PDA

View Full Version : [M-FM] Retribution



Chane
November 3rd, 2012, 09:51 AM
Chane is proud to present:
M-FM Retribution!



It's the year 2083, WOIII has lasted 6 years but has since ended. the participating nations each planned to perform a back stab as they where not content with the crisis going on. Economic disorder, the banks had collapsed. Oil peak was reached, even after in 2035 great supplies of oil where found in Egypt and China.

so the nukes where launched and global fallout followed, the scourged earth burned as the survivors gather in the daylight to rebuild... or to burn the world some more.

with the nukes came the EMP's, most technology is useless and people become savages. the social system collapsed. even the mob was cleaned up, the only thing that grants you leadership is a shelter and a supply of food and water. sadly some people wish to claim it for themselves...





=-Maniac's-=

Pyromaniac
Undying
Slender
Mad Scientist
Witch Doctor
Jestonist
[Neutral Benign]

=-Doomsday Prepper's-=

Mayor
Sniper
Para-Medic
Bus Driver
Veteran
[Town Power]
[Town Power]
[Town Power]
[Town Power]
[Town power]
Survivor
Survivor
Survivor


Town: Survivor, Sniper, Bodyguard, Bus driver, Coroner, Tracker, Para-medic, Escort, Investigator, Jailor, Lookout, Mayor, Sheriff, Veteran, Vigilante
Evil Maniac's: Undying, Pyromaniac, Slender, Mad Scientist, Witch Doctor
Benign Maniac's: Garry, Amnesiac, Executioner, Jestonist




Role Cards:


Kardel is a professional at the job. he sets aim on his target, but instead of shooting him he shoots all who step close with the intention to hurt him. he never shot a innocent man, professionals have standards.

-can protect somebody at night, killing all who aim to kill his target
-his attacks pierce invulnerability
-he always stays at home, sniping from the remains of the huge skyscraper he inhabits, for this reason he never visits anybody and is always considered home.
Jason is a selfless freak. he does whatever he can to protect others, even at the cost of his own life. although this seems to be a heroic deed, its a selfish act. he just can't live with himself if he doesn't serve others. this may ultimately end up hurting the preppers more then it helps them

-Ignores invulnerability
-can only vent of one killer

Special: defend 3 people at night, defending order is from names submitted 1 > 2 > 3
Simon is a redneck, he used to be a Mech Driver in WOIII but times have changed since the bombs dropped. his mech got destroyed but Simon found his way into a tunnel in the mountains. deep within this tunnel he found an abandoned school bus, he now uses it to cruise the post-apocalyptic landscape

-Can target self
there is nothing really special about the survivors, they lived a normal life when the nukes dropped, but they are lucky to live next to Noah's bomb shelter in which they survived the Nukes and the fallout

-Bullet-proof vest (1 use, must be activated)
-wins ties vs any and all neutrals if only one Survivor is left
nobody knows his name, nor where he lives, where he came from, or even who his family is, the only thing we know is that he is an expert at handling the dead. he just finds them more sympathetic then the living.

-Discovers last night target
-Discovers last will
-Discovers role

Special: autopsy 2 bodies, both will be publicly announced to all living players at the start of day

a former FBI-Agent named Cooper. he has spied and tracked many people during his lifetime, he even served as detective in the police corps before being recruited by the FBI. now none of that matters, society is wrecked apart and all social systems have collapsed.

-sees all the people whom his target visits that night
-Ignores detection immunity
Dr. is how he prefers people to call himself. doctor who you ask? we don't know. he has a PHD to prove it, although it might be picked up from a broken shelf from the ruins of the hospital. it would explain the lack of name and signature.

-can heal 1 person each night

Special: Heal everybody that visits your target as well as the person whom your target targets, but not the target.

Sara was THAT girl at school. everybody has had her and it was no surprise she went to become an escort.
She served in the lowest basement of a huge undergrounds strip-club when the bombs hit, she is lucky to be alive and she serves the preppers in hope to regain some dignity.

-cannot be roleblocked
-Will not receive notification of blocking a role-block immune target

Special: for one time, if she gets roleblocked she will roleblock all living players
The role can investigate a player at night, revealing a clue pertaining to their role
John worked at US-Max prison when the nukes dropped, he was sitting in his office on the -37th floor when it happened. the entire prison is underground and up to 27 stories got obliterated, this includes all prisoners. the prison was supposed to stand vs an atomic bomb but a design flaw and setting on the edge of a hydrogen bomb crater doesn't help.

