PDA

View Full Version : S-FM Preschool Playground



TimeTrx
October 31st, 2012, 10:20 PM
Playground mafia, just like in preschool. Ah yea boy! Check the setting below for details.

Mafia
Mafia

Town
Town
Town
Town
Town
Town
Town


Neutral
Neutral

Your on the playground and the bad mean bullies are blaming the good kids and telling the teacher on them, and taking their cookies at snack time. Will you stand against this injustice? Are you a bully? Will you ever get your COOKIE?!!!?!?!??! Sign up and find out!


10 players needed.
No swearing.
People who sign up get cookies.
People who are hit by the mafia (eg. killed) are sent to detention.
Remember, everyone wants the Cookies!



Possible Town Roles: Sheriff, Detective, Lookout, Bus Driver, Doctor, Escort, Jailor, Vigilante, Bodyguard, Investigator, Mason Leader, Mayor, Citizen

Possible Mafia Roles: Godfather, Consigliere, Mafioso, Framer, Consort, Blackmailer, Janitor

Possible Neutral Roles: Jester, Executioner, Amnesiac, Survivor, Serial Killer

1. No private messages or reputation messages, mafia night (and mason) chat is the only exception in which a group can talk together outside of the main topic. No cheating guys/gals.

2. No communication about the game outside of the game chat provided - light-hearted discussion about general gameplay elements on skype, for example, is acceptable, but any chat using hidden information or related to specific actions and strategies is a no-go. If you want to say 'Lol if I had a gun I would shoot -Player X-' then say that in day chat instead of cheating on skype like a coward. Again no cheating guys/gals.

3. No direct quoting of PMs or night chats. Basically, no copy and pasting.

4. Lynches must be in RED and in this format -Vote John... Lynches will always majority vote style.

5. Questions must be in GREEN... Questions can be asked in PM's. But

6. Death notes: Mafia and the neutral killers may leave a death note if they want to.

7. Last Wills and actions: All last wills and actions should be PM'd to TimeTrx account, labelled <insert name here's> last will or some thing like that.


Jailor jails
Night groups get together to talk
People put on vests
Escort / Consort Blocks Escort / Consort
Jailor executes target
Lookout moves to target / Detective follows target
Escort / Consort
Bus Driving
Framing
Investigations
Bodyguard moves to target
All Kills (-1)
Heals
Cleaning
Jester visit
Blackmailer visits
Mason visits
Amnesiac remembers his role


Invest Findings:
Citizen/Godfather/Mayor/Jester - This Person seems clean, but may have a hidden power.
Mafioso/Vigilante/Jailor - This Person has a lot of weapons.
Investigator/Consigliere/Lookout/Detective - This person has great snooping skills
Escort/Consort/Bus Driver - This person spends time with other people at night.
Sheriff/Executioner/Framer/Blackmailer - This person studys people.
Mason Leader - This person was seen talking to people.
Bodyguard/Survivor - This person seems to be an asset in a clinch to turn the tide.
Doctor/Serial Killer - This person has experience in medicine
Amnesiac/Janitor - This person can alter the dead



Godfather:

Abilities: You are the leader of your Mafia team. You are immune to investigations and cannot be seen by Lookouts (but you can be followed by a Detective). You are immune to attack at night.

Pertinent rulings: You may decide who to send to carry out your Mafia kill. If a faction member does not send me a night action you may decide who they use their abilities on. If the Mafia Leader is killed another player will be picked to lead the faction, at random.

Consigliere

Abilities: You may investigate a player at night and discover clues about their role.

Pertinent rulings: The 'clues' come in the form of investigation pairings.

Framer:

Abilities: Each night you may visit someone and disrupt any investigation results on them.

Pertinent rulings: If your target is checked by a Sheriff, the Sheriff will receive the opposite result. If your target is observed by a Lookout, the Lookout will receive false information, (this information is random). If your target is being followed by a Detective, the Detective will receive false information (this information is random). If your target is being followed by a Investigator, the Investigator will receive the target is mafia result.

Consort:

Abilities: You may role-block someone at night, preventing them from taking a night action.

Pertinent rulings: Shares feedback messages with the Escort and any other role-blockers.

Janitor:

Abilities: At night you may target a living player. If your target dies during the night then their last will and role will be cleaned, and (???) will appear in the graveyard next to their name. You will not be informed of their role, but you will have sole possession of their last will. Limited to two successful cleanings.

Pertinent rulings: Targeting a player during the night who does not end up dead counts as an unsuccessful cleaning and does not use up a charge.


