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Inca_Killa
August 2nd, 2011, 06:45 PM
If a Mason Leader and a Mason are confirmed roles in a setup, the Mason Leader should count as the 2nd paired mason.

So if the setup was...

ML
Mason
GF
Doctor
Random Town
etc

then the one random town would not ALWAYS be mason.

The reason I want this suggestion implemented is because my Mason Leader build has a ML and a mason at start, but the random town was ALWAYS mason. I am trying to circumvent that by disabling support roles but that is only a butchered solution to the problem.

Thanks for your time.

SnipingHobo
August 2nd, 2011, 07:29 PM
I am not sure if this is of help but maybe the Random Town options have a box you can check to disable it from being Mason.

Sirrush
August 3rd, 2011, 04:28 AM
I hope your etc. includes a forced Citizen otherwise the game won't start. Don't even know if the Mason Leader will count as a second Mason to let you start the game.
But like SnipingHobo said all you have to do is change your random town to exclude Support Roles, making it impossible for it to random mason. Along with a few other roles.

Dark.Revenant
August 3rd, 2011, 04:42 AM
This is a bug, and will be fixed.