-Limited to 1 execution
-Can jail on lynch days, but not execute
-Jailing grants detainee temporary night immunity
-Execution ignores night immunity
-Jailing ignores role-block immunity
mr. Meyer is a pervert, he watches people at night and he doesn't seem to need sleep at all. actually nobody has ever seen him sleep. now that I think about it, how did he even survive the Nuclear bombardment?

-Ignores Detection immunity
Noah made a huge underground shelter by burying 42 schoolbusses under 37 inches of steel and concrete. he allarmed his neibours and familly when the nukes where heading his way and they took shelter in Noah's underground bunker while Waiting for somebody to come and rescue them. rescue never came.

-Revealed vote counts for 3
-Cannot be healed after revealing

Special: on the next day all Survivors will be informed to vote on somebody of the living players to kill, the majority vote gets killed, or if its a tie Noah can decide who dies instead
Ex-CIA agent Clad has seen the world, a shame he had to see it come to an end as well. he hopes to serve the survivors

-detects all evil neutrals -jestonist
Ian has served in many wars, but his medals of valor don't matter now, only his shotty

-Limited to 3 alerts
-Does not ignore invulnerability

special: one of your alerts will pierce invulnerability, chose wisely
in times of crisis a vigilant guard is a valuable resource, Anthony is looking to provide this to the survivors. although he suffers from psychological diseases which gave him a profound and very basic sense of justice. he sees only good and bad and is content with killing all evil. but he can't bear the sight of killing an innocent person.

- can afford to miss shoot 2 times before committing suicide
- cannot shoot n1/n2
- is night immune n1/n2



??? is his name. ??? is his goal. and ??? is what he knows about the world around him

-cannot become jestonist or Mayor


Harry is a maniac in many senses. he doesn't want the world to burn, he mealy wants to rip out the heart of X and burn it in the 7th circle of hell.

-Target is always town
Heath is a servant of chaos. he believes the only just way to live is to put a wrench in everybody's plan. because that's the point, if everything goes to plan nobody panics. but when a wrench gets thrown in everybody loses their minds. see, madness is like gravity... all it takes is a little PUSH!

-Targets are not informed of being annoyed.
-If you are lynched during the day all previously doused targets get burned before the night starts.
-This lynch burnl ignore any night immunities/healing the victim may have.
-Kill happens at end of day, simultaneous with the lynching of the Jestonist.
Dirge the undying is a tumor. when the nukes went off he felt to the cockroach invested ground and... changed... he is dead, but not dead. I cannot comprehend how anybody in their sane mind could call this, this "thing" alive, but he is.

-can kill somebody at night
-Kills roleblockers (minus jailors after a lynch)
-if his special is not used and he is attacked at night and not healed, he will be roleblocked instead of dying. after the use of thombstone Undying gets one auto-use vest and that's it

Special: summon a Tombstone in the post apocalyptic town which allows you to chose 3 targets, if these targets are at their home they will die, if they are not home they will only be role blocked. this action is used instead of killing

an obsession with fire only grows if you see the world burn in front of your eyes. he doesn't see purpose nor reason for anybody to live in this world. yet he is not easily amused, he met a crazy man one day and he decided to knock him out and implant a detonator in his neck, its triggered only when pressed by a nous

-can douse somebody at night
-can only manually ignite if the Jestonist is dead
-is invulnerable at night as long as the Jestonist is alive, after that it turns into an one-use vest

A creature with no face. he looks like a man, he is dressed up like one -in a suit for that matter- but his limbs stretch to inhuman proportions. its unclear if this man... or thing was like this before the nukes went off, or that he is a by-product of the war. all we know is that people who have reported him, are all gone without a trace.

-may perform a spree killing at somebodies house at night
-can target self
-one night between 2+ person sprees

Special: Slender can choose to perform a spree at somebodies house in which he cleans the targets like janitor would. 3 charges and a charge is consumed regardless of if the spree is successful


there once was a glorious and profound scientist that catered to all things electric, and had a slight spark of crazyness with his time traveling ideas, his name is doc Brown. that was his name at any rate. he has gone mad because of the war and he now enjoys spending his time electrocuting people by charging them at night

- can charge 2 people at night, one positive, one negative
- can choose to charge himself with positive or negative charge
- if 2 positively or negatively charged people visit each other, they are roleblocked and uncharged, if one negatively charged and one positively charged person visit each other, they will be electrocuted and die.

Zharvakko is his name, for he is the witch doctor. he used to work at pharmacy, curing "cursed" people and performing exorcisms. he is a tad weird because of this but with a radiation wave shot though his brain he has gone completely mental.

-can force your target to visit somebody at night
-can target self

Special: summon a death ward at your house at night, killing all who set foot in your house, this is done besides witching if the player wants this but will consume both charges. 2 charges

Garry was always different. he does nothing special, he has nothing special, but he is different from the rest in that he doesn't care what happens as long as he lives though it. he lives in his own world inside his mind. he doesn't need friends. he doesn't need anybody, he just needs to get out alive.

-can vote for whom to kill if the mayor uses his special ability
-Limited to 3 vests (must be activated)




Investigator pairings:


"Your target has a profound sense of justice" Sheriff / Executioner
"Your target works with diseases" - Para-Medic / Undying
"Your target owns a huge truck, he's a redneck to" - Bus Driver / Pyromaniac
"Your target spends the night with people" - Bodyguard / Sniper / Mad Scientist
"Your target is a loner" - Survivor / Witch Doctor / Mayor
"Your target owns a large sum of gunpowder" - Jailor / Vigilante / jestonist
"Your target is watchful, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target looks torn up by the ticking clock of time" - Veteran / Slender





OoO

Jailor Jails and Jailor night chat starts
Bullet proof vests are used
Witch > Bus driver > roleblockers
Invest roles detect, doctors heal, charges and dousings happen
Kills




Win Priorities


Survivor
Witch Doctor
Slender
Mad Scientist
Pyromaniac
Undying
Doomsday preppers





Rules


Only text in day chat
no hidden text
no posting once you're dead
NO LURKING, 3 posts per day is minimum, otherwise replacement. (PM me if you have a damn good reason)
no game throwing
submit night actions 1-2 hours before night ends or you will be replaced
questions to the host go in green, skipvotes in teal, lynch votes in red and special event voting in violet





Special Events

the game will start at night 0, all Evil naturals will be provided with a night chat in which they can talk for 36 hours, they use the name of their role to represent themselves, they cannot claim com names directly but keep in mind that everyone you talk to in that chat is your enemy. after this no night chat's are available (-jailor). keep in mind n0 only has this night chat, no night actions can happen

d1 allows the voting of a town leader, by typing -elect [name] in yellow you can elect somebody for this position regardless of their role. they will be provided with a 1-up on their -vote power.

there are currently 8 different night locations, all with a special attribute to them. during the day the living players can -vote in violet for if they want a special night or not. the night effect itself stays hidden but they can either flip scum, town, or null

all role specific specials have one use unless specifically specified otherwise.

other day events remain hidden, they will trigger once the triggers have been activated by the natural play and flow of the game and players will have to change their plans accordingly.

Damus_Graves
November 3rd, 2012, 09:52 AM
Have you hosted an S-FM and I missed it?


Edit 4 Cryptonic:

I didn't mean in a jerk way. :sad:
I was more surprise.

Cryptonic
November 3rd, 2012, 09:53 AM
Have you hosted an S-FM and I missed it?

You don't have to act like such a jerk, you know.

Chane
November 3rd, 2012, 09:57 AM
Have you hosted an S-FM and I missed it?


Edit 4 Cryptonic:

I didn't mean in a jerk way. :sad:

this is about approving the set-up, I might or might not be allowed to host it in the very near future but if I require to host an S-FM before hand I will keep this in reserve to compete in the M-FM polls later

Chane
November 3rd, 2012, 09:58 AM
some actual thoughts on the set-up would be appreciated btw,

also take your time to read the rolecards, I put some time into writing them =)

Damus_Graves
November 3rd, 2012, 10:03 AM
some actual thoughts on the set-up would be appreciated btw,

also take your time to read the rolecards, I put some time into writing them =)

I like them mate. It looks pretty sweet.

Are there any set teammates that share night chats?

Chane
November 3rd, 2012, 10:08 AM
I like them mate. It looks pretty sweet.

Are there any set teammates that share night chats?

nope not as off yet, but it might be fun to give the killers an anonymous night chat in which they post with their role names.

but that's something for a later date, the base must be solid before adding those mechanics.

also I plan on having events throughout day and night

Damus_Graves
November 3rd, 2012, 10:09 AM
Do all the neutrals win alone as well? With exception to Jestonist and Pyroguy

Roflcopter
November 3rd, 2012, 10:15 AM
In rules add some "Submit night actions one hour before night starts" or something, learned that the hard way.

Also: Add something like, red for votes, green for questions, blue for skip votes.

Maybe you can host this if you have a co-host, i'm not too familiar on the hosting rules though so don't quote me on that.

Chane
November 3rd, 2012, 10:15 AM
Do all the neutrals win alone as well? With exception to Jestonist and Pyroguy

yes

jestnonist mealy wants to get lynched while pyro wants him to die for the extra kill and allowing him to ingite when he wants, they can not win together because the jester loses if not lynched ;)

Chane
November 3rd, 2012, 10:18 AM
In rules add some "Submit night actions one hour before night starts" or something, learned that the hard way.

Also: Add something like, red for votes, green for questions, blue for skip votes.

Maybe you can host this if you have a co-host, i'm not too familiar on the hosting rules though so don't quote me on that.

added

creedkingsx
November 3rd, 2012, 12:47 PM
Personally my only issue is the investigative pairings.
"Your target has a profound sense of justice" Sheriff / Executioner
"Your target works with diseases" - Para-Medic / Undying
"Your target owns a huge truck, he's a redneck to" - Bus Driver / Pyromaniac
"Your target spends the night with people" - Bodyguard / Sniper / Mad Scientist
"Your target is a loner" - Survivor / Witch Doctor / Jestonist
"Your target owns several weapons" - Jailor / Vigilante
"Your target is watchful, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target looks torn up by the ticking clock of time" - Veteran / Slender
"your target has spend a long time constructing a shelter for the Apocalypse" - Mayor

Green are fine, imo
Red are not.

Chane
November 3rd, 2012, 01:49 PM
Personally my only issue is the investigative pairings.
"Your target has a profound sense of justice" Sheriff / Executioner
"Your target works with diseases" - Para-Medic / Undying
"Your target owns a huge truck, he's a redneck to" - Bus Driver / Pyromaniac
"Your target spends the night with people" - Bodyguard / Sniper / Mad Scientist
"Your target is a loner" - Survivor / Witch Doctor / Jestonist
"Your target owns several weapons" - Jailor / Vigilante
"Your target is watchful, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target looks torn up by the ticking clock of time" - Veteran / Slender
"your target has spend a long time constructing a shelter for the Apocalypse" - Mayor

Green are fine, imo
Red are not.

I agree those are not the best hmm.

could you give some feedback on why they are not and how to improve upon them?

creedkingsx
November 3rd, 2012, 02:19 PM
"Your target has a profound sense of justice" Sheriff / Executioner little to no threat to town
"Your target is a loner" - Survivor / Witch Doctor / Jestonist Little risk in lynching
"Your target owns several weapons" - Jailor / Vigilante Confirmed town
"Your target is watchful, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac Poses no threat to town
"your target has spend a long time constructing a shelter for the Apocalypse" - MayorAutomatically confirmable.

Chane
November 3rd, 2012, 03:06 PM
"Your target has a profound sense of justice" Sheriff / Executioner little to no threat to town
"Your target is a loner" - Survivor / Witch Doctor / Jestonist Little risk in lynching
"Your target owns several weapons" - Jailor / Vigilante Confirmed town
"Your target is watchful, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac Poses no threat to town
"your target has spend a long time constructing a shelter for the Apocalypse" - MayorAutomatically confirmable.

I will be looking into these tomorrow

creedkingsx
November 3rd, 2012, 03:09 PM
Don't worry about fancy descriptions. That just ruins balance.