Mafioso

Abilities: You have no other abilities other than the ability to be sent out for the mafia kill.

Pertinent rulings: If forced to use your ability (by Witch manipulation, etc.) you will kill. If this is independent from the planned mafia kill you will still be forced to kill.


Blackmailer:

Abilities: You may target someone at night and force them into silence, preventing them from speaking the next day.

Pertinent rulings: Blackmailed players will NOT be able to speak or vote.

Jester:

You may choose to visit someone at night and 'annoy' them. You may leave a message with your target, by typing "-annoy" then your message

Pertinent rulings: If you are lynched, a person will die the next day

Executioner:

Abilities: You have no night-time abilities. You are immune at night. You will be provided with your targets name at the beginning of Day 1.

Pertinent rulings: Target is always Town.

Amnesiac:

Abilities: At night you may 'remember' a role in the Graveyard. You will inherit the victory conditions and abilities of that role.

Pertinent rulings: Amnesiac can remember ANY role. It is announced publicly when an Amnesiac remembers a role (but the role itself is not announced).

Survivor:

Abilities: You have four vests, which can each protect you from a single attack.

Pertinent rulings: If you choose to use a vest during the night, that vest is then used up whether it blocked an attack or not.

Serial Killer:

Abilities: You may kill someone at night. You are immune at night.

Pertinent rulings: Kills roleblockers. A Jailor will still be able to jail a Serial Killer, but if the Jailor attempts to kill the Serial Killer the Serial Killer will kill the Jailor. Serial Killer can not attack night 1.


Sheriff:

Abilities: At night check to see if your target is suspicious or not. All evil neutrals and mafia roles will be suspicious. All benign or town roles will be Not-Suspicious

Citizen:

Abilities: you are pretty much useless... try and take a bullet I guess? And don't forget to vote!

Detective:

Abilities: At night you may follow your target. If your target visited anyone that night, you will discover their target.

Pertinent rulings: You can pierce detection immunity

Mayor:

Abilities: You may PM the host to reveal yourself as the Mayor. Once you are revealed as the Mayor, your vote counts as three votes.

Pertinent rulings: Can be healed by a Doctor.

Vigilante

Abilities: At night you may shoot another player. You may not shoot anyone during the day. You have a limited capacity of one shot.

Pertinent rulings: You do not pierce night immunities, and can't shoot night 1.

Lookout:

Abilities: At night you may observe a player. You will receive a list of everyone who visited your target during the night.

Bus Driver:

Abilities: At night you may choose two targets. Your targets will be swapped, redirecting all actions on each target to the other.

Pertinent rulings: Your targets will be notified that they have been bus driven. Bus Driver cannot target self first or second night. If a bus driver tries to swaps a jailed person, it fails, without any notification to the Bus Driver.

Doctor:

Abilities: At night you may heal one person. A heal will protect them from one attack (+1). A Doctor cannot target himself.

Pertinent rulings: Your target is not notified that he has b
een healed unless the heal successfully blocks an attack. You will only receive feedback from a successful heal.

Escort:

Abilities: At night you may choose to block a player, preventing them from taking a night action.

Pertinent rulings: Your target is informed that they have been blocked.


Jailor:

Abilities: During the day you may select a target to jail. At night you may speak to your captive, anonymously. You may decide to execute the prisoner or release him. You have two executions.

Pertinent rulings: A prisoner is role-blocked and immune to most night actions. The jailed target MAY get checked, framed, blackmailed, or cleaned. A prisoner's execution cannot be prevented in any way and pierces night immunities. If a lynch has occurred during the day you can not jail that night.

Investigator:

Abilities: You may investigate a player at night and discover clues about their role.

Pertinent rulings: The 'clues' come in the form of investigation pairings


Bodyguard

Abilities: At night you may choose to protect another player. If your target is attacked, you will prevent the attack and die in your target's place. You will also kill the attacker in a duel.

Pertinent rulings: Does pierce night immunity.

Mason Leader:

You are limited to 3 recruits, can only be citizens. Masons do not take place of the Mason Leader. Will only be used in games that include citizens.

Serial Killer>Mafia>Town
Serial Killer - Must win alone
Mafia - Wins with Survivor, Executioner, and un-turned Amnesiac
Town - Wins with Survivor, Amnesiac, Executioner
Citizen (Town) - Wins ties with Mafia

Death Descriptions:

Will be Randomized, but you will get clues as to what killed them.

This will be my first one, hopefully it will be a good one.

This game will start on Day 0/No-Lynch. The days will be 24 hours long and the nights will be 24 hours long.

