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Cryptonic
December 10th, 2012, 08:33 AM
...

Chane
December 10th, 2012, 09:18 AM
imho the mafia jesters should get mafia like roles while the natural jesters should get natural killing evil roles with win conditions to kill maf but not town if they don't chose to do so.

Cryptonic
December 10th, 2012, 09:29 AM
Nein.

Evil Jesters:
1 immune to detection.
3 Not immune

out of the 3 not immune:
1 is immune to attacks and kills roleblockers.
1 is immune to lynch and cannot be roleblocked.
1 kills attackers and can be roleblocked.

If you shoot an evil Jester, you have a 33% chance of being successful, 33% chance of wasting a shot (but confirming immunity), and a 33% chance of dying.
If you roleblock an evil Jester, you have a 33% chance of being successful, a 33% chance of confirming roleblock immunity, and a 33% chance of dying.

The Evil Jesters get 3n-1 KPN. That's pretty decent.
On top of that, the Good Jesters also appear suspicious to Sheriff, causing a town member to die if they are lynched.

Blazer
December 10th, 2012, 10:17 AM
This game is too EZ for me to win. (Looks at how he is always lynched)
Actually lets play this one :)

Cryptonic
December 10th, 2012, 10:18 AM
No one wins by being lynched, sadly :p

Blazer
December 10th, 2012, 10:19 AM
Never mind. This game is a lie!

Cryptonic
December 10th, 2012, 10:22 AM
Never mind. This game is a lie!

Blazer, you can be Jester Three

Arsonist and disguises if lynched =P

Blazer
December 10th, 2012, 10:29 AM
Blazer, you can be Jester Three

Arsonist and disguises if lynched =P

...Sold!
Arsonist and jester?!?!? You know me too well

Cryptonic
December 10th, 2012, 10:36 AM
Only thing i'm having trouble with... if Jester 1, 2, 4, 8, Vigilante, Gunsmith all die...
And it's Non-killing Town vs Jester 3 (who can't be lynched), should down win?
I think if it comes down to this, Jester 3 will get one night. If any town is left come morning, Town wins.

Chane
December 10th, 2012, 10:55 AM
Jestonist anybody?

Cryptonic
December 10th, 2012, 11:03 AM
Jestonist anybody?

I thought Jester 1-4 would be UP, but now that I buffed them, I'm worried they're OP. XD

creedkingsx
December 10th, 2012, 02:51 PM
My only problem is how easy it is to get lost among Jesters. xD

Brendan
December 10th, 2012, 02:57 PM
Replace citizens with normal jesters and you are guaranteed my vote.

Cryptonic
December 10th, 2012, 03:09 PM
My only problem is how easy it is to get lost among Jesters. xD

HOW CAN THS BE FIXED!

Brendan
December 10th, 2012, 03:10 PM
HOW CAN THS BE FIXED!

Give them each names from people inhabiting this forum.

M-FM Darkrai
December 10th, 2012, 05:05 PM
KAKAROTTTO!!!!

Cryptonic
December 11th, 2012, 11:58 AM
Do you guys think this is balanced?
Or should some things be changed?

BorkBot
December 12th, 2012, 08:08 AM
Looks interesting. Rather experimental, but other than funky roles it's quite a standard game.

Can a vigilante and jester eight leave death notes to confirm themselves?

A solution to the jester 3 problem:
Jester 3 loses lynch immunity when he's the only evil jester left alive.

Or he loses it after disguising once when he's the only one left alive.

Cryptonic
December 12th, 2012, 08:30 AM
Looks interesting. Rather experimental, but other than funky roles it's quite a standard game.

Can a vigilante and jester eight leave death notes to confirm themselves?

A solution to the jester 3 problem:
Jester 3 loses lynch immunity when he's the only evil jester left alive.

Or he loses it after disguising once when he's the only one left alive.

Even though more death descriptions are the same, I don't think town should have death notes, neither Jester 8.

And thanks, I never thought of him losing lynch immunity XD such an easy fix.

Cryptonic
December 20th, 2012, 09:00 AM
Taking name suggestions for all the Jesters lol

Brendan
December 20th, 2012, 09:03 AM
Brandon

RLVG
December 20th, 2012, 09:03 AM
Taking name suggestions for all the Jesters lol

Formal names or role names?