I'd suggest mayor with something like executioner.
reason being Mayor is confirmable, basically, already. but mye,

Chane
November 7th, 2012, 08:32 AM
updated the invest pairings, still not entirely happy with it but it won't be a concern trust me ;)

also looking for a co-host! you can /co-host if you would like to. discuss with bork if it counts towards having hosted a s-fm so you can host your own m-fm's if you like

Damus_Graves
November 7th, 2012, 08:35 AM
updated the invest pairings, still not entirely happy with it but it won't be a concern trust me ;)

also looking for a co-host! you can /co-host if you would like to. discuss with bork if it counts towards having hosted a s-fm so you can host your own m-fm's if you like

/co-host?

Chane
November 7th, 2012, 08:37 AM
/co-host?

it would be an honor

we will just have to wait for bork to officaly /approve it and beat any canidates and we are good to go. pm me if you would like my full role list with the hidden stuff fleshed out.

thx :)

Chane
November 7th, 2012, 08:39 AM
I am also working out many small special events atm that will keep the game fun for everybody aswell as force people to make tactical decisions

Chane
November 7th, 2012, 02:55 PM
co-host has been choosen

role list is finished and can be send to borkbot after he replies.

I think he might rofl if I show him the "things" we have planned

Chane
November 8th, 2012, 01:56 AM
special events added

BorkBot
November 11th, 2012, 10:25 AM
What are the exact victory conditions for the neutrals? Please clarify somewhere.

Please state explicitly in the rolecards what each role's normal ability is. It's possible to guess, but because non-standard names are used it's best to be clear.

examples:
Jestonist. Can he annoy a person each night? And do annoyed people get doused or does the Pyromaniac have to do that for him?
Undying: Does he get to kill each night like a serial killer? Any limit on the use of the special?
Tracker: Does he see their night target like a detective? What does he see if his target visits multiple people?


Pyromaniac: Is his one use vest after the jestonist death automatic or manually used?

Slender

Special: can choose to sanitize all of his killings the following night, regardless of if a spree occurred or none died at all. 3 charges
I just don't understand how this works. Does he have to activate his special a night before he uses it? Why can't he use it the same night?

Mad Scientist: Is he immune to electrocution? If not, why charge himself?

can choose to charge himself with either combination
What does "either combination" mean?

Witch: Any limit on the use of the special?

Bodyguard special

Special: defend 3 people at night, defending order is from names submitted 1 > 2 > 3
If he successfully defends anyone, does he still protect those next in line?
Can he be healed?

para-medic: How many charges on special?

Is there anything the tracker and lookout do not see besides the sniper?

Witch ignores BD and roleblocking, BD immune to roleblocking?


other day events remain hidden, they will trigger once the triggers have been activated by the natural play and flow of the game and players will have to change their plans accordingly.
I recommend not taking this too far. Hidden effects are often detrimental to the game, because they discourage putting effort into strategies. If all the mechanics and rules can be thrown overboard on the fly there's really no reason to bother about thinking ahead.

Damus_Graves
November 11th, 2012, 10:43 AM
Chane has all the final says, I am just giving my answers based on the information Chane has given me.


What are the exact victory conditions for the neutrals? Please clarify somewhere.



Please state explicitly in the rolecards what each role's normal ability is. It's possible to guess, but because non-standard names are used it's best to be clear.

examples:
Jestonist. Can he annoy a person each night? And do annoyed people get doused or does the Pyromaniac have to do that for him?

It looks like Jestonist annoys only and Pyromaniac douses only

Undying: Does he get to kill each night like a serial killer? Any limit on the use of the special?

No kill unless special is used it looks. Suggest to Chane to limit the special use to 3-4 uses.

Tracker: Does he see their night target like a detective? What does he see if his target visits multiple people?

Looks like a specially named Detective to me who can see all, of whom he targets, night targets. Chane will be able to confirm it for sure.


Pyromaniac: Is his one use vest after the jestonist death automatic or manually used?

It looks to me like a manual use vest. Chane has final say.

Slender

I just don't understand how this works. Does he have to activate his special a night before he uses it? Why can't he use it the same night?

From what I gathered it is sanitation of the next kills however Chane does have final say.
Something makes me think Chane did this for balance however I would suggest limiting the use of sanitation to 2-3 uses.

Mad Scientist: Is he immune to electrocution? If not, why charge himself?