Blazer
November 1st, 2012, 11:55 AM
Omg. I had an idea of hosting this kind of setting for an anime one time xD (Code Geass). It fits perfectly since they are in skewl, but they would be lil chibi versions xD I like it!

Cryptonic
November 1st, 2012, 12:04 PM
No swearing.
What about calling people morons? Is that acceptable?

TimeTrx
November 1st, 2012, 05:32 PM
What about calling people morons? Is that acceptable?

Morons, idiots, stupid are ok. The F bomb, S$#%, and others are not.

TimeTrx
November 1st, 2012, 06:41 PM
Omg. I had an idea of hosting this kind of setting for an anime one time xD (Code Geass). It fits perfectly since they are in skewl, but they would be lil chibi versions xD I like it!

Omg I have an idea for M-FM, but i need this before I can try that.

Blazer
November 1st, 2012, 07:52 PM
Omg I have an idea for M-FM, but i need this before I can try that.

Co-Host? ;D if it's too fun I might not want to host but play! D;

TimeTrx
November 1st, 2012, 10:27 PM
Co-Host? ;D if it's too fun I might not want to host but play! D;
Lets talk. I'll pm you.

Fatalis
November 1st, 2012, 10:45 PM
If the neutral is SK the town would be raped

TimeTrx
November 1st, 2012, 10:55 PM
If the neutral is SK the town would be raped

Fixed. The Serial killer can't attack Night 1.

Damus_Graves
November 1st, 2012, 10:57 PM
Hmm.

Interesting

TimeTrx
November 7th, 2012, 04:31 PM
Hmm.

Interesting

What is interesting?

BorkBot
November 15th, 2012, 10:35 AM
Framer can't frame investigator's results?

Does the framer choose the information that is shown to detective/lookout? Or is it random?

If a mafioso is forced by a witch while another mafia was sent to kill, does it result in 2 mafia kills?


The jailed target MAY get sheriff checked, framed, blackmailed, or cleaned.
What about investigated, watched by a lookout, followed by a detective, protected by a bodyguard, recruited by a mason leader, annoyed by a jester? What happens if a bus driver tries to swap a jailed player? And is there still feedback from escort/consort roleblocks?

Jailor executions can't be roleblocked?

Jailor can't be seen by detective/lookout?

The mafia seems a bit underpowered if the neutral isn't a serial killer.

Mayor's vote counting as 5 seems too much for such a small game. He can practically lynch people on his own.

TimeTrx
November 22nd, 2012, 06:04 PM
Sorry about that had an exam and a huge final this week but now its done!


Framer can't frame investigator's results?

Yes it can let me fix that.


Does the framer choose the information that is shown to detective/lookout? Or is it random?

Random.


If a mafioso is forced by a witch while another mafia was sent to kill, does it result in 2 mafia kills?

It is in the description. " If this is independent from the planned mafia kill you will still be forced to kill."


What about investigated, watched by a lookout, followed by a detective, protected by a bodyguard, recruited by a mason leader, annoyed by a jester? What happens if a bus driver tries to swap a jailed player? And is there still feedback from escort/consort roleblocks?

All actions have to be PMed to me. I will pm the action if successful, otherwise I will PM the action failed.
If a bus driver tries to swaps a jailed person it fails, without notification.
Yes, "Shares feedback messages with the Escort and any other role-blockers." basically the target will be pmed a generic message that he was Role-blocked.


Jailor executions can't be roleblocked?

Nope. Read the rules.


Jailor can't be seen by detective/lookout?[/COLOR]

Typo 1 sec. There now he can.



The mafia seems a bit underpowered if the neutral isn't a serial killer.

10 people, 7 are town, 2 mafia, 1 neutral. Would you prefer: 11 people, 7 are town, 2 mafia, 2 neutral?


Mayor's vote counting as 5 seems too much for such a small game. He can practically lynch people on his own.

Your right. Now it is 3.

BorkBot
November 25th, 2012, 09:43 AM
Yes, I think 2 neutrals would indeed be better. This seems a little too easy for the town otherwise.

TimeTrx
November 27th, 2012, 08:27 PM
Yes, I think 2 neutrals would indeed be better. This seems a little too easy for the town otherwise.

Ok, it is now 11 people. 7 are town, 2 mafia, 2 neutral.

BorkBot
November 30th, 2012, 09:00 PM
Approved

Blazer
December 1st, 2012, 07:54 AM
/sign

TimeTrx
December 1st, 2012, 01:34 PM
Approved
Ok.

Chane
December 1st, 2012, 01:37 PM
/pre-sign D: