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Espozito
November 2nd, 2012, 10:18 AM
Burning Paradise

http://images3.wikia.nocookie.net/__cb20090830030904/uncyclopedia/images/a/af/Burning_city.jpg


Role list

Arsonist
Arsonist
Arsonist

Sheriff
Escort
Doctor
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Bus Driver

Neutral Benign



Possible Hidden Town: Vigilante, Detective, Doctor, Sheriff, Investogator, Citizen.

Possible Neutral Benign: Jester, Executioner, Survivor.


Role cards

Sheriff

Detects Arsonists


Investigator

Detects range of roles (see: Inv. pairings)


Vigilante

Can't kill on First Night
Has 2 shots


Doctor

Heals one person at night
Healing undouses


Escort

Role-blocks one person at night


Bus Driver

Swaps two players at night
Can target self


Detective

Tracks one person at night


Citizen

Has a power of 1 vote



Arsonist

Douse one person at night OR burn all doused
Burns other Arsonist's doused targets
Doesn't ignore healing
Not immune at night
Dousing ignores healing
Shares night chat with other Arsonists
Victim knows he is doused



Jester

Annoy one person at night
Choses Jester Grief target


Executioner

Must survive til the end
Immune at night
Target is Town
Becomes Jester upon failure


Survivor

Has 3 vests



Winning conditions

Town: Lynch all the Arsonists

Arsonists: Burn the town

Jester: Be lynched

Executioner: Survive and see your target lynched at day

Survivor: Survive with whoever you want


Investigation Results

Your target watches people - Sheriff / Investigator / Detective / Executioner
Your target spends night with people - Escort / Doctor / Jester
Your target is pissed up about life - Vigilante / Bus Driver / Arsonist
Your target appears to be inactive - Citizen / Survivor


Actions Order

1. Arsonists night chat
2. Escort blocks
3. Vets are put on
4. Arsonist douses
5. Town roles visit their targets
6. Arsonists burn
7. Vigilante shoots
8. Night feedback + investigation results


___________________________
This is kinda a test, tell me what do you think of it =D

Cryptonic
November 2nd, 2012, 10:22 AM
Arsonists have (3n-1) KPN, pretty deadly.
I think you should remove a cit for another town. Or another doctor lol
Also, can arsonists undouse themselves?

Cryptonic
November 2nd, 2012, 10:23 AM
Also, vigilante should be removed, or make arsonists not immune :0

Roflcopter
November 2nd, 2012, 11:13 AM
Arsonists share a night chat.. So essentially it's the mafia that can kill two at night.

1 arson burns, other 2 douse= 2 deaths every night.

creedkingsx
November 2nd, 2012, 02:01 PM
I suggest adding a role called the Firefighter.

Firefighter: TownPR
Once per night douse a person in foam.
If that person was doused in gas by an Arson previously, you will, effectively, undouse that person.


In order of operations it would go as Arson douses a victim -> Firefighter Foams -> Arsons burn.

Fatalis
November 2nd, 2012, 05:20 PM
Dafuq arson is night immune
arson will never lose >.<

Glip
November 2nd, 2012, 05:40 PM
Arsonists share a night chat.. So essentially it's the mafia that can kill two at night.

1 arson burns, other 2 douse= 2 deaths every night.

Douses happen before burning...

3 douses night one, 2 douses night 2, one burns...

Five people dead in the morning of day 3.

Espozito
November 3rd, 2012, 03:05 AM
Changes made:

Arso not immune
Doctor heal undouses