Chane has final say but I believe he is immune to electrocution.

What does "either combination" mean?

I believe this means negative charge or positive charge

Witch: Any limit on the use of the special?

I would recommend to Chane to limit this use to maybe 2 uses

Bodyguard special

If he successfully defends anyone, does he still protect those next in line?

Bodyguard looks to not defend anyone after successfully defending one target. (1 gets attacked, 2 and 3 are not defended.)

Can he be healed?
Since Chane has not said he can't I am assuming he can be.


para-medic: How many charges on special?

I suggest to Chane that he be limited to 2-3 uses on special.

Is there anything the tracker and lookout do not see besides the sniper?

It looks like they do not see the Witch, Bus Driver or Roleblockers. I shall have to talk with Chane abou this.

Witch ignores BD and roleblocking, BD immune to roleblocking?

It looks that way from OoO

I recommend not taking this too far. Hidden effects are often detrimental to the game, because they discourage putting effort into strategies. If all the mechanics and rules can be thrown overboard on the fly there's really no reason to bother about thinking ahead.

I'll bring this up with Chane.

Answered.

BorkBot
November 12th, 2012, 05:59 AM
Chane, please answer the questions Damus wasn't sure about.

Chane
November 12th, 2012, 06:10 AM
Chane, please answer the questions Damus wasn't sure about.

I just got back from midterms, answers incoming!

Chane
November 12th, 2012, 07:18 AM
What are the exact victory conditions for the neutrals? Please clarify somewhere.

all Maniac's win alone, besides the Jestonist who's objective is to get lynched. although him and the pyromaniac are reliant on each other, they do not win with each other and are technically not on the same team

Please state explicitly in the rolecards what each role's normal ability is. It's possible to guess, but because non-standard names are used it's best to be clear.

normal abbility discription added for all namechanged rolecards

examples:
Jestonist. Can he annoy a person each night? And do annoyed people get doused or does the Pyromaniac have to do that for him?

he can annoy somebody at night and that person does not get informed of being annoyed. he doesn't douse people, he is merely the charge

Undying: Does he get to kill each night like a serial killer? Any limit on the use of the special?

clearified this. he kills every night like a serial killer

Tracker: Does he see their night target like a detective? What does he see if his target visits multiple people?

he everybody whom his target targets

Pyromaniac: Is his one use vest after the jestonist death automatic or manually used?

automatic, to balance the difficult time you have igniting in the first place

Slender

I just don't understand how this works. Does he have to activate his special a night before he uses it? Why can't he use it the same night?

its like a MM spree that sanitizes everybody killed there, the cleaning is activated together with his normal spree

Mad Scientist: Is he immune to electrocution? If not, why charge himself?

yes he is immune to electrocution, he can however choose between positive or negative charges to apply, meaning he CAN roleblock himself if he is positively charged and a positively charged person visits him for example

What does "either combination" mean?

Positive or Negative

Witch: Any limit on the use of the special?

2 charges, specified in the rolecard, that both special and normal abbility can be used but both charges will be consumed

Bodyguard special

If he successfully defends anyone, does he still protect those next in line?
Can he be healed?

the bodyguard can be healed and he dies to and kills in this order: no night invul klller > night invul killer, the higher up the tiebreaker tree the the further down the line, so undying is the first target followed by a charged mad scientist and slender after that.


para-medic: How many charges on special?

one

Is there anything the tracker and lookout do not see besides the sniper?

they do not see the tombstone special, Undying/SK stays at his house

Witch ignores BD and roleblocking, BD immune to roleblocking?

yes

I recommend not taking this too far. Hidden effects are often detrimental to the game, because they discourage putting effort into strategies. If all the mechanics and rules can be thrown overboard on the fly there's really no reason to bother about thinking ahead.