Cryptonic
December 20th, 2012, 09:05 AM
Anything at all

RLVG
December 20th, 2012, 09:11 AM
Formal names :

1. Bob
2. Brian
3. Charlie
4. Frank
5. Jason
6. Mason
7. Steve
8. Waldo

BorkBot
December 20th, 2012, 09:25 AM
Bashful, Doc, Dopey, Grumpy, Happy, Sleepy, Sneezy and Hag

Cryptonic
December 20th, 2012, 09:28 AM
Bashful, Doc, Dopey, Grumpy, Happy, Sleepy, Sneezy and Hag

LOL yes i'm doing it

Bunny
December 20th, 2012, 09:43 AM
Bronwyn. No explanation needed. Best name.

Cryptonic
December 20th, 2012, 09:56 AM
Bronwyn. No explanation needed. Best name.

too true :3

BorkBot
December 20th, 2012, 09:57 AM
You could always replace Hag with Bronwyn.

Brendan
December 20th, 2012, 10:05 AM
You could always replace Hag with Bronwyn.

Lol'd

Bunny
December 20th, 2012, 10:08 AM
You could always replace Hag with Bronwyn.

you're not a pleasant person.

BorkBot
December 20th, 2012, 10:15 AM
you're not a pleasant person.

Please don't lynch me.

Brendan
December 20th, 2012, 10:47 AM
BorkBot

creedkingsx
December 20th, 2012, 12:57 PM
lol so much win.

Blazer
December 20th, 2012, 04:57 PM
Comedy level B+
Continue

BorkBot
December 20th, 2012, 08:37 PM
Sorry Bunny, no offense intended. Was just a joke :p

Bunny
December 24th, 2012, 08:37 AM
Sorry Bunny, no offense intended. Was just a joke :p

thanks =)

Cryptonic
December 24th, 2012, 08:54 AM
Question for BorkBot:

Currently, I have it so Anti-Town Jesters can't obtain items from the Itemsmiths. Should this be changed? Which would bring more balance?

BorkBot
December 24th, 2012, 09:13 AM
Since the number of truly evil roles is limited, I'd say they should be allowed to use those items.

It might even be a decent idea to disallow pro-town jesters to obtain items. They're fairly powerful and could use some balancing. Makes coordination a bit harder.

Cryptonic
December 24th, 2012, 09:20 AM
Since the number of truly evil roles is limited, I'd say they should be allowed to use those items.

It might even be a decent idea to disallow pro-town jesters to obtain items. They're fairly powerful and could use some balancing. Makes coordination a bit harder.


Yes, ok. I don't even know why I said Anti-Town couldn't hold items looool. I must've had a reason, but it seems moot now.

As for Pro-Town Balancing...
Rick is regular sane/insane sheriff (has + and -)
Percival can heal, as the cost of roleblocking his target (has + and -)
Glinda is a town sided witch that has to use night action. This might need to be balanced a bit more.. (has +, but negative is only that they must use night action or be modkilled.. pretty easily negative to keep up on... extremely powerful late game)
Bruce is a Vigilante that has to shoot 2 different people in order to shoot, so he'd probably hit a town. (has + and -, but is extremely powerful late game)

Although, I think Glinda would be the reason town wins this game if she's alive end game.. Bruce too, maybe.

What would you suggest? I will prevent them from obtaining items.

Cryptonic
December 24th, 2012, 11:11 AM
I think I will make town not informed of Glinda's witching, but all 8 Jesters are informed of witching.

also removed Glinda's night immunity.

BorkBot
December 24th, 2012, 06:46 PM
Yeah that sounds fine :)

Cryptonic
December 24th, 2012, 09:07 PM
Excellent.
Going to review it all again, make sure everything's accurate.

Cryptonic
December 24th, 2012, 09:17 PM
Ok, I changed the OoO.
I put Swapping before Stun. This way, he can redirect Stuns on himself onto another player if he swaps himself.

BorkBot
December 24th, 2012, 09:22 PM
Fine by me!

Cryptonic
December 27th, 2012, 11:09 AM
I edited the Rolelist to give a better view of what the setup is, incase people don't wish to read rolecards.

CmG
December 27th, 2012, 11:18 AM
you should record everything via voice and up it on youtube. People don't bother reading OoO or rolecards. Audit might work better.

Cryptonic
December 27th, 2012, 11:51 AM
i cba lol

RLVG
December 27th, 2012, 11:53 AM
i cba lol

Too lazy for Microsoft Sam?:p