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Damus_Graves
December 7th, 2012, 05:42 PM
Role List:
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OoO:
Roleblocking
Witch controls
Detective follows
Dousing/Charging
Framing
Investigations
All kills
All heals/protections
Coroner checks dead body
Jester poke/suicide



Win Conditions:
Town wins alone
Cult wins alone
Mafia wins alone
Witch wins with all but Town
Electromaniac wins alone
Arsonist wins alone



Possible Roles: Doctor, Detective, Vigilante, Sheriff, Insane Sheriff, Citizen, Bodyguard, Coroner, Mafioso, Consort, Framer, Cultist, Witch, Electromaniac, Arsonist, Cultist Jester



Role Cards: Neutrals

Witch: Can force someone to target someone of your choosing each night. If targets Electromanic Witch becomes charged.

Electromanic: Can choose anyone to charge at night. If two targets, both charged, visit each other both die. (Is immune to one charged death) Possesses a one shot auto vest

Arsonist: Douse someone each night. Your dousing destroys a charge left on someone. you cannot douse yourself. Possesses a one shot auto vest.

Cultist: Convert someone to your faction each night. Can't recruit Mafia. Cult size limited to 3

Cultist Jester: Given randomly to converted subjects if Doctor/Citizen are recruited.



Role Cards: Mafia

Mafioso: Choose to kill someone each night.

Consort: Occupy someones night prevent them from preforming an action.

Framer: Choose to frame someone as Town or Evil a night. Cannot frame Detective results.


Role Cards: Town

Bodyguard: Die in place of one person you chose to protect. If Mafia killed your target you retaliate against them, killing them as well. If your target dies to an Electromaniac you become charged.

Doctor: Heal someone from death once a night. If you target someone targeted for conversion you prevent the alignment change.

Insane Sheriff: Acts as a regular sheriff except for the flipped investigations. (AKA You see Town as Evil, Evil as Town).

Sheriff: Check someones alignment each night; Cannot see Witch alignment.

Vigilante: Has two bullets. Can choose to shoot someone during the day which renders both bullets used up.

Detective: Follow someone to their target at night. If targets Electromanic Detective becomes charged.

Citizen: Can vote and wins all 1v1 ties

Coroner: Checks a dead player for their role + LW while revealing this to the town via graveyard.



Mechanics:


Graveyard is not revealed
There will be a Night Chat for Mafia.
Codes must be pre-approved by me.
There will be no replacements, if you get modkilled, you are modkilled.
If there is no Mafioso to kill for the Mafia team Someone on that team will become a Mafioso.




Rules

You must post at least three times a day and cast a vote.
Game starts on a Day One, which is a lynch day.
you may not post PMs from me
You may not PM other players
You cannot talk about the game anywhere else but the Game Thread

Chiller
December 7th, 2012, 05:57 PM
Those are some interesting mechanics.

How are codes supposed to be used when the evil roles can not come up with one at night?
Does a charge get rid of a douse?
Will healing get rid of a charge or a douse?

Damus_Graves
December 7th, 2012, 06:01 PM
Those are some interesting mechanics.

1.How are codes supposed to be used when the evil roles can not come up with one at night?
2.Does a charge get rid of a douse?
3.Will healing get rid of a charge or a douse?

1. I will PM all members of the team the chosen code.
2. No
3. Yes

Damus_Graves
December 7th, 2012, 06:04 PM
If Borkbot informs me of the inefficiency of no Night Chats, I will provide a night chat.

Chiller
December 7th, 2012, 06:11 PM
Yeah, not having a night chat will really be hard on them. However, you do have the graveyard hidden and modkills will not be replaced so that hinders town quite a bit.

Damus_Graves
December 7th, 2012, 06:13 PM
Coroner has been added with a mechanic of their checks are revealed in the Graveyard

BorkBot
December 7th, 2012, 06:41 PM
The neutrals will do alright (including cultists), but the mafia is too weak without a night chat. Allowing the cult to recruit mafia also puts too big a dent in the winning chances of the other lonely mafia member.


Cultist: Convert someone to your faction each night. Can recruit Mafia.
Can all cultists recruit someone else? 1->2->4->8?
Or can only the original cultist convert people? If yes, does he get replaced when he dies?
Do cultists maintain their old night abilities?


Cultist Jester: Given randomly to converted subjects if Doctor/Citizen/Mafioso are recruited.
Is it given only to the newly recruited doc/cit/mafioso at random, or is it assigned to a random cultist whenever a cit/doc/mafioso is recruited?
And how exactly does this role work?

Why use an insane sheriff when there is no normal sheriff on the role list?

Why doesn't framing happen before investigation? That's kinda the point of having an OoO? ;)

Where's the coroner on the OoO?

How does arsonist incineration work and when can it be used?

Is the mafioso the only mafia role that can kill? What if he dies?
Nobody has night immunity?

Can the witch cause self targeting?

Can roleblockers be witched?

Does the detective see consort/witch?

Damus_Graves
December 7th, 2012, 06:48 PM
The neutrals will do alright (including cultists), but the mafia is too weak without a night chat. Allowing the cult to recruit mafia also puts too big a dent in the winning chances of the other lonely mafia member.

Removed Cult ability to recruit mafia. I will add a night chat.

Can all cultists recruit someone else? 1->2->4->8?
Or can only the original cultist convert people? If yes, does he get replaced when he dies?
Do cultists maintain their old night abilities?

Only the original Cultist can recruit. He will be replaced if he dies. Cultists do not have any ability unless they are a Cultist Jester


Is it given only to the newly recruited doc/cit/mafioso at random, or is it assigned to a random cultist whenever a cit/doc/mafioso is recruited?
And how exactly does this role work?

The Cultist Jester is a Jester aligned with the Cult. As it is a powerful role for the Cult I limited its ability to spawn out of recruited Citizens/Doctors/Mafiosos only. All others become Cultists.

Why use an insane sheriff when there is no normal sheriff on the role list?

For a bit more WIFOM purposes. I will add Sheriff to the list.

Why doesn't framing happen before investigation? That's kinda the point of having an OoO? ;)

Fixed

Where's the coroner on the OoO?

Fixed

How does arsonist incineration work and when can it be used?

Arsonist can only incinerate after dousing someone. He cannot day ignite or ignite in the same time as dousing

Is the mafioso the only mafia role that can kill? What if he dies?
Nobody has night immunity?

Mafioso is the only role that can kill. If there is no Mafioso for the mafia someone is losing their regular ability in order to kill.

No one has night immunity.

Can the witch cause self targeting?

No

Can roleblockers be witched?

No

Does the detective see consort/witch?

No



Answered

Edit: The Cultist Jester will be not be able to pick who suicides from his lynch and as such it can backfire on the Cult if they lynch him. This is done for balance reasons.

Damus_Graves
December 9th, 2012, 06:16 PM
Limited Cult size - Added auto vest for neutral killers - Added Sheriff.

creedkingsx
December 9th, 2012, 06:56 PM
But sheriff is the most anti forum mafia role ever. D: lol

Damus_Graves
December 9th, 2012, 07:03 PM
But sheriff is the most anti forum mafia role ever. D: lol

Oh I know

BorkBot
December 9th, 2012, 07:45 PM
Will approve this once the main FM is a bit further along.

BorkBot
December 11th, 2012, 08:57 AM
Nevermind.

Approving this now.