I will PM you the role list and the special effect shortly.

that about does it I think, I am however up for persuasion if anything needs to be changed, Damus is a great co-host and I will think about his every consult. just like yours. hope that answers it.

also, if no charge to the special is specified there is always 1 charge. will be added on top of the FAQ thread

Damus_Graves
November 12th, 2012, 07:29 AM
What are the exact victory conditions for the neutrals? Please clarify somewhere.

all Maniac's win alone, besides the Jestonist who's objective is to get lynched. although him and the pyromaniac are reliant on each other, they do not win with each other and are technically not on the same team

Please state explicitly in the rolecards what each role's normal ability is. It's possible to guess, but because non-standard names are used it's best to be clear.

normal abbility discription added for all namechanged rolecards

examples:
Jestonist. Can he annoy a person each night? And do annoyed people get doused or does the Pyromaniac have to do that for him?

he can annoy somebody at night and that person does not get informed of being annoyed. he doesn't douse people, he is merely the charge

Undying: Does he get to kill each night like a serial killer? Any limit on the use of the special?

clearified this. he kills every night like a serial killer

Tracker: Does he see their night target like a detective? What does he see if his target visits multiple people?

he sees everybody whom his target targets

Pyromaniac: Is his one use vest after the jestonist death automatic or manually used?

automatic, to balance the difficult time you have igniting in the first place

Slender

I just don't understand how this works. Does he have to activate his special a night before he uses it? Why can't he use it the same night?

its like a MM spree that sanitizes everybody killed there, the cleaning is activated together with his normal spree

Any limits on the useage or is it one use only?

Mad Scientist: Is he immune to electrocution? If not, why charge himself?

yes he is immune to electrocution, he can however choose between positive or negative charges to apply, meaning he CAN roleblock himself if he is positively charged and a positively charged person visits him for example

What do you think of having him immune to charged roleblocks? This suggestion being based upon him being on a team of one.


What does "either combination" mean?

Positive or Negative

Witch: Any limit on the use of the special?

2 charges, specified in the rolecard, that both special and normal abbility can be used but both charges will be consumed

Bodyguard special

If he successfully defends anyone, does he still protect those next in line?
Can he be healed?


the bodyguard can be healed and he dies to and kills in this order: no night invul klller > night invul killer, the higher up the tiebreaker tree the the further down the line, so undying is the first target followed by a charged mad scientist and slender after that.

BG can protect all three targets from attacks by taking them himself and can counter attack all three different attackers? If so I suggest making him unhealable when he uses his special.

para-medic: How many charges on special?

one

Is there anything the tracker and lookout do not see besides the sniper?

they do not see the tombstone special, Undying/SK stays at his house

Witch ignores BD and roleblocking, BD immune to roleblocking?

yes

I recommend not taking this too far. Hidden effects are often detrimental to the game, because they discourage putting effort into strategies. If all the mechanics and rules can be thrown overboard on the fly there's really no reason to bother about thinking ahead.

I will PM you the role list and the special effect shortly.



Asked some questions of my own

Chane
November 12th, 2012, 07:49 AM
Asked some questions of my own

@ MM, rolecard = 3 charges

@ ElectroManiac with smart play he has 2 kpn possible. I believe its balanced this way but if bork says otherwise 2 > 1 and I will change it.

@ BG: no he will only protect against the first killer at the first target chosen by him, if a killer comes at choice 2 and 3 he will fend of the killer at 2, if 2 has 2 killers with equal night immunities then he will fight of the lowest on the winning tree. he will only kill one killer and defend one target, he just spreads his range of possible protection

Cryptonic
November 21st, 2012, 08:14 AM
You're missing a lot in the OoO

Chane
November 21st, 2012, 08:20 AM
You're missing a lot in the OoO

could you point out where? all remaining actions happen after roleblocking and before killing atm.

any suggestions?

Cryptonic
November 21st, 2012, 08:31 AM
Oh, ok then. That's fine.

BorkBot
November 21st, 2012, 09:23 AM
He threw everything kill-capable (inc bodyguards) and investigative on a huge pile.. and that's most of the roles.

Amnesiac and Jester are missing though.

Cryptonic
November 21st, 2012, 09:26 AM
He threw everything kill-capable (inc bodyguards) and investigative on a huge pile.. and that's most of the roles.

Amnesiac and Jester are missing though.


Yea, I was just confused at the groupings looool
And I also noticed that, and veteran, but I guessed Veteran is first, Amnesiac and Jester are last.

Chane
November 21st, 2012, 09:31 AM
He threw everything kill-capable (inc bodyguards) and investigative on a huge pile.. and that's most of the roles.

Amnesiac and Jester are missing though.

ok, I will spend some time improving uppon the OoO