be lynched and his role will be revealed. After lynching or when the day timer runs out, we will enter a night phase where players may use their special abilities by PMing their targets to the host. At this time, the Zerg will be allowed to communicate with each other in private on an off-site forum. When a player is killed, their name and role will be revealed to all players. Every day and night will last for 24 hours each. Now that you know how the game works, sign-up for the Mafia series, Raynor's Raiders.
Raiders Win Conditions:
-Eliminate every criminal and evildoer.
Zerg Win Conditions:
-Kill or convert all of the opposition.
Serial Killer Win Conditions:
-Be the last person alive at the end of the game.
http://www.sc2mafia.com/forum/forumdisplay.php/156-Forum-Mafia-XIII
I couldn't find the sign-up sheet for this game, so I hope this is okay.
Marauder jailing
Marauder execution
APC Driver swapping
Vulture Rider roleblocking
Reaper guarding
Medic healing
Roach cleaning
Investigation actions
Murders
Queen
Random Zerg
Random Zerg
Investigative Raider
Investigative Raider
Protective Raider
Protective Raider
Killing Raider
Killing Raider
Support Raider
Support Raider
Support Raider
Serial Killer
Sign-ups will begin when Forum Mafia XVI